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130 lines
4.4 KiB
C
130 lines
4.4 KiB
C
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//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
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//
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// This header file defines the interpreter structure
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLI_INTERPRETER_H
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#define LLI_INTERPRETER_H
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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struct MethodInfo; // Defined in ExecutionAnnotations.h
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class CallInst;
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class ReturnInst;
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class BranchInst;
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union GenericValue {
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bool BoolVal;
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unsigned char UByteVal;
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signed char SByteVal;
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unsigned short UShortVal;
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signed short ShortVal;
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unsigned int UIntVal;
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signed int IntVal;
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double DoubleVal;
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float FloatVal;
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GenericValue *PointerVal;
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};
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typedef vector<GenericValue> ValuePlaneTy;
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// ExecutionContext struct - This struct represents one stack frame currently
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// executing.
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//
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struct ExecutionContext {
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Method *CurMethod; // The currently executing method
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BasicBlock *CurBB; // The currently executing BB
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BasicBlock::iterator CurInst; // The next instruction to execute
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MethodInfo *MethInfo; // The MethInfo annotation for the method
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vector<ValuePlaneTy> Values; // ValuePlanes for each type
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BasicBlock *PrevBB; // The previous BB or null if in first BB
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CallInst *Caller; // Holds the call that called subframes.
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// NULL if main func or debugger invoked fn
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};
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// Interpreter - This class represents the entirety of the interpreter.
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//
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class Interpreter {
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Module *CurMod; // The current Module being executed (0 if none)
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int ExitCode; // The exit code to be returned by the lli util
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bool Profile; // Profiling enabled?
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int CurFrame; // The current stack frame being inspected
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// The runtime stack of executing code. The top of the stack is the current
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// method record.
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vector<ExecutionContext> ECStack;
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public:
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Interpreter();
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inline ~Interpreter() { delete CurMod; }
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// getExitCode - return the code that should be the exit code for the lli
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// utility.
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inline int getExitCode() const { return ExitCode; }
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// enableProfiling() - Turn profiling on, clear stats?
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void enableProfiling() { Profile = true; }
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void initializeExecutionEngine();
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void handleUserInput();
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// User Interation Methods...
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bool callMethod(const string &Name); // return true on failure
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void setBreakpoint(const string &Name);
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void printValue(const string &Name);
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void printValue(const Type *Ty, GenericValue V);
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void list(); // Do the 'list' command
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void printStackTrace(); // Do the 'backtrace' command
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// Code execution methods...
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void callMethod(Method *Meth, ExecutionContext *SF = 0);
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bool executeInstruction(); // Execute one instruction...
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void stepInstruction(); // Do the 'step' command
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void nextInstruction(); // Do the 'next' command
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void run(); // Do the 'run' command
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void finish(); // Do the 'finish' command
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// Opcode Implementations
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void executeCallInst(CallInst *I, ExecutionContext &SF);
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void executeRetInst(ReturnInst *I, ExecutionContext &SF);
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void executeBrInst(BranchInst *I, ExecutionContext &SF);
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// getCurrentMethod - Return the currently executing method
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inline Method *getCurrentMethod() const {
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return CurFrame < 0 ? 0 : ECStack[CurFrame].CurMethod;
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}
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// isStopped - Return true if a program is stopped. Return false if no
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// program is running.
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//
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inline bool isStopped() const { return !ECStack.empty(); }
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private: // Helper functions
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// printCurrentInstruction - Print out the instruction that the virtual PC is
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// at, or fail silently if no program is running.
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//
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void printCurrentInstruction();
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// LookupMatchingNames - Search the current method namespace, then the global
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// namespace looking for values that match the specified name. Return ALL
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// matches to that name. This is obviously slow, and should only be used for
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// user interaction.
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//
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vector<Value*> LookupMatchingNames(const string &Name);
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// ChooseOneOption - Prompt the user to choose among the specified options to
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// pick one value. If no options are provided, emit an error. If a single
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// option is provided, just return that option.
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//
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Value *ChooseOneOption(const string &Name, const vector<Value*> &Opts);
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};
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#endif
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