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kickc/src/test/ref/liverange-problem-0.log

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Plaintext

Culled Empty Block (label) malloc::@1
CONTROL FLOW GRAPH SSA
@begin: scope:[] from
(byte*) MEM#0 ← ((byte*)) (number) $400
to:@1
(byte*()) malloc()
malloc: scope:[malloc] from @1 @3
(byte*) MEM#5 ← phi( @1/(byte*) MEM#9 @3/(byte*) MEM#3 )
(byte*) MEM#1 ← ++ (byte*) MEM#5
(byte*) malloc::return#0 ← (byte*) MEM#1
to:malloc::@return
malloc::@return: scope:[malloc] from malloc
(byte*) MEM#6 ← phi( malloc/(byte*) MEM#1 )
(byte*) malloc::return#4 ← phi( malloc/(byte*) malloc::return#0 )
(byte*) malloc::return#1 ← (byte*) malloc::return#4
(byte*) MEM#2 ← (byte*) MEM#6
return
to:@return
@1: scope:[] from @begin
(byte*) MEM#9 ← phi( @begin/(byte*) MEM#0 )
call malloc
(byte*) malloc::return#2 ← (byte*) malloc::return#1
to:@3
@3: scope:[] from @1
(byte*) MEM#7 ← phi( @1/(byte*) MEM#2 )
(byte*) malloc::return#5 ← phi( @1/(byte*) malloc::return#2 )
(byte*~) $0 ← (byte*) malloc::return#5
(byte*) MEM#3 ← (byte*) MEM#7
(byte*) SCREEN_1#0 ← (byte*~) $0
call malloc
(byte*) malloc::return#3 ← (byte*) malloc::return#1
to:@4
@4: scope:[] from @3
(byte*) SCREEN_1#3 ← phi( @3/(byte*) SCREEN_1#0 )
(byte*) MEM#8 ← phi( @3/(byte*) MEM#2 )
(byte*) malloc::return#6 ← phi( @3/(byte*) malloc::return#3 )
(byte*~) $1 ← (byte*) malloc::return#6
(byte*) MEM#4 ← (byte*) MEM#8
(byte*) SCREEN_2#0 ← (byte*~) $1
to:@2
(void()) main()
main: scope:[main] from @2
(byte*) SCREEN_2#1 ← phi( @2/(byte*) SCREEN_2#2 )
(byte*) SCREEN_1#1 ← phi( @2/(byte*) SCREEN_1#2 )
*((byte*) SCREEN_1#1) ← (number) 0
*((byte*) SCREEN_2#1) ← (number) 0
to:main::@return
main::@return: scope:[main] from main
return
to:@return
@2: scope:[] from @4
(byte*) SCREEN_2#2 ← phi( @4/(byte*) SCREEN_2#0 )
(byte*) SCREEN_1#2 ← phi( @4/(byte*) SCREEN_1#3 )
call main
to:@5
@5: scope:[] from @2
to:@end
@end: scope:[] from @5
SYMBOL TABLE SSA
(byte*~) $0
(byte*~) $1
(label) @1
(label) @2
(label) @3
(label) @4
(label) @5
(label) @begin
(label) @end
(byte*) MEM
(byte*) MEM#0
(byte*) MEM#1
(byte*) MEM#2
(byte*) MEM#3
(byte*) MEM#4
(byte*) MEM#5
(byte*) MEM#6
(byte*) MEM#7
(byte*) MEM#8
(byte*) MEM#9
(byte*) SCREEN_1
(byte*) SCREEN_1#0
(byte*) SCREEN_1#1
(byte*) SCREEN_1#2
(byte*) SCREEN_1#3
(byte*) SCREEN_2
(byte*) SCREEN_2#0
(byte*) SCREEN_2#1
(byte*) SCREEN_2#2
(void()) main()
(label) main::@return
(byte*()) malloc()
(label) malloc::@return
(byte*) malloc::return
(byte*) malloc::return#0
(byte*) malloc::return#1
(byte*) malloc::return#2
(byte*) malloc::return#3
(byte*) malloc::return#4
(byte*) malloc::return#5
(byte*) malloc::return#6
Adding number conversion cast (unumber) 0 in *((byte*) SCREEN_1#1) ← (number) 0
Adding number conversion cast (unumber) 0 in *((byte*) SCREEN_2#1) ← (number) 0
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast (byte*) MEM#0 ← (byte*)(number) $400
