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kickc/src/test/ref/encoding-literal-char.log

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CONTROL FLOW GRAPH SSA
void main()
main: scope:[main] from __start
main::idx#0 = 0
screen[main::idx#0] = cpm
main::idx#1 = ++ main::idx#0
screen[main::idx#1] = ccpu
main::idx#2 = ++ main::idx#1
screen[main::idx#2] = csm
main::idx#3 = ++ main::idx#2
screen[main::idx#3] = csu
main::idx#4 = ++ main::idx#3
main::idx#5 = $28
screen[main::idx#5] = spm[0]
main::idx#6 = ++ main::idx#5
screen[main::idx#6] = spu[0]
main::idx#7 = ++ main::idx#6
screen[main::idx#7] = ssm[0]
main::idx#8 = ++ main::idx#7
screen[main::idx#8] = ssu[0]
main::idx#9 = ++ main::idx#8
to:main::@return
main::@return: scope:[main] from main
return
to:@return
void __start()
__start: scope:[__start] from
call main
to:__start::@1
__start::@1: scope:[__start] from __start
to:__start::@return
__start::@return: scope:[__start] from __start::@1
return
to:@return
SYMBOL TABLE SSA
void __start()
const nomodify byte ccpu = 'A'pu
const nomodify byte cpm = 'A'pm
const nomodify byte csm = 'A'
const nomodify byte csu = 'A'su
void main()
byte main::idx
byte main::idx#0
byte main::idx#1
byte main::idx#2
byte main::idx#3
byte main::idx#4
byte main::idx#5
byte main::idx#6
byte main::idx#7
byte main::idx#8
byte main::idx#9
const nomodify byte* screen = (byte*)$400
const to_nomodify byte* spm[] = "A"pm
const to_nomodify byte* spu[] = "A"pu
const to_nomodify byte* ssm[] = "A"
const to_nomodify byte* ssu[] = "A"su
Adding number conversion cast (unumber) $28 in main::idx#5 = $28
Adding number conversion cast (unumber) 0 in screen[main::idx#5] = spm[0]
Adding number conversion cast (unumber) 0 in screen[main::idx#6] = spu[0]
Adding number conversion cast (unumber) 0 in screen[main::idx#7] = ssm[0]
Adding number conversion cast (unumber) 0 in screen[main::idx#8] = ssu[0]
Successful SSA optimization PassNAddNumberTypeConversions
Inlining cast main::idx#5 = (unumber)$28
Successful SSA optimization Pass2InlineCast
Simplifying constant pointer cast (byte*) 1024
Simplifying constant integer cast $28
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Simplifying constant integer cast 0
Successful SSA optimization PassNCastSimplification
Finalized unsigned number type (byte) $28
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 0
Finalized unsigned number type (byte) 0
Successful SSA optimization PassNFinalizeNumberTypeConversions
Constant main::idx#0 = 0
Constant main::idx#5 = $28
Successful SSA optimization Pass2ConstantIdentification
Simplifying expression containing zero screen in [1] screen[main::idx#0] = cpm
Simplifying expression containing zero spm in [10] screen[main::idx#5] = spm[0]
Simplifying expression containing zero spu in [12] screen[main::idx#6] = spu[0]
Simplifying expression containing zero ssm in [14] screen[main::idx#7] = ssm[0]
Simplifying expression containing zero ssu in [16] screen[main::idx#8] = ssu[0]
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable main::idx#4 and assignment [7] main::idx#4 = ++ main::idx#3
Eliminating unused variable main::idx#9 and assignment [15] main::idx#9 = ++ main::idx#8
Successful SSA optimization PassNEliminateUnusedVars
Removing unused procedure __start
Removing unused procedure block __start
Removing unused procedure block __start::@1
Removing unused procedure block __start::@return
Successful SSA optimization PassNEliminateEmptyStart
Constant right-side identified [1] main::idx#1 = ++ main::idx#0
