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64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
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//===-- Annotation.cpp - Implement the Annotation Classes --------*- C++ -*--=//
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//
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// This file implements the AnnotationManager class.
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//
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//===----------------------------------------------------------------------===//
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#include <map>
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#include "llvm/Annotation.h"
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typedef map<const string, unsigned> IDMapType;
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static unsigned IDCounter = 0; // Unique ID counter
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// Static member to ensure initialiation on demand.
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static IDMapType &getIDMap() { static IDMapType TheMap; return TheMap; }
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// On demand annotation creation support...
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typedef Annotation *(*AnnFactory)(AnnotationID, Annotable *);
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typedef map<unsigned, AnnFactory> FactMapType;
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static FactMapType &getFactMap() { static FactMapType FactMap; return FactMap; }
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AnnotationID AnnotationManager::getID(const string &Name) { // Name -> ID
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IDMapType::iterator I = getIDMap().find(Name);
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if (I == getIDMap().end()) {
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getIDMap()[Name] = IDCounter++; // Add a new element
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return IDCounter-1;
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}
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return I->second;
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}
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// getName - This function is especially slow, but that's okay because it should
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// only be used for debugging.
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//
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const string &AnnotationManager::getName(AnnotationID ID) { // ID -> Name
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IDMapType &TheMap = getIDMap();
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for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
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assert(I != TheMap.end() && "Annotation ID is unknown!");
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if (I->second == ID.ID) return I->first;
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}
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}
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// registerAnnotationFactory - This method is used to register a callback
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// function used to create an annotation on demand if it is needed by the
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// Annotable::findOrCreateAnnotation method.
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//
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void AnnotationManager::registerAnnotationFactory(AnnotationID ID,
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AnnFactory F) {
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if (F)
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getFactMap()[ID.ID] = F;
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else
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getFactMap().erase(ID.ID);
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}
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// createAnnotation - Create an annotation of the specified ID for the
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// specified object, using a register annotation creation function.
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//
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Annotation *AnnotationManager::createAnnotation(AnnotationID ID,
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Annotable *Obj) {
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FactMapType::iterator I = getFactMap().find(ID.ID);
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if (I == getFactMap().end()) return 0;
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return I->second(ID, Obj);
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}
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