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kickc/src/test/ref/summin.log

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CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
(void()) main()
main: scope:[main] from @1
(byte) sum::a#0 ← (number) 1
(byte) sum::b#0 ← (number) 2
call sum
(byte) sum::return#0 ← (byte) sum::return#4
to:main::@1
main::@1: scope:[main] from main
(byte) sum::return#5 ← phi( main/(byte) sum::return#0 )
(byte~) main::$0 ← (byte) sum::return#5
(byte) main::s1#0 ← (byte~) main::$0
(byte) sum::a#1 ← (number) 3
(byte) sum::b#1 ← (number) 4
call sum
(byte) sum::return#1 ← (byte) sum::return#4
to:main::@2
main::@2: scope:[main] from main::@1
(byte) main::s1#2 ← phi( main::@1/(byte) main::s1#0 )
(byte) sum::return#6 ← phi( main::@1/(byte) sum::return#1 )
(byte~) main::$1 ← (byte) sum::return#6
(byte) main::s2#0 ← (byte~) main::$1
(byte) sum::a#2 ← (number) 9
(byte) sum::b#2 ← (number) $d
call sum
(byte) sum::return#2 ← (byte) sum::return#4
to:main::@3
main::@3: scope:[main] from main::@2
(byte) main::s2#1 ← phi( main::@2/(byte) main::s2#0 )
(byte) main::s1#1 ← phi( main::@2/(byte) main::s1#2 )
(byte) sum::return#7 ← phi( main::@2/(byte) sum::return#2 )
(byte~) main::$2 ← (byte) sum::return#7
(byte) main::s3#0 ← (byte~) main::$2
(byte~) main::$3 ← (byte) main::s1#1 + (byte) main::s2#1
(byte~) main::$4 ← (byte~) main::$3 + (byte) main::s3#0
(byte) main::s4#0 ← (byte~) main::$4
*((const byte*) screen) ← (byte) main::s4#0
to:main::@return
main::@return: scope:[main] from main::@3
return
to:@return
(byte()) sum((byte) sum::a , (byte) sum::b)
sum: scope:[sum] from main main::@1 main::@2
(byte) sum::b#3 ← phi( main/(byte) sum::b#0 main::@1/(byte) sum::b#1 main::@2/(byte) sum::b#2 )
(byte) sum::a#3 ← phi( main/(byte) sum::a#0 main::@1/(byte) sum::a#1 main::@2/(byte) sum::a#2 )
(byte~) sum::$0 ← (byte) sum::a#3 + (byte) sum::b#3
(byte) sum::return#3 ← (byte~) sum::$0
to:sum::@return
sum::@return: scope:[sum] from sum
(byte) sum::return#8 ← phi( sum/(byte) sum::return#3 )
(byte) sum::return#4 ← (byte) sum::return#8
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(void()) main()
(byte~) main::$0
(byte~) main::$1
(byte~) main::$2
(byte~) main::$3
(byte~) main::$4
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(byte) main::s1
(byte) main::s1#0
(byte) main::s1#1
(byte) main::s1#2
(byte) main::s2
(byte) main::s2#0
(byte) main::s2#1
(byte) main::s3
(byte) main::s3#0
(byte) main::s4
(byte) main::s4#0
(const byte*) screen = (byte*)(number) $400
(byte()) sum((byte) sum::a , (byte) sum::b)
(byte~) sum::$0
(label) sum::@return
(byte) sum::a
(byte) sum::a#0
(byte) sum::a#1
(byte) sum::a#2
(byte) sum::a#3
(byte) sum::b
(byte) sum::b#0
(byte) sum::b#1
(byte) sum::b#2
(byte) sum::b#3
(byte) sum::return
(byte) sum::return#0
(byte) sum::return#1
(byte) sum::return#2
(byte) sum::return#3
(byte) sum::return#4
(byte) sum::return#5
(byte) sum::return#6
(byte) sum::return#7
(byte) sum::return#8
Adding number conversion cast (unumber) 1 in (byte) sum::a#0 ← (number) 1
Adding number conversion cast (unumber) 2 in (byte) sum::b#0 ← (number) 2
Adding number conversion cast (unumber) 3 in (byte) sum::a#1 ← (number) 3
Adding number conversion cast (unumber) 4 in (byte) sum::b#1 ← (number) 4
Adding number conversion cast (unumber) 9 in (byte) sum::a#2 ← (number) 9
Adding number conversion cast (unumber) $d in (byte) sum::b#2 ← (number) $d
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte) sum::a#0 ← (unumber)(number) 1
Inlining cast (byte) sum::b#0 ← (unumber)(number) 2