Inlining cast *((byte*) SCREEN_1#1) ← (unumber)(number) 0
Inlining cast *((byte*) SCREEN_2#1) ← (unumber)(number) 0
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 0
Successful SSA optimization PassNFinalizeNumberTypeConversions
Alias (byte*) malloc::return#0 = (byte*) malloc::return#4 (byte*) malloc::return#1
Alias (byte*) MEM#1 = (byte*) MEM#6 (byte*) MEM#2
Alias (byte*) MEM#0 = (byte*) MEM#9
Alias (byte*) malloc::return#2 = (byte*) malloc::return#5
Alias (byte*) MEM#3 = (byte*) MEM#7
Alias (byte*) SCREEN_1#0 = (byte*~) $0 (byte*) SCREEN_1#3 (byte*) SCREEN_1#2
Alias (byte*) malloc::return#3 = (byte*) malloc::return#6
Alias (byte*) MEM#4 = (byte*) MEM#8
Alias (byte*) SCREEN_2#0 = (byte*~) $1 (byte*) SCREEN_2#2
Successful SSA optimization Pass2AliasElimination
Identical Phi Values (byte*) MEM#3 (byte*) MEM#1
Identical Phi Values (byte*) MEM#4 (byte*) MEM#1
Identical Phi Values (byte*) SCREEN_1#1 (byte*) SCREEN_1#0
Identical Phi Values (byte*) SCREEN_2#1 (byte*) SCREEN_2#0
Successful SSA optimization Pass2IdenticalPhiElimination
Constant (const byte*) MEM#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantIdentification
Inlining constant with var siblings (const byte*) MEM#0
Constant inlined MEM#0 = (byte*) 1024
Successful SSA optimization Pass2ConstantInlining
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @5
Adding NOP phi() at start of @end
CALL GRAPH
Calls in [] to malloc:2 malloc:6 main:10
Created 1 initial phi equivalence classes
Coalesced [5] MEM#10 ← MEM#1
Coalesced down to 1 phi equivalence classes
Culled Empty Block (label) @5
Adding NOP phi() at start of @begin
Adding NOP phi() at start of @1
Adding NOP phi() at start of @2
Adding NOP phi() at start of @end
FINAL CONTROL FLOW GRAPH
@begin: scope:[] from
[0] phi()
to:@1
@1: scope:[] from @begin
[1] phi()
[2] call malloc
[3] (byte*) malloc::return#2 ← (byte*) malloc::return#0
to:@3
@3: scope:[] from @1
[4] (byte*) SCREEN_1#0 ← (byte*) malloc::return#2
[5] call malloc
[6] (byte*) malloc::return#3 ← (byte*) malloc::return#0
to:@4
@4: scope:[] from @3
[7] (byte*) SCREEN_2#0 ← (byte*) malloc::return#3
to:@2
@2: scope:[] from @4
[8] phi()
[9] call main
to:@end
@end: scope:[] from @2
[10] phi()
(void()) main()
main: scope:[main] from @2
[11] *((byte*) SCREEN_1#0) ← (byte) 0
[12] *((byte*) SCREEN_2#0) ← (byte) 0
to:main::@return
main::@return: scope:[main] from main
[13] return
to:@return
(byte*()) malloc()
malloc: scope:[malloc] from @1 @3
[14] (byte*) MEM#5 ← phi( @1/(byte*) 1024 @3/(byte*) MEM#1 )
[15] (byte*) MEM#1 ← ++ (byte*) MEM#5
[16] (byte*) malloc::return#0 ← (byte*) MEM#1
to:malloc::@return
malloc::@return: scope:[malloc] from malloc
[17] return
to:@return
VARIABLE REGISTER WEIGHTS
(byte*) MEM
(byte*) MEM#1 1.0
(byte*) MEM#5 4.0
(byte*) SCREEN_1
(byte*) SCREEN_1#0 0.8
(byte*) SCREEN_2
(byte*) SCREEN_2#0 1.3333333333333333
(void()) main()
(byte*()) malloc()
(byte*) malloc::return
(byte*) malloc::return#0 1.5
