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https://github.com/c64scene-ar/llvm-6502.git
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358 lines
12 KiB
C++
358 lines
12 KiB
C++
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//===-- SystemZLongBranch.cpp - Branch lengthening for SystemZ ------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass makes sure that all branches are in range. There are several ways
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// in which this could be done. One aggressive approach is to assume that all
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// branches are in range and successively replace those that turn out not
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// to be in range with a longer form (branch relaxation). A simple
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// implementation is to continually walk through the function relaxing
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// branches until no more changes are needed and a fixed point is reached.
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// However, in the pathological worst case, this implementation is
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// quadratic in the number of blocks; relaxing branch N can make branch N-1
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// go out of range, which in turn can make branch N-2 go out of range,
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// and so on.
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//
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// An alternative approach is to assume that all branches must be
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// converted to their long forms, then reinstate the short forms of
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// branches that, even under this pessimistic assumption, turn out to be
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// in range (branch shortening). This too can be implemented as a function
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// walk that is repeated until a fixed point is reached. In general,
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// the result of shortening is not as good as that of relaxation, and
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// shortening is also quadratic in the worst case; shortening branch N
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// can bring branch N-1 in range of the short form, which in turn can do
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// the same for branch N-2, and so on. The main advantage of shortening
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// is that each walk through the function produces valid code, so it is
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// possible to stop at any point after the first walk. The quadraticness
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// could therefore be handled with a maximum pass count, although the
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// question then becomes: what maximum count should be used?
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//
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// On SystemZ, long branches are only needed for functions bigger than 64k,
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// which are relatively rare to begin with, and the long branch sequences
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// are actually relatively cheap. It therefore doesn't seem worth spending
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// much compilation time on the problem. Instead, the approach we take is:
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//
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// (1) Check whether all branches can be short (the usual case). Exit the
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// pass if so.
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// (2) If one branch needs to be long, work out the address that each block
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// would have if all branches need to be long, as for shortening above.
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// (3) Relax any branch that is out of range according to this pessimistic
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// assumption.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "systemz-long-branch"
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#include "SystemZTargetMachine.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/IR/Function.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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using namespace llvm;
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STATISTIC(LongBranches, "Number of long branches.");
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namespace {
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typedef MachineBasicBlock::iterator Iter;
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// Represents positional information about a basic block.
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struct MBBInfo {
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// The address that we currently assume the block has, relative to
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// the start of the function. This is designed so that taking the
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// difference between two addresses gives a conservative upper bound
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// on the distance between them.
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uint64_t Address;
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// The size of the block in bytes, excluding terminators.
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// This value never changes.
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uint64_t Size;
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// The minimum alignment of the block, as a log2 value.
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// This value never changes.
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unsigned Alignment;
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// The number of terminators in this block. This value never changes.
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unsigned NumTerminators;
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MBBInfo()
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: Address(0), Size(0), Alignment(0), NumTerminators(0) {}
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};
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// Represents the state of a block terminator.
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struct TerminatorInfo {
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// If this terminator is a relaxable branch, this points to the branch
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// instruction, otherwise it is null.
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MachineInstr *Branch;
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// The current address of the terminator, in the same form as
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// for BlockInfo.
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uint64_t Address;
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// The current size of the terminator in bytes.
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uint64_t Size;
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// If Branch is nonnull, this is the number of the target block,
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// otherwise it is unused.
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unsigned TargetBlock;
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// If Branch is nonnull, this is the length of the longest relaxed form,
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// otherwise it is zero.
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unsigned ExtraRelaxSize;
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TerminatorInfo() : Branch(0), Size(0), TargetBlock(0), ExtraRelaxSize(0) {}
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};
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// Used to keep track of the current position while iterating over the blocks.
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struct BlockPosition {
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// The offset from the start of the function, in the same form
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// as BlockInfo.
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uint64_t Address;
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// The number of low bits in Address that are known to be the same
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// as the runtime address.
