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kickc/src/test/ref/struct-40.log

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Plaintext

CONTROL FLOW GRAPH SSA
void main()
main: scope:[main] from __start
main::idx#0 = 0
main::v2_p_x#0 = main::v1_p_x
main::v2_p_y#0 = main::v1_p_y
main::v2_q_x#0 = main::v1_q_x
main::v2_q_y#0 = main::v1_q_y
main::v3_p_x#0 = main::v1_p_x
main::v3_p_y#0 = main::v1_p_y
main::v4_p_x#0 = main::v1_p_x
main::v4_p_y#0 = main::v1_p_y
SCREEN[main::idx#0] = main::v1_p_x
main::idx#1 = ++ main::idx#0
SCREEN[main::idx#1] = main::v1_p_y
main::idx#2 = ++ main::idx#1
SCREEN[main::idx#2] = main::v1_q_x
main::idx#3 = ++ main::idx#2
SCREEN[main::idx#3] = main::v1_q_y
main::idx#4 = ++ main::idx#3
SCREEN[main::idx#4] = main::v2_p_x#0
main::idx#5 = ++ main::idx#4
SCREEN[main::idx#5] = main::v2_p_y#0
main::idx#6 = ++ main::idx#5
SCREEN[main::idx#6] = main::v2_q_x#0
main::idx#7 = ++ main::idx#6
SCREEN[main::idx#7] = main::v2_q_y#0
main::idx#8 = ++ main::idx#7
SCREEN[main::idx#8] = main::v3_p_x#0
main::idx#9 = ++ main::idx#8
SCREEN[main::idx#9] = main::v3_p_y#0
main::idx#10 = ++ main::idx#9
SCREEN[main::idx#10] = main::v3_q_x
main::idx#11 = ++ main::idx#10
SCREEN[main::idx#11] = main::v3_q_y
main::idx#12 = ++ main::idx#11
SCREEN[main::idx#12] = main::v4_p_x#0
main::idx#13 = ++ main::idx#12
SCREEN[main::idx#13] = main::v4_p_y#0
main::idx#14 = ++ main::idx#13
SCREEN[main::idx#14] = main::v4_q_x
main::idx#15 = ++ main::idx#14
SCREEN[main::idx#15] = main::v4_q_y
main::idx#16 = ++ main::idx#15
to:main::@return
main::@return: scope:[main] from main
return
to:@return
void __start()
__start: scope:[__start] from
call main
to:__start::@1
__start::@1: scope:[__start] from __start
to:__start::@return
__start::@return: scope:[__start] from __start::@1
return
to:@return
SYMBOL TABLE SSA
const nomodify byte* SCREEN = (byte*)$400
void __start()
void main()
byte main::idx
byte main::idx#0
byte main::idx#1
byte main::idx#10
byte main::idx#11
byte main::idx#12
byte main::idx#13
byte main::idx#14
byte main::idx#15
byte main::idx#16
byte main::idx#2
byte main::idx#3
byte main::idx#4
byte main::idx#5
byte main::idx#6
byte main::idx#7
byte main::idx#8
byte main::idx#9
struct Point main::v1_p
const byte main::v1_p_x = 2
const byte main::v1_p_y = 3
struct Point main::v1_q
const byte main::v1_q_x = 4
const byte main::v1_q_y = 5
struct Point main::v2_p
byte main::v2_p_x
byte main::v2_p_x#0
byte main::v2_p_y
byte main::v2_p_y#0
struct Point main::v2_q
byte main::v2_q_x
byte main::v2_q_x#0
byte main::v2_q_y
byte main::v2_q_y#0
struct Point main::v3_p
byte main::v3_p_x
byte main::v3_p_x#0
byte main::v3_p_y
byte main::v3_p_y#0
struct Point main::v3_q
const byte main::v3_q_x = 6
const byte main::v3_q_y = 7
struct Point main::v4_p
byte main::v4_p_x
byte main::v4_p_x#0
byte main::v4_p_y
byte main::v4_p_y#0
struct Point main::v4_q
const byte main::v4_q_x = 8
const byte main::v4_q_y = 9
Simplifying constant pointer cast (byte*) 1024
Successful SSA optimization PassNCastSimplification
Constant main::idx#0 = 0
Constant main::v2_p_x#0 = main::v1_p_x
Constant main::v2_p_y#0 = main::v1_p_y
Constant main::v2_q_x#0 = main::v1_q_x
Constant main::v2_q_y#0 = main::v1_q_y
Constant main::v3_p_x#0 = main::v1_p_x
Constant main::v3_p_y#0 = main::v1_p_y
Constant main::v4_p_x#0 = main::v1_p_x
Constant main::v4_p_y#0 = main::v1_p_y
Successful SSA optimization Pass2ConstantIdentification
Simplifying expression containing zero SCREEN in [9] SCREEN[main::idx#0] = main::v1_p_x
Successful SSA optimization PassNSimplifyExpressionWithZero
Eliminating unused variable main::idx#16 and assignment [31] main::idx#16 = ++ main::idx#15
