2012-09-06 09:17:37 +00:00
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//===-- StackColoring.cpp -------------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass implements the stack-coloring optimization that looks for
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// lifetime markers machine instructions (LIFESTART_BEGIN and LIFESTART_END),
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// which represent the possible lifetime of stack slots. It attempts to
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// merge disjoint stack slots and reduce the used stack space.
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// NOTE: This pass is not StackSlotColoring, which optimizes spill slots.
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//
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// TODO: In the future we plan to improve stack coloring in the following ways:
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// 1. Allow merging multiple small slots into a single larger slot at different
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// offsets.
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// 2. Merge this pass with StackSlotColoring and allow merging of allocas with
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// spill slots.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "stackcoloring"
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#include "MachineTraceMetrics.h"
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#include "llvm/Function.h"
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#include "llvm/Module.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SparseSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/LiveInterval.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/MC/MCInstrItineraries.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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static cl::opt<bool>
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DisableColoring("no-stack-coloring",
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2012-09-06 14:27:06 +00:00
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cl::init(true), cl::Hidden,
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2012-09-06 09:17:37 +00:00
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cl::desc("Suppress stack coloring"));
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STATISTIC(NumMarkerSeen, "Number of life markers found.");
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STATISTIC(StackSpaceSaved, "Number of bytes saved due to merging slots.");
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STATISTIC(StackSlotMerged, "Number of stack slot merged.");
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//===----------------------------------------------------------------------===//
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// StackColoring Pass
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//===----------------------------------------------------------------------===//
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namespace {
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/// StackColoring - A machine pass for merging disjoint stack allocations,
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/// marked by the LIFETIME_START and LIFETIME_END pseudo instructions.
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class StackColoring : public MachineFunctionPass {
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MachineFrameInfo *MFI;
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MachineFunction *MF;
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/// A class representing liveness information for a single basic block.
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/// Each bit in the BitVector represents the liveness property
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/// for a different stack slot.
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struct BlockLifetimeInfo {
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/// Which slots BEGINs in each basic block.
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BitVector Begin;
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/// Which slots ENDs in each basic block.
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BitVector End;
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/// Which slots are marked as LIVE_IN, coming into each basic block.
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BitVector LiveIn;
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/// Which slots are marked as LIVE_OUT, coming out of each basic block.
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BitVector LiveOut;
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};
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/// Maps active slots (per bit) for each basic block.
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DenseMap<MachineBasicBlock*, BlockLifetimeInfo> BlockLiveness;
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/// Maps serial numbers to basic blocks.
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DenseMap<MachineBasicBlock*, int> BasicBlocks;
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/// Maps basic blocks to a serial number.
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SmallVector<MachineBasicBlock*, 8> BasicBlockNumbering;
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/// Maps liveness intervals for each slot.
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SmallVector<LiveInterval*, 16> Intervals;
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/// VNInfo is used for the construction of LiveIntervals.
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VNInfo::Allocator VNInfoAllocator;
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/// SlotIndex analysis object.
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SlotIndexes* Indexes;
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/// The list of lifetime markers found. These markers are to be removed
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/// once the coloring is done.
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SmallVector<MachineInstr*, 8> Markers;
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/// SlotSizeSorter - A Sort utility for arranging stack slots according
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/// to their size.
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struct SlotSizeSorter {
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MachineFrameInfo *MFI;
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SlotSizeSorter(MachineFrameInfo *mfi) : MFI(mfi) { }
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bool operator()(int LHS, int RHS) {
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// We use -1 to denote a uninteresting slot. Place these slots at the end.
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if (LHS == -1) return false;
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if (RHS == -1) return true;
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// Sort according to size.
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return MFI->getObjectSize(LHS) > MFI->getObjectSize(RHS);
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}
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};
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public:
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static char ID;
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StackColoring() : MachineFunctionPass(ID) {
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initializeStackColoringPass(*PassRegistry::getPassRegistry());
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}
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void getAnalysisUsage(AnalysisUsage &AU) const;
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bool runOnMachineFunction(MachineFunction &MF);
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private:
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/// Debug.
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void dump();
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/// Removes all of the lifetime marker instructions from the function.
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/// \returns true if any markers were removed.
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bool removeAllMarkers();
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/// Scan the machine function and find all of the lifetime markers.
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/// Record the findings in the BEGIN and END vectors.
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/// \returns the number of markers found.
