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kickc/src/test/ref/danny-joystick-problem.log

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Inlined call (byte~) vicSelectGfxBank::$0 ← call toDd00 (byte*) vicSelectGfxBank::gfx
Culled Empty Block (label) @1
Culled Empty Block (label) @2
Culled Empty Block (label) @3
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
(byte*) CIA2_PORT_B#0 ← ((byte*)) (number) $dd01
to:@4
@4: scope:[] from @begin
(byte*) SCREEN#0 ← ((byte*)) (number) $400
to:@5
main: scope:[main] from @5
*((byte*) CIA2_PORT_B#0) ← *((byte*) CIA2_PORT_B#0) & (number) $7f
asm { lda#0 }
(byte) main::port4Value#0 ← *((byte*) CIA2_PORT_B#0)
*((byte*) SCREEN#0) ← (byte) main::port4Value#0
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@5: scope:[] from @4
call main
to:@6
@6: scope:[] from @5
to:@end
@end: scope:[] from @6
SYMBOL TABLE SSA
(label) @4
(label) @5
(label) @6
(label) @begin
(label) @end
(byte*) CIA2_PORT_B
(byte*) CIA2_PORT_B#0
(byte*) SCREEN
(byte*) SCREEN#0
(void()) main()
(label) main::@return
(byte) main::port4Value
(byte) main::port4Value#0
Adding number conversion cast (unumber) $7f in *((byte*) CIA2_PORT_B#0) ← *((byte*) CIA2_PORT_B#0) & (number) $7f
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte*) CIA2_PORT_B#0 ← (byte*)(number) $dd01
Inlining cast (byte*) SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 56577
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast $7f
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) $7f
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant (const byte*) CIA2_PORT_B#0 = (byte*) 56577
Constant (const byte*) SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @4
Adding NOP phi() at start of @5
Adding NOP phi() at start of @6
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:3
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @4
Culled Empty Block (label) @6
Renumbering block @5 to @1
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((const byte*) CIA2_PORT_B#0) ← *((const byte*) CIA2_PORT_B#0) & (byte) $7f
asm { lda#0 }
[6] (byte) main::port4Value#0 ← *((const byte*) CIA2_PORT_B#0)
[7] *((const byte*) SCREEN#0) ← (byte) main::port4Value#0
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte*) CIA2_PORT_B
(byte*) SCREEN
(void()) main()
(byte) main::port4Value
(byte) main::port4Value#0 4.0
Initial phi equivalence classes
Added variable main::port4Value#0 to zero page equivalence class [ main::port4Value#0 ]
Complete equivalence classes
[ main::port4Value#0 ]
Allocated zp ZP_BYTE:2 [ main::port4Value#0 ]
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Tests problem writing/reading joystick encountered by Danny Spijksma
// https://www.protovision.games/hardw/build4player.php?language=en&fbclid=IwAR1MJLgQjOU0zVa0ax2aNeGa-xVbE9IGY9zC6b6eInTV4HQzoUAoCPoXu14
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
// CIA#2 Port B: RS-232
.label CIA2_PORT_B = $dd01
.label SCREEN = $400
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
.label port4Value = 2
// [4] *((const byte*) CIA2_PORT_B#0) ← *((const byte*) CIA2_PORT_B#0) & (byte) $7f -- _deref_pbuc1=_deref_pbuc1_band_vbuc2
lda #$7f
and CIA2_PORT_B
sta CIA2_PORT_B
// asm { lda#0 }
lda #0
// [6] (byte) main::port4Value#0 ← *((const byte*) CIA2_PORT_B#0) -- vbuz1=_deref_pbuc1
lda CIA2_PORT_B
sta.z port4Value
// [7] *((const byte*) SCREEN#0) ← (byte) main::port4Value#0 -- _deref_pbuc1=vbuz1
lda.z port4Value
sta SCREEN
jmp breturn
// main::@return
breturn:
// [8] return
rts
}
// File Data
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((const byte*) CIA2_PORT_B#0) ← *((const byte*) CIA2_PORT_B#0) & (byte) $7f [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement asm { lda#0 } always clobbers reg byte a
Potential registers zp ZP_BYTE:2 [ main::port4Value#0 ] : zp ZP_BYTE:2 , reg byte a , reg byte x , reg byte y ,
REGISTER UPLIFT SCOPES
Uplift Scope [main] 4: zp ZP_BYTE:2 [ main::port4Value#0 ]
Uplift Scope []
Uplifting [main] best 41 combination reg byte a [ main::port4Value#0 ]
Uplifting [] best 41 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Tests problem writing/reading joystick encountered by Danny Spijksma
// https://www.protovision.games/hardw/build4player.php?language=en&fbclid=IwAR1MJLgQjOU0zVa0ax2aNeGa-xVbE9IGY9zC6b6eInTV4HQzoUAoCPoXu14
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
// CIA#2 Port B: RS-232
.label CIA2_PORT_B = $dd01
.label SCREEN = $400
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
// [4] *((const byte*) CIA2_PORT_B#0) ← *((const byte*) CIA2_PORT_B#0) & (byte) $7f -- _deref_pbuc1=_deref_pbuc1_band_vbuc2
lda #$7f
and CIA2_PORT_B
sta CIA2_PORT_B
// asm { lda#0 }
lda #0
// [6] (byte) main::port4Value#0 ← *((const byte*) CIA2_PORT_B#0) -- vbuaa=_deref_pbuc1
lda CIA2_PORT_B
// [7] *((const byte*) SCREEN#0) ← (byte) main::port4Value#0 -- _deref_pbuc1=vbuaa
sta SCREEN
jmp breturn
// main::@return
breturn:
// [8] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(byte*) CIA2_PORT_B
(const byte*) CIA2_PORT_B#0 CIA2_PORT_B = (byte*) 56577
(byte*) SCREEN
(const byte*) SCREEN#0 SCREEN = (byte*) 1024
(void()) main()
(label) main::@return
(byte) main::port4Value
(byte) main::port4Value#0 reg byte a 4.0
reg byte a [ main::port4Value#0 ]
FINAL ASSEMBLER
Score: 26
// File Comments
// Tests problem writing/reading joystick encountered by Danny Spijksma
// https://www.protovision.games/hardw/build4player.php?language=en&fbclid=IwAR1MJLgQjOU0zVa0ax2aNeGa-xVbE9IGY9zC6b6eInTV4HQzoUAoCPoXu14
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
// CIA#2 Port B: RS-232
.label CIA2_PORT_B = $dd01
.label SCREEN = $400
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
// (*CIA2_PORT_B) &= 0x7f
// [4] *((const byte*) CIA2_PORT_B#0) ← *((const byte*) CIA2_PORT_B#0) & (byte) $7f -- _deref_pbuc1=_deref_pbuc1_band_vbuc2
lda #$7f
and CIA2_PORT_B
sta CIA2_PORT_B
// asm
// asm { lda#0 }
lda #0
// port4Value = *CIA2_PORT_B
// [6] (byte) main::port4Value#0 ← *((const byte*) CIA2_PORT_B#0) -- vbuaa=_deref_pbuc1
lda CIA2_PORT_B
// *SCREEN = port4Value
// [7] *((const byte*) SCREEN#0) ← (byte) main::port4Value#0 -- _deref_pbuc1=vbuaa
sta SCREEN
// main::@return
// }
// [8] return
rts
}
// File Data