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kickc/src/test/ref/typedef-1.log

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Created struct value member variable (byte) main::p_x
Created struct value member variable (byte) main::p_y
Converted struct value to member variables (struct PointDef) main::p
Adding struct value list initializer (byte) main::p_x ← (number) 4
Adding struct value list initializer (byte) main::p_y ← (number) 7
Adding struct value member variable copy *((byte*) main::$0) ← (byte) main::p_x
Adding struct value member variable copy *((byte*) main::$1) ← (byte) main::p_y
Identified constant variable (struct PointDef*) main::SCREEN
Identified constant variable (byte) main::p_x
Identified constant variable (byte) main::p_y
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
to:@1
main: scope:[main] from @1
(byte) main::p_x#0 ← (number) 4
(byte) main::p_y#0 ← (number) 7
(struct PointDef*) main::SCREEN#0 ← ((struct PointDef*)) (number) $400
(byte*) main::$0 ← (byte*)(struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_X
*((byte*) main::$0) ← (byte) main::p_x#0
(byte*) main::$1 ← (byte*)(struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_Y
*((byte*) main::$1) ← (byte) main::p_y#0
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@1: scope:[] from @begin
call main
to:@2
@2: scope:[] from @1
to:@end
@end: scope:[] from @2
SYMBOL TABLE SSA
(label) @1
(label) @2
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINTDEF_X = (byte) 0
(const byte) OFFSET_STRUCT_POINTDEF_Y = (byte) 1
(byte) PointDef::x
(byte) PointDef::y
(void()) main()
(byte*) main::$0
(byte*) main::$1
(label) main::@return
(struct PointDef*) main::SCREEN
(struct PointDef*) main::SCREEN#0
(byte) main::p_x
(byte) main::p_x#0
(byte) main::p_y
(byte) main::p_y#0
Adding number conversion cast (unumber) 4 in (byte) main::p_x#0 ← (number) 4
Adding number conversion cast (unumber) 7 in (byte) main::p_y#0 ← (number) 7
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte) main::p_x#0 ← (unumber)(number) 4
Inlining cast (byte) main::p_y#0 ← (unumber)(number) 7
Inlining cast (struct PointDef*) main::SCREEN#0 ← (struct PointDef*)(number) $400
Successful SSA optimization Pass2InlineCast
Simplifying constant integer cast 4
Simplifying constant integer cast 7
Simplifying constant pointer cast (struct PointDef*) 1024
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 4
Finalized unsigned number type (byte) 7
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant (const byte) main::p_x#0 = 4
Constant (const byte) main::p_y#0 = 7
Constant (const struct PointDef*) main::SCREEN#0 = (struct PointDef*) 1024
Successful SSA optimization Pass2ConstantIdentification
Constant value identified (byte*)main::SCREEN#0 in [3] (byte*) main::$0 ← (byte*)(const struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_X
Constant value identified (byte*)main::SCREEN#0 in [5] (byte*) main::$1 ← (byte*)(const struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_Y
Successful SSA optimization Pass2ConstantValues
Converting *(pointer+n) to pointer[n] [4] *((byte*) main::$0) ← (const byte) main::p_x#0 -- *((byte*)main::SCREEN#0 + OFFSET_STRUCT_POINTDEF_X)
Converting *(pointer+n) to pointer[n] [6] *((byte*) main::$1) ← (const byte) main::p_y#0 -- *((byte*)main::SCREEN#0 + OFFSET_STRUCT_POINTDEF_Y)
Successful SSA optimization Pass2InlineDerefIdx
Simplifying expression containing zero (byte*)main::SCREEN#0 in [3] (byte*) main::$0 ← (byte*)(const struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_X
Simplifying expression containing zero (byte*)main::SCREEN#0 in [4] *((byte*)(const struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_X) ← (const byte) main::p_x#0
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable (byte*) main::$0 and assignment [0] (byte*) main::$0 ← (byte*)(const struct PointDef*) main::SCREEN#0
Eliminating unused variable (byte*) main::$1 and assignment [2] (byte*) main::$1 ← (byte*)(const struct PointDef*) main::SCREEN#0 + (const byte) OFFSET_STRUCT_POINTDEF_Y
Eliminating unused constant (const byte) OFFSET_STRUCT_POINTDEF_X
Successful SSA optimization PassNEliminateUnusedVars
Consolidated array index constant in *((byte*)main::SCREEN#0+OFFSET_STRUCT_POINTDEF_Y)
Successful SSA optimization Pass2ConstantAdditionElimination
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to main:2