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unsigned collectMarkers(unsigned NumSlot);
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/// Perform the dataflow calculation and calculate the lifetime for each of
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/// the slots, based on the BEGIN/END vectors. Set the LifetimeLIVE_IN and
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/// LifetimeLIVE_OUT maps that represent which stack slots are live coming
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/// in and out blocks.
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void calculateLocalLiveness();
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/// Construct the LiveIntervals for the slots.
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void calculateLiveIntervals(unsigned NumSlots);
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/// Go over the machine function and change instructions which use stack
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/// slots to use the joint slots.
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void remapInstructions(DenseMap<int, int> &SlotRemap);
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/// Map entries which point to other entries to their destination.
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/// A->B->C becomes A->C.
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void expungeSlotMap(DenseMap<int, int> &SlotRemap, unsigned NumSlots);
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};
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} // end anonymous namespace
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char StackColoring::ID = 0;
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char &llvm::StackColoringID = StackColoring::ID;
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INITIALIZE_PASS_BEGIN(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_END(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineDominatorTree>();
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AU.addRequired<SlotIndexes>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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void StackColoring::dump() {
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for (df_iterator<MachineFunction*> FI = df_begin(MF), FE = df_end(MF);
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FI != FE; ++FI) {
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unsigned Num = BasicBlocks[*FI];
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DEBUG(dbgs()<<"Inspecting block #"<<Num<<" ["<<FI->getName()<<"]\n");
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Num = 0;
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DEBUG(dbgs()<<"BEGIN : {");
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for (unsigned i=0; i < BlockLiveness[*FI].Begin.size(); ++i)
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DEBUG(dbgs()<<BlockLiveness[*FI].Begin.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"END : {");
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for (unsigned i=0; i < BlockLiveness[*FI].End.size(); ++i)
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DEBUG(dbgs()<<BlockLiveness[*FI].End.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"LIVE_IN: {");
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for (unsigned i=0; i < BlockLiveness[*FI].LiveIn.size(); ++i)
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DEBUG(dbgs()<<BlockLiveness[*FI].LiveIn.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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DEBUG(dbgs()<<"LIVEOUT: {");
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for (unsigned i=0; i < BlockLiveness[*FI].LiveOut.size(); ++i)
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DEBUG(dbgs()<<BlockLiveness[*FI].LiveOut.test(i)<<" ");
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DEBUG(dbgs()<<"}\n");
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}
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}
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unsigned StackColoring::collectMarkers(unsigned NumSlot) {
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unsigned MarkersFound = 0;
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// Scan the function to find all lifetime markers.
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// NOTE: We use the a reverse-post-order iteration to ensure that we obtain a
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// deterministic numbering, and because we'll need a post-order iteration
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// later for solving the liveness dataflow problem.
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for (df_iterator<MachineFunction*> FI = df_begin(MF), FE = df_end(MF);
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FI != FE; ++FI) {
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// Assign a serial number to this basic block.
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BasicBlocks[*FI] = BasicBlockNumbering.size();;
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BasicBlockNumbering.push_back(*FI);
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BlockLiveness[*FI].Begin.resize(NumSlot);
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BlockLiveness[*FI].End.resize(NumSlot);
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for (MachineBasicBlock::iterator BI = (*FI)->begin(), BE = (*FI)->end();
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BI != BE; ++BI) {
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if (BI->getOpcode() != TargetOpcode::LIFETIME_START &&
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BI->getOpcode() != TargetOpcode::LIFETIME_END)
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continue;
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Markers.push_back(BI);
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bool IsStart = BI->getOpcode() == TargetOpcode::LIFETIME_START;
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MachineOperand &MI = BI->getOperand(0);
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unsigned Slot = MI.getIndex();
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MarkersFound++;
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const Value* Allocation = MFI->getObjectAllocation(Slot);
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if (Allocation) {
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DEBUG(dbgs()<<"Found lifetime marker for allocation: "<<
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Allocation->getName()<<"\n");
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}
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if (IsStart) {
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BlockLiveness[*FI].Begin.set(Slot);
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} else {
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if (BlockLiveness[*FI].Begin.test(Slot)) {
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// Allocas that start and end within a single block are handled
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// specially when computing the LiveIntervals to avoid pessimizing
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// the liveness propagation.
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BlockLiveness[*FI].Begin.reset(Slot);
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} else {
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BlockLiveness[*FI].End.set(Slot);
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}
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}
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}
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}
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// Update statistics.
