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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-09-24 23:28:41 +00:00
Get rid of the 'Bits' mask in the attribute builder.
The bit mask thing will be a thing of the past. It's not extensible enough. Get rid of its use here. Opt instead for using a vector to hold the attributes. Note: Some of this code will become obsolete once the rewrite is further along. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171553 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -17,6 +17,7 @@
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#define LLVM_ATTRIBUTES_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <string>
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@@ -90,7 +91,9 @@ public:
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StackProtectReq, ///< Stack protection required.
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StructRet, ///< Hidden pointer to structure to return
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UWTable, ///< Function must be in a unwind table
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ZExt ///< Zero extended before/after call
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ZExt, ///< Zero extended before/after call
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EndAttrKinds ///< Sentinal value useful for loops
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};
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private:
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AttributeImpl *pImpl;
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@@ -150,6 +153,26 @@ public:
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std::string getAsString() const;
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// \brief Provide DenseMapInfo for Attribute::AttrKinds. This is used by
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/// AttrBuilder.
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template<> struct DenseMapInfo<Attribute::AttrKind> {
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static inline Attribute::AttrKind getEmptyKey() {
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return Attribute::AttrKind(~0U);
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}
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static inline Attribute::AttrKind getTombstoneKey() {
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return Attribute::AttrKind(~0U - 1);
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}
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static unsigned getHashValue(const Attribute::AttrKind &Val) {
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return Val * 37U;
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}
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static bool isEqual(const Attribute::AttrKind &LHS,
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const Attribute::AttrKind &RHS) {
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return LHS == RHS;
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}
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// \brief This class is used in conjunction with the Attribute::get method to
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@@ -157,13 +180,19 @@ public:
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/// value, however, is not. So this can be used as a quick way to test for
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/// equality, presence of attributes, etc.
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class AttrBuilder {
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uint64_t Bits;
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DenseSet<Attribute::AttrKind> Attrs;
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uint64_t Alignment;
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uint64_t StackAlignment;
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public:
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AttrBuilder() : Bits(0) {}
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explicit AttrBuilder(uint64_t B) : Bits(B) {}
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AttrBuilder(const Attribute &A) : Bits(A.getBitMask()) {}
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AttrBuilder() : Alignment(0), StackAlignment(0) {}
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explicit AttrBuilder(uint64_t B) : Alignment(0), StackAlignment(0) {
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addRawValue(B);
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}
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AttrBuilder(const Attribute &A) : Alignment(0), StackAlignment(0) {
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addAttributes(A);
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}
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void clear() { Bits = 0; }
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void clear();
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/// \brief Add an attribute to the builder.
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AttrBuilder &addAttribute(Attribute::AttrKind Val);
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@@ -191,10 +220,10 @@ public:
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bool hasAlignmentAttr() const;
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/// \brief Retrieve the alignment attribute, if it exists.
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uint64_t getAlignment() const;
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uint64_t getAlignment() const { return Alignment; }
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/// \brief Retrieve the stack alignment attribute, if it exists.
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uint64_t getStackAlignment() const;
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uint64_t getStackAlignment() const { return StackAlignment; }
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/// \brief This turns an int alignment (which must be a power of 2) into the
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/// form used internally in Attribute.
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@@ -233,13 +262,11 @@ public:
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.removeAttribute(Attribute::NoDuplicate);
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}
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uint64_t getBitMask() const { return Bits; }
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uint64_t getBitMask() const;
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bool operator==(const AttrBuilder &B) {
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return Bits == B.Bits;
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}
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bool operator==(const AttrBuilder &B);
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bool operator!=(const AttrBuilder &B) {
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return Bits != B.Bits;
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return !(*this == B);
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}
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};
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