Adding pointer type conversion cast (byte[$400]) main::SCREEN in (byte[$400]) main::SCREEN ← (number) $400 Culled Empty Block (label) main::@4 Culled Empty Block (label) main::@5 Culled Empty Block (label) main::@6 CONTROL FLOW GRAPH SSA @begin: scope:[] from to:@1 main: scope:[main] from @1 (byte[$400]) main::SCREEN#0 ← ((byte*)) (number) $400 (byte) main::b#0 ← (byte) 0 (byte) main::i#0 ← (number) 2 to:main::@1 main::@1: scope:[main] from main main::@2 (byte) main::b#3 ← phi( main/(byte) main::b#0 main::@2/(byte) main::b#1 ) (byte) main::i#2 ← phi( main/(byte) main::i#0 main::@2/(byte) main::i#1 ) (bool~) main::$0 ← (byte) main::i#2 < (number) $a if((bool~) main::$0) goto main::@2 to:main::@3 main::@2: scope:[main] from main::@1 (byte) main::i#3 ← phi( main::@1/(byte) main::i#2 ) (byte) main::b#1 ← *((byte[$400]) main::SCREEN#0 + (byte) main::i#3) (byte) main::i#1 ← ++ (byte) main::i#3 to:main::@1 main::@3: scope:[main] from main::@1 (byte) main::b#2 ← phi( main::@1/(byte) main::b#3 ) *((byte[$400]) main::SCREEN#0 + (number) $3e7) ← (byte) main::b#2 to:main::@return main::@return: scope:[main] from main::@3 return to:@return @1: scope:[] from @begin call main to:@2 @2: scope:[] from @1 to:@end @end: scope:[] from @2 SYMBOL TABLE SSA (label) @1 (label) @2 (label) @begin (label) @end (void()) main() (bool~) main::$0 (label) main::@1 (label) main::@2 (label) main::@3 (label) main::@return (byte[$400]) main::SCREEN (byte[$400]) main::SCREEN#0 (byte) main::b (byte) main::b#0 (byte) main::b#1 (byte) main::b#2 (byte) main::b#3 (byte) main::i (byte) main::i#0 (byte) main::i#1 (byte) main::i#2 (byte) main::i#3 Adding number conversion cast (unumber) 2 in (byte) main::i#0 ← (number) 2 Adding number conversion cast (unumber) $a in (bool~) main::$0 ← (byte) main::i#2 < (number) $a Adding number conversion cast (unumber) $3e7 in *((byte[$400]) main::SCREEN#0 + (number) $3e7) ← (byte) main::b#2 Successful SSA optimization PassNAddNumberTypeConversions Inlining cast (byte[$400]) main::SCREEN#0 ← (byte*)(number) $400 Inlining cast (byte) main::i#0 ← (unumber)(number) 2 Successful SSA optimization Pass2InlineCast Simplifying constant pointer cast (byte*) 1024 Simplifying constant integer cast 2 Simplifying constant integer cast $a Simplifying constant integer cast $3e7 Successful SSA optimization PassNCastSimplification Finalized unsigned number type (byte) 2 Finalized unsigned number type (byte) $a Finalized unsigned number type (word) $3e7 Successful SSA optimization PassNFinalizeNumberTypeConversions Alias (byte) main::i#2 = (byte) main::i#3 Alias (byte) main::b#2 = (byte) main::b#3 Successful SSA optimization Pass2AliasElimination Simple Condition (bool~) main::$0 [5] if((byte) main::i#2<(byte) $a) goto main::@2 Successful SSA optimization Pass2ConditionalJumpSimplification Constant (const byte[$400]) main::SCREEN#0 = (byte*) 1024 Constant (const byte) main::b#0 = 0 Constant (const byte) main::i#0 = 2 Successful SSA optimization Pass2ConstantIdentification De-inlining pointer[w] to *(pointer+w) [10] *((const