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NumMarkerSeen += MarkersFound;
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return MarkersFound;
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}
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void StackColoring::calculateLocalLiveness() {
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// Perform a standard reverse dataflow computation to solve for
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// global liveness. The BEGIN set here is equivalent to KILL in the standard
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// formulation, and END is equivalent to GEN. The result of this computation
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// is a map from blocks to bitvectors where the bitvectors represent which
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// allocas are live in/out of that block.
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SmallPtrSet<MachineBasicBlock*, 8> BBSet(BasicBlockNumbering.begin(),
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BasicBlockNumbering.end());
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unsigned NumSSMIters = 0;
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bool changed = true;
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while (changed) {
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changed = false;
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++NumSSMIters;
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SmallPtrSet<MachineBasicBlock*, 8> NextBBSet;
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for (SmallVector<MachineBasicBlock*, 8>::iterator
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PI = BasicBlockNumbering.begin(), PE = BasicBlockNumbering.end();
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PI != PE; ++PI) {
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MachineBasicBlock *BB = *PI;
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if (!BBSet.count(BB)) continue;
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BitVector LocalLiveIn;
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BitVector LocalLiveOut;
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// Forward propagation from begins to ends.
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for (MachineBasicBlock::pred_iterator PI = BB->pred_begin(),
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PE = BB->pred_end(); PI != PE; ++PI)
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LocalLiveIn |= BlockLiveness[*PI].LiveOut;
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LocalLiveIn |= BlockLiveness[BB].End;
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LocalLiveIn.reset(BlockLiveness[BB].Begin);
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// Reverse propagation from ends to begins.
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for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
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SE = BB->succ_end(); SI != SE; ++SI)
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LocalLiveOut |= BlockLiveness[*SI].LiveIn;
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LocalLiveOut |= BlockLiveness[BB].Begin;
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LocalLiveOut.reset(BlockLiveness[BB].End);
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LocalLiveIn |= LocalLiveOut;
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LocalLiveOut |= LocalLiveIn;
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// After adopting the live bits, we need to turn-off the bits which
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// are de-activated in this block.
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LocalLiveOut.reset(BlockLiveness[BB].End);
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LocalLiveIn.reset(BlockLiveness[BB].Begin);
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if (LocalLiveIn.test(BlockLiveness[BB].LiveIn)) {
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changed = true;
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BlockLiveness[BB].LiveIn |= LocalLiveIn;
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for (MachineBasicBlock::pred_iterator PI = BB->pred_begin(),
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PE = BB->pred_end(); PI != PE; ++PI)
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NextBBSet.insert(*PI);
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}
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if (LocalLiveOut.test(BlockLiveness[BB].LiveOut)) {
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changed = true;
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BlockLiveness[BB].LiveOut |= LocalLiveOut;
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for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
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SE = BB->succ_end(); SI != SE; ++SI)
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NextBBSet.insert(*SI);
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}
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}
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BBSet = NextBBSet;
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}// while changed.
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}
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void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
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SmallVector<SlotIndex, 16> Starts;
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SmallVector<SlotIndex, 16> Finishes;
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// For each block, find which slots are active within this block
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// and update the live intervals.
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for (MachineFunction::iterator MBB = MF->begin(), MBBe = MF->end();
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MBB != MBBe; ++MBB) {
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Starts.clear();
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Starts.resize(NumSlots);
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Finishes.clear();
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Finishes.resize(NumSlots);
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BitVector Alive = BlockLiveness[MBB].LiveIn;
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Alive |= BlockLiveness[MBB].LiveOut;
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|
|
if (Alive.any()) {
|
|
|
|
for (int pos = Alive.find_first(); pos != -1;
|
|
|
|
pos = Alive.find_next(pos)) {
|
|
|
|
Starts[pos] = Indexes->getMBBStartIdx(MBB);
|
|
|
|
Finishes[pos] = Indexes->getMBBEndIdx(MBB);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (SmallVector<MachineInstr*, 8>::iterator it = Markers.begin(),
|
|
|
|
e = Markers.end(); it != e; ++it) {
|
|
|
|
MachineInstr *MI = *it;
|
|
|
|
assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
|
|
|
|
MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
|
|
|
|
"Invalid Lifetime marker");
|
|
|
|
|
|
|
|
if (MI->getParent() == MBB) {
|
|
|
|
bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
|
|
|
|
MachineOperand &Mo = MI->getOperand(0);
|
|
|
|
int Slot = Mo.getIndex();
|
|
|
|
assert(Slot >= 0 && "Invalid slot");
|
|
|
|
if (IsStart) {
|
|
|
|
Starts[Slot] = Indexes->getInstructionIndex(MI);
|
|
|
|
} else {
|
|
|
|
Finishes[Slot] = Indexes->getInstructionIndex(MI);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (unsigned i = 0; i < NumSlots; ++i) {
|
|
|
|
assert(!!Starts[i] == !!Finishes[i] && "Unmatched range");
|
|
|
|
if (Starts[i] == Finishes[i])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
assert(Starts[i] && Finishes[i] && "Invalid interval");
|
|
|
|
VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
|
|
|
|
SlotIndex S = Starts[i];
|
|
|
|
SlotIndex F = Finishes[i];
|
|
|
|
if (S < F) {
|
|
|
|
// We have a single consecutive region.
