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kickc/src/test/ref/test-comments-loop.log

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Adding pointer type conversion cast (byte*) main::SCREEN in (byte*) main::SCREEN ← (number) $400
Culled Empty Block (label) main::@2
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
main: scope:[main] from @1
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
(byte) main::b#0 ← (byte) 0
to:main::@1
main::@1: scope:[main] from main main::@1
(byte) main::b#2 ← phi( main/(byte) main::b#0 main::@1/(byte) main::b#1 )
*((byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a'
(byte) main::b#1 ← (byte) main::b#2 + rangenext(0,$a)
(bool~) main::$0 ← (byte) main::b#1 != rangelast(0,$a)
if((bool~) main::$0) goto main::@1
to:main::@return
main::@return: scope:[main] from main::@1
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(void()) main()
(bool~) main::$0
(label) main::@1
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(byte) main::b
(byte) main::b#0
(byte) main::b#1
(byte) main::b#2
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 1024
Successful SSA optimization PassNCastSimplification
Simple Condition (bool~) main::$0 [6] if((byte) main::b#1!=rangelast(0,$a)) goto main::@1
Successful SSA optimization Pass2ConditionalJumpSimplification
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Constant (const byte) main::b#0 = 0
Successful SSA optimization Pass2ConstantIdentification
Resolved ranged next value [4] main::b#1 ← ++ main::b#2 to ++
Resolved ranged comparison value [6] if(main::b#1!=rangelast(0,$a)) goto main::@1 to (number) $b
Adding number conversion cast (unumber) $b in if((byte) main::b#1!=(number) $b) goto main::@1
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast $b
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) $b
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inlining constant with var siblings (const byte) main::b#0
Constant inlined main::b#0 = (byte) 0
Successful SSA optimization Pass2ConstantInlining
Added new block during phi lifting main::@3(between main::@1 and main::@1)
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
CALL GRAPH
Calls in [] to main:2
Created 1 initial phi equivalence classes
Coalesced [11] main::b#3 ← main::b#1
Coalesced down to 1 phi equivalence classes
Culled Empty Block (label) @2
Culled Empty Block (label) main::@3
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] phi()
to:main::@1
main::@1: scope:[main] from main main::@1
[5] (byte) main::b#2 ← phi( main/(byte) 0 main::@1/(byte) main::b#1 )
[6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a'
[7] (byte) main::b#1 ← ++ (byte) main::b#2
[8] if((byte) main::b#1!=(byte) $b) goto main::@1
to:main::@return
main::@return: scope:[main] from main::@1
[9] return
to:@return
VARIABLE REGISTER WEIGHTS
(void()) main()
(byte*) main::SCREEN
(byte) main::b
(byte) main::b#1 16.5
(byte) main::b#2 16.5
Initial phi equivalence classes
[ main::b#2 main::b#1 ]
Complete equivalence classes
[ main::b#2 main::b#1 ]
Allocated zp ZP_BYTE:2 [ main::b#2 main::b#1 ]
INITIAL ASM
//SEG0 File Comments
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
//SEG7 [4] phi from @1 to main [phi:@1->main]
main_from_b1:
jsr main
//SEG8 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG9 @end
bend:
//SEG10 main
main: {
.label SCREEN = $400
.label b = 2
//SEG11 [5] phi from main to main::@1 [phi:main->main::@1]
b1_from_main:
//SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta b
jmp b1
// Do some sums
//SEG13 [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
b1_from_b1:
//SEG14 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@1->main::@1#0] -- register_copy
jmp b1
//SEG15 main::@1
b1:
//SEG16 [6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a' -- pbuc1_derefidx_vbuz1=vbuc2
