CONTROL FLOW GRAPH SSA void main() main: scope:[main] from __start main::bu = 7 main::bs = 7 main::wu = $4e20 main::ws = -$b1 main::du = $1e8480 main::ds = -$39a4f1 main::ptr = (char *)0 main::i#0 = 0 main::SCREEN[main::i#0] = byte1 $11 main::i#1 = ++ main::i#0 main::SCREEN[main::i#1] = byte1 $179 main::i#2 = ++ main::i#1 main::$0 = byte1 main::bu main::SCREEN[main::i#2] = main::$0 main::i#3 = ++ main::i#2 main::$1 = byte1 main::bs main::SCREEN[main::i#3] = main::$1 main::i#4 = ++ main::i#3 main::$2 = byte1 main::wu main::SCREEN[main::i#4] = main::$2 main::i#5 = ++ main::i#4 main::$3 = byte1 main::ws main::SCREEN[main::i#5] = main::$3 main::i#6 = ++ main::i#5 main::$4 = byte1 main::du main::SCREEN[main::i#6] = main::$4 main::i#7 = ++ main::i#6 main::$5 = byte1 main::ds main::SCREEN[main::i#7] = main::$5 main::i#8 = ++ main::i#7 main::$6 = byte1 main::ptr main::SCREEN[main::i#8] = main::$6 main::i#9 = ++ main::i#8 to:main::@return main::@return: scope:[main] from main return to:@return void __start() __start: scope:[__start] from call main to:__start::@1 __start::@1: scope:[__start] from __start to:__start::@return __start::@return: scope:[__start] from __start::@1 return to:@return SYMBOL TABLE SSA void __start() void main() char main::$0 char main::$1 char main::$2 char main::$3 char main::$4 char main::$5 char main::$6 __constant char * const main::SCREEN = (char *)$400 __loadstore volatile signed char main::bs __loadstore volatile char main::bu __loadstore volatile long main::ds __loadstore volatile unsigned long main::du char main::i char main::i#0 char main::i#1 char main::i#2 char main::i#3 char main::i#4 char main::i#5 char main::i#6 char main::i#7 char main::i#8 char main::i#9 __loadstore char * volatile main::ptr __loadstore volatile int main::ws __loadstore volatile unsigned int main::wu Simplifying constant pointer cast (char *) 1024 Simplifying constant pointer cast (char *) 0 Successful SSA optimization PassNCastSimplification Constant right-side identified [12] main::$0 = byte1 main::bu Constant right-side identified [15] main::$1 = byte1 main::bs Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#0 = 0 Constant main::$0 = 0 Constant main::$1 = 0 Successful SSA optimization Pass2ConstantIdentification Simplifying constant evaluating to zero byte1 $11 in [8] main::SCREEN[main::i#0] = byte1 $11 Successful SSA optimization PassNSimplifyConstantZero Simplifying expression containing zero main::SCREEN in [8] main::SCREEN[main::i#0] = 0 Successful SSA optimization PassNSimplifyExpressionWithZero Eliminating unused variable main::bu and assignment [0] main::bu = 7 Eliminating unused variable main::bs and assignment [1] main::bs = 7 Eliminating unused variable main::i#9 and assignment [29] main::i#9 = ++ main::i#8 Successful SSA optimization PassNEliminateUnusedVars Removing unused procedure __start Removing unused procedure block __start Removing unused procedure block __start::@1 Removing unused procedure block __start::@return Successful SSA optimization PassNEliminateEmptyStart Constant right-side identified [6] main::i#1 = ++ main::i#0 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#1 = ++main::i#0 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [7] main::i#2 = ++ main::i#1 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#2 = ++main::i#1 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [8] main::i#3 = ++ main::i#2 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#3 = ++main::i#2 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [9] main::i#4 = ++ main::i#3 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#4 = ++main::i#3 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [11] main::i#5 = ++ main::i#4 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#5 = ++main::i#4 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [13] main::i#6 = ++ main::i#5 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#6 = ++main::i#5 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [15] main::i#7 = ++ main::i#6 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#7 = ++main::i#6 Successful SSA optimization Pass2ConstantIdentification Constant right-side identified [17] main::i#8 = ++ main::i#7 Successful SSA optimization Pass2ConstantRValueConsolidation Constant main::i#8 = ++main::i#7 Successful SSA optimization Pass2ConstantIdentification Inlining constant with different constant siblings main::i#0 Inlining constant with different constant siblings main::i#1 Inlining constant with different constant siblings main::i#2 Inlining constant with different constant siblings main::i#3 Inlining constant with different constant siblings main::i#4 Inlining constant with different constant siblings main::i#5 Inlining constant with different constant siblings main::i#6 Inlining constant with different constant siblings main::i#7 Inlining constant with different constant siblings main::i#8 Constant inlined main::i#8 = ++++++++++++++++0 Constant inlined main::i#7 = ++++++++++++++0 Constant inlined main::$1 = 0 Constant inlined main::i#4 = ++++++++0 Constant inlined main::i#3 = ++++++0 Constant inlined main::i#6 = ++++++++++++0 Constant inlined main::$0 = 0 Constant inlined main::i#5 = ++++++++++0 Constant inlined main::i#0 = 0 Constant inlined main::i#2 = ++++0 Constant inlined main::i#1 = ++0 Successful SSA optimization Pass2ConstantInlining Consolidated array index constant in *(main::SCREEN+++0) Consolidated array index constant in *(main::SCREEN+++++0) Consolidated array index constant in *(main::SCREEN+++++++0) Consolidated array index constant in *(main::SCREEN+++++++++0) Consolidated array index constant in *(main::SCREEN+++++++++++0) Consolidated array index constant in *(main::SCREEN+++++++++++++0) Consolidated array index constant in *(main::SCREEN+++++++++++++++0) Consolidated array index constant in *(main::SCREEN+++++++++++++++++0) Successful SSA optimization Pass2ConstantAdditionElimination Simplifying constant integer increment ++0 Simplifying constant integer increment ++0 Simplifying constant integer increment ++1 Simplifying constant integer increment ++2 Simplifying constant integer increment ++3 Simplifying constant integer increment ++4 Simplifying constant integer increment ++5 Simplifying constant integer increment ++6 Successful SSA optimization Pass2ConstantSimplification Simplifying constant integer increment ++1 Simplifying constant integer increment ++2 Simplifying constant integer increment ++3 Simplifying constant integer increment ++4 Simplifying constant integer increment ++5 Simplifying constant integer increment ++6 Simplifying constant integer increment ++7 Successful SSA optimization Pass2ConstantSimplification Finalized unsigned number type (unsigned int) $179 Successful SSA optimization PassNFinalizeNumberTypeConversions CALL GRAPH Created 0 initial phi equivalence classes Coalesced down to 0 phi equivalence classes FINAL CONTROL FLOW GRAPH void main() main: scope:[main] from [0] main::wu = $4e20 [1] main::ws = -$b1 [2] main::du = $1e8480 [3] main::ds = -$39a4f1 [4] main::ptr = (char *) 0 [5] *main::SCREEN = 0 [6] *(main::SCREEN+1) = byte1 $179 [7] *(main::SCREEN+2) = 0 [8] *(main::SCREEN+3) = 0 [9] main::$2 = byte1 main::wu [10] *(main::SCREEN+4) = main::$2 [11] main::$3 = byte1 main::ws [12] *(main::SCREEN+5) = main::$3 [13] main::$4 = byte1 main::du [14] *(main::SCREEN+6) = main::$4 [15] main::$5 = byte1 main::ds [16] *(main::SCREEN+7) = main::$5 [17] main::$6 = byte1 main::ptr [18] *(main::SCREEN+8) = main::$6 to:main::@return main::@return: scope:[main] from main [19] return to:@return VARIABLE REGISTER WEIGHTS void main() char main::$2 // 4.0 char main::$3 // 4.0 char main::$4 // 4.0 char main::$5 // 4.0 char main::$6 // 4.0 __loadstore volatile long main::ds // 0.3333333333333333 __loadstore volatile unsigned long main::du // 0.36363636363636365 char main::i __loadstore char * volatile main::ptr // 0.3076923076923077 __loadstore volatile int main::ws // 0.4 __loadstore volatile unsigned int main::wu // 0.4444444444444444 Initial phi equivalence classes Added variable main::wu to live range equivalence class [ main::wu ] Added variable main::ws to live range equivalence class [ main::ws ] Added variable main::du to live range equivalence class [ main::du ] Added variable main::ds to live range equivalence class [ main::ds ] Added variable main::ptr to live range equivalence class [ main::ptr ] Added variable main::$2 to live range equivalence class [ main::$2 ] Added variable main::$3 to live range equivalence class [ main::$3 ] Added variable main::$4 to live range equivalence class [ main::$4 ] Added variable main::$5 to live range equivalence class [ main::$5 ] Added variable main::$6 to live range equivalence class [ main::$6 ] Complete equivalence classes [ main::wu ] [ main::ws ] [ main::du ] [ main::ds ] [ main::ptr ] [ main::$2 ] [ main::$3 ] [ main::$4 ] [ main::$5 ] [ main::$6 ] Allocated zp[2]:2 [ main::wu ] Allocated zp[2]:4 [ main::ws ] Allocated zp[4]:6 [ main::du ] Allocated zp[4]:10 [ main::ds ] Allocated zp[2]:14 [ main::ptr ] Allocated zp[1]:16 [ main::$2 ] Allocated zp[1]:17 [ main::$3 ] Allocated zp[1]:18 [ main::$4 ] Allocated zp[1]:19 [ main::$5 ] Allocated zp[1]:20 [ main::$6 ] REGISTER UPLIFT POTENTIAL REGISTERS Statement [0] main::wu = $4e20 [ main::wu ] ( [ main::wu ] { } ) always clobbers reg byte a Statement [1] main::ws = -$b1 [ main::wu main::ws ] ( [ main::wu main::ws ] { } ) always clobbers reg byte a Statement [2] main::du = $1e8480 [ main::wu main::ws main::du ] ( [ main::wu main::ws main::du ] { } ) always clobbers reg byte a Statement [3] main::ds = -$39a4f1 [ main::wu main::ws main::du main::ds ] ( [ main::wu main::ws main::du main::ds ] { } ) always clobbers reg byte a Statement [4] main::ptr = (char *) 0 [ main::wu main::ws main::du main::ds main::ptr ] ( [ main::wu main::ws main::du main::ds main::ptr ] { } ) always clobbers reg byte a Statement [5] *main::SCREEN = 0 [ main::wu main::ws main::du main::ds main::ptr ] ( [ main::wu main::ws main::du main::ds main::ptr ] { } ) always clobbers reg byte a Statement [6] *(main::SCREEN+1) = byte1 $179 [ main::wu main::ws main::du main::ds main::ptr ] ( [ main::wu main::ws main::du main::ds main::ptr ] { } ) always clobbers reg byte a Statement [7] *(main::SCREEN+2) = 0 [ main::wu main::ws main::du main::ds main::ptr ] ( [ main::wu main::ws main::du main::ds main::ptr ] { } ) always clobbers reg byte a Statement [8] *(main::SCREEN+3) = 0 [ main::wu main::ws main::du main::ds main::ptr ] ( [ main::wu main::ws main::du main::ds main::ptr ] { } ) always clobbers reg byte a Potential