(byte*) malloc::return#2 4.0
(byte*) malloc::return#3 4.0
Initial phi equivalence classes
[ MEM#5 MEM#1 ]
Added variable malloc::return#2 to zero page equivalence class [ malloc::return#2 ]
Added variable SCREEN_1#0 to zero page equivalence class [ SCREEN_1#0 ]
Added variable malloc::return#3 to zero page equivalence class [ malloc::return#3 ]
Added variable SCREEN_2#0 to zero page equivalence class [ SCREEN_2#0 ]
Added variable malloc::return#0 to zero page equivalence class [ malloc::return#0 ]
Complete equivalence classes
[ MEM#5 MEM#1 ]
[ malloc::return#2 ]
[ SCREEN_1#0 ]
[ malloc::return#3 ]
[ SCREEN_2#0 ]
[ malloc::return#0 ]
Allocated zp[2]:2 [ MEM#5 MEM#1 ]
Allocated zp[2]:4 [ malloc::return#2 ]
Allocated zp[2]:6 [ SCREEN_1#0 ]
Allocated zp[2]:8 [ malloc::return#3 ]
Allocated zp[2]:10 [ SCREEN_2#0 ]
Allocated zp[2]:12 [ malloc::return#0 ]
INITIAL ASM
Target platform is c64basic / MOS6502X
// File Comments
// Error where the compiler is reusing the same ZP for two byte* variables.
// SCREEN_1 and SCREEN_2 are both allocated to ZP: 4
// Problem is that outside main() scope statements have zero call-paths and then isStatementAllocationOverlapping() never checks liveranges
// CallPath code must be rewritten to use @begin as the outermost call instead of main()
// Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
// Global Constants & labels
.label MEM = 2
.label SCREEN_1 = 6
.label SCREEN_2 = $a
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call malloc
// [14] phi from @1 to malloc [phi:@1->malloc]
malloc_from___b1:
// [14] phi (byte*) MEM#5 = (byte*) 1024 [phi:@1->malloc#0] -- pbuz1=pbuc1
lda #<$400
sta.z MEM
lda #>$400
sta.z MEM+1
jsr malloc
// [3] (byte*) malloc::return#2 ← (byte*) malloc::return#0 -- pbuz1=pbuz2
lda.z malloc.return
sta.z malloc.return_1
lda.z malloc.return+1
sta.z malloc.return_1+1
jmp __b3
// @3
__b3:
// [4] (byte*) SCREEN_1#0 ← (byte*) malloc::return#2 -- pbuz1=pbuz2
lda.z malloc.return_1
sta.z SCREEN_1
lda.z malloc.return_1+1
sta.z SCREEN_1+1
// [5] call malloc
// [14] phi from @3 to malloc [phi:@3->malloc]
malloc_from___b3:
// [14] phi (byte*) MEM#5 = (byte*) MEM#1 [phi:@3->malloc#0] -- register_copy
jsr malloc
// [6] (byte*) malloc::return#3 ← (byte*) malloc::return#0 -- pbuz1=pbuz2
lda.z malloc.return
sta.z malloc.return_2
lda.z malloc.return+1
sta.z malloc.return_2+1
jmp __b4
// @4
__b4:
// [7] (byte*) SCREEN_2#0 ← (byte*) malloc::return#3 -- pbuz1=pbuz2
lda.z malloc.return_2
sta.z SCREEN_2
lda.z malloc.return_2+1
sta.z SCREEN_2+1
// [8] phi from @4 to @2 [phi:@4->@2]
__b2_from___b4:
jmp __b2
// @2
__b2:
// [9] call main
jsr main
// [10] phi from @2 to @end [phi:@2->@end]
__bend_from___b2:
jmp __bend
// @end
__bend:
// main
main: {
// [11] *((byte*) SCREEN_1#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
lda #0
ldy #0
sta (SCREEN_1),y
// [12] *((byte*) SCREEN_2#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
lda #0
ldy #0