|
|
|
|
Intervals[i]->addRange(LiveRange(S, F, ValNum));
|
|
|
|
} else {
|
|
|
|
// We have two non consecutive regions. This happens when
|
|
|
|
// LIFETIME_START appears after the LIFETIME_END marker.
|
|
|
|
SlotIndex NewStart = Indexes->getMBBStartIdx(MBB);
|
|
|
|
SlotIndex NewFin = Indexes->getMBBEndIdx(MBB);
|
|
|
|
Intervals[i]->addRange(LiveRange(NewStart, F, ValNum));
|
|
|
|
Intervals[i]->addRange(LiveRange(S, NewFin, ValNum));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool StackColoring::removeAllMarkers() {
|
|
|
|
unsigned Count = 0;
|
|
|
|
for (unsigned i = 0; i < Markers.size(); ++i) {
|
|
|
|
Markers[i]->eraseFromParent();
|
|
|
|
Count++;
|
|
|
|
}
|
|
|
|
Markers.clear();
|
|
|
|
|
|
|
|
DEBUG(dbgs()<<"Removed "<<Count<<" markers.\n");
|
|
|
|
return Count;
|
|
|
|
}
|
|
|
|
|
|
|
|
void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
|
|
|
|
unsigned FixedInstr = 0;
|
|
|
|
unsigned FixedMemOp = 0;
|
|
|
|
unsigned FixedDbg = 0;
|
|
|
|
MachineModuleInfo *MMI = &MF->getMMI();
|
|
|
|
|
|
|
|
// Remap debug information that refers to stack slots.
|
|
|
|
MachineModuleInfo::VariableDbgInfoMapTy &VMap = MMI->getVariableDbgInfo();
|
|
|
|
for (MachineModuleInfo::VariableDbgInfoMapTy::iterator VI = VMap.begin(),
|
|
|
|
VE = VMap.end(); VI != VE; ++VI) {
|
|
|
|
const MDNode *Var = VI->first;
|
|
|
|
if (!Var) continue;
|
|
|
|
std::pair<unsigned, DebugLoc> &VP = VI->second;
|
|
|
|
if (SlotRemap.count(VP.first)) {
|
|
|
|
DEBUG(dbgs()<<"Remapping debug info for ["<<Var->getName()<<"].\n");
|
|
|
|
VP.first = SlotRemap[VP.first];
|
|
|
|
FixedDbg++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Keep a list of *allocas* which need to be remapped.
|
|
|
|
DenseMap<const Value*, const Value*> Allocas;
|
|
|
|
for (DenseMap<int, int>::iterator it = SlotRemap.begin(),
|
|
|
|
e = SlotRemap.end(); it != e; ++it) {
|
|
|
|
const Value* From = MFI->getObjectAllocation(it->first);
|
|
|
|
const Value* To = MFI->getObjectAllocation(it->second);
|
|
|
|
assert(To && From && "Invalid allocation object");
|
|
|
|
Allocas[From] = To;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remap all instructions to the new stack slots.
|
|
|
|
MachineFunction::iterator BB, BBE;
|
|
|
|
MachineBasicBlock::iterator I, IE;
|
|
|
|
for (BB = MF->begin(), BBE = MF->end(); BB != BBE; ++BB)
|
|
|
|
for (I = BB->begin(), IE = BB->end(); I != IE; ++I) {
|
|
|
|
|
|
|
|
// Update the MachineMemOperand to use the new alloca.
|
|
|
|
for (MachineInstr::mmo_iterator MM = I->memoperands_begin(),
|
|
|
|
E = I->memoperands_end(); MM != E; ++MM) {
|
|
|
|
MachineMemOperand *MMO = *MM;
|
|
|
|
|
|
|
|
const Value *V = MMO->getValue();
|
|
|
|
|
|
|
|
if (!V)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Climb up and find the original alloca.