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unsigned KnownBits;
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BlockPosition(unsigned InitialAlignment)
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: Address(0), KnownBits(InitialAlignment) {}
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};
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class SystemZLongBranch : public MachineFunctionPass {
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public:
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static char ID;
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SystemZLongBranch(const SystemZTargetMachine &tm)
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: MachineFunctionPass(ID),
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TII(static_cast<const SystemZInstrInfo *>(tm.getInstrInfo())) {}
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virtual const char *getPassName() const {
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return "SystemZ Long Branch";
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}
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bool runOnMachineFunction(MachineFunction &F);
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private:
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void skipNonTerminators(BlockPosition &Position, MBBInfo &Block);
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void skipTerminator(BlockPosition &Position, TerminatorInfo &Terminator,
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bool AssumeRelaxed);
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TerminatorInfo describeTerminator(MachineInstr *MI);
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uint64_t initMBBInfo();
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bool mustRelaxBranch(const TerminatorInfo &Terminator);
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bool mustRelaxABranch();
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void setWorstCaseAddresses();
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void relaxBranch(TerminatorInfo &Terminator);
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void relaxBranches();
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const SystemZInstrInfo *TII;
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MachineFunction *MF;
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SmallVector<MBBInfo, 16> MBBs;
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SmallVector<TerminatorInfo, 16> Terminators;
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};
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char SystemZLongBranch::ID = 0;
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const uint64_t MaxBackwardRange = 0x10000;
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const uint64_t MaxForwardRange = 0xfffe;
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} // end of anonymous namespace
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FunctionPass *llvm::createSystemZLongBranchPass(SystemZTargetMachine &TM) {
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return new SystemZLongBranch(TM);
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}
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// Position describes the state immediately before Block. Update Block
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// accordingly and move Position to the end of the block's non-terminator
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// instructions.
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void SystemZLongBranch::skipNonTerminators(BlockPosition &Position,
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MBBInfo &Block) {
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if (Block.Alignment > Position.KnownBits) {
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// When calculating the address of Block, we need to conservatively
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// assume that Block had the worst possible misalignment.
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Position.Address += ((uint64_t(1) << Block.Alignment) -
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(uint64_t(1) << Position.KnownBits));
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Position.KnownBits = Block.Alignment;
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}
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// Align the addresses.
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uint64_t AlignMask = (uint64_t(1) << Block.Alignment) - 1;
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Position.Address = (Position.Address + AlignMask) & ~AlignMask;
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// Record the block's position.
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Block.Address = Position.Address;
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// Move past the non-terminators in the block.
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Position.Address += Block.Size;
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}
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// Position describes the state immediately before Terminator.
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// Update Terminator accordingly and move Position past it.
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// Assume that Terminator will be relaxed if AssumeRelaxed.
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void SystemZLongBranch::skipTerminator(BlockPosition &Position,
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TerminatorInfo &Terminator,
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bool AssumeRelaxed) {
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Terminator.Address = Position.Address;
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Position.Address += Terminator.Size;
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if (AssumeRelaxed)
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Position.Address += Terminator.ExtraRelaxSize;
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}
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// Return a description of terminator instruction MI.
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TerminatorInfo SystemZLongBranch::describeTerminator(MachineInstr *MI) {
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TerminatorInfo Terminator;
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Terminator.Size = TII->getInstSizeInBytes(MI);
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if (MI->isConditionalBranch() || MI->isUnconditionalBranch()) {
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Terminator.Branch = MI;
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switch (MI->getOpcode()) {
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case SystemZ::J:
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// Relaxes to JG, which is 2 bytes longer.
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Terminator.TargetBlock = MI->getOperand(0).getMBB()->getNumber();
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Terminator.ExtraRelaxSize = 2;
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break;
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case SystemZ::BRC:
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// Relaxes to BRCL, which is 2 bytes longer. Operand 0 is the
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// condition code mask.
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Terminator.TargetBlock = MI->getOperand(1).getMBB()->getNumber();
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Terminator.ExtraRelaxSize = 2;
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break;
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default:
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llvm_unreachable("Unrecognized branch instruction");
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}
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}
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return Terminator;
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}
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// Fill MBBs and Terminators, setting the addresses on the assumption
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// that no branches need relaxation. Return the size of the function under
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// this assumption.
