From f37128fa2e44f4a4d31b10358040be5fd8a097dd Mon Sep 17 00:00:00 2001 From: jespergravgaard Date: Mon, 4 Jan 2021 00:34:38 +0100 Subject: [PATCH] Removed some tests. --- src/test/kc/complex/travis/game-orig.c | 233 ------------------------- 1 file changed, 233 deletions(-) delete mode 100644 src/test/kc/complex/travis/game-orig.c diff --git a/src/test/kc/complex/travis/game-orig.c b/src/test/kc/complex/travis/game-orig.c deleted file mode 100644 index 0e6cb3aca..000000000 --- a/src/test/kc/complex/travis/game-orig.c +++ /dev/null @@ -1,233 +0,0 @@ -#include -#include - -byte* SCREEN = $0400; - -// joystick -byte* JOY2 = $dc00; -const byte JOY_UP = 1; -const byte JOY_DOWN = 2; -const byte JOY_LEFT = 4; -const byte JOY_RIGHT = 8; -const byte JOY_FIRE = 16; - -// game states -const byte TITLE_FADE_IN = 1; -const byte TITLE_MAIN = 2; -const byte TITLE_FADE_OUT = 3; - -const byte GAME_FADE_IN = 10; -const byte GAME_FADE_OUT = 11; - -const byte GAME_LIVE_WAIT = 20; -const byte GAME_LIVE_WEAPON_PLUS = 21; -const byte GAME_LIVE_WEAPON_MINUS = 22; -const byte GAME_LIVE_PATH_PLUS = 23; -const byte GAME_LIVE_PATH_MINUS = 24; -const byte GAME_LIVE_READY = 25; -const byte GAME_LIVE_AIM = 26; -const byte GAME_LIVE_FIRE = 27; - -const byte GAME_DEAD_FALL = 100; -const byte GAME_DEAD_WAIT = 101; - -// control speeds -const byte WEAPON_SWITCH_FRAMES = 4; -const byte PATH_SWITCH_FRAMES = 8; -const byte READY_FRAMES = 4; -const byte DEAD_FALL_FRAMES = 20; -const byte DEAD_WAIT_FRAMES = 10; - -// -byte main_state = TITLE_FADE_IN; -byte action_count = 0; - -byte fade_in_title() { -fillscreen(SCREEN, $20); -print_str("lone archer -- title"); -print_ln(); -return 1; -} - -byte fade_out_title() { -fillscreen(SCREEN, $20); -return 1; -} - -void title_main() { -state1 = 0; -do { -do {} while (*RASTER!=$fe); -if (main_state == TITLE_FADE_IN) { -if (fade_in_title()) -main_state = TITLE_MAIN; -} else if (main_state == TITLE_MAIN) { -if (*JOY2 & JOY_FIRE == 0) -main_state = TITLE_FADE_OUT; -} else if (main_state == TITLE_FADE_OUT) { -if (fade_out_title()) -main_state = GAME_FADE_IN; -} -} while (main_state <= TITLE_FADE_OUT); -} - -byte fade_in_game() { -fillscreen(SCREEN, $20); -print_str("lone archer -- game"); -print_ln(); -return 1; -} - -byte fade_out_game() { -fillscreen(SCREEN, $20); -return 1; -} - -byte game_weapon_plus() { -if (action_count == 0) -action_count = WEAPON_SWITCH_FRAMES; -print_str("weapon plus"); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_weapon_minus() { -if (action_count == 0) -action_count = WEAPON_SWITCH_FRAMES; -print_str("weapon minus"); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_path_plus() { -if (action_count == 0) -action_count = PATH_SWITCH_FRAMES; -print_str("path plus"); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_path_minus() { -if (action_count == 0) -action_count = PATH_SWITCH_FRAMES; -print_str("path minus"); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_ready() { -if (action_count == 0) -action_count = READY_FRAMES; -print_str("ready"); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_aim() { -byte joy = *JOY2; -if (joy & JOY_FIRE == 1) -main_state = GAME_LIVE_FIRE; -else if (joy & JOY_LEFT == 0) -print_str("<"); -else if (joy & JOY_RIGHT == 0) -print_str(">"); -else if (joy & JOY_UP == 0) -print_str("u"); -else if (joy & JOY_DOWN == 0) -print_str("d"); -} - -byte game_fire() { -print_str("fire!"); -print_ln(); -return 1; -} - -byte game_dead_fall() { -if (action_count == 0) -action_count = DEAD_FALL_FRAMES; -print_str("dead fall..."); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_dead_wait() { -if (action_count == 0) -action_count = DEAD_WAIT_FRAMES; -print_str("dead wait..."); -print_ln(); -action_count--; -return (action_count==0); -} - -byte game_run_frame() { -print_str("-"); -return 0; -} - -void game_main() { -do { -if (main_state == GAME_FADE_IN) { -if (fade_in_game()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_FADE_OUT) { -if (fade_out_game()) -main_state = TITLE_FADE_IN; -} else if (main_state == GAME_LIVE_WAIT) { -byte joy = *JOY2; -if (joy & JOY_FIRE == 0) -main_state = GAME_LIVE_DRAW; -else if (joy & JOY_LEFT == 0) -main_state = GAME_LIVE_WEAPON_MINUS; -else if (joy & JOY_RIGHT == 0) -main_state = GAME_LIVE_WEAPON_PLUS; -else if (joy & JOY_UP == 0) -main_state = GAME_LIVE_PATH_PLUS; -else if (joy & JOY_DOWN == 0) -main_state = GAME_LIVE_PATH_MINUS; -} else if (main_state == GAME_LIVE_WEAPON_PLUS) { -if (game_weapon_plus()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_LIVE_WEAPON_MINUS) { -if (game_weapon_minus()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_LIVE_PATH_PLUS) { -if (game_path_plus()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_LIVE_PATH_MINUS) { -if (game_path_minus()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_LIVE_READY) { -if (game_ready()) -main_state = GAME_LIVE_AIM; -} else if (main_state == GAME_LIVE_AIM) { -if (game_aim()) -main_state = GAME_LIVE_FIRE; -} else if (main_state == GAME_LIVE_FIRE) { -if (game_fire()) -main_state = GAME_LIVE_WAIT; -} else if (main_state == GAME_DEAD_FALL) { -if (game_dead_fall()) -main_state = GAME_DEAD_WAIT; -} else if (main_state == GAME_DEAD_WAIT) { -if (game_dead_wait()) -main_state = GAME_FADE_OUT; -} -if (game_run_frame()) -main_state = GAME_DEAD_FALL; -} while (main_state >= GAME_FADE_IN); -} - -void main() { -main_state = TITLE_FADE_IN; -do { -title_main(); -game_main(); -} while (true); -} \ No newline at end of file