byte[$400]) main::SCREEN#0 + (word) $3e7) ← (byte) main::b#2 Successful SSA optimization Pass2DeInlineWordDerefIdx Constant right-side identified [4] (byte*~) main::$1 ← (const byte[$400]) main::SCREEN#0 + (word) $3e7 Successful SSA optimization Pass2ConstantRValueConsolidation Constant (const byte*) main::$1 = main::SCREEN#0+$3e7 Successful SSA optimization Pass2ConstantIdentification Inlining constant with var siblings (const byte) main::b#0 Inlining constant with var siblings (const byte) main::i#0 Constant inlined main::$1 = (const byte[$400]) main::SCREEN#0+(word) $3e7 Constant inlined main::i#0 = (byte) 2 Constant inlined main::b#0 = (byte) 0 Successful SSA optimization Pass2ConstantInlining Adding NOP phi() at start of @begin Adding NOP phi() at start of @1 Adding NOP phi() at start of @2 Adding NOP phi() at start of @end Adding NOP phi() at start of main CALL GRAPH Calls in [] to main:2 Created 2 initial phi equivalence classes Coalesced [12] main::i#4 ← main::i#1 Coalesced [13] main::b#4 ← main::b#1 Coalesced down to 2 phi equivalence classes Culled Empty Block (label) @2 Adding NOP phi() at start of @begin Adding NOP phi() at start of @1 Adding NOP phi() at start of @end Adding NOP phi() at start of main FINAL CONTROL FLOW GRAPH @begin: scope:[] from [0] phi() to:@1 @1: scope:[] from @begin [1] phi() [2] call main to:@end @end: scope:[] from @1 [3] phi() main: scope:[main] from @1 [4] phi() to:main::@1 main::@1: scope:[main] from main main::@2 [5] (byte) main::b#2 ← phi( main/(byte) 0 main::@2/(byte) main::b#1 ) [5] (byte) main::i#2 ← phi( main/(byte) 2 main::@2/(byte) main::i#1 ) [6] if((byte) main::i#2<(byte) $a) goto main::@2 to:main::@3 main::@3: scope:[main] from main::@1 [7] *((const byte[$400]) main::SCREEN#0+(word) $3e7) ← (byte) main::b#2 to:main::@return main::@return: scope:[main] from main::@3 [8] return to:@return main::@2: scope:[main] from main::@1 [9] (byte) main::b#1 ← *((const byte[$400]) main::SCREEN#0 + (byte) main::i#2) [10] (byte) main::i#1 ← ++ (byte) main::i#2 to:main::@1 VARIABLE REGISTER WEIGHTS (void()) main() (byte[$400]) main::SCREEN (byte) main::b (byte) main::b#1 11.0 (byte) main::b#2 6.5 (byte) main::i (byte) main::i#1 22.0 (byte) main::i#2 14.666666666666666 Initial phi equivalence classes [ main::i#2 main::i#1 ] [ main::b#2 main::b#1 ] Complete equivalence classes [ main::i#2 main::i#1 ] [ main::b#2 main::b#1 ] Allocated zp ZP_BYTE:2 [ main::i#2 main::i#1 ] Allocated zp ZP_BYTE:3 [ main::b#2 main::b#1 ] INITIAL ASM //SEG0 File Comments // Test all types of pointers //SEG1 Basic Upstart .pc = $801 "Basic" :BasicUpstart(bbegin) .pc = $80d "Program" //SEG2 Global Constants & labels //SEG3 @begin bbegin: //SEG4 [1] phi from @begin to @1 [phi:@begin->@1] b1_from_bbegin: jmp b1 //SEG5 @1 b1: //SEG6 [2] call main //SEG7 [4] phi from @1 to main [phi:@1->main] main_from_b1: jsr main //SEG8 [3] phi from @1 to @end [phi:@1->@end] bend_from_b1: jmp bend //SEG9 @end bend: //SEG10 main main: { // A constant pointer .label SCREEN = $400 .label b = 3 .label i = 2 //SEG11 [5] phi from main to main::@1 [phi:main->main::@1] b1_from_main: //SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1 lda #0 sta b //SEG13 [5] phi (byte) main::i#2 = (byte) 2 [phi:main->main::@1#1] -- vbuz1=vbuc1 lda #2 sta i jmp b1 //SEG14 main::@1 b1: //SEG15 [6] if((byte) main::i#2<(byte) $a) goto main::@2 -- vbuz1_lt_vbuc1_then_la1 lda i cmp #$a bcc b2 jmp b3 //SEG16 main::@3 b3: //SEG17 [7] *((const byte[$400]) main::SCREEN#0+(word) $3e7) ← (byte) main::b#2 -- _deref_pbuc1=vbuz1 lda b sta SCREEN+$3e7 jmp breturn //SEG18 main::@return breturn: //SEG19 [8] return rts //SEG20 main::@2 b2: //SEG21 [9] (byte) main::b#1 ← *((const byte[$400]) main::SCREEN#0 + (byte) main::i#2) -- vbuz1=pbuc1_derefidx_vbuz2 ldy i lda SCREEN,y sta b //SEG22 [10] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuz1=_inc_vbuz1 inc i //SEG23 [5] phi from main::@2 to main::@1 [phi:main::@2->main::@1] b1_from_b2: //SEG24 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@2->main::@1#0] -- register_copy //SEG25 [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@2->main::@1#1] -- register_copy jmp b1 } REGISTER UPLIFT POTENTIAL REGISTERS Potential registers zp ZP_BYTE:2 [ main::i#2 main::i#1 ] : zp ZP_BYTE:2 , reg byte a , reg byte x , reg byte y , Potential registers zp ZP_BYTE:3 [ main::b#2 main::b#1 ] : zp ZP_BYTE:3 , reg byte a , reg byte x , reg byte y , REGISTER UPLIFT SCOPES Uplift Scope [main] 36.67: zp ZP_BYTE:2 [ main::i#2 main::i#1 ] 17.5: zp ZP_BYTE:3 [ main::b#2 main::b#1 ] Uplift Scope [] Uplifting [main] best 265 combination reg byte x [ main::i#2 main::i#1 ] reg byte a [ main::b#2 main::b#1 ] Uplifting [] best 265 combination ASSEMBLER BEFORE OPTIMIZATION //SEG0 File Comments // Test all types of pointers //SEG1 Basic Upstart .pc = $801 "Basic" :BasicUpstart(bbegin) .pc = $80d "Program" //SEG2 Global Constants & labels //SEG3 @begin bbegin: //SEG4 [1] phi from @begin to @1 [phi:@begin->@1] b1_from_bbegin: jmp b1 //SEG5 @1 b1: //SEG6 [2] call main //SEG7 [4] phi from @1 to main [phi:@1->main] main_from_b1: jsr main //SEG8 [3] phi from @1 to @end [phi:@1->@end] bend_from_b1: jmp bend //SEG9 @end bend: //SEG10 main main: { // A constant pointer .label SCREEN = $400 //SEG11 [5] phi from main to main::@1 [phi:main->main::@1] b1_from_main: //SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuaa=vbuc1 lda #0 //SEG13 [5] phi (byte) main::i#2 = (byte) 2 [phi:main->main::@1#1] -- vbuxx=vbuc1 ldx #2 jmp b1 //SEG14 main::@1 b1: //SEG15 [6] if((byte) main::i#2<(byte) $a) goto main::@2 -- vbuxx_lt_vbuc1_then_la1 cpx #$a bcc b2 jmp b3 //SEG16 main::@3 b3: //SEG17 [7] *((const byte[$400]) main::SCREEN#0+(word) $3e7) ← (byte) main::b#2 -- _deref_pbuc1=vbuaa sta SCREEN+$3e7 jmp breturn //SEG18 main::@return breturn: //SEG19 [8] return rts //SEG20 main::@2 b2: //SEG21 [9] (byte) main::b#1 ← *((const byte[$400]) main::SCREEN#0 + (byte) main::i#2) -- vbuaa=pbuc1_derefidx_vbuxx lda SCREEN,x //SEG22 [10] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuxx=_inc_vbuxx inx //SEG23 [5] phi from main::@2 to main::@1 [phi:main::@2->main::@1] b1_from_b2: //SEG24 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@2->main::@1#0] -- register_copy //SEG25 [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@2->main::@1#1] -- register_copy jmp b1 } ASSEMBLER OPTIMIZATIONS Removing instruction jmp b1 Removing instruction jmp bend Removing instruction jmp b1 Removing instruction jmp b3 Removing instruction jmp breturn Succesful ASM optimization Pass5NextJumpElimination Removing instruction b1_from_bbegin: Removing instruction b1: Removing instruction main_from_b1: Removing instruction bend_from_b1: Succesful ASM optimization Pass5RedundantLabelElimination Removing instruction bend: Removing instruction b1_from_main: Removing instruction b3: Removing instruction breturn: Removing instruction b1_from_b2: Succesful ASM optimization Pass5UnusedLabelElimination Updating BasicUpstart to call main directly Removing instruction jsr main Succesful ASM optimization Pass5SkipBegin Removing instruction bbegin: Succesful ASM optimization Pass5UnusedLabelElimination FINAL SYMBOL TABLE (label) @1 (label) @begin (label) @end (void()) main() (label) main::@1 (label) main::@2 (label) main::@3 (label) main::@return (byte[$400]) main::SCREEN (const byte[$400]) main::SCREEN#0 SCREEN = (byte*) 1024 (byte) main::b (byte) main::b#1 reg byte a 11.0 (byte) main::b#2 reg byte a 6.5 (byte) main::i (byte) main::i#1 reg byte x 22.0 (byte) main::i#2 reg byte x 14.666666666666666 reg byte x [ main::i#2 main::i#1 ] reg byte a [ main::b#2 main::b#1 ] FINAL ASSEMBLER Score: 190 //SEG0 File Comments // Test all types of pointers //SEG1 Basic Upstart .pc = $801 "Basic" :BasicUpstart(main) .pc = $80d "Program" //SEG2 Global Constants & labels //SEG3 @begin //SEG4 [1] phi from @begin to @1 [phi:@begin->@1] //SEG5 @1 //SEG6 [2] call main //SEG7 [4] phi from @1 to main [phi:@1->main] //SEG8 [3] phi from @1 to @end [phi:@1->@end] //SEG9 @end //SEG10 main main: { // A constant pointer .label SCREEN = $400 //SEG11 [5] phi from main to main::@1 [phi:main->main::@1] //SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuaa=vbuc1 lda #0 //SEG13 [5] phi (byte) main::i#2 = (byte) 2 [phi:main->main::@1#1] -- vbuxx=vbuc1 ldx #2 //SEG14 main::@1 b1: //SEG15 [6] if((byte) main::i#2<(byte) $a) goto main::@2 -- vbuxx_lt_vbuc1_then_la1 cpx #$a bcc b2 //SEG16 main::@3 //SEG17 [7] *((const byte[$400]) main::SCREEN#0+(word) $3e7) ← (byte) main::b#2 -- _deref_pbuc1=vbuaa sta SCREEN+$3e7 //SEG18 main::@return //SEG19 [8] return rts //SEG20 main::@2 b2: //SEG21 [9] (byte) main::b#1 ← *((const byte[$400]) main::SCREEN#0 + (byte) main::i#2) -- vbuaa=pbuc1_derefidx_vbuxx lda SCREEN,x //SEG22 [10] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuxx=_inc_vbuxx inx //SEG23 [5] phi from main::@2 to main::@1 [phi:main::@2->main::@1] //SEG24 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@2->main::@1#0] -- register_copy //SEG25 [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@2->main::@1#1] -- register_copy jmp b1 }