Constant right-side identified [8] main::idx#6 = ++ main::idx#5
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#1 = ++main::idx#0
Constant main::idx#6 = ++main::idx#5
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [2] main::idx#2 = ++ main::idx#1
Constant right-side identified [8] main::idx#7 = ++ main::idx#6
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#2 = ++main::idx#1
Constant main::idx#7 = ++main::idx#6
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [3] main::idx#3 = ++ main::idx#2
Constant right-side identified [8] main::idx#8 = ++ main::idx#7
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#3 = ++main::idx#2
Constant main::idx#8 = ++main::idx#7
Successful SSA optimization Pass2ConstantIdentification
Inlining constant with different constant siblings main::idx#0
Inlining constant with different constant siblings main::idx#5
Inlining constant with different constant siblings main::idx#1
Inlining constant with different constant siblings main::idx#6
Inlining constant with different constant siblings main::idx#2
Inlining constant with different constant siblings main::idx#7
Inlining constant with different constant siblings main::idx#3
Inlining constant with different constant siblings main::idx#8
Constant inlined main::idx#0 = 0
Constant inlined main::idx#1 = ++0
Constant inlined main::idx#2 = ++++0
Constant inlined main::idx#3 = ++++++0
Constant inlined main::idx#5 = $28
Constant inlined main::idx#6 = ++$28
Constant inlined main::idx#7 = ++++$28
Constant inlined main::idx#8 = ++++++$28
Successful SSA optimization Pass2ConstantInlining
Consolidated array index constant in *(screen+++0)
Consolidated array index constant in *(screen+++++0)
Consolidated array index constant in *(screen+++++++0)
Consolidated array index constant in *(screen+$28)
Consolidated array index constant in *(screen+++$28)
Consolidated array index constant in *(screen+++++$28)
Consolidated array index constant in *(screen+++++++$28)
Successful SSA optimization Pass2ConstantAdditionElimination
Simplifying constant integer increment ++0
Simplifying constant integer increment ++0
Simplifying constant integer increment ++1
Simplifying constant integer increment ++$28
Simplifying constant integer increment ++$28
Simplifying constant integer increment ++$29
Successful SSA optimization Pass2ConstantSimplification
Simplifying constant integer increment ++1
Simplifying constant integer increment ++2
Simplifying constant integer increment ++$29
Simplifying constant integer increment ++$2a
Successful SSA optimization Pass2ConstantSimplification
CALL GRAPH
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
FINAL CONTROL FLOW GRAPH
void main()
main: scope:[main] from
[0] *screen = cpm
[1] *(screen+1) = ccpu
[2] *(screen+2) = csm
[3] *(screen+3) = csu
[4] *(screen+$28) = *spm
[5] *(screen+$29) = *spu
[6] *(screen+$2a) = *ssm
[7] *(screen+$2b) = *ssu
to:main::@return
main::@return: scope:[main] from main
[8] return
to:@return
VARIABLE REGISTER WEIGHTS
void main()
byte main::idx
Initial phi equivalence classes
Complete equivalence classes
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [0] *screen = cpm [ ] ( [ ] { } ) always clobbers reg byte a
Statement [1] *(screen+1) = ccpu [ ] ( [ ] { } ) always clobbers reg byte a
Statement [2] *(screen+2) = csm [ ] ( [ ] { } ) always clobbers reg byte a
Statement [3] *(screen+3) = csu [ ] ( [ ] { } ) always clobbers reg byte a
Statement [4] *(screen+$28) = *spm [ ] ( [ ] { } ) always clobbers reg byte a
Statement [5] *(screen+$29) = *spu [ ] ( [ ] { } ) always clobbers reg byte a