Inlining cast (byte) sum::a#1 ← (unumber)(number) 3
Inlining cast (byte) sum::b#1 ← (unumber)(number) 4
Inlining cast (byte) sum::a#2 ← (unumber)(number) 9
Inlining cast (byte) sum::b#2 ← (unumber)(number) $d
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 1
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Simplifying constant integer cast 4
Simplifying constant integer cast 9
Simplifying constant integer cast $d
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 9
Finalized unsigned number type (byte) $d
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias sum::return#0 = sum::return#5
Alias main::s1#0 = main::$0 main::s1#2 main::s1#1
Alias sum::return#1 = sum::return#6
Alias main::s2#0 = main::$1 main::s2#1
Alias sum::return#2 = sum::return#7
Alias main::s3#0 = main::$2
Alias main::s4#0 = main::$4
Alias sum::return#3 = sum::$0 sum::return#8 sum::return#4
Successful SSA optimization Pass2AliasElimination
Constant (const byte) sum::a#0 = 1
Constant (const byte) sum::b#0 = 2
Constant (const byte) sum::a#1 = 3
Constant (const byte) sum::b#1 = 4
Constant (const byte) sum::a#2 = 9
Constant (const byte) sum::b#2 = $d
Successful SSA optimization Pass2ConstantIdentification
Inlining constant with var siblings (const byte) sum::a#0
Inlining constant with var siblings (const byte) sum::b#0
Inlining constant with var siblings (const byte) sum::a#1
Inlining constant with var siblings (const byte) sum::b#1
Inlining constant with var siblings (const byte) sum::a#2
Inlining constant with var siblings (const byte) sum::b#2
Constant inlined sum::b#1 = (byte) 4
Constant inlined sum::a#2 = (byte) 9
Constant inlined sum::b#0 = (byte) 2
Constant inlined sum::a#1 = (byte) 3
Constant inlined sum::b#2 = (byte) $d
Constant inlined sum::a#0 = (byte) 1
Successful SSA optimization Pass2ConstantInlining
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
CALL GRAPH
Calls in [] to main:2
Calls in [main] to sum:6 sum:9 sum:12
Created 2 initial phi equivalence classes
Coalesced down to 2 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
(void()) main()
main: scope:[main] from @1
[4] phi()
[5] call sum
[6] (byte) sum::return#0 ← (byte) sum::return#3
to:main::@1
main::@1: scope:[main] from main
[7] (byte) main::s1#0 ← (byte) sum::return#0
[8] call sum
[9] (byte) sum::return#1 ← (byte) sum::return#3
to:main::@2
main::@2: scope:[main] from main::@1
[10] (byte) main::s2#0 ← (byte) sum::return#1
[11] call sum
[12] (byte) sum::return#2 ← (byte) sum::return#3
to:main::@3
main::@3: scope:[main] from main::@2
[13] (byte) main::s3#0 ← (byte) sum::return#2
[14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0
[15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0
[16] *((const byte*) screen) ← (byte) main::s4#0
to:main::@return
main::@return: scope:[main] from main::@3
[17] return
to:@return
(byte()) sum((byte) sum::a , (byte) sum::b)
sum: scope:[sum] from main main::@1 main::@2
[18] (byte) sum::b#3 ← phi( main/(byte) 2 main::@1/(byte) 4 main::@2/(byte) $d )
[18] (byte) sum::a#3 ← phi( main/(byte) 1 main::@1/(byte) 3 main::@2/(byte) 9 )
[19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3
to:sum::@return
sum::@return: scope:[sum] from sum
[20] return
to:@return
VARIABLE REGISTER WEIGHTS
(void()) main()
(byte~) main::$3 22.0
(byte) main::s1
(byte) main::s1#0 3.142857142857143
(byte) main::s2
(byte) main::s2#0 5.5
(byte) main::s3
(byte) main::s3#0 11.0
(byte) main::s4
(byte) main::s4#0 22.0
(byte()) sum((byte) sum::a , (byte) sum::b)
(byte) sum::a
(byte) sum::a#3 101.0
(byte) sum::b
(byte) sum::b#3 101.0
