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kickc/src/test/ref/struct-ptr-3.log

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Fixing pointer increment (struct Point*) points ← ++ (struct Point*) points
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
Rewriting struct pointer member access *((struct Point*) points).x
Rewriting struct pointer member access *((struct Point*) points).y
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
(struct Point*) points#0 ← ((struct Point*)) (number) $1000
to:@1
main: scope:[main] from @1
(struct Point*) points#4 ← phi( @1/(struct Point*) points#7 )
(byte*) main::SCREEN#0 ← ((byte*)) (number) $400
(byte*) main::$0 ← (byte*)(struct Point*) points#4 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$0)
(byte*) main::$1 ← (byte*)(struct Point*) points#4 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$1)
(struct Point*) points#1 ← (struct Point*) points#4 + (const byte) SIZEOF_STRUCT_POINT
(byte*) main::$2 ← (byte*)(struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_X
*((byte*) main::SCREEN#0 + (number) 2) ← *((byte*) main::$2)
(byte*) main::$3 ← (byte*)(struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_Y
*((byte*) main::SCREEN#0 + (number) 3) ← *((byte*) main::$3)
to:main::@return
main::@return: scope:[main] from main
(struct Point*) points#5 ← phi( main/(struct Point*) points#1 )
(struct Point*) points#2 ← (struct Point*) points#5
return
to:@return
@1: scope:[] from @begin
(struct Point*) points#7 ← phi( @begin/(struct Point*) points#0 )
call main
to:@2
@2: scope:[] from @1
(struct Point*) points#6 ← phi( @1/(struct Point*) points#2 )
(struct Point*) points#3 ← (struct Point*) points#6
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_X = (byte) 0
(const byte) OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte) SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(byte*) main::$0
(byte*) main::$1
(byte*) main::$2
(byte*) main::$3
(label) main::@return
(byte*) main::SCREEN
(byte*) main::SCREEN#0
(struct Point*) points
(struct Point*) points#0
(struct Point*) points#1
(struct Point*) points#2
(struct Point*) points#3
(struct Point*) points#4
(struct Point*) points#5
(struct Point*) points#6
(struct Point*) points#7
Adding number conversion cast (unumber) 0 in *((byte*) main::SCREEN#0 + (number) 0) ← *((byte*) main::$0)
Adding number conversion cast (unumber) 1 in *((byte*) main::SCREEN#0 + (number) 1) ← *((byte*) main::$1)
Adding number conversion cast (unumber) 2 in *((byte*) main::SCREEN#0 + (number) 2) ← *((byte*) main::$2)
Adding number conversion cast (unumber) 3 in *((byte*) main::SCREEN#0 + (number) 3) ← *((byte*) main::$3)
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (struct Point*) points#0 ← (struct Point*)(number) $1000
Inlining cast (byte*) main::SCREEN#0 ← (byte*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (struct Point*) 4096
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 1
Simplifying constant integer cast 2
Simplifying constant integer cast 3
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 1
Finalized unsigned number type (byte) 2
Finalized unsigned number type (byte) 3
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias (struct Point*) points#1 = (struct Point*) points#5 (struct Point*) points#2
Alias (struct Point*) points#0 = (struct Point*) points#7
Alias (struct Point*) points#3 = (struct Point*) points#6
Successful SSA optimization Pass2AliasElimination
Identical Phi Values (struct Point*) points#4 (struct Point*) points#0
Identical Phi Values (struct Point*) points#3 (struct Point*) points#1
Successful SSA optimization Pass2IdenticalPhiElimination
Constant (const struct Point*) points#0 = (struct Point*) 4096
Constant (const byte*) main::SCREEN#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)points#0 in [3] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Constant value identified (byte*)points#0 in [5] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Successful SSA optimization Pass2ConstantValues
Converting *(pointer+n) to pointer[n] [4] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*) main::$0) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [6] *((const byte*) main::SCREEN#0 + (byte) 1) ← *((byte*) main::$1) -- *((byte*)points#0 + OFFSET_STRUCT_POINT_Y)
Converting *(pointer+n) to pointer[n] [9] *((const byte*) main::SCREEN#0 + (byte) 2) ← *((byte*) main::$2) -- *((byte*)points#1 + OFFSET_STRUCT_POINT_X)
Converting *(pointer+n) to pointer[n] [11] *((const byte*) main::SCREEN#0 + (byte) 3) ← *((byte*) main::$3) -- *((byte*)points#1 + OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2InlineDerefIdx
Simplifying expression containing zero (byte*)points#0 in [3] (byte*) main::$0 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#0 in [4] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_X)
Simplifying expression containing zero main::SCREEN#0 in [4] *((const byte*) main::SCREEN#0 + (byte) 0) ← *((byte*)(const struct Point*) points#0)
Simplifying expression containing zero (byte*)points#1 in [8] (byte*) main::$2 ← (byte*)(struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_X
Simplifying expression containing zero (byte*)points#1 in [9] *((const byte*) main::SCREEN#0 + (byte) 2) ← *((byte*)(struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_X)
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable (byte*) main::$0 and assignment [0] (byte*) main::$0 ← (byte*)(const struct Point*) points#0
Eliminating unused variable (byte*) main::$1 and assignment [2] (byte*) main::$1 ← (byte*)(const struct Point*) points#0 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused variable (byte*) main::$2 and assignment [5] (byte*) main::$2 ← (byte*)(struct Point*) points#1
Eliminating unused variable (byte*) main::$3 and assignment [7] (byte*) main::$3 ← (byte*)(struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_Y
