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kickc/src/test/ref/struct-ptr-8.log

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CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
(void()) main()
main: scope:[main] from @1
(byte) main::i#0 ← (byte) 0
to:main::@1
main::@1: scope:[main] from main main::@1
(byte) main::i#2 ← phi( main/(byte) main::i#0 main::@1/(byte) main::i#1 )
(number~) main::$0 ← (number) 2 + (byte) main::i#2
(byte~) main::$4 ← (byte) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
*((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_X + (byte~) main::$4) ← (number~) main::$0
(number~) main::$1 ← (number) 3 + (byte) main::i#2
(byte~) main::$5 ← (byte) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
*((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$5) ← (number~) main::$1
(byte) main::i#1 ← (byte) main::i#2 + rangenext(0,1)
(bool~) main::$2 ← (byte) main::i#1 != rangelast(0,1)
if((bool~) main::$2) goto main::@1
to:main::@2
main::@2: scope:[main] from main::@1
(byte) main::idx#0 ← (byte) 0
(byte) main::i1#0 ← (byte) 0
to:main::@3
main::@3: scope:[main] from main::@2 main::@3
(byte) main::idx#4 ← phi( main::@2/(byte) main::idx#0 main::@3/(byte) main::idx#3 )
(byte) main::i1#2 ← phi( main::@2/(byte) main::i1#0 main::@3/(byte) main::i1#1 )
(byte~) main::$6 ← (byte) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
*((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_X + (byte~) main::$6)
(byte) main::idx#1 ← ++ (byte) main::idx#4
(byte~) main::$7 ← (byte) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
*((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7)
(byte) main::idx#2 ← ++ (byte) main::idx#1
*((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' '
(byte) main::idx#3 ← ++ (byte) main::idx#2
(byte) main::i1#1 ← (byte) main::i1#2 + rangenext(0,1)
(bool~) main::$3 ← (byte) main::i1#1 != rangelast(0,1)
if((bool~) main::$3) goto main::@3
to:main::@return
main::@return: scope:[main] from main::@3
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(number~) main::$0
(number~) main::$1
(bool~) main::$2
(bool~) main::$3
(byte~) main::$4
(byte~) main::$5
(byte~) main::$6
(byte~) main::$7
(label) main::@1
(label) main::@2
(label) main::@3
(label) main::@return
(const nomodify byte*) main::SCREEN = (byte*)(number) $400
(byte) main::i
(byte) main::i#0
(byte) main::i#1
(byte) main::i#2
(byte) main::i1
(byte) main::i1#0
(byte) main::i1#1
(byte) main::i1#2
(byte) main::idx
(byte) main::idx#0
(byte) main::idx#1
(byte) main::idx#2
(byte) main::idx#3
(byte) main::idx#4
(const struct Point*) points[(number) 2] = { fill( 2, 0) }
Adding number conversion cast (unumber) 2 in (number~) main::$0 ← (number) 2 + (byte) main::i#2
Adding number conversion cast (unumber) main::$0 in (number~) main::$0 ← (unumber)(number) 2 + (byte) main::i#2
Adding number conversion cast (unumber) 3 in (number~) main::$1 ← (number) 3 + (byte) main::i#2
Adding number conversion cast (unumber) main::$1 in (number~) main::$1 ← (unumber)(number) 3 + (byte) main::i#2
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Successful SSA optimization PassNFinalizeNumberTypeConversions
Inferred type updated to byte in (unumber~) main::$0 ← (byte) 2 + (byte) main::i#2
Inferred type updated to byte in (unumber~) main::$1 ← (byte) 3 + (byte) main::i#2
Identified duplicate assignment right side [6] (byte~) main::$5 ← (byte) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
Identified duplicate assignment right side [17] (byte~) main::$7 ← (byte) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2DuplicateRValueIdentification
Simple Condition (bool~) main::$2 [10] if((byte) main::i#1!=rangelast(0,1)) goto main::@1