(byte) sum::return
(byte) sum::return#0 22.0
(byte) sum::return#1 22.0
(byte) sum::return#2 22.0
(byte) sum::return#3 26.8
Initial phi equivalence classes
[ sum::a#3 ]
[ sum::b#3 ]
Added variable sum::return#0 to live range equivalence class [ sum::return#0 ]
Added variable main::s1#0 to live range equivalence class [ main::s1#0 ]
Added variable sum::return#1 to live range equivalence class [ sum::return#1 ]
Added variable main::s2#0 to live range equivalence class [ main::s2#0 ]
Added variable sum::return#2 to live range equivalence class [ sum::return#2 ]
Added variable main::s3#0 to live range equivalence class [ main::s3#0 ]
Added variable main::$3 to live range equivalence class [ main::$3 ]
Added variable main::s4#0 to live range equivalence class [ main::s4#0 ]
Added variable sum::return#3 to live range equivalence class [ sum::return#3 ]
Complete equivalence classes
[ sum::a#3 ]
[ sum::b#3 ]
[ sum::return#0 ]
[ main::s1#0 ]
[ sum::return#1 ]
[ main::s2#0 ]
[ sum::return#2 ]
[ main::s3#0 ]
[ main::$3 ]
[ main::s4#0 ]
[ sum::return#3 ]
Allocated zp[1]:2 [ sum::a#3 ]
Allocated zp[1]:3 [ sum::b#3 ]
Allocated zp[1]:4 [ sum::return#0 ]
Allocated zp[1]:5 [ main::s1#0 ]
Allocated zp[1]:6 [ sum::return#1 ]
Allocated zp[1]:7 [ main::s2#0 ]
Allocated zp[1]:8 [ sum::return#2 ]
Allocated zp[1]:9 [ main::s3#0 ]
Allocated zp[1]:10 [ main::$3 ]
Allocated zp[1]:11 [ main::s4#0 ]
Allocated zp[1]:12 [ sum::return#3 ]
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.label screen = $400
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label __3 = $a
.label s1 = 5
.label s2 = 7
.label s3 = 9
.label s4 = $b
// [5] call sum
// [18] phi from main to sum [phi:main->sum]
sum_from_main:
// [18] phi (byte) sum::b#3 = (byte) 2 [phi:main->sum#0] -- vbuz1=vbuc1
lda #2
sta.z sum.b
// [18] phi (byte) sum::a#3 = (byte) 1 [phi:main->sum#1] -- vbuz1=vbuc1
lda #1
sta.z sum.a
jsr sum
// [6] (byte) sum::return#0 ← (byte) sum::return#3 -- vbuz1=vbuz2
lda.z sum.return_3
sta.z sum.return
jmp __b1
// main::@1
__b1:
// [7] (byte) main::s1#0 ← (byte) sum::return#0 -- vbuz1=vbuz2
lda.z sum.return
sta.z s1
// [8] call sum
// [18] phi from main::@1 to sum [phi:main::@1->sum]
sum_from___b1:
// [18] phi (byte) sum::b#3 = (byte) 4 [phi:main::@1->sum#0] -- vbuz1=vbuc1
lda #4
sta.z sum.b
// [18] phi (byte) sum::a#3 = (byte) 3 [phi:main::@1->sum#1] -- vbuz1=vbuc1
lda #3
sta.z sum.a
jsr sum
// [9] (byte) sum::return#1 ← (byte) sum::return#3 -- vbuz1=vbuz2
lda.z sum.return_3
sta.z sum.return_1
jmp __b2
// main::@2
__b2:
// [10] (byte) main::s2#0 ← (byte) sum::return#1 -- vbuz1=vbuz2
lda.z sum.return_1
sta.z s2
// [11] call sum
// [18] phi from main::@2 to sum [phi:main::@2->sum]
sum_from___b2:
// [18] phi (byte) sum::b#3 = (byte) $d [phi:main::@2->sum#0] -- vbuz1=vbuc1
lda #$d
sta.z sum.b
// [18] phi (byte) sum::a#3 = (byte) 9 [phi:main::@2->sum#1] -- vbuz1=vbuc1
lda #9
sta.z sum.a
jsr sum
// [12] (byte) sum::return#2 ← (byte) sum::return#3 -- vbuz1=vbuz2
lda.z sum.return_3
sta.z sum.return_2
jmp __b3
// main::@3
__b3:
// [13] (byte) main::s3#0 ← (byte) sum::return#2 -- vbuz1=vbuz2
lda.z sum.return_2
sta.z s3
// [14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0 -- vbuz1=vbuz2_plus_vbuz3
lda.z s1
clc
adc.z s2
sta.z __3
// [15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0 -- vbuz1=vbuz2_plus_vbuz3
lda.z __3
clc
adc.z s3
sta.z s4
// [16] *((const byte*) screen) ← (byte) main::s4#0 -- _deref_pbuc1=vbuz1
lda.z s4
sta screen
jmp __breturn
// main::@return
__breturn:
// [17] return
rts
}
// sum
// sum(byte zp(2) a, byte zp(3) b)
