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Rename the 'Attributes' class to 'Attribute'. It's going to represent a single attribute in the future.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170502 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -60,13 +60,13 @@ MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
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MFInfo = 0;
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FrameInfo = new (Allocator) MachineFrameInfo(*TM.getFrameLowering(),
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TM.Options.RealignStack);
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if (Fn->getFnAttributes().hasAttribute(Attributes::StackAlignment))
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if (Fn->getFnAttributes().hasAttribute(Attribute::StackAlignment))
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FrameInfo->ensureMaxAlignment(Fn->getAttributes().
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getFnAttributes().getStackAlignment());
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ConstantPool = new (Allocator) MachineConstantPool(TM.getDataLayout());
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Alignment = TM.getTargetLowering()->getMinFunctionAlignment();
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// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
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if (!Fn->getFnAttributes().hasAttribute(Attributes::OptimizeForSize))
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if (!Fn->getFnAttributes().hasAttribute(Attribute::OptimizeForSize))
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Alignment = std::max(Alignment,
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TM.getTargetLowering()->getPrefFunctionAlignment());
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FunctionNumber = FunctionNum;
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