Simple Condition (bool~) main::$3 [24] if((byte) main::i1#1!=rangelast(0,1)) goto main::@3
Successful SSA optimization Pass2ConditionalJumpSimplification
Constant (const byte) main::i#0 = 0
Constant (const byte) main::idx#0 = 0
Constant (const byte) main::i1#0 = 0
Successful SSA optimization Pass2ConstantIdentification
Resolved ranged next value [8] main::i#1 ← ++ main::i#2 to ++
Resolved ranged comparison value [10] if(main::i#1!=rangelast(0,1)) goto main::@1 to (number) 2
Resolved ranged next value [22] main::i1#1 ← ++ main::i1#2 to ++
Resolved ranged comparison value [24] if(main::i1#1!=rangelast(0,1)) goto main::@3 to (number) 2
Simplifying expression containing zero (byte*)points in [4] *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_X + (byte~) main::$4) ← (byte~) main::$0
Simplifying expression containing zero (byte*)points in [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_X + (byte~) main::$6)
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Adding number conversion cast (unumber) 2 in if((byte) main::i#1!=(number) 2) goto main::@1
Adding number conversion cast (unumber) 2 in if((byte) main::i1#1!=(number) 2) goto main::@3
Successful SSA optimization PassNAddNumberTypeConversions
Simplifying constant integer cast 2
Simplifying constant integer cast 2
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 2
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias main::$5 = main::$4
Alias main::$7 = main::$6
Successful SSA optimization Pass2AliasElimination
Rewriting multiplication to use shift [2] (byte~) main::$5 ← (byte) main::i#2 * (const byte) SIZEOF_STRUCT_POINT
Rewriting multiplication to use shift [9] (byte~) main::$7 ← (byte) main::i1#2 * (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2MultiplyToShiftRewriting
Inlining constant with var siblings (const byte) main::i#0
Inlining constant with var siblings (const byte) main::idx#0
Inlining constant with var siblings (const byte) main::i1#0
Constant inlined main::i#0 = (byte) 0
Constant inlined main::i1#0 = (byte) 0
Constant inlined main::idx#0 = (byte) 0
Successful SSA optimization Pass2ConstantInlining
Eliminating unused constant (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization PassNEliminateUnusedVars
Added new block during phi lifting main::@4(between main::@1 and main::@1)
Added new block during phi lifting main::@5(between main::@3 and main::@3)
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
Adding NOP phi() at start of main::@2
CALL GRAPH
Calls in [] to main:2
Created 3 initial phi equivalence classes
Coalesced [26] main::i1#3 ← main::i1#1
Coalesced [27] main::idx#5 ← main::idx#3
Coalesced [28] main::i#3 ← main::i#1
Coalesced down to 3 phi equivalence classes
Culled Empty Block (label) @2
Culled Empty Block (label) main::@2
Culled Empty Block (label) main::@5
Culled Empty Block (label) main::@4
Renumbering block main::@3 to main::@2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
Adding NOP phi() at start of main
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
(void()) main()
main: scope:[main] from @1
[4] phi()
to:main::@1
main::@1: scope:[main] from main main::@1
[5] (byte) main::i#2 ← phi( main/(byte) 0 main::@1/(byte) main::i#1 )
[6] (byte~) main::$0 ← (byte) 2 + (byte) main::i#2
[7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1
[8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0
[9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2
[10] *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$5) ← (byte~) main::$1
[11] (byte) main::i#1 ← ++ (byte) main::i#2
[12] if((byte) main::i#1!=(byte) 2) goto main::@1
to:main::@2
main::@2: scope:[main] from main::@1 main::@2
[13] (byte) main::idx#4 ← phi( main::@1/(byte) 0 main::@2/(byte) main::idx#3 )