|
|
|
|
V = GetUnderlyingObject(V);
|
|
|
|
// If we did not find one, or if the one that we found is not in our
|
|
|
|
// map, then move on.
|
|
|
|
if (!V || !Allocas.count(V))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
MMO->setValue(Allocas[V]);
|
|
|
|
FixedMemOp++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update all of the machine instruction operands.
|
|
|
|
for (unsigned i = 0 ; i < I->getNumOperands(); ++i) {
|
|
|
|
MachineOperand &MO = I->getOperand(i);
|
|
|
|
|
|
|
|
if (!MO.isFI())
|
|
|
|
continue;
|
|
|
|
int FromSlot = MO.getIndex();
|
|
|
|
|
|
|
|
// Don't touch arguments.
|
|
|
|
if (FromSlot<0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Only look at mapped slots.
|
|
|
|
if (!SlotRemap.count(FromSlot))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Fix the machine instructions.
|
|
|
|
int ToSlot = SlotRemap[FromSlot];
|
|
|
|
MO.setIndex(ToSlot);
|
|
|
|
FixedInstr++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DEBUG(dbgs()<<"Fixed "<<FixedMemOp<<" machine memory operands.\n");
|
|
|
|
DEBUG(dbgs()<<"Fixed "<<FixedDbg<<" debug locations.\n");
|
|
|
|
DEBUG(dbgs()<<"Fixed "<<FixedInstr<<" machine instructions.\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
void StackColoring::expungeSlotMap(DenseMap<int, int> &SlotRemap,
|
|
|
|
unsigned NumSlots) {
|
|
|
|
// Expunge slot remap map.
|
|
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
|
|
// If we are remapping i
|
|
|
|
if (SlotRemap.count(i)) {
|
|
|
|
int Target = SlotRemap[i];
|
|
|
|
// As long as our target is mapped to something else, follow it.
|
|
|
|
while (SlotRemap.count(Target)) {
|
|
|
|
Target = SlotRemap[Target];
|
|
|
|
SlotRemap[i] = Target;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
|
|
|
|
DEBUG(dbgs() << "********** Stack Coloring **********\n"
|
|
|
|
<< "********** Function: "
|
|
|
|
<< ((Value*)Func.getFunction())->getName() << '\n');
|
|
|
|
MF = &Func;
|
|
|
|
MFI = MF->getFrameInfo();
|
|
|
|
Indexes = &getAnalysis<SlotIndexes>();
|
|
|
|
BlockLiveness.clear();
|
|
|
|
BasicBlocks.clear();
|
|
|
|
BasicBlockNumbering.clear();
|
|
|
|
Markers.clear();
|
|
|
|
Intervals.clear();
|
|
|
|
VNInfoAllocator.Reset();
|
|
|
|
|
|
|
|
unsigned NumSlots = MFI->getObjectIndexEnd();
|
|
|
|
|
|
|
|
// If there are no stack slots then there are no markers to remove.
|
|
|
|
if (!NumSlots)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
SmallVector<int, 8> SortedSlots;
|
|
|
|
|
|
|
|
SortedSlots.reserve(NumSlots);
|
|
|
|
Intervals.reserve(NumSlots);
|
|
|
|
|
|
|
|
unsigned NumMarkers = collectMarkers(NumSlots);
|
|
|
|
|
|
|
|
unsigned TotalSize = 0;
|
|
|
|
DEBUG(dbgs()<<"Found "<<NumMarkers<<" markers and "<<NumSlots<<" slots\n");
|
|
|
|
DEBUG(dbgs()<<"Slot structure:\n");
|
|
|
|
|
|
|
|
for (int i=0; i < MFI->getObjectIndexEnd(); ++i) {
|
|
|
|
DEBUG(dbgs()<<"Slot #"<<i<<" - "<<MFI->getObjectSize(i)<<" bytes.\n");
|
|
|
|
TotalSize += MFI->getObjectSize(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
DEBUG(dbgs()<<"Total Stack size: "<<TotalSize<<" bytes\n\n");
|
|
|
|
|
|
|
|
// Don't continue because there are not enough lifetime markers, or the
|
|
|
|
// stack or too small, or we are told not to optimize the slots.
|
|
|
|
if (NumMarkers < 2 || TotalSize < 16 || DisableColoring) {
|
|
|
|
DEBUG(dbgs()<<"Will not try to merge slots.\n");
|
|
|
|
return removeAllMarkers();
|
|
|
|
}
|
|
|
|
|
|
|
|
for (unsigned i=0; i < NumSlots; ++i) {
|
|
|
|
LiveInterval *LI = new LiveInterval(i, 0);
|
|
|
|
Intervals.push_back(LI);
|
|
|
|
LI->getNextValue(Indexes->getZeroIndex(), VNInfoAllocator);
|
|
|
|
SortedSlots.push_back(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate the liveness of each block.