Successful SSA optimization PassNEliminateUnusedVars
Removing unused procedure __start
Removing unused procedure block __start
Removing unused procedure block __start::@1
Removing unused procedure block __start::@return
Successful SSA optimization PassNEliminateEmptyStart
Constant right-side identified [1] main::idx#1 = ++ main::idx#0
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#1 = ++main::idx#0
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [2] main::idx#2 = ++ main::idx#1
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#2 = ++main::idx#1
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [3] main::idx#3 = ++ main::idx#2
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#3 = ++main::idx#2
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [4] main::idx#4 = ++ main::idx#3
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#4 = ++main::idx#3
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [5] main::idx#5 = ++ main::idx#4
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#5 = ++main::idx#4
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [6] main::idx#6 = ++ main::idx#5
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#6 = ++main::idx#5
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [7] main::idx#7 = ++ main::idx#6
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#7 = ++main::idx#6
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [8] main::idx#8 = ++ main::idx#7
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#8 = ++main::idx#7
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [9] main::idx#9 = ++ main::idx#8
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#9 = ++main::idx#8
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [10] main::idx#10 = ++ main::idx#9
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#10 = ++main::idx#9
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [11] main::idx#11 = ++ main::idx#10
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#11 = ++main::idx#10
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [12] main::idx#12 = ++ main::idx#11
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#12 = ++main::idx#11
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [13] main::idx#13 = ++ main::idx#12
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#13 = ++main::idx#12
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [14] main::idx#14 = ++ main::idx#13
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#14 = ++main::idx#13
Successful SSA optimization Pass2ConstantIdentification
Constant right-side identified [15] main::idx#15 = ++ main::idx#14
Successful SSA optimization Pass2ConstantRValueConsolidation
Constant main::idx#15 = ++main::idx#14
Successful SSA optimization Pass2ConstantIdentification
Inlining constant with different constant siblings main::idx#0
Inlining constant with different constant siblings main::idx#1
Inlining constant with different constant siblings main::idx#2
Inlining constant with different constant siblings main::idx#3
Inlining constant with different constant siblings main::idx#4
Inlining constant with different constant siblings main::idx#5
Inlining constant with different constant siblings main::idx#6
Inlining constant with different constant siblings main::idx#7
Inlining constant with different constant siblings main::idx#8
Inlining constant with different constant siblings main::idx#9
Inlining constant with different constant siblings main::idx#10
Inlining constant with different constant siblings main::idx#11
Inlining constant with different constant siblings main::idx#12
Inlining constant with different constant siblings main::idx#13