[13] (byte) main::i1#2 ← phi( main::@1/(byte) 0 main::@2/(byte) main::i1#1 )
[14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1
[15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7)
[16] (byte) main::idx#1 ← ++ (byte) main::idx#4
[17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7)
[18] (byte) main::idx#2 ← ++ (byte) main::idx#1
[19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' '
[20] (byte) main::idx#3 ← ++ (byte) main::idx#2
[21] (byte) main::i1#1 ← ++ (byte) main::i1#2
[22] if((byte) main::i1#1!=(byte) 2) goto main::@2
to:main::@return
main::@return: scope:[main] from main::@2
[23] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte~) main::$0 101.0
(byte~) main::$1 202.0
(byte~) main::$5 101.0
(byte~) main::$7 101.0
(byte) main::i
(byte) main::i#1 151.5
(byte) main::i#2 84.16666666666666
(byte) main::i1
(byte) main::i1#1 151.5
(byte) main::i1#2 37.875
(byte) main::idx
(byte) main::idx#1 151.5
(byte) main::idx#2 151.5
(byte) main::idx#3 67.33333333333333
(byte) main::idx#4 101.0
Initial phi equivalence classes
[ main::i#2 main::i#1 ]
[ main::i1#2 main::i1#1 ]
[ main::idx#4 main::idx#3 ]
Added variable main::$0 to live range equivalence class [ main::$0 ]
Added variable main::$5 to live range equivalence class [ main::$5 ]
Added variable main::$1 to live range equivalence class [ main::$1 ]
Added variable main::$7 to live range equivalence class [ main::$7 ]
Added variable main::idx#1 to live range equivalence class [ main::idx#1 ]
Added variable main::idx#2 to live range equivalence class [ main::idx#2 ]
Complete equivalence classes
[ main::i#2 main::i#1 ]
[ main::i1#2 main::i1#1 ]
[ main::idx#4 main::idx#3 ]
[ main::$0 ]
[ main::$5 ]
[ main::$1 ]
[ main::$7 ]
[ main::idx#1 ]
[ main::idx#2 ]
Allocated zp[1]:2 [ main::i#2 main::i#1 ]
Allocated zp[1]:3 [ main::i1#2 main::i1#1 ]
Allocated zp[1]:4 [ main::idx#4 main::idx#3 ]
Allocated zp[1]:5 [ main::$0 ]
Allocated zp[1]:6 [ main::$5 ]
Allocated zp[1]:7 [ main::$1 ]
Allocated zp[1]:8 [ main::$7 ]
Allocated zp[1]:9 [ main::idx#1 ]
Allocated zp[1]:10 [ main::idx#2 ]
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Minimal struct - variable array access
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label SCREEN = $400
.label __0 = 5
.label __1 = 7
.label __5 = 6
.label __7 = 8
.label i = 2
.label idx = 9
.label idx_1 = $a
.label idx_2 = 4
.label i1 = 3
// [5] phi from main to main::@1 [phi:main->main::@1]
__b1_from_main:
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
jmp __b1
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
__b1_from___b1:
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
jmp __b1
// main::@1
__b1:
// [6] (byte~) main::$0 ← (byte) 2 + (byte) main::i#2 -- vbuz1=vbuc1_plus_vbuz2
lax.z i
axs #-[2]
stx.z __0
// [7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1 -- vbuz1=vbuz2_rol_1
lda.z i
asl
sta.z __5
// [8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0 -- pbuc1_derefidx_vbuz1=vbuz2
lda.z __0
ldy.z __5
sta points,y
// [9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2 -- vbuz1=vbuc1_plus_vbuz2
lax.z i
axs #-[3]
stx.z __1
// [10] *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$5) ← (byte~) main::$1 -- pbuc1_derefidx_vbuz1=vbuz2
lda.z __1
ldy.z __5
sta points+OFFSET_STRUCT_POINT_Y,y
// [11] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [12] if((byte) main::i#1!=(byte) 2) goto main::@1 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i
bne __b1_from___b1
// [13] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
__b2_from___b1:
// [13] phi (byte) main::idx#4 = (byte) 0 [phi:main::@1->main::@2#0] -- vbuz1=vbuc1
lda #0
sta.z idx_2
// [13] phi (byte) main::i1#2 = (byte) 0 [phi:main::@1->main::@2#1] -- vbuz1=vbuc1
lda #0
sta.z i1