sta (SCREEN_2),y
jmp __breturn
// main::@return
__breturn:
// [13] return
rts
}
// malloc
malloc: {
.label return = $c
.label return_1 = 4
.label return_2 = 8
// [15] (byte*) MEM#1 ← ++ (byte*) MEM#5 -- pbuz1=_inc_pbuz1
inc.z MEM
bne !+
inc.z MEM+1
!:
// [16] (byte*) malloc::return#0 ← (byte*) MEM#1 -- pbuz1=pbuz2
lda.z MEM
sta.z return
lda.z MEM+1
sta.z return+1
jmp __breturn
// malloc::@return
__breturn:
// [17] return
rts
}
// File Data
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [3] (byte*) malloc::return#2 ← (byte*) malloc::return#0 [ malloc::return#2 MEM#1 ] ( [ malloc::return#2 MEM#1 ] ) always clobbers reg byte a
Statement [4] (byte*) SCREEN_1#0 ← (byte*) malloc::return#2 [ SCREEN_1#0 MEM#1 ] ( [ SCREEN_1#0 MEM#1 ] ) always clobbers reg byte a
Statement [6] (byte*) malloc::return#3 ← (byte*) malloc::return#0 [ SCREEN_1#0 malloc::return#3 ] ( [ SCREEN_1#0 malloc::return#3 ] ) always clobbers reg byte a
Statement [7] (byte*) SCREEN_2#0 ← (byte*) malloc::return#3 [ SCREEN_1#0 SCREEN_2#0 ] ( [ SCREEN_1#0 SCREEN_2#0 ] ) always clobbers reg byte a
Statement [11] *((byte*) SCREEN_1#0) ← (byte) 0 [ SCREEN_2#0 ] ( main:9 [ SCREEN_2#0 ] ) always clobbers reg byte a reg byte y
Statement [12] *((byte*) SCREEN_2#0) ← (byte) 0 [ ] ( main:9 [ ] ) always clobbers reg byte a reg byte y
Statement [16] (byte*) malloc::return#0 ← (byte*) MEM#1 [ malloc::return#0 MEM#1 ] ( malloc:2 [ malloc::return#0 MEM#1 ] malloc:5 [ malloc::return#0 MEM#1 ] ) always clobbers reg byte a
Potential registers zp[2]:2 [ MEM#5 MEM#1 ] : zp[2]:2 ,
Potential registers zp[2]:4 [ malloc::return#2 ] : zp[2]:4 ,
Potential registers zp[2]:6 [ SCREEN_1#0 ] : zp[2]:6 ,
Potential registers zp[2]:8 [ malloc::return#3 ] : zp[2]:8 ,
Potential registers zp[2]:10 [ SCREEN_2#0 ] : zp[2]:10 ,
Potential registers zp[2]:12 [ malloc::return#0 ] : zp[2]:12 ,
REGISTER UPLIFT SCOPES
Uplift Scope [malloc] 4: zp[2]:4 [ malloc::return#2 ] 4: zp[2]:8 [ malloc::return#3 ] 1.5: zp[2]:12 [ malloc::return#0 ]
Uplift Scope [] 5: zp[2]:2 [ MEM#5 MEM#1 ] 1.33: zp[2]:10 [ SCREEN_2#0 ] 0.8: zp[2]:6 [ SCREEN_1#0 ]
Uplift Scope [main]
Uplifting [malloc] best 153 combination zp[2]:4 [ malloc::return#2 ] zp[2]:8 [ malloc::return#3 ] zp[2]:12 [ malloc::return#0 ]
Uplifting [] best 153 combination zp[2]:2 [ MEM#5 MEM#1 ] zp[2]:10 [ SCREEN_2#0 ] zp[2]:6 [ SCREEN_1#0 ]
Uplifting [main] best 153 combination
Coalescing zero page register [ zp[2]:4 [ malloc::return#2 ] ] with [ zp[2]:6 [ SCREEN_1#0 ] ] - score: 1
Coalescing zero page register [ zp[2]:8 [ malloc::return#3 ] ] with [ zp[2]:10 [ SCREEN_2#0 ] ] - score: 1
Coalescing zero page register [ zp[2]:8 [ malloc::return#3 SCREEN_2#0 ] ] with [ zp[2]:12 [ malloc::return#0 ] ] - score: 1
Allocated (was zp[2]:8) zp[2]:6 [ malloc::return#3 SCREEN_2#0 malloc::return#0 ]
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Error where the compiler is reusing the same ZP for two byte* variables.