Inlining constant with different constant siblings main::idx#14
Inlining constant with different constant siblings main::idx#15
Constant inlined main::idx#12 = ++++++++++++++++++++++++0
Constant inlined main::idx#13 = ++++++++++++++++++++++++++0
Constant inlined main::idx#14 = ++++++++++++++++++++++++++++0
Constant inlined main::idx#15 = ++++++++++++++++++++++++++++++0
Constant inlined main::v2_q_y#0 = main::v1_q_y
Constant inlined main::idx#0 = 0
Constant inlined main::v4_p_y#0 = main::v1_p_y
Constant inlined main::idx#1 = ++0
Constant inlined main::v2_q_x#0 = main::v1_q_x
Constant inlined main::v4_p_x#0 = main::v1_p_x
Constant inlined main::idx#2 = ++++0
Constant inlined main::idx#3 = ++++++0
Constant inlined main::idx#4 = ++++++++0
Constant inlined main::idx#5 = ++++++++++0
Constant inlined main::idx#6 = ++++++++++++0
Constant inlined main::v3_p_y#0 = main::v1_p_y
Constant inlined main::idx#7 = ++++++++++++++0
Constant inlined main::idx#8 = ++++++++++++++++0
Constant inlined main::idx#9 = ++++++++++++++++++0
Constant inlined main::idx#10 = ++++++++++++++++++++0
Constant inlined main::v3_p_x#0 = main::v1_p_x
Constant inlined main::idx#11 = ++++++++++++++++++++++0
Constant inlined main::v2_p_x#0 = main::v1_p_x
Constant inlined main::v2_p_y#0 = main::v1_p_y
Successful SSA optimization Pass2ConstantInlining
Consolidated array index constant in *(SCREEN+++0)
Consolidated array index constant in *(SCREEN+++++0)
Consolidated array index constant in *(SCREEN+++++++0)
Consolidated array index constant in *(SCREEN+++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++++++++++0)
Consolidated array index constant in *(SCREEN+++++++++++++++++++++++++++++++0)
Successful SSA optimization Pass2ConstantAdditionElimination
Simplifying constant integer increment ++0
Simplifying constant integer increment ++0
Simplifying constant integer increment ++1
Simplifying constant integer increment ++2
Simplifying constant integer increment ++3
Simplifying constant integer increment ++4
Simplifying constant integer increment ++5
Simplifying constant integer increment ++6
Simplifying constant integer increment ++7
Simplifying constant integer increment ++8
Simplifying constant integer increment ++9
Simplifying constant integer increment ++$a
Simplifying constant integer increment ++$b
Simplifying constant integer increment ++$c
Simplifying constant integer increment ++$d
Successful SSA optimization Pass2ConstantSimplification
Simplifying constant integer increment ++1
Simplifying constant integer increment ++2
Simplifying constant integer increment ++3
Simplifying constant integer increment ++4
Simplifying constant integer increment ++5
Simplifying constant integer increment ++6
Simplifying constant integer increment ++7
Simplifying constant integer increment ++8
Simplifying constant integer increment ++9
Simplifying constant integer increment ++$a
Simplifying constant integer increment ++$b
Simplifying constant integer increment ++$c
Simplifying constant integer increment ++$d
Simplifying constant integer increment ++$e
Successful SSA optimization Pass2ConstantSimplification
CALL GRAPH
Created 0 initial phi equivalence classes
Coalesced down to 0 phi equivalence classes
FINAL CONTROL FLOW GRAPH
void main()
main: scope:[main] from
[0] *SCREEN = main::v1_p_x
[1] *(SCREEN+1) = main::v1_p_y
[2] *(SCREEN+2) = main::v1_q_x
[3] *(SCREEN+3) = main::v1_q_y
[4] *(SCREEN+4) = main::v1_p_x
[5] *(SCREEN+5) = main::v1_p_y
[6] *(SCREEN+6) = main::v1_q_x
[7] *(SCREEN+7) = main::v1_q_y
[8] *(SCREEN+8) = main::v1_p_x
[9] *(SCREEN+9) = main::v1_p_y
[10] *(SCREEN+$a) = main::v3_q_x