jmp __b2
// [13] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
__b2_from___b2:
// [13] phi (byte) main::idx#4 = (byte) main::idx#3 [phi:main::@2->main::@2#0] -- register_copy
// [13] phi (byte) main::i1#2 = (byte) main::i1#1 [phi:main::@2->main::@2#1] -- register_copy
jmp __b2
// main::@2
__b2:
// [14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1 -- vbuz1=vbuz2_rol_1
lda.z i1
asl
sta.z __7
// [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7) -- pbuc1_derefidx_vbuz1=pbuc2_derefidx_vbuz2
ldy.z __7
lda points,y
ldy.z idx_2
sta SCREEN,y
// [16] (byte) main::idx#1 ← ++ (byte) main::idx#4 -- vbuz1=_inc_vbuz2
ldy.z idx_2
iny
sty.z idx
// [17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7) -- pbuc1_derefidx_vbuz1=pbuc2_derefidx_vbuz2
ldy.z __7
lda points+OFFSET_STRUCT_POINT_Y,y
ldy.z idx
sta SCREEN,y
// [18] (byte) main::idx#2 ← ++ (byte) main::idx#1 -- vbuz1=_inc_vbuz2
ldy.z idx
iny
sty.z idx_1
// [19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' ' -- pbuc1_derefidx_vbuz1=vbuc2
lda #' '
ldy.z idx_1
sta SCREEN,y
// [20] (byte) main::idx#3 ← ++ (byte) main::idx#2 -- vbuz1=_inc_vbuz2
ldy.z idx_1
iny
sty.z idx_2
// [21] (byte) main::i1#1 ← ++ (byte) main::i1#2 -- vbuz1=_inc_vbuz1
inc.z i1
// [22] if((byte) main::i1#1!=(byte) 2) goto main::@2 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i1
bne __b2_from___b2
jmp __breturn
// main::@return
__breturn:
// [23] return
rts
}
// File Data
points: .fill 2*2, 0
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1 [ main::i#2 main::$0 main::$5 ] ( main:2 [ main::i#2 main::$0 main::$5 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:2 [ main::i#2 main::i#1 ]
Removing always clobbered register reg byte a as potential for zp[1]:5 [ main::$0 ]
Statement [8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0 [ main::i#2 main::$5 ] ( main:2 [ main::i#2 main::$5 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:6 [ main::$5 ]
Statement [9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2 [ main::i#2 main::$5 main::$1 ] ( main:2 [ main::i#2 main::$5 main::$1 ] { } ) always clobbers reg byte a
Statement [14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1 [ main::i1#2 main::idx#4 main::$7 ] ( main:2 [ main::i1#2 main::idx#4 main::$7 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:3 [ main::i1#2 main::i1#1 ]
Removing always clobbered register reg byte a as potential for zp[1]:4 [ main::idx#4 main::idx#3 ]
Statement [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7) [ main::i1#2 main::idx#4 main::$7 ] ( main:2 [ main::i1#2 main::idx#4 main::$7 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:8 [ main::$7 ]
Statement [17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7) [ main::i1#2 main::idx#1 ] ( main:2 [ main::i1#2 main::idx#1 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:9 [ main::idx#1 ]
Statement [19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' ' [ main::i1#2 main::idx#2 ] ( main:2 [ main::i1#2 main::idx#2 ] { } ) always clobbers reg byte a
Removing always clobbered register reg byte a as potential for zp[1]:10 [ main::idx#2 ]
Statement [6] (byte~) main::$0 ← (byte) 2 + (byte) main::i#2 [ main::i#2 main::$0 ] ( main:2 [ main::i#2 main::$0 ] { } ) always clobbers reg byte a
Statement [7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1 [ main::i#2 main::$0 main::$5 ] ( main:2 [ main::i#2 main::$0 main::$5 ] { } ) always clobbers reg byte a
Statement [8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0 [ main::i#2 main::$5 ] ( main:2 [ main::i#2 main::$5 ] { } ) always clobbers reg byte a
Statement [9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2 [ main::i#2 main::$5 main::$1 ] ( main:2 [ main::i#2 main::$5 main::$1 ] { } ) always clobbers reg byte a
