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move CodeGen/X86/overlap-add.ll here.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36799 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1004,6 +1004,33 @@ _foo:
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movl %edi, %eax
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ret
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Another example is:
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;; X's live range extends beyond the shift, so the register allocator
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;; cannot coalesce it with Y. Because of this, a copy needs to be
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;; emitted before the shift to save the register value before it is
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;; clobbered. However, this copy is not needed if the register
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;; allocator turns the shift into an LEA. This also occurs for ADD.
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; Check that the shift gets turned into an LEA.
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; RUN: llvm-upgrade < %s | llvm-as | llc -march=x86 -x86-asm-syntax=intel | \
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; RUN: not grep {mov E.X, E.X}
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%G = external global int
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int %test1(int %X, int %Y) {
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%Z = add int %X, %Y
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volatile store int %Y, int* %G
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volatile store int %Z, int* %G
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ret int %X
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}
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int %test2(int %X) {
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%Z = add int %X, 1 ;; inc
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volatile store int %Z, int* %G
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ret int %X
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}
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//===---------------------------------------------------------------------===//
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We use push/pop of stack space around calls in situations where we don't have to.
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