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uint64_t SystemZLongBranch::initMBBInfo() {
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MF->RenumberBlocks();
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unsigned NumBlocks = MF->size();
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MBBs.clear();
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MBBs.resize(NumBlocks);
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Terminators.clear();
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Terminators.reserve(NumBlocks);
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BlockPosition Position(MF->getAlignment());
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for (unsigned I = 0; I < NumBlocks; ++I) {
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MachineBasicBlock *MBB = MF->getBlockNumbered(I);
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MBBInfo &Block = MBBs[I];
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// Record the alignment, for quick access.
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Block.Alignment = MBB->getAlignment();
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// Calculate the size of the fixed part of the block.
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MachineBasicBlock::iterator MI = MBB->begin();
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MachineBasicBlock::iterator End = MBB->end();
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while (MI != End && !MI->isTerminator()) {
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Block.Size += TII->getInstSizeInBytes(MI);
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++MI;
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}
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skipNonTerminators(Position, Block);
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// Add the terminators.
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while (MI != End) {
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if (!MI->isDebugValue()) {
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assert(MI->isTerminator() && "Terminator followed by non-terminator");
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Terminators.push_back(describeTerminator(MI));
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skipTerminator(Position, Terminators.back(), false);
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++Block.NumTerminators;
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}
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++MI;
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}
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}
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return Position.Address;
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}
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// Return true if, under current assumptions, Terminator needs to be relaxed.
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bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator) {
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if (!Terminator.Branch)
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return false;
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const MBBInfo &Target = MBBs[Terminator.TargetBlock];
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if (Target.Address < Terminator.Address) {
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if (Terminator.Address - Target.Address <= MaxBackwardRange)
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return false;
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} else {
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if (Target.Address - Terminator.Address <= MaxForwardRange)
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return false;
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}
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return true;
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}
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// Return true if, under current assumptions, any terminator needs
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// to be relaxed.
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bool SystemZLongBranch::mustRelaxABranch() {
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for (SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin(),
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TE = Terminators.end(); TI != TE; ++TI)
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if (mustRelaxBranch(*TI))
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return true;
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return false;
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}
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// Set the address of each block on the assumption that all branches
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// must be long.
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void SystemZLongBranch::setWorstCaseAddresses() {
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SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
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BlockPosition Position(MF->getAlignment());
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for (SmallVector<MBBInfo, 16>::iterator BI = MBBs.begin(), BE = MBBs.end();
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BI != BE; ++BI) {
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skipNonTerminators(Position, *BI);
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for (unsigned BTI = 0, BTE = BI->NumTerminators; BTI != BTE; ++BTI) {
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skipTerminator(Position, *TI, true);
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++TI;
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}
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}
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}
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// Relax the branch described by Terminator.
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void SystemZLongBranch::relaxBranch(TerminatorInfo &Terminator) {
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MachineInstr *Branch = Terminator.Branch;
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switch (Branch->getOpcode()) {
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case SystemZ::J:
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Branch->setDesc(TII->get(SystemZ::JG));
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break;
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case SystemZ::BRC:
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Branch->setDesc(TII->get(SystemZ::BRCL));
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break;
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default:
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llvm_unreachable("Unrecognized branch");
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}
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Terminator.Size += Terminator.ExtraRelaxSize;
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Terminator.ExtraRelaxSize = 0;
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Terminator.Branch = 0;
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++LongBranches;
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}
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// Relax any branches that need to be relaxed, under current assumptions.
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void SystemZLongBranch::relaxBranches() {
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for (SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin(),
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TE = Terminators.end(); TI != TE; ++TI)
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if (mustRelaxBranch(*TI))
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relaxBranch(*TI);
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}
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bool SystemZLongBranch::runOnMachineFunction(MachineFunction &F) {
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MF = &F;
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uint64_t Size = initMBBInfo();
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if (Size <= MaxForwardRange || !mustRelaxABranch())
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return false;
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setWorstCaseAddresses();
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relaxBranches();
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return true;
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}
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