Statement [14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1 [ main::i1#2 main::idx#4 main::$7 ] ( main:2 [ main::i1#2 main::idx#4 main::$7 ] { } ) always clobbers reg byte a
Statement [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7) [ main::i1#2 main::idx#4 main::$7 ] ( main:2 [ main::i1#2 main::idx#4 main::$7 ] { } ) always clobbers reg byte a
Statement [17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7) [ main::i1#2 main::idx#1 ] ( main:2 [ main::i1#2 main::idx#1 ] { } ) always clobbers reg byte a
Statement [19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' ' [ main::i1#2 main::idx#2 ] ( main:2 [ main::i1#2 main::idx#2 ] { } ) always clobbers reg byte a
Potential registers zp[1]:2 [ main::i#2 main::i#1 ] : zp[1]:2 , reg byte x , reg byte y ,
Potential registers zp[1]:3 [ main::i1#2 main::i1#1 ] : zp[1]:3 , reg byte x , reg byte y ,
Potential registers zp[1]:4 [ main::idx#4 main::idx#3 ] : zp[1]:4 , reg byte x , reg byte y ,
Potential registers zp[1]:5 [ main::$0 ] : zp[1]:5 , reg byte x , reg byte y ,
Potential registers zp[1]:6 [ main::$5 ] : zp[1]:6 , reg byte x , reg byte y ,
Potential registers zp[1]:7 [ main::$1 ] : zp[1]:7 , reg byte a , reg byte x , reg byte y ,
Potential registers zp[1]:8 [ main::$7 ] : zp[1]:8 , reg byte x , reg byte y ,
Potential registers zp[1]:9 [ main::idx#1 ] : zp[1]:9 , reg byte x , reg byte y ,
Potential registers zp[1]:10 [ main::idx#2 ] : zp[1]:10 , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [main] 235.67: zp[1]:2 [ main::i#2 main::i#1 ] 202: zp[1]:7 [ main::$1 ] 189.38: zp[1]:3 [ main::i1#2 main::i1#1 ] 168.33: zp[1]:4 [ main::idx#4 main::idx#3 ] 151.5: zp[1]:9 [ main::idx#1 ] 151.5: zp[1]:10 [ main::idx#2 ] 101: zp[1]:5 [ main::$0 ] 101: zp[1]:6 [ main::$5 ] 101: zp[1]:8 [ main::$7 ]
Uplift Scope [Point]
Uplift Scope []
Uplifting [main] best 1598 combination zp[1]:2 [ main::i#2 main::i#1 ] reg byte a [ main::$1 ] zp[1]:3 [ main::i1#2 main::i1#1 ] reg byte x [ main::idx#4 main::idx#3 ] zp[1]:9 [ main::idx#1 ] zp[1]:10 [ main::idx#2 ] zp[1]:5 [ main::$0 ] zp[1]:6 [ main::$5 ] zp[1]:8 [ main::$7 ]
Limited combination testing to 100 combinations of 26244 possible.
Uplifting [Point] best 1598 combination
Uplifting [] best 1598 combination
Attempting to uplift remaining variables inzp[1]:2 [ main::i#2 main::i#1 ]
Uplifting [main] best 1598 combination zp[1]:2 [ main::i#2 main::i#1 ]
Attempting to uplift remaining variables inzp[1]:3 [ main::i1#2 main::i1#1 ]
Uplifting [main] best 1598 combination zp[1]:3 [ main::i1#2 main::i1#1 ]
Attempting to uplift remaining variables inzp[1]:9 [ main::idx#1 ]
Uplifting [main] best 1508 combination reg byte x [ main::idx#1 ]
Attempting to uplift remaining variables inzp[1]:10 [ main::idx#2 ]
Uplifting [main] best 1418 combination reg byte x [ main::idx#2 ]
Attempting to uplift remaining variables inzp[1]:5 [ main::$0 ]
Uplifting [main] best 1378 combination reg byte x [ main::$0 ]
Attempting to uplift remaining variables inzp[1]:6 [ main::$5 ]
Uplifting [main] best 1308 combination reg byte y [ main::$5 ]
Attempting to uplift remaining variables inzp[1]:8 [ main::$7 ]
Uplifting [main] best 1238 combination reg byte y [ main::$7 ]
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Minimal struct - variable array access
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
main_from___b1:
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
__bend_from___b1:
jmp __bend
// @end
__bend:
// main
main: {
.label SCREEN = $400
.label i = 2
.label i1 = 3
// [5] phi from main to main::@1 [phi:main->main::@1]
__b1_from_main:
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
jmp __b1
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