registers zp[2]:2 [ main::wu ] : zp[2]:2 , Potential registers zp[2]:4 [ main::ws ] : zp[2]:4 , Potential registers zp[4]:6 [ main::du ] : zp[4]:6 , Potential registers zp[4]:10 [ main::ds ] : zp[4]:10 , Potential registers zp[2]:14 [ main::ptr ] : zp[2]:14 , Potential registers zp[1]:16 [ main::$2 ] : zp[1]:16 , reg byte a , reg byte x , reg byte y , Potential registers zp[1]:17 [ main::$3 ] : zp[1]:17 , reg byte a , reg byte x , reg byte y , Potential registers zp[1]:18 [ main::$4 ] : zp[1]:18 , reg byte a , reg byte x , reg byte y , Potential registers zp[1]:19 [ main::$5 ] : zp[1]:19 , reg byte a , reg byte x , reg byte y , Potential registers zp[1]:20 [ main::$6 ] : zp[1]:20 , reg byte a , reg byte x , reg byte y , REGISTER UPLIFT SCOPES Uplift Scope [main] 4: zp[1]:16 [ main::$2 ] 4: zp[1]:17 [ main::$3 ] 4: zp[1]:18 [ main::$4 ] 4: zp[1]:19 [ main::$5 ] 4: zp[1]:20 [ main::$6 ] 0.44: zp[2]:2 [ main::wu ] 0.4: zp[2]:4 [ main::ws ] 0.36: zp[4]:6 [ main::du ] 0.33: zp[4]:10 [ main::ds ] 0.31: zp[2]:14 [ main::ptr ] Uplift Scope [] Uplifting [main] best 144 combination reg byte a [ main::$2 ] reg byte a [ main::$3 ] reg byte a [ main::$4 ] reg byte a [ main::$5 ] zp[1]:20 [ main::$6 ] zp[2]:2 [ main::wu ] zp[2]:4 [ main::ws ] zp[4]:6 [ main::du ] zp[4]:10 [ main::ds ] zp[2]:14 [ main::ptr ] Limited combination testing to 100 combinations of 1024 possible. Uplifting [] best 144 combination Attempting to uplift remaining variables inzp[1]:20 [ main::$6 ] Uplifting [main] best 138 combination reg byte a [ main::$6 ] ASSEMBLER BEFORE OPTIMIZATION // File Comments // Test operator BYTE1() // Upstart // Commodore 64 PRG executable file .file [name="operator-byte1.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) // Global Constants & labels .segment Code // main main: { .label SCREEN = $400 .label wu = 2 .label ws = 4 .label du = 6 .label ds = $a .label ptr = $e // [0] main::wu = $4e20 -- vwuz1=vwuc1 lda #<$4e20 sta.z wu lda #>$4e20 sta.z wu+1 // [1] main::ws = -$b1 -- vwsz1=vwsc1 lda #<-$b1 sta.z ws lda #>-$b1 sta.z ws+1 // [2] main::du = $1e8480 -- vduz1=vduc1 lda #<$1e8480 sta.z du lda #>$1e8480 sta.z du+1 lda #<$1e8480>>$10 sta.z du+2 lda #>$1e8480>>$10 sta.z du+3 // [3] main::ds = -$39a4f1 -- vdsz1=vdsc1 lda #<-$39a4f1 sta.z ds lda #>-$39a4f1 sta.z ds+1 lda #<-$39a4f1>>$10 sta.z ds+2 lda #>-$39a4f1>>$10 sta.z ds+3 // [4] main::ptr = (char *) 0 -- pbuz1=pbuc1 lda #<0 sta.z ptr lda #>0 sta.z ptr+1 // [5] *main::SCREEN = 0 -- _deref_pbuc1=vbuc2 lda #0 sta SCREEN // [6] *(main::SCREEN+1) = byte1 $179 -- _deref_pbuc1=vbuc2 lda #>$179 sta SCREEN+1 // [7] *(main::SCREEN+2) = 0 -- _deref_pbuc1=vbuc2 lda #0 sta SCREEN+2 // [8] *(main::SCREEN+3) = 0 -- _deref_pbuc1=vbuc2 lda #0 sta SCREEN+3 // [9] main::$2 = byte1 main::wu -- vbuaa=_byte1_vwuz1 lda.z wu+1 // [10] *(main::SCREEN+4) = main::$2 -- _deref_pbuc1=vbuaa sta SCREEN+4 // [11] main::$3 = byte1 main::ws -- vbuaa=_byte1_vwsz1 lda.z ws+1 // [12] *(main::SCREEN+5) = main::$3 -- _deref_pbuc1=vbuaa sta SCREEN+5 // [13] main::$4 = byte1 main::du -- vbuaa=_byte1_vduz1 lda.z du+1 // [14] *(main::SCREEN+6) = main::$4 -- _deref_pbuc1=vbuaa sta SCREEN+6 // [15] main::$5 = byte1 main::ds -- vbuaa=_byte1_vdsz1 lda.z ds+1 // [16] *(main::SCREEN+7) = main::$5 -- _deref_pbuc1=vbuaa sta SCREEN+7 // [17] main::$6 = byte1 main::ptr -- vbuaa=_byte1_pbuz1 lda.z ptr+1 // [18] *(main::SCREEN+8) = main::$6 -- _deref_pbuc1=vbuaa sta SCREEN+8 jmp __breturn // main::@return __breturn: // [19] return rts } // File Data ASSEMBLER OPTIMIZATIONS Removing