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todo sprite collisions
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@ -109,7 +109,7 @@ internal class Screen(private val chargen: Rom, val ram: MemoryComponent) : JPan
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}
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private fun renderSprites(vicBank: Address) {
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// TODO sprite-background priorities
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// TODO sprite-background priorities, collisions
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// TODO multicolor sprites
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val spriteImage = fullscreenG2d.deviceConfiguration.createCompatibleImage(24, 21, Transparency.TRANSLUCENT)
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val spriteGfx = spriteImage.graphics
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