__b1_from___b1:
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
jmp __b1
// main::@1
__b1:
// [6] (byte~) main::$0 ← (byte) 2 + (byte) main::i#2 -- vbuxx=vbuc1_plus_vbuz1
lax.z i
axs #-[2]
// [7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1 -- vbuyy=vbuz1_rol_1
lda.z i
asl
tay
// [8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0 -- pbuc1_derefidx_vbuyy=vbuxx
txa
sta points,y
// [9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2 -- vbuaa=vbuc1_plus_vbuz1
lda #3
clc
adc.z i
// [10] *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$5) ← (byte~) main::$1 -- pbuc1_derefidx_vbuyy=vbuaa
sta points+OFFSET_STRUCT_POINT_Y,y
// [11] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [12] if((byte) main::i#1!=(byte) 2) goto main::@1 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i
bne __b1_from___b1
// [13] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
__b2_from___b1:
// [13] phi (byte) main::idx#4 = (byte) 0 [phi:main::@1->main::@2#0] -- vbuxx=vbuc1
ldx #0
// [13] phi (byte) main::i1#2 = (byte) 0 [phi:main::@1->main::@2#1] -- vbuz1=vbuc1
lda #0
sta.z i1
jmp __b2
// [13] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
__b2_from___b2:
// [13] phi (byte) main::idx#4 = (byte) main::idx#3 [phi:main::@2->main::@2#0] -- register_copy
// [13] phi (byte) main::i1#2 = (byte) main::i1#1 [phi:main::@2->main::@2#1] -- register_copy
jmp __b2
// main::@2
__b2:
// [14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1 -- vbuyy=vbuz1_rol_1
lda.z i1
asl
tay
// [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuyy
lda points,y
sta SCREEN,x
// [16] (byte) main::idx#1 ← ++ (byte) main::idx#4 -- vbuxx=_inc_vbuxx
inx
// [17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuyy
lda points+OFFSET_STRUCT_POINT_Y,y
sta SCREEN,x
// [18] (byte) main::idx#2 ← ++ (byte) main::idx#1 -- vbuxx=_inc_vbuxx
inx
// [19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' ' -- pbuc1_derefidx_vbuxx=vbuc2
lda #' '
sta SCREEN,x
// [20] (byte) main::idx#3 ← ++ (byte) main::idx#2 -- vbuxx=_inc_vbuxx
inx
// [21] (byte) main::i1#1 ← ++ (byte) main::i1#2 -- vbuz1=_inc_vbuz1
inc.z i1
// [22] if((byte) main::i1#1!=(byte) 2) goto main::@2 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i1
bne __b2_from___b2
jmp __breturn
// main::@return
__breturn:
// [23] return
rts
}
// File Data
points: .fill 2*2, 0
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __bend
Removing instruction jmp __b1
Removing instruction jmp __b2
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing instruction lda #0 with TXA
Replacing label __b1_from___b1 with __b1
Replacing label __b2_from___b2 with __b2
Removing instruction __b1_from___bbegin:
Removing instruction __b1:
Removing instruction main_from___b1:
Removing instruction __bend_from___b1:
Removing instruction __b1_from___b1:
Removing instruction __b2_from___b2:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __bbegin:
Removing instruction __bend:
Removing instruction __b1_from_main:
Removing instruction __b2_from___b1:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction jmp __b1
Removing instruction jmp __b2
Succesful ASM optimization Pass5NextJumpElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(void()) main()
(byte~) main::$0 reg byte x 101.0
(byte~) main::$1 reg byte a 202.0
(byte~) main::$5 reg byte y 101.0
(byte~) main::$7 reg byte y 101.0
(label) main::@1
(label) main::@2
(label) main::@return
(const nomodify byte*) main::SCREEN = (byte*) 1024
(byte) main::i
(byte) main::i#1 i zp[1]:2 151.5
(byte) main::i#2 i zp[1]:2 84.16666666666666
(byte) main::i1
(byte) main::i1#1 i1 zp[1]:3 151.5
(byte) main::i1#2 i1 zp[1]:3 37.875
(byte) main::idx
(byte) main::idx#1 reg byte x 151.5
(byte) main::idx#2 reg byte x 151.5