sum: {
.label return = 4
.label return_1 = 6
.label return_2 = 8
.label return_3 = $c
.label a = 2
.label b = 3
// [19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3 -- vbuz1=vbuz2_plus_vbuz3
lda.z a
clc
adc.z b
sta.z return_3
jmp __breturn
// sum::@return
__breturn:
// [20] return
rts
}
// File Data
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0 [ main::s3#0 main::$3 ] ( main:2 [ main::s3#0 main::$3 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:9 [ main::s3#0 ]
Statement [15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0 [ main::s4#0 ] ( main:2 [ main::s4#0 ] { } ) always clobbers reg byte a
Statement [19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3 [ sum::return#3 ] ( main:2::sum:5 [ sum::return#3 ] { { sum::return#0 = sum::return#3 } } main:2::sum:8 [ main::s1#0 sum::return#3 ] { { sum::return#1 = sum::return#3 } } main:2::sum:11 [ main::s1#0 main::s2#0 sum::return#3 ] { { sum::return#2 = sum::return#3 } } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:5 [ main::s1#0 ]
Removing always clobbered register reg byte a as potential for zp[1]:7 [ main::s2#0 ]
Statement [14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0 [ main::s3#0 main::$3 ] ( main:2 [ main::s3#0 main::$3 ] { } ) always clobbers reg byte a
Statement [15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0 [ main::s4#0 ] ( main:2 [ main::s4#0 ] { } ) always clobbers reg byte a
Statement [19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3 [ sum::return#3 ] ( main:2::sum:5 [ sum::return#3 ] { { sum::return#0 = sum::return#3 } } main:2::sum:8 [ main::s1#0 sum::return#3 ] { { sum::return#1 = sum::return#3 } } main:2::sum:11 [ main::s1#0 main::s2#0 sum::return#3 ] { { sum::return#2 = sum::return#3 } } ) always clobbers reg byte a
Potential registers zp[1]:2 [ sum::a#3 ] : zp[1]:2 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:3 [ sum::b#3 ] : zp[1]:3 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:4 [ sum::return#0 ] : zp[1]:4 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:5 [ main::s1#0 ] : zp[1]:5 , reg byte x , reg byte y ,
Potential registers zp[1]:6 [ sum::return#1 ] : zp[1]:6 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:7 [ main::s2#0 ] : zp[1]:7 , reg byte x , reg byte y ,
Potential registers zp[1]:8 [ sum::return#2 ] : zp[1]:8 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:9 [ main::s3#0 ] : zp[1]:9 , reg byte x , reg byte y ,
Potential registers zp[1]:10 [ main::$3 ] : zp[1]:10 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:11 [ main::s4#0 ] : zp[1]:11 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:12 [ sum::return#3 ] : zp[1]:12 , reg byte a , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [sum] 101: zp[1]:2 [ sum::a#3 ] 101: zp[1]:3 [ sum::b#3 ] 26.8: zp[1]:12 [ sum::return#3 ] 22: zp[1]:4 [ sum::return#0 ] 22: zp[1]:6 [ sum::return#1 ] 22: zp[1]:8 [ sum::return#2 ]
Uplift Scope [main] 22: zp[1]:10 [ main::$3 ] 22: zp[1]:11 [ main::s4#0 ] 11: zp[1]:9 [ main::s3#0 ] 5.5: zp[1]:7 [ main::s2#0 ] 3.14: zp[1]:5 [ main::s1#0 ]
Uplift Scope []
Uplifting [sum] best 127 combination reg byte x [ sum::a#3 ] reg byte a [ sum::b#3 ] reg byte a [ sum::return#3 ] reg byte a [ sum::return#0 ] zp[1]:6 [ sum::return#1 ] zp[1]:8 [ sum::return#2 ]
Limited combination testing to 100 combinations of 4096 possible.
Uplifting [main] best 115 combination reg byte a [ main::$3 ] reg byte a [ main::s4#0 ] zp[1]:9 [ main::s3#0 ] zp[1]:7 [ main::s2#0 ] zp[1]:5 [ main::s1#0 ]
Limited combination testing to 100 combinations of 432 possible.