[11] *(SCREEN+$b) = main::v3_q_y
[12] *(SCREEN+$c) = main::v1_p_x
[13] *(SCREEN+$d) = main::v1_p_y
[14] *(SCREEN+$e) = main::v4_q_x
[15] *(SCREEN+$f) = main::v4_q_y
to:main::@return
main::@return: scope:[main] from main
[16] return
to:@return
VARIABLE REGISTER WEIGHTS
void main()
byte main::idx
struct Point main::v1_p
struct Point main::v1_q
struct Point main::v2_p
byte main::v2_p_x
byte main::v2_p_y
struct Point main::v2_q
byte main::v2_q_x
byte main::v2_q_y
struct Point main::v3_p
byte main::v3_p_x
byte main::v3_p_y
struct Point main::v3_q
struct Point main::v4_p
byte main::v4_p_x
byte main::v4_p_y
struct Point main::v4_q
Initial phi equivalence classes
Complete equivalence classes
REGISTER UPLIFT POTENTIAL REGISTERS
Statement [0] *SCREEN = main::v1_p_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [1] *(SCREEN+1) = main::v1_p_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [2] *(SCREEN+2) = main::v1_q_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [3] *(SCREEN+3) = main::v1_q_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [4] *(SCREEN+4) = main::v1_p_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [5] *(SCREEN+5) = main::v1_p_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [6] *(SCREEN+6) = main::v1_q_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [7] *(SCREEN+7) = main::v1_q_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [8] *(SCREEN+8) = main::v1_p_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [9] *(SCREEN+9) = main::v1_p_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [10] *(SCREEN+$a) = main::v3_q_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [11] *(SCREEN+$b) = main::v3_q_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [12] *(SCREEN+$c) = main::v1_p_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [13] *(SCREEN+$d) = main::v1_p_y [ ] ( [ ] { } ) always clobbers reg byte a
Statement [14] *(SCREEN+$e) = main::v4_q_x [ ] ( [ ] { } ) always clobbers reg byte a
Statement [15] *(SCREEN+$f) = main::v4_q_y [ ] ( [ ] { } ) always clobbers reg byte a
REGISTER UPLIFT SCOPES
Uplift Scope [Point]
Uplift Scope [Vector]
Uplift Scope [main]
Uplift Scope []
Uplifting [Point] best 105 combination
Uplifting [Vector] best 105 combination
Uplifting [main] best 105 combination
Uplifting [] best 105 combination
ASSEMBLER BEFORE OPTIMIZATION
// File Comments
// Minimal struct with Unwound behavior - struct containing struct copying
// Upstart
// Commodore 64 PRG executable file
.file [name="struct-40.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.label SCREEN = $400
.segment Code
// main
main: {
.const v1_p_x = 2
.const v1_p_y = 3
.const v1_q_x = 4
.const v1_q_y = 5
.const v3_q_x = 6
.const v3_q_y = 7
.const v4_q_x = 8
.const v4_q_y = 9
// [0] *SCREEN = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN
// [1] *(SCREEN+1) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+1
// [2] *(SCREEN+2) = main::v1_q_x -- _deref_pbuc1=vbuc2
lda #v1_q_x
sta SCREEN+2
// [3] *(SCREEN+3) = main::v1_q_y -- _deref_pbuc1=vbuc2
lda #v1_q_y
sta SCREEN+3
// [4] *(SCREEN+4) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+4
// [5] *(SCREEN+5) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+5
// [6] *(SCREEN+6) = main::v1_q_x -- _deref_pbuc1=vbuc2
lda #v1_q_x
sta SCREEN+6
// [7] *(SCREEN+7) = main::v1_q_y -- _deref_pbuc1=vbuc2
lda #v1_q_y
sta SCREEN+7
// [8] *(SCREEN+8) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+8
// [9] *(SCREEN+9) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+9
// [10] *(SCREEN+$a) = main::v3_q_x -- _deref_pbuc1=vbuc2
lda #v3_q_x
sta SCREEN+$a
// [11] *(SCREEN+$b) = main::v3_q_y -- _deref_pbuc1=vbuc2