(byte) main::idx#3 reg byte x 67.33333333333333
(byte) main::idx#4 reg byte x 101.0
(const struct Point*) points[(number) 2] = { fill( 2, 0) }
zp[1]:2 [ main::i#2 main::i#1 ]
zp[1]:3 [ main::i1#2 main::i1#1 ]
reg byte x [ main::idx#4 main::idx#3 ]
reg byte x [ main::$0 ]
reg byte y [ main::$5 ]
reg byte a [ main::$1 ]
reg byte y [ main::$7 ]
reg byte x [ main::idx#1 ]
reg byte x [ main::idx#2 ]
FINAL ASSEMBLER
Score: 1076
// File Comments
// Minimal struct - variable array access
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [4] phi from @1 to main [phi:@1->main]
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
.label SCREEN = $400
.label i = 2
.label i1 = 3
// [5] phi from main to main::@1 [phi:main->main::@1]
// [5] phi (byte) main::i#2 = (byte) 0 [phi:main->main::@1#0] -- vbuz1=vbuc1
lda #0
sta.z i
// [5] phi from main::@1 to main::@1 [phi:main::@1->main::@1]
// [5] phi (byte) main::i#2 = (byte) main::i#1 [phi:main::@1->main::@1#0] -- register_copy
// main::@1
__b1:
// 2+i
// [6] (byte~) main::$0 ← (byte) 2 + (byte) main::i#2 -- vbuxx=vbuc1_plus_vbuz1
lax.z i
axs #-[2]
// points[i].x = 2+i
// [7] (byte~) main::$5 ← (byte) main::i#2 << (byte) 1 -- vbuyy=vbuz1_rol_1
lda.z i
asl
tay
// [8] *((byte*)(const struct Point*) points + (byte~) main::$5) ← (byte~) main::$0 -- pbuc1_derefidx_vbuyy=vbuxx
txa
sta points,y
// 3+i
// [9] (byte~) main::$1 ← (byte) 3 + (byte) main::i#2 -- vbuaa=vbuc1_plus_vbuz1
lda #3
clc
adc.z i
// points[i].y = 3+i
// [10] *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$5) ← (byte~) main::$1 -- pbuc1_derefidx_vbuyy=vbuaa
sta points+OFFSET_STRUCT_POINT_Y,y
// for( byte i: 0..1)
// [11] (byte) main::i#1 ← ++ (byte) main::i#2 -- vbuz1=_inc_vbuz1
inc.z i
// [12] if((byte) main::i#1!=(byte) 2) goto main::@1 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i
bne __b1
// [13] phi from main::@1 to main::@2 [phi:main::@1->main::@2]
// [13] phi (byte) main::idx#4 = (byte) 0 [phi:main::@1->main::@2#0] -- vbuxx=vbuc1
ldx #0
// [13] phi (byte) main::i1#2 = (byte) 0 [phi:main::@1->main::@2#1] -- vbuz1=vbuc1
txa
sta.z i1
// [13] phi from main::@2 to main::@2 [phi:main::@2->main::@2]
// [13] phi (byte) main::idx#4 = (byte) main::idx#3 [phi:main::@2->main::@2#0] -- register_copy
// [13] phi (byte) main::i1#2 = (byte) main::i1#1 [phi:main::@2->main::@2#1] -- register_copy
// main::@2
__b2:
// SCREEN[idx++] = points[i].x
// [14] (byte~) main::$7 ← (byte) main::i1#2 << (byte) 1 -- vbuyy=vbuz1_rol_1
lda.z i1
asl
tay
// [15] *((const nomodify byte*) main::SCREEN + (byte) main::idx#4) ← *((byte*)(const struct Point*) points + (byte~) main::$7) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuyy
lda points,y
sta SCREEN,x
// SCREEN[idx++] = points[i].x;
// [16] (byte) main::idx#1 ← ++ (byte) main::idx#4 -- vbuxx=_inc_vbuxx
inx
// SCREEN[idx++] = points[i].y
// [17] *((const nomodify byte*) main::SCREEN + (byte) main::idx#1) ← *((byte*)(const struct Point*) points+(const byte) OFFSET_STRUCT_POINT_Y + (byte~) main::$7) -- pbuc1_derefidx_vbuxx=pbuc2_derefidx_vbuyy
lda points+OFFSET_STRUCT_POINT_Y,y
sta SCREEN,x
// SCREEN[idx++] = points[i].y;
// [18] (byte) main::idx#2 ← ++ (byte) main::idx#1 -- vbuxx=_inc_vbuxx
inx
// SCREEN[idx++] = ' '
// [19] *((const nomodify byte*) main::SCREEN + (byte) main::idx#2) ← (byte) ' ' -- pbuc1_derefidx_vbuxx=vbuc2
lda #' '
sta SCREEN,x
// SCREEN[idx++] = ' ';
// [20] (byte) main::idx#3 ← ++ (byte) main::idx#2 -- vbuxx=_inc_vbuxx
inx
// for( byte i: 0..1)
// [21] (byte) main::i1#1 ← ++ (byte) main::i1#2 -- vbuz1=_inc_vbuz1
inc.z i1
// [22] if((byte) main::i1#1!=(byte) 2) goto main::@2 -- vbuz1_neq_vbuc1_then_la1
lda #2
cmp.z i1
bne __b2
// main::@return
// }
// [23] return
rts
}
// File Data
points: .fill 2*2, 0