lda #'a'
ldy b
sta SCREEN,y
//SEG17 [7] (byte) main::b#1 ← ++ (byte) main::b#2 -- vbuz1=_inc_vbuz1
inc b
//SEG18 [8] if((byte) main::b#1!=(byte) $b) goto main::@1 -- vbuz1_neq_vbuc1_then_la1
lda #$b
cmp b
bne b1_from_b1
jmp breturn
//SEG19 main::@return
breturn:
//SEG20 [9] return
rts
}
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a' [ main::b#2 ] ( main:2 [ main::b#2 ] ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp ZP_BYTE:2 [ main::b#2 main::b#1 ]
Statement [6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a' [ main::b#2 ] ( main:2 [ main::b#2 ] ) always clobbers reg byte a
Potential registers zp ZP_BYTE:2 [ main::b#2 main::b#1 ] : zp ZP_BYTE:2 , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [main] 33: zp ZP_BYTE:2 [ main::b#2 main::b#1 ]
Uplift Scope []
Uplifting [main] best 263 combination reg byte x [ main::b#2 main::b#1 ]
Uplifting [] best 263 combination
ASSEMBLER BEFORE OPTIMIZATION
//SEG0 File Comments
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
bbegin:
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
//SEG5 @1
b1:
//SEG6 [2] call main
//SEG7 [4] phi from @1 to main [phi:@1->main]
main_from_b1:
jsr main
//SEG8 [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
//SEG9 @end
bend:
//SEG10 main
main: {
.label SCREEN = $400
//SEG11 [5] phi from main to main::@1 [phi:main->main::@1]
b1_from_main:
//SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuxx=vbuc1
ldx #0
jmp b1
// Do some sums
//SEG13 [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
b1_from_b1:
//SEG14 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@1->main::@1#0] -- register_copy
jmp b1
//SEG15 main::@1
b1:
//SEG16 [6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a' -- pbuc1_derefidx_vbuxx=vbuc2
lda #'a'
sta SCREEN,x
//SEG17 [7] (byte) main::b#1 ← ++ (byte) main::b#2 -- vbuxx=_inc_vbuxx
inx
//SEG18 [8] if((byte) main::b#1!=(byte) $b) goto main::@1 -- vbuxx_neq_vbuc1_then_la1
cpx #$b
bne b1_from_b1
jmp breturn
//SEG19 main::@return
breturn:
//SEG20 [9] return
rts
}
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp b1
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing label b1_from_b1 with b1
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction main_from_b1:
Removing instruction bend_from_b1:
Removing instruction b1_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction b1_from_main:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction jmp b1
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(void()) main()
(label) main::@1
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(byte) main::b
(byte) main::b#1 reg byte x 16.5
(byte) main::b#2 reg byte x 16.5
reg byte x [ main::b#2 main::b#1 ]
FINAL ASSEMBLER
Score: 161
//SEG0 File Comments
//SEG1 Basic Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
//SEG2 Global Constants & labels
//SEG3 @begin
//SEG4 [1] phi from @begin to @1 [phi:@begin->@1]
//SEG5 @1
//SEG6 [2] call main
//SEG7 [4] phi from @1 to main [phi:@1->main]
//SEG8 [3] phi from @1 to @end [phi:@1->@end]
//SEG9 @end
//SEG10 main
main: {
.label SCREEN = $400
//SEG11 [5] phi from main to main::@1 [phi:main->main::@1]
//SEG12 [5] phi (byte) main::b#2 = (byte) 0 [phi:main->main::@1#0] -- vbuxx=vbuc1
ldx #0
// Do some sums
//SEG13 [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
//SEG14 [5] phi (byte) main::b#2 = (byte) main::b#1 [phi:main::@1->main::@1#0] -- register_copy
//SEG15 main::@1
b1:
//SEG16 [6] *((const byte*) main::SCREEN#0 + (byte) main::b#2) ← (byte) 'a' -- pbuc1_derefidx_vbuxx=vbuc2
lda #'a'
sta SCREEN,x
//SEG17 [7] (byte) main::b#1 ← ++ (byte) main::b#2 -- vbuxx=_inc_vbuxx
inx
//SEG18 [8] if((byte) main::b#1!=(byte) $b) goto main::@1 -- vbuxx_neq_vbuc1_then_la1
cpx #$b
bne b1
//SEG19 main::@return
//SEG20 [9] return
rts
}