lda #v3_q_y
sta SCREEN+$b
// [12] *(SCREEN+$c) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+$c
// [13] *(SCREEN+$d) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+$d
// [14] *(SCREEN+$e) = main::v4_q_x -- _deref_pbuc1=vbuc2
lda #v4_q_x
sta SCREEN+$e
// [15] *(SCREEN+$f) = main::v4_q_y -- _deref_pbuc1=vbuc2
lda #v4_q_y
sta SCREEN+$f
jmp __breturn
// main::@return
__breturn:
// [16] return
rts
}
// File Data
ASSEMBLER OPTIMIZATIONS
Removing instruction jmp __breturn
Succesful ASM optimization Pass5NextJumpElimination
Removing instruction __breturn:
Succesful ASM optimization Pass5UnusedLabelElimination
FINAL SYMBOL TABLE
const nomodify byte* SCREEN = (byte*) 1024
void main()
byte main::idx
struct Point main::v1_p
const byte main::v1_p_x = 2
const byte main::v1_p_y = 3
struct Point main::v1_q
const byte main::v1_q_x = 4
const byte main::v1_q_y = 5
struct Point main::v2_p
byte main::v2_p_x
byte main::v2_p_y
struct Point main::v2_q
byte main::v2_q_x
byte main::v2_q_y
struct Point main::v3_p
byte main::v3_p_x
byte main::v3_p_y
struct Point main::v3_q
const byte main::v3_q_x = 6
const byte main::v3_q_y = 7
struct Point main::v4_p
byte main::v4_p_x
byte main::v4_p_y
struct Point main::v4_q
const byte main::v4_q_x = 8
const byte main::v4_q_y = 9
FINAL ASSEMBLER
Score: 102
// File Comments
// Minimal struct with Unwound behavior - struct containing struct copying
// Upstart
// Commodore 64 PRG executable file
.file [name="struct-40.prg", type="prg", segments="Program"]
.segmentdef Program [segments="Basic, Code, Data"]
.segmentdef Basic [start=$0801]
.segmentdef Code [start=$80d]
.segmentdef Data [startAfter="Code"]
.segment Basic
:BasicUpstart(main)
// Global Constants & labels
.label SCREEN = $400
.segment Code
// main
main: {
.const v1_p_x = 2
.const v1_p_y = 3
.const v1_q_x = 4
.const v1_q_y = 5
.const v3_q_x = 6
.const v3_q_y = 7
.const v4_q_x = 8
.const v4_q_y = 9
// SCREEN[idx++] = v1.p.x
// [0] *SCREEN = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN
// SCREEN[idx++] = v1.p.y
// [1] *(SCREEN+1) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+1
// SCREEN[idx++] = v1.q.x
// [2] *(SCREEN+2) = main::v1_q_x -- _deref_pbuc1=vbuc2
lda #v1_q_x
sta SCREEN+2
// SCREEN[idx++] = v1.q.y
// [3] *(SCREEN+3) = main::v1_q_y -- _deref_pbuc1=vbuc2
lda #v1_q_y
sta SCREEN+3
// SCREEN[idx++] = v2.p.x
// [4] *(SCREEN+4) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+4
// SCREEN[idx++] = v2.p.y
// [5] *(SCREEN+5) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+5
// SCREEN[idx++] = v2.q.x
// [6] *(SCREEN+6) = main::v1_q_x -- _deref_pbuc1=vbuc2
lda #v1_q_x
sta SCREEN+6
// SCREEN[idx++] = v2.q.y
// [7] *(SCREEN+7) = main::v1_q_y -- _deref_pbuc1=vbuc2
lda #v1_q_y
sta SCREEN+7
// SCREEN[idx++] = v3.p.x
// [8] *(SCREEN+8) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+8
// SCREEN[idx++] = v3.p.y
// [9] *(SCREEN+9) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+9
// SCREEN[idx++] = v3.q.x
// [10] *(SCREEN+$a) = main::v3_q_x -- _deref_pbuc1=vbuc2
lda #v3_q_x
sta SCREEN+$a
// SCREEN[idx++] = v3.q.y
// [11] *(SCREEN+$b) = main::v3_q_y -- _deref_pbuc1=vbuc2
lda #v3_q_y
sta SCREEN+$b
// SCREEN[idx++] = v4.p.x
// [12] *(SCREEN+$c) = main::v1_p_x -- _deref_pbuc1=vbuc2
lda #v1_p_x
sta SCREEN+$c
// SCREEN[idx++] = v4.p.y
// [13] *(SCREEN+$d) = main::v1_p_y -- _deref_pbuc1=vbuc2
lda #v1_p_y
sta SCREEN+$d
// SCREEN[idx++] = v4.q.x
// [14] *(SCREEN+$e) = main::v4_q_x -- _deref_pbuc1=vbuc2
lda #v4_q_x
sta SCREEN+$e
// SCREEN[idx++] = v4.q.y
// [15] *(SCREEN+$f) = main::v4_q_y -- _deref_pbuc1=vbuc2
lda #v4_q_y
sta SCREEN+$f
// main::@return
// }
// [16] return
rts
}
// File Data