Statement [6] *(screen+$2a) = *ssm [ ] ( [ ] { } ) always clobbers reg byte a
Statement [7] *(screen+$2b) = *ssu [ ] ( [ ] { } ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [main]
Uplift Scope []
Uplifting [main] best 65 combination
Uplifting [] best 65 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Tests encoding of literal chars
// Upstart
// Commodore 64 PRG executable file
.file [name="encoding-literal-char.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.encoding "petscii_mixed"
.const cpm = 'A'
.encoding "petscii_upper"
.const ccpu = 'A'
.encoding "screencode_mixed"
.const csm = 'A'
.encoding "screencode_upper"
.const csu = 'A'
.label screen = $400
.segment Code
// main
main: {
// [0] *screen = cpm -- _deref_pbuc1=vbuc2
lda #cpm
sta screen
// [1] *(screen+1) = ccpu -- _deref_pbuc1=vbuc2
lda #ccpu
sta screen+1
// [2] *(screen+2) = csm -- _deref_pbuc1=vbuc2
lda #csm
sta screen+2
// [3] *(screen+3) = csu -- _deref_pbuc1=vbuc2
lda #csu
sta screen+3
// [4] *(screen+$28) = *spm -- _deref_pbuc1=_deref_pbuc2
lda spm
sta screen+$28
// [5] *(screen+$29) = *spu -- _deref_pbuc1=_deref_pbuc2
lda spu
sta screen+$29
// [6] *(screen+$2a) = *ssm -- _deref_pbuc1=_deref_pbuc2
lda ssm
sta screen+$2a
// [7] *(screen+$2b) = *ssu -- _deref_pbuc1=_deref_pbuc2
lda ssu
sta screen+$2b
jmp __breturn
// main::@return
__breturn:
// [8] return
rts
}
// File Data
.segment Data
.encoding "petscii_mixed"
spm: .text "A"
.byte 0
.encoding "petscii_upper"
spu: .text "A"
.byte 0
.encoding "screencode_mixed"
ssm: .text "A"
.byte 0
.encoding "screencode_upper"
ssu: .text "A"
.byte 0
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
const nomodify byte ccpu = 'A'pu
const nomodify byte cpm = 'A'pm
const nomodify byte csm = 'A'
const nomodify byte csu = 'A'su
void main()
byte main::idx
const nomodify byte* screen = (byte*) 1024
const to_nomodify byte* spm[] = "A"pm
const to_nomodify byte* spu[] = "A"pu
const to_nomodify byte* ssm[] = "A"
const to_nomodify byte* ssu[] = "A"su
FINAL ASSEMBLER
Score: 62
// File Comments
// Tests encoding of literal chars
// Upstart
// Commodore 64 PRG executable file
.file [name="encoding-literal-char.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.encoding "petscii_mixed"
.const cpm = 'A'
.encoding "petscii_upper"
.const ccpu = 'A'
.encoding "screencode_mixed"
.const csm = 'A'
.encoding "screencode_upper"
.const csu = 'A'
.label screen = $400
.segment Code
// main
main: {
// screen[idx++] = cpm
// [0] *screen = cpm -- _deref_pbuc1=vbuc2
lda #cpm
sta screen
// screen[idx++] = ccpu
// [1] *(screen+1) = ccpu -- _deref_pbuc1=vbuc2
lda #ccpu
sta screen+1
// screen[idx++] = csm
// [2] *(screen+2) = csm -- _deref_pbuc1=vbuc2
lda #csm
sta screen+2
// screen[idx++] = csu
// [3] *(screen+3) = csu -- _deref_pbuc1=vbuc2
lda #csu
sta screen+3
// screen[idx++] = spm[0]
// [4] *(screen+$28) = *spm -- _deref_pbuc1=_deref_pbuc2
lda spm
sta screen+$28
// screen[idx++] = spu[0]
// [5] *(screen+$29) = *spu -- _deref_pbuc1=_deref_pbuc2
lda spu
sta screen+$29
// screen[idx++] = ssm[0]
// [6] *(screen+$2a) = *ssm -- _deref_pbuc1=_deref_pbuc2
lda ssm
sta screen+$2a
// screen[idx++] = ssu[0]
// [7] *(screen+$2b) = *ssu -- _deref_pbuc1=_deref_pbuc2
lda ssu
sta screen+$2b
// main::@return
// }
// [8] return
rts
}
// File Data
.segment Data
.encoding "petscii_mixed"
spm: .text "A"
.byte 0
.encoding "petscii_upper"
spu: .text "A"
.byte 0
.encoding "screencode_mixed"
ssm: .text "A"
.byte 0
.encoding "screencode_upper"
ssu: .text "A"
.byte 0