Rename the 'Attributes' class to 'Attribute'. It's going to represent a single attribute in the future.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170502 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling
2012-12-19 07:18:57 +00:00
parent 85022561f9
commit 034b94b170
80 changed files with 693 additions and 693 deletions

View File

@ -60,13 +60,13 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
MFInfo = 0;
FrameInfo = new (Allocator) MachineFrameInfo(*TM.getFrameLowering(),
TM.Options.RealignStack);
if (Fn->getFnAttributes().hasAttribute(Attributes::StackAlignment))
if (Fn->getFnAttributes().hasAttribute(Attribute::StackAlignment))
FrameInfo->ensureMaxAlignment(Fn->getAttributes().
getFnAttributes().getStackAlignment());
ConstantPool = new (Allocator) MachineConstantPool(TM.getDataLayout());
Alignment = TM.getTargetLowering()->getMinFunctionAlignment();
// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
if (!Fn->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
if (!Fn->getFnAttributes().hasAttribute(Attribute::OptimizeForSize))
Alignment = std::max(Alignment,
TM.getTargetLowering()->getPrefFunctionAlignment());
FunctionNumber = FunctionNum;