instruction jmp __breturn Succesful ASM optimization Pass5NextJumpElimination Removing instruction lda #>0 Removing instruction lda #0 Removing instruction lda #0 Succesful ASM optimization Pass5UnnecesaryLoadElimination Removing instruction __breturn: Succesful ASM optimization Pass5UnusedLabelElimination FINAL SYMBOL TABLE void main() char main::$2 // reg byte a 4.0 char main::$3 // reg byte a 4.0 char main::$4 // reg byte a 4.0 char main::$5 // reg byte a 4.0 char main::$6 // reg byte a 4.0 __constant char * const main::SCREEN = (char *) 1024 __loadstore volatile long main::ds // zp[4]:10 0.3333333333333333 __loadstore volatile unsigned long main::du // zp[4]:6 0.36363636363636365 char main::i __loadstore char * volatile main::ptr // zp[2]:14 0.3076923076923077 __loadstore volatile int main::ws // zp[2]:4 0.4 __loadstore volatile unsigned int main::wu // zp[2]:2 0.4444444444444444 zp[2]:2 [ main::wu ] zp[2]:4 [ main::ws ] zp[4]:6 [ main::du ] zp[4]:10 [ main::ds ] zp[2]:14 [ main::ptr ] reg byte a [ main::$2 ] reg byte a [ main::$3 ] reg byte a [ main::$4 ] reg byte a [ main::$5 ] reg byte a [ main::$6 ] FINAL ASSEMBLER Score: 129 // File Comments // Test operator BYTE1() // Upstart // Commodore 64 PRG executable file .file [name="operator-byte1.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) // Global Constants & labels .segment Code // main main: { .label SCREEN = $400 .label wu = 2 .label ws = 4 .label du = 6 .label ds = $a .label ptr = $e // volatile unsigned int wu = 20000 // [0] main::wu = $4e20 -- vwuz1=vwuc1 lda #<$4e20 sta.z wu lda #>$4e20 sta.z wu+1 // volatile signed int ws = -177 // [1] main::ws = -$b1 -- vwsz1=vwsc1 lda #<-$b1 sta.z ws lda #>-$b1 sta.z ws+1 // volatile unsigned long du = 2000000 // [2] main::du = $1e8480 -- vduz1=vduc1 lda #<$1e8480 sta.z du lda #>$1e8480 sta.z du+1 lda #<$1e8480>>$10 sta.z du+2 lda #>$1e8480>>$10 sta.z du+3 // volatile signed long ds = -3777777 // [3] main::ds = -$39a4f1 -- vdsz1=vdsc1 lda #<-$39a4f1 sta.z ds lda #>-$39a4f1 sta.z ds+1 lda #<-$39a4f1>>$10 sta.z ds+2 lda #>-$39a4f1>>$10 sta.z ds+3 // char * volatile ptr = (char*)0x0000 // [4] main::ptr = (char *) 0 -- pbuz1=pbuc1 lda #<0 sta.z ptr sta.z ptr+1 // SCREEN[i++] = BYTE1(17) // [5] *main::SCREEN = 0 -- _deref_pbuc1=vbuc2 sta SCREEN // SCREEN[i++] = BYTE1(377) // [6] *(main::SCREEN+1) = byte1 $179 -- _deref_pbuc1=vbuc2 lda #>$179 sta SCREEN+1 // SCREEN[i++] = BYTE1(bu) // [7] *(main::SCREEN+2) = 0 -- _deref_pbuc1=vbuc2 lda #0 sta SCREEN+2 // SCREEN[i++] = BYTE1(bs) // [8] *(main::SCREEN+3) = 0 -- _deref_pbuc1=vbuc2 sta SCREEN+3 // BYTE1(wu) // [9] main::$2 = byte1 main::wu -- vbuaa=_byte1_vwuz1 lda.z wu+1 // SCREEN[i++] = BYTE1(wu) // [10] *(main::SCREEN+4) = main::$2 -- _deref_pbuc1=vbuaa sta SCREEN+4 // BYTE1(ws) // [11] main::$3 = byte1 main::ws -- vbuaa=_byte1_vwsz1 lda.z ws+1 // SCREEN[i++] = BYTE1(ws) // [12] *(main::SCREEN+5) = main::$3 -- _deref_pbuc1=vbuaa sta SCREEN+5 // BYTE1(du) // [13] main::$4 = byte1 main::du -- vbuaa=_byte1_vduz1 lda.z du+1 // SCREEN[i++] = BYTE1(du) // [14] *(main::SCREEN+6) = main::$4 -- _deref_pbuc1=vbuaa sta SCREEN+6 // BYTE1(ds) // [15] main::$5 = byte1 main::ds -- vbuaa=_byte1_vdsz1 lda.z ds+1 // SCREEN[i++] = BYTE1(ds) // [16] *(main::SCREEN+7) = main::$5 -- _deref_pbuc1=vbuaa sta SCREEN+7 // BYTE1(ptr) // [17] main::$6 = byte1 main::ptr -- vbuaa=_byte1_pbuz1 lda.z ptr+1 // SCREEN[i++] = BYTE1(ptr) // [18] *(main::SCREEN+8) = main::$6 -- _deref_pbuc1=vbuaa sta SCREEN+8 // main::@return // } // [19] return rts } // File Data