|
|
|
|
calculateLocalLiveness();
|
|
|
|
|
|
|
|
// Propagate the liveness information.
|
|
|
|
calculateLiveIntervals(NumSlots);
|
|
|
|
|
|
|
|
// Maps old slots to new slots.
|
|
|
|
DenseMap<int, int> SlotRemap;
|
|
|
|
unsigned RemovedSlots = 0;
|
|
|
|
unsigned ReducedSize = 0;
|
|
|
|
|
|
|
|
// Do not bother looking at empty intervals.
|
|
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
|
|
if (Intervals[SortedSlots[I]]->empty())
|
|
|
|
SortedSlots[I] = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is a simple greedy algorithm for merging allocas. First, sort the
|
|
|
|
// slots, placing the largest slots first. Next, perform an n^2 scan and look
|
|
|
|
// for disjoint slots. When you find disjoint slots, merge the samller one
|
|
|
|
// into the bigger one and update the live interval. Remove the small alloca
|
|
|
|
// and continue.
|
|
|
|
|
|
|
|
// Sort the slots according to their size. Place unused slots at the end.
|
|
|
|
std::sort(SortedSlots.begin(), SortedSlots.end(), SlotSizeSorter(MFI));
|
|
|
|
|
|
|
|
bool Chanded = true;
|
|
|
|
while (Chanded) {
|
|
|
|
Chanded = false;
|
|
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
|
|
if (SortedSlots[I] == -1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (unsigned J=0; J < NumSlots; ++J) {
|
|
|
|
if (SortedSlots[J] == -1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
int FirstSlot = SortedSlots[I];
|
|
|
|
int SecondSlot = SortedSlots[J];
|
|
|
|
LiveInterval *First = Intervals[FirstSlot];
|
|
|
|
LiveInterval *Second = Intervals[SecondSlot];
|
|
|
|
assert (!First->empty() && !Second->empty() && "Found an empty range");
|
|
|
|
|
|
|
|
// Merge disjoint slots.
|
|
|
|
if (!First->overlaps(*Second)) {
|
|
|
|
Chanded = true;
|
|
|
|
First->MergeRangesInAsValue(*Second, First->getValNumInfo(0));
|
|
|
|
SlotRemap[SecondSlot] = FirstSlot;
|
|
|
|
SortedSlots[J] = -1;
|
|
|
|
DEBUG(dbgs()<<"Merging #"<<I<<" and slots #"<<J<<" together.\n");
|
|
|
|
unsigned MaxAlignment = std::max(MFI->getObjectAlignment(FirstSlot),
|
|
|
|
MFI->getObjectAlignment(SecondSlot));
|
|
|
|
|
|
|
|
assert(MFI->getObjectSize(FirstSlot) >=
|
|
|
|
MFI->getObjectSize(SecondSlot) &&
|
|
|
|
"Merging a small object into a larger one");
|
|
|
|
|
|
|
|
RemovedSlots+=1;
|
|
|
|
ReducedSize += MFI->getObjectSize(SecondSlot);
|
|
|
|
MFI->setObjectAlignment(FirstSlot, MaxAlignment);
|
|
|
|
MFI->RemoveStackObject(SecondSlot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}// While changed.
|
|
|
|
|
|
|
|
// Record statistics.
|
|
|
|
StackSpaceSaved += ReducedSize;
|
|
|
|
StackSlotMerged += RemovedSlots;
|
|
|
|
DEBUG(dbgs()<<"Merge "<<RemovedSlots<<" slots. Saved "<<
|
|
|
|
ReducedSize<<" bytes\n");
|
|
|
|
|
|
|
|
// Scan the entire function and update all machine operands that use frame
|
|
|
|
// indices to use the remapped frame index.
|
|
|
|
expungeSlotMap(SlotRemap, NumSlots);
|
|
|
|
remapInstructions(SlotRemap);
|
|
|
|
|
|
|
|
// Release the intervals.
|
|
|
|
for (unsigned I = 0; I < NumSlots; ++I) {
|
|
|
|
delete Intervals[I];
|
|
|
|
}
|
|
|
|
|
|
|
|
return removeAllMarkers();
|
|
|
|
}
|