Eliminating unused constant (const byte) OFFSET_STRUCT_POINT_X
Successful SSA optimization PassNEliminateUnusedVars
Constant right-side identified [2] (struct Point*) points#1 ← (const struct Point*) points#0 + (const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant (const struct Point*) points#1 = points#0+SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)points#1 in [3] *((const byte*) main::SCREEN#0 + (byte) 2) ← *((byte*)(const struct Point*) points#1)
Constant value identified (byte*)points#1 in [4] *((const byte*) main::SCREEN#0 + (byte) 3) ← *((byte*)(const struct Point*) points#1 + (const byte) OFFSET_STRUCT_POINT_Y)
Successful SSA optimization Pass2ConstantValues
Inlining constant with different constant siblings (const struct Point*) points#0
Inlining constant with different constant siblings (const struct Point*) points#1
Constant inlined points#0 = (struct Point*) 4096
Constant inlined points#1 = (struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT
Successful SSA optimization Pass2ConstantInlining
Consolidated array index constant in *((byte*)(struct Point*) 4096+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *(main::SCREEN#0+1)
Consolidated array index constant in *(main::SCREEN#0+2)
Consolidated array index constant in *((byte*)(struct Point*) 4096+SIZEOF_STRUCT_POINT+OFFSET_STRUCT_POINT_Y)
Consolidated array index constant in *(main::SCREEN#0+3)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((const byte*) main::SCREEN#0) ← *((byte*)(struct Point*) 4096)
[5] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(struct Point*) 4096+(const byte) OFFSET_STRUCT_POINT_Y)
[6] *((const byte*) main::SCREEN#0+(byte) 2) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT)
[7] *((const byte*) main::SCREEN#0+(byte) 3) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT+(const byte) OFFSET_STRUCT_POINT_Y)
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) Point::x
(byte) Point::y
(void()) main()
(byte*) main::SCREEN
(struct Point*) points
Initial phi equivalence classes
Complete equivalence classes
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Minimal struct - accessing pointer to struct in memory
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
.const SIZEOF_STRUCT_POINT = 2
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
.label SCREEN = $400
// [4] *((const byte*) main::SCREEN#0) ← *((byte*)(struct Point*) 4096) -- _deref_pbuc1=_deref_pbuc2
lda $1000
sta SCREEN
// [5] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(struct Point*) 4096+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
// [6] *((const byte*) main::SCREEN#0+(byte) 2) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT
sta SCREEN+2
// [7] *((const byte*) main::SCREEN#0+(byte) 3) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT+OFFSET_STRUCT_POINT_Y
sta SCREEN+3
jmp breturn
// main::@return
breturn:
// [8] return
rts
}
// File Data
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((const byte*) main::SCREEN#0) ← *((byte*)(struct Point*) 4096) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(struct Point*) 4096+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [6] *((const byte*) main::SCREEN#0+(byte) 2) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT) [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [7] *((const byte*) main::SCREEN#0+(byte) 3) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT+(const byte) OFFSET_STRUCT_POINT_Y) [ ] ( main:2 [ ] ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [Point]
Uplift Scope [main]
Uplift Scope []
Uplifting [Point] best 53 combination
Uplifting [main] best 53 combination
Uplifting [] best 53 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Minimal struct - accessing pointer to struct in memory
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
.const SIZEOF_STRUCT_POINT = 2
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
.label SCREEN = $400
// [4] *((const byte*) main::SCREEN#0) ← *((byte*)(struct Point*) 4096) -- _deref_pbuc1=_deref_pbuc2
lda $1000
sta SCREEN
// [5] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(struct Point*) 4096+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
// [6] *((const byte*) main::SCREEN#0+(byte) 2) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT
sta SCREEN+2
// [7] *((const byte*) main::SCREEN#0+(byte) 3) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT+OFFSET_STRUCT_POINT_Y
sta SCREEN+3
jmp breturn
// main::@return
breturn:
// [8] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINT_Y OFFSET_STRUCT_POINT_Y = (byte) 1
(byte) Point::x
(byte) Point::y
(const byte) SIZEOF_STRUCT_POINT SIZEOF_STRUCT_POINT = (byte) 2
(void()) main()
(label) main::@return
(byte*) main::SCREEN
(const byte*) main::SCREEN#0 SCREEN = (byte*) 1024
(struct Point*) points
FINAL ASSEMBLER
Score: 38
// File Comments
// Minimal struct - accessing pointer to struct in memory
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.const SIZEOF_STRUCT_POINT = 2
.const OFFSET_STRUCT_POINT_Y = 1
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
.label SCREEN = $400
// SCREEN[0] = (*points).x
// [4] *((const byte*) main::SCREEN#0) ← *((byte*)(struct Point*) 4096) -- _deref_pbuc1=_deref_pbuc2
lda $1000
sta SCREEN
// SCREEN[1] = (*points).y
// [5] *((const byte*) main::SCREEN#0+(byte) 1) ← *((byte*)(struct Point*) 4096+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+OFFSET_STRUCT_POINT_Y
sta SCREEN+1
// SCREEN[2] = (*points).x
// [6] *((const byte*) main::SCREEN#0+(byte) 2) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT
sta SCREEN+2
// SCREEN[3] = (*points).y
// [7] *((const byte*) main::SCREEN#0+(byte) 3) ← *((byte*)(struct Point*) 4096+(const byte) SIZEOF_STRUCT_POINT+(const byte) OFFSET_STRUCT_POINT_Y) -- _deref_pbuc1=_deref_pbuc2
lda $1000+SIZEOF_STRUCT_POINT+OFFSET_STRUCT_POINT_Y
sta SCREEN+3
// main::@return
// }
// [8] return
rts
}
// File Data