// SCREEN_1 and SCREEN_2 are both allocated to ZP: 4
// Problem is that outside main() scope statements have zero call-paths and then isStatementAllocationOverlapping() never checks liveranges
// CallPath code must be rewritten to use @begin as the outermost call instead of main()
// Upstart
.pc = $801 "Basic"
:BasicUpstart(__bbegin)
.pc = $80d "Program"
// Global Constants & labels
.label MEM = 2
.label SCREEN_1 = 4
.label SCREEN_2 = 6
// @begin
__bbegin:
// [1] phi from @begin to @1 [phi:@begin->@1]
__b1_from___bbegin:
jmp __b1
// @1
__b1:
// [2] call malloc
// [14] phi from @1 to malloc [phi:@1->malloc]
malloc_from___b1:
// [14] phi (byte*) MEM#5 = (byte*) 1024 [phi:@1->malloc#0] -- pbuz1=pbuc1
lda #<$400
sta.z MEM
lda #>$400
sta.z MEM+1
jsr malloc
// [3] (byte*) malloc::return#2 ← (byte*) malloc::return#0 -- pbuz1=pbuz2
lda.z malloc.return
sta.z malloc.return_1
lda.z malloc.return+1
sta.z malloc.return_1+1
jmp __b3
// @3
__b3:
// [4] (byte*) SCREEN_1#0 ← (byte*) malloc::return#2
// [5] call malloc
// [14] phi from @3 to malloc [phi:@3->malloc]
malloc_from___b3:
// [14] phi (byte*) MEM#5 = (byte*) MEM#1 [phi:@3->malloc#0] -- register_copy
jsr malloc
// [6] (byte*) malloc::return#3 ← (byte*) malloc::return#0
jmp __b4
// @4
__b4:
// [7] (byte*) SCREEN_2#0 ← (byte*) malloc::return#3
// [8] phi from @4 to @2 [phi:@4->@2]
__b2_from___b4:
jmp __b2
// @2
__b2:
// [9] call main
jsr main
// [10] phi from @2 to @end [phi:@2->@end]
__bend_from___b2:
jmp __bend
// @end
__bend:
// main
main: {
// [11] *((byte*) SCREEN_1#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
lda #0
ldy #0
sta (SCREEN_1),y
// [12] *((byte*) SCREEN_2#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
lda #0
ldy #0
sta (SCREEN_2),y
jmp __breturn
// main::@return
__breturn:
// [13] return
rts
}
// malloc
malloc: {
.label return = 6
.label return_1 = 4
// [15] (byte*) MEM#1 ← ++ (byte*) MEM#5 -- pbuz1=_inc_pbuz1
inc.z MEM
bne !+
inc.z MEM+1
!:
// [16] (byte*) malloc::return#0 ← (byte*) MEM#1 -- pbuz1=pbuz2
lda.z MEM
sta.z return
lda.z MEM+1
sta.z return+1
jmp __breturn
// malloc::@return
__breturn:
// [17] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __b1
Removing instruction jmp __b3
Removing instruction jmp __b4
Removing instruction jmp __b2
Removing instruction jmp __bend
Removing instruction jmp __breturn
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Replacing instruction ldy #0 with TAY
Removing instruction lda #0
Removing instruction ldy #0
Succesful ASM optimization Pass5UnnecesaryLoadElimination
Replacing label __bbegin with __b1
Removing instruction __bbegin:
Removing instruction __b1_from___bbegin:
Removing instruction malloc_from___b1:
Removing instruction malloc_from___b3:
Removing instruction __b4:
Removing instruction __b2_from___b4:
Removing instruction __bend_from___b2:
Succesful ASM optimization Pass5RedundantLabelElimination
Removing instruction __b3:
Removing instruction __b2:
Removing instruction __bend:
Removing instruction __breturn:
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
Adding RTS to root block
Succesful ASM optimization Pass5AddMainRts
FINAL SYMBOL TABLE
(label) @1
(label) @2
(label) @3
(label) @4
(label) @begin
(label) @end
(byte*) MEM
(byte*) MEM#1 MEM zp[2]:2 1.0
(byte*) MEM#5 MEM zp[2]:2 4.0
(byte*) SCREEN_1
(byte*) SCREEN_1#0 SCREEN_1 zp[2]:4 0.8
(byte*) SCREEN_2
(byte*) SCREEN_2#0 SCREEN_2 zp[2]:6 1.3333333333333333
(void()) main()
(label) main::@return
(byte*()) malloc()
(label) malloc::@return
(byte*) malloc::return
(byte*) malloc::return#0 return zp[2]:6 1.5
(byte*) malloc::return#2 return_1 zp[2]:4 4.0
(byte*) malloc::return#3 return zp[2]:6 4.0
zp[2]:2 [ MEM#5 MEM#1 ]
zp[2]:4 [ malloc::return#2 SCREEN_1#0 ]
zp[2]:6 [ malloc::return#3 SCREEN_2#0 malloc::return#0 ]
FINAL ASSEMBLER
Score: 98
// File Comments
// Error where the compiler is reusing the same ZP for two byte* variables.
// SCREEN_1 and SCREEN_2 are both allocated to ZP: 4
// Problem is that outside main() scope statements have zero call-paths and then isStatementAllocationOverlapping() never checks liveranges
// CallPath code must be rewritten to use @begin as the outermost call instead of main()
// Upstart
.pc = $801 "Basic"
:BasicUpstart(__b1)
.pc = $80d "Program"
// Global Constants & labels
.label MEM = 2
.label SCREEN_1 = 4
.label SCREEN_2 = 6
// @begin
// [1] phi from @begin to @1 [phi:@begin->@1]
// @1
__b1:
// malloc()
// [2] call malloc
// [14] phi from @1 to malloc [phi:@1->malloc]
// [14] phi (byte*) MEM#5 = (byte*) 1024 [phi:@1->malloc#0] -- pbuz1=pbuc1
lda #<$400
sta.z MEM
lda #>$400
sta.z MEM+1
jsr malloc
// malloc()
// [3] (byte*) malloc::return#2 ← (byte*) malloc::return#0 -- pbuz1=pbuz2
lda.z malloc.return
sta.z malloc.return_1
lda.z malloc.return+1
sta.z malloc.return_1+1
// @3
// SCREEN_1 = malloc()
// [4] (byte*) SCREEN_1#0 ← (byte*) malloc::return#2
// malloc()
// [5] call malloc
// [14] phi from @3 to malloc [phi:@3->malloc]
// [14] phi (byte*) MEM#5 = (byte*) MEM#1 [phi:@3->malloc#0] -- register_copy
jsr malloc
// malloc()
// [6] (byte*) malloc::return#3 ← (byte*) malloc::return#0
// @4
// SCREEN_2 = malloc()
// [7] (byte*) SCREEN_2#0 ← (byte*) malloc::return#3
// [8] phi from @4 to @2 [phi:@4->@2]
// @2
// [9] call main
jsr main
rts
// [10] phi from @2 to @end [phi:@2->@end]
// @end
// main
main: {
// *SCREEN_1 = 0
// [11] *((byte*) SCREEN_1#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
lda #0
tay
sta (SCREEN_1),y
// *SCREEN_2 = 0
// [12] *((byte*) SCREEN_2#0) ← (byte) 0 -- _deref_pbuz1=vbuc1
sta (SCREEN_2),y
// main::@return
// }
// [13] return
rts
}
// malloc
malloc: {
.label return = 6
.label return_1 = 4
// return ++MEM;
// [15] (byte*) MEM#1 ← ++ (byte*) MEM#5 -- pbuz1=_inc_pbuz1
inc.z MEM
bne !+
inc.z MEM+1
!:
// [16] (byte*) malloc::return#0 ← (byte*) MEM#1 -- pbuz1=pbuz2
lda.z MEM
sta.z return
lda.z MEM+1
sta.z return+1
// malloc::@return
// }
// [17] return
rts
}
// File Data