Created struct value member variable (byte) main::button_color Created struct value member variable (byte) main::button_size Converted struct value to member variables (struct Button) main::button Adding struct value list initializer (byte) main::button_color ← (const byte) RED Adding struct value list initializer (byte) main::button_size ← (number) $18 Replacing struct member reference (struct Button) main::button.color with member unwinding reference (byte) main::button_color Replacing struct member reference (struct Button) main::button.size with member unwinding reference (byte) main::button_size Identified constant variable (byte) main::button_color Identified constant variable (byte) main::button_size CONTROL FLOW GRAPH SSA @begin: scope:[] from to:@1 (void()) main() main: scope:[main] from @1 (byte) main::button_color ← (const byte) RED (byte) main::button_size ← (number) $18 (byte*) main::SCREEN ← ((byte*)) (number) $400 *((byte*) main::SCREEN + (number) 0) ← (byte) main::button_color *((byte*) main::SCREEN + (number) 1) ← (byte) main::button_size to:main::@return main::@return: scope:[main] from main return to:@return @1: scope:[] from @begin call main to:@2 @2: scope:[] from @1 to:@end @end: scope:[] from @2 SYMBOL TABLE SSA (label) @1 (label) @2 (label) @begin (label) @end (const byte) Button::$0::GREEN = (number) 5 (const byte) Button::$0::RED = (number) 2 (byte) Button::color (byte) Button::size (const byte) RED = (number) 2 (void()) main() (label) main::@return (byte*) main::SCREEN (byte) main::button_color (byte) main::button_size Adding number conversion cast (unumber) $18 in (byte) main::button_size ← (number) $18 Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN + (number) 0) ← (byte) main::button_color Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN + (number) 1) ← (byte) main::button_size Successful SSA optimization PassNAddNumberTypeConversions Inlining cast (byte) main::button_size ← (unumber)(number) $18 Inlining cast (byte*) main::SCREEN ← (byte*)(number) $400 Successful SSA optimization Pass2InlineCast Simplifying constant integer cast $18 Simplifying constant pointer cast (byte*) 1024 Simplifying constant integer cast 0 Simplifying constant integer cast 1 Successful SSA optimization PassNCastSimplification Finalized unsigned number type (byte) $18 Finalized unsigned number type (byte) 0 Finalized unsigned number type (byte) 1 Successful SSA optimization PassNFinalizeNumberTypeConversions Constant (const byte) main::button_color = RED Constant (const byte) main::button_size = $18 Constant (const byte*) main::SCREEN = (byte*) 1024 Successful SSA optimization Pass2ConstantIdentification Simplifying expression containing zero main::SCREEN in [3] *((const byte*) main::SCREEN + (byte) 0) ← (const byte) main::button_color Successful SSA optimization PassNSimplifyExpressionWithZero Constant inlined Button::$0::RED = (number) 2 Constant inlined main::button_color = (const byte) RED Constant inlined Button::$0::GREEN = (number) 5 Successful SSA optimization Pass2ConstantInlining Consolidated array index constant in *(main::SCREEN+1) Successful SSA optimization Pass2ConstantAdditionElimination Adding NOP phi() at start of @begin Adding NOP phi() at start of @1 Adding NOP phi() at start of @2 Adding NOP phi() at start of @end CALL GRAPH Calls in [] to main:2 Created 0 initial phi equivalence classes Coalesced down to 0 phi equivalence classes Culled Empty Block (label) @2 Adding NOP phi() at start of @begin Adding NOP phi() at start of @1 Adding NOP phi() at start of @end FINAL CONTROL FLOW GRAPH @begin: scope:[] from [0] phi() to:@1 @1: scope:[] from @begin [1] phi() [2] call main to:@end @end: scope:[] from @1 [3] phi() (void()) main() main: scope:[main] from @1 [4] *((const byte*) main::SCREEN) ← (const byte) RED [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::button_size to:main::@return main::@return: scope:[main] from main [6] return to:@return VARIABLE REGISTER WEIGHTS (byte) Button::color (byte) Button::size (void()) main() Initial phi equivalence classes Complete equivalence classes INITIAL ASM Target platform is c64basic / MOS6502X // File Comments // Test of simple enum - struct with inline anonymous enum // Upstart .pc = $801 "Basic" :BasicUpstart(__bbegin) .pc = $80d "Program" // Global Constants & labels .const RED = 2 // @begin __bbegin: // [1] phi from @begin to @1 [phi:@begin->@1] __b1_from___bbegin: jmp __b1 // @1 __b1: // [2] call main jsr main // [3] phi from @1 to @end [phi:@1->@end] __bend_from___b1: jmp __bend // @end __bend: // main main: { .const button_size = $18 .label SCREEN = $400 // [4] *((const byte*) main::SCREEN) ← (const byte) RED -- _deref_pbuc1=vbuc2 lda #RED sta SCREEN // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::button_size -- _deref_pbuc1=vbuc2 lda #button_size sta SCREEN+1 jmp __breturn // main::@return __breturn: // [6] return rts } // File Data REGISTER UPLIFT POTENTIAL REGISTERS Statement [4] *((const byte*) main::SCREEN) ← (const byte) RED [ ] ( main:2 [ ] ) always clobbers reg byte a Statement [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::button_size [ ] ( main:2 [ ] ) always clobbers reg byte a REGISTER UPLIFT SCOPES Uplift Scope [Button] Uplift Scope [Button::$0] Uplift Scope [main] Uplift Scope [] Uplifting [Button] best 33 combination Uplifting [Button::$0] best 33 combination Uplifting [main] best 33 combination Uplifting [] best 33 combination ASSEMBLER BEFORE OPTIMIZATION // File Comments // Test of simple enum - struct with inline anonymous enum // Upstart .pc = $801 "Basic" :BasicUpstart(__bbegin) .pc = $80d "Program" // Global Constants & labels .const RED = 2 // @begin __bbegin: // [1] phi from @begin to @1 [phi:@begin->@1] __b1_from___bbegin: jmp __b1 // @1 __b1: // [2] call main jsr main // [3] phi from @1 to @end [phi:@1->@end] __bend_from___b1: jmp __bend // @end __bend: // main main: { .const button_size = $18 .label SCREEN = $400 // [4] *((const byte*) main::SCREEN) ← (const byte) RED -- _deref_pbuc1=vbuc2 lda #RED sta SCREEN // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::button_size -- _deref_pbuc1=vbuc2 lda #button_size sta SCREEN+1 jmp __breturn // main::@return __breturn: // [6] return rts } // File Data ASSEMBLER OPTIMIZATIONS Removing instruction jmp __b1 Removing instruction jmp __bend Removing instruction jmp __breturn Succesful ASM optimization Pass5NextJumpElimination Replacing label __bbegin with __b1 Removing instruction __bbegin: Removing instruction __b1_from___bbegin: Removing instruction __bend_from___b1: Succesful ASM optimization Pass5RedundantLabelElimination Removing instruction __bend: Removing instruction __breturn: Succesful ASM optimization Pass5UnusedLabelElimination Updating BasicUpstart to call main directly Removing instruction jsr main Succesful ASM optimization Pass5SkipBegin Removing instruction __b1: Succesful ASM optimization Pass5UnusedLabelElimination FINAL SYMBOL TABLE (label) @1 (label) @begin (label) @end (byte) Button::color (byte) Button::size (const byte) RED RED = (number) 2 (void()) main() (label) main::@return (const byte*) main::SCREEN SCREEN = (byte*) 1024 (const byte) main::button_size button_size = (byte) $18 FINAL ASSEMBLER Score: 18 // File Comments // Test of simple enum - struct with inline anonymous enum // Upstart .pc = $801 "Basic" :BasicUpstart(main) .pc = $80d "Program" // Global Constants & labels .const RED = 2 // @begin // [1] phi from @begin to @1 [phi:@begin->@1] // @1 // [2] call main // [3] phi from @1 to @end [phi:@1->@end] // @end // main main: { .const button_size = $18 .label SCREEN = $400 // SCREEN[0] = button.color // [4] *((const byte*) main::SCREEN) ← (const byte) RED -- _deref_pbuc1=vbuc2 lda #RED sta SCREEN // SCREEN[1] = button.size // [5] *((const byte*) main::SCREEN+(byte) 1) ← (const byte) main::button_size -- _deref_pbuc1=vbuc2 lda #button_size sta SCREEN+1 // main::@return // } // [6] return rts } // File Data