From 01dec0e545de18aadcd3911563a93d10a625be80 Mon Sep 17 00:00:00 2001
From: Jim Grosbach <grosbach@apple.com>
Date: Thu, 12 Nov 2009 03:28:35 +0000
Subject: [PATCH] Revert 86857. It's causing consumer-typeset to fail, and
 there's a better way to do it forthcoming anyway.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86945 91177308-0d34-0410-b5e6-96231b3b80d8
---
 lib/Target/ARM/ARMConstantIslandPass.cpp | 11 ++++-------
 1 file changed, 4 insertions(+), 7 deletions(-)

diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp
index 73cf414b5c1..9ea9c9c128a 100644
--- a/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -294,11 +294,6 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {
   // sizes of each block, the location of all the water, and finding all of the
   // constant pool users.
   InitialFunctionScan(MF, CPEMIs);
-
-  bool MadeChange = false;
-  if (isThumb2)
-    MadeChange |= OptimizeThumb2JumpTables(MF);
-
   CPEMIs.clear();
 
   /// Remove dead constant pool entries.
@@ -306,6 +301,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {
 
   // Iteratively place constant pool entries and fix up branches until there
   // is no change.
+  bool MadeChange = false;
   unsigned NoCPIters = 0, NoBRIters = 0;
   while (true) {
     bool CPChange = false;
@@ -1480,6 +1476,7 @@ bool ARMConstantIslands::OptimizeThumb2Instructions(MachineFunction &MF) {
   }
 
   MadeChange |= OptimizeThumb2Branches(MF);
+  MadeChange |= OptimizeThumb2JumpTables(MF);
   return MadeChange;
 }
 
@@ -1725,8 +1722,8 @@ AdjustJTTargetBlockForward(MachineBasicBlock *BB, MachineBasicBlock *JTBB)
   JTBB->addSuccessor(NewBB);
 
   // Update internal data structures to account for the newly inserted MBB.
-  // Don't mark the new block as having water following it, as we want the
-  // blocks following the jump table to be as close together as possible.
+  // This is almost the same as UpdateForInsertedWaterBlock, except that
+  // the Water goes after OrigBB, not NewBB.
   MF.RenumberBlocks(NewBB);
 
   // Insert a size into BBSizes to align it properly with the (newly