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
Culled Empty Block (label) @2
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call main
to:@end
@end: scope:[] from @1
[3] phi()
main: scope:[main] from @1
[4] *((byte*)(const struct PointDef*) main::SCREEN#0) ← (const byte) main::p_x#0
[5] *((byte*)(const struct PointDef*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINTDEF_Y) ← (const byte) main::p_y#0
to:main::@return
main::@return: scope:[main] from main
[6] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte) PointDef::x
(byte) PointDef::y
(void()) main()
(struct PointDef*) main::SCREEN
(byte) main::p_x
(byte) main::p_y
Initial phi equivalence classes
Complete equivalence classes
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINTDEF_Y = 1
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
.const p_x = 4
.const p_y = 7
.label SCREEN = $400
// [4] *((byte*)(const struct PointDef*) main::SCREEN#0) ← (const byte) main::p_x#0 -- _deref_pbuc1=vbuc2
lda #p_x
sta SCREEN
// [5] *((byte*)(const struct PointDef*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINTDEF_Y) ← (const byte) main::p_y#0 -- _deref_pbuc1=vbuc2
lda #p_y
sta SCREEN+OFFSET_STRUCT_POINTDEF_Y
jmp breturn
// main::@return
breturn:
// [6] return
rts
}
// File Data
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [4] *((byte*)(const struct PointDef*) main::SCREEN#0) ← (const byte) main::p_x#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
Statement [5] *((byte*)(const struct PointDef*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINTDEF_Y) ← (const byte) main::p_y#0 [ ] ( main:2 [ ] ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [PointDef]
Uplift Scope [main]
Uplift Scope []
Uplifting [PointDef] best 33 combination
Uplifting [main] best 33 combination
Uplifting [] best 33 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(bbegin)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINTDEF_Y = 1
// @begin
bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
b1_from_bbegin:
jmp b1
// @1
b1:
// [2] call main
jsr main
// [3] phi from @1 to @end [phi:@1->@end]
bend_from_b1:
jmp bend
// @end
bend:
// main
main: {
.const p_x = 4
.const p_y = 7
.label SCREEN = $400
// [4] *((byte*)(const struct PointDef*) main::SCREEN#0) ← (const byte) main::p_x#0 -- _deref_pbuc1=vbuc2
lda #p_x
sta SCREEN
// [5] *((byte*)(const struct PointDef*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINTDEF_Y) ← (const byte) main::p_y#0 -- _deref_pbuc1=vbuc2
lda #p_y
sta SCREEN+OFFSET_STRUCT_POINTDEF_Y
jmp breturn
// main::@return
breturn:
// [6] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp b1
Removing instruction jmp bend
Removing instruction jmp breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction b1_from_bbegin:
Removing instruction b1:
Removing instruction bend_from_b1:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction bend:
Removing instruction breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Updating BasicUpstart to call main directly
Removing instruction jsr main
Succesful ASM optimization Pass5SkipBegin
Removing instruction bbegin:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
(label) @1
(label) @begin
(label) @end
(const byte) OFFSET_STRUCT_POINTDEF_Y OFFSET_STRUCT_POINTDEF_Y = (byte) 1
(byte) PointDef::x
(byte) PointDef::y
(void()) main()
(label) main::@return
(struct PointDef*) main::SCREEN
(const struct PointDef*) main::SCREEN#0 SCREEN = (struct PointDef*) 1024
(byte) main::p_x
(const byte) main::p_x#0 p_x = (byte) 4
(byte) main::p_y
(const byte) main::p_y#0 p_y = (byte) 7
FINAL ASSEMBLER
Score: 18
// File Comments
// Upstart
.pc = $801 "Basic"
:BasicUpstart(main)
.pc = $80d "Program"
// Global Constants & labels
.const OFFSET_STRUCT_POINTDEF_Y = 1
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
// [2] call main
// [3] phi from @1 to @end [phi:@1->@end]
// @end
// main
main: {
.const p_x = 4
.const p_y = 7
.label SCREEN = $400
// *SCREEN = p
// [4] *((byte*)(const struct PointDef*) main::SCREEN#0) ← (const byte) main::p_x#0 -- _deref_pbuc1=vbuc2
lda #p_x
sta SCREEN
// [5] *((byte*)(const struct PointDef*) main::SCREEN#0+(const byte) OFFSET_STRUCT_POINTDEF_Y) ← (const byte) main::p_y#0 -- _deref_pbuc1=vbuc2
lda #p_y
sta SCREEN+OFFSET_STRUCT_POINTDEF_Y
// main::@return
// }
// [6] return
rts
}
// File Data