Uplifting [] best 115 combination
Attempting to uplift remaining variables inzp[1]:6 [ sum::return#1 ]
Uplifting [sum] best 109 combination reg byte a [ sum::return#1 ]
Attempting to uplift remaining variables inzp[1]:8 [ sum::return#2 ]
Uplifting [sum] best 103 combination reg byte a [ sum::return#2 ]
Attempting to uplift remaining variables inzp[1]:9 [ main::s3#0 ]
Uplifting [main] best 103 combination zp[1]:9 [ main::s3#0 ]
Attempting to uplift remaining variables inzp[1]:7 [ main::s2#0 ]
Uplifting [main] best 101 combination reg byte y [ main::s2#0 ]
Attempting to uplift remaining variables inzp[1]:5 [ main::s1#0 ]
Uplifting [main] best 101 combination zp[1]:5 [ main::s1#0 ]
Allocated (was zp[1]:5) zp[1]:2 [ main::s1#0 ]
Allocated (was zp[1]:9) zp[1]:3 [ main::s3#0 ]
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.label screen = $400
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label s1 = 2
.label s3 = 3
// [5] call sum
// [18] phi from main to sum [phi:main->sum]
sum_from_main:
// [18] phi (byte) sum::b#3 = (byte) 2 [phi:main->sum#0] -- vbuaa=vbuc1
lda #2
// [18] phi (byte) sum::a#3 = (byte) 1 [phi:main->sum#1] -- vbuxx=vbuc1
ldx #1
jsr sum
// [6] (byte) sum::return#0 ← (byte) sum::return#3
jmp __b1
// main::@1
__b1:
// [7] (byte) main::s1#0 ← (byte) sum::return#0 -- vbuz1=vbuaa
sta.z s1
// [8] call sum
// [18] phi from main::@1 to sum [phi:main::@1->sum]
sum_from___b1:
// [18] phi (byte) sum::b#3 = (byte) 4 [phi:main::@1->sum#0] -- vbuaa=vbuc1
lda #4
// [18] phi (byte) sum::a#3 = (byte) 3 [phi:main::@1->sum#1] -- vbuxx=vbuc1
ldx #3
jsr sum
// [9] (byte) sum::return#1 ← (byte) sum::return#3
jmp __b2
// main::@2
__b2:
// [10] (byte) main::s2#0 ← (byte) sum::return#1 -- vbuyy=vbuaa
tay
// [11] call sum
// [18] phi from main::@2 to sum [phi:main::@2->sum]
sum_from___b2:
// [18] phi (byte) sum::b#3 = (byte) $d [phi:main::@2->sum#0] -- vbuaa=vbuc1
lda #$d
// [18] phi (byte) sum::a#3 = (byte) 9 [phi:main::@2->sum#1] -- vbuxx=vbuc1
ldx #9
jsr sum
// [12] (byte) sum::return#2 ← (byte) sum::return#3
jmp __b3
// main::@3
__b3:
// [13] (byte) main::s3#0 ← (byte) sum::return#2 -- vbuz1=vbuaa
sta.z s3
// [14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0 -- vbuaa=vbuz1_plus_vbuyy
tya
clc
adc.z s1
// [15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0 -- vbuaa=vbuaa_plus_vbuz1
clc
adc.z s3
// [16] *((const byte*) screen) ← (byte) main::s4#0 -- _deref_pbuc1=vbuaa
sta screen
jmp __breturn
// main::@return
__breturn:
// [17] return
rts
}
// sum
// sum(byte register(X) a, byte register(A) b)
sum: {
// [19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3 -- vbuaa=vbuxx_plus_vbuaa
stx.z $ff
clc
adc.z $ff
jmp __breturn
// sum::@return
__breturn:
// [20] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __bend
Removing instruction jmp __b1
Removing instruction jmp __b2
Removing instruction jmp __b3
Removing instruction jmp __breturn
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction __b1_from___bbegin:
Removing instruction __b1:
Removing instruction main_from___b1:
Removing instruction __bend_from___b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __bbegin:
Removing instruction __bend:
Removing instruction sum_from_main:
Removing instruction __b1:
Removing instruction sum_from___b1:
Removing instruction __b2:
Removing instruction sum_from___b2:
Removing instruction __b3:
Removing instruction __breturn:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(void()) main()
(byte~) main::$3 reg byte a 22.0
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(byte) main::s1
(byte) main::s1#0 s1 zp[1]:2 3.142857142857143
(byte) main::s2
(byte) main::s2#0 reg byte y 5.5
(byte) main::s3
(byte) main::s3#0 s3 zp[1]:3 11.0
(byte) main::s4
(byte) main::s4#0 reg byte a 22.0
(const byte*) screen = (byte*) 1024
(byte()) sum((byte) sum::a , (byte) sum::b)
(label) sum::@return
(byte) sum::a
(byte) sum::a#3 reg byte x 101.0
(byte) sum::b
(byte) sum::b#3 reg byte a 101.0
(byte) sum::return
(byte) sum::return#0 reg byte a 22.0
(byte) sum::return#1 reg byte a 22.0
(byte) sum::return#2 reg byte a 22.0
(byte) sum::return#3 reg byte a 26.8
reg byte x [ sum::a#3 ]
reg byte a [ sum::b#3 ]
reg byte a [ sum::return#0 ]
zp[1]:2 [ main::s1#0 ]
reg byte a [ sum::return#1 ]
reg byte y [ main::s2#0 ]
reg byte a [ sum::return#2 ]
zp[1]:3 [ main::s3#0 ]
reg byte a [ main::$3 ]
reg byte a [ main::s4#0 ]
reg byte a [ sum::return#3 ]
FINAL ASSEMBLER
Score: 74
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.label screen = $400
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
.label s1 = 2
.label s3 = 3
// sum(1,2)
// [5] call sum
// [18] phi from main to sum [phi:main->sum]
// [18] phi (byte) sum::b#3 = (byte) 2 [phi:main->sum#0] -- vbuaa=vbuc1
lda #2
// [18] phi (byte) sum::a#3 = (byte) 1 [phi:main->sum#1] -- vbuxx=vbuc1
ldx #1
jsr sum
// sum(1,2)
// [6] (byte) sum::return#0 ← (byte) sum::return#3
// main::@1
// s1=sum(1,2)
// [7] (byte) main::s1#0 ← (byte) sum::return#0 -- vbuz1=vbuaa
sta.z s1
// sum(3,4)
// [8] call sum
// [18] phi from main::@1 to sum [phi:main::@1->sum]
// [18] phi (byte) sum::b#3 = (byte) 4 [phi:main::@1->sum#0] -- vbuaa=vbuc1
lda #4
// [18] phi (byte) sum::a#3 = (byte) 3 [phi:main::@1->sum#1] -- vbuxx=vbuc1
ldx #3
jsr sum
// sum(3,4)
// [9] (byte) sum::return#1 ← (byte) sum::return#3
// main::@2
// s2=sum(3,4)
// [10] (byte) main::s2#0 ← (byte) sum::return#1 -- vbuyy=vbuaa
tay
// sum(9,13)
// [11] call sum
// [18] phi from main::@2 to sum [phi:main::@2->sum]
// [18] phi (byte) sum::b#3 = (byte) $d [phi:main::@2->sum#0] -- vbuaa=vbuc1
lda #$d
// [18] phi (byte) sum::a#3 = (byte) 9 [phi:main::@2->sum#1] -- vbuxx=vbuc1
ldx #9
jsr sum
// sum(9,13)
// [12] (byte) sum::return#2 ← (byte) sum::return#3
// main::@3
// s3=sum(9,13)
// [13] (byte) main::s3#0 ← (byte) sum::return#2 -- vbuz1=vbuaa
sta.z s3
// s1+s2
// [14] (byte~) main::$3 ← (byte) main::s1#0 + (byte) main::s2#0 -- vbuaa=vbuz1_plus_vbuyy
tya
clc
adc.z s1
// s4=s1+s2+s3
// [15] (byte) main::s4#0 ← (byte~) main::$3 + (byte) main::s3#0 -- vbuaa=vbuaa_plus_vbuz1
clc
adc.z s3
// *screen = s4
// [16] *((const byte*) screen) ← (byte) main::s4#0 -- _deref_pbuc1=vbuaa
sta screen
// main::@return
// }
// [17] return
rts
}
// sum
// sum(byte register(X) a, byte register(A) b)
sum: {
// a+b
// [19] (byte) sum::return#3 ← (byte) sum::a#3 + (byte) sum::b#3 -- vbuaa=vbuxx_plus_vbuaa
stx.z $ff
clc
adc.z $ff
// sum::@return
// }
// [20] return
rts
}
// File Data