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kickc/src/test/ref/struct-41.asm

121 lines
2.9 KiB
NASM

// Minimal struct with Unwound behavior - struct containing struct copying
// Commodore 64 PRG executable file
.file [name="struct-41.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
.const OFFSET_STRUCT_POINT_Y = 1
.const OFFSET_STRUCT_VECTOR_Q = 2
.const SIZEOF_STRUCT_POINT = 2
.const SIZEOF_STRUCT_VECTOR = 4
.label SCREEN = $400
.segment Code
main: {
.const v1_p_x = 2
.const v1_p_y = 3
.const v1_q_x = 4
.const v1_q_y = 5
.const v5_q_x = 8
.const v5_q_y = 9
.label v2 = 2
.label v3 = 6
.label v4 = $a
// __ma struct Vector v2 = v1
lda #v1_p_x
sta.z v2
lda #v1_p_y
sta.z v2+OFFSET_STRUCT_POINT_Y
lda #v1_q_x
sta.z v2+OFFSET_STRUCT_VECTOR_Q
lda #v1_q_y
sta.z v2+OFFSET_STRUCT_VECTOR_Q+OFFSET_STRUCT_POINT_Y
// __ma struct Vector v3 = { v2.p, {6, 7} }
ldy #SIZEOF_STRUCT_POINT
!:
lda v2-1,y
sta v3-1,y
dey
bne !-
ldy #SIZEOF_STRUCT_POINT
!:
lda __0-1,y
sta v3+OFFSET_STRUCT_VECTOR_Q-1,y
dey
bne !-
// __ma struct Vector v4 = v3
ldy #SIZEOF_STRUCT_VECTOR
!:
lda v3-1,y
sta v4-1,y
dey
bne !-
// __ssa struct Vector v5 = { {v4.p.x, v4.p.y }, {8, 9} }
ldy.z v4
ldx.z v4+OFFSET_STRUCT_POINT_Y
// SCREEN[idx++] = v1.p.x
lda #v1_p_x
sta SCREEN
// SCREEN[idx++] = v1.p.y
lda #v1_p_y
sta SCREEN+1
// SCREEN[idx++] = v1.q.x
lda #v1_q_x
sta SCREEN+2
// SCREEN[idx++] = v1.q.y
lda #v1_q_y
sta SCREEN+3
// SCREEN[idx++] = v2.p.x
lda.z v2
sta SCREEN+4
// SCREEN[idx++] = v2.p.y
lda.z v2+OFFSET_STRUCT_POINT_Y
sta SCREEN+5
// SCREEN[idx++] = v2.q.x
lda.z v2+OFFSET_STRUCT_VECTOR_Q
sta SCREEN+6
// SCREEN[idx++] = v2.q.y
lda.z v2+OFFSET_STRUCT_VECTOR_Q+OFFSET_STRUCT_POINT_Y
sta SCREEN+7
// SCREEN[idx++] = v3.p.x
lda.z v3
sta SCREEN+8
// SCREEN[idx++] = v3.p.y
lda.z v3+OFFSET_STRUCT_POINT_Y
sta SCREEN+9
// SCREEN[idx++] = v3.q.x
lda.z v3+OFFSET_STRUCT_VECTOR_Q
sta SCREEN+$a
// SCREEN[idx++] = v3.q.y
lda.z v3+OFFSET_STRUCT_VECTOR_Q+OFFSET_STRUCT_POINT_Y
sta SCREEN+$b
// SCREEN[idx++] = v4.p.x
tya
sta SCREEN+$c
// SCREEN[idx++] = v4.p.y
txa
sta SCREEN+$d
// SCREEN[idx++] = v4.q.x
lda.z v4+OFFSET_STRUCT_VECTOR_Q
sta SCREEN+$e
// SCREEN[idx++] = v4.q.y
lda.z v4+OFFSET_STRUCT_VECTOR_Q+OFFSET_STRUCT_POINT_Y
sta SCREEN+$f
// SCREEN[idx++] = v5.p.x
sty SCREEN+$10
// SCREEN[idx++] = v5.p.y
stx SCREEN+$11
// SCREEN[idx++] = v5.q.x
lda #v5_q_x
sta SCREEN+$12
// SCREEN[idx++] = v5.q.y
lda #v5_q_y
sta SCREEN+$13
// }
rts
}
.segment Data
__0: .byte 6, 7