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https://github.com/c64scene-ar/llvm-6502.git
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switch the DomTreeNodes and IDoms maps in idom/postidom to a
DenseMap instead of an std::map. This speeds up postdomtree by about 25% and domtree by about 23%. It also speeds up clients, for example, domfrontier by 11%, mem2reg by 4% and ADCE by 6%. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40826 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -23,6 +23,7 @@
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#include "llvm/Pass.h"
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#include <set>
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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@ -103,7 +104,7 @@ class DominatorTreeBase : public DominatorBase {
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protected:
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void reset();
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typedef std::map<BasicBlock*, DomTreeNode*> DomTreeNodeMapType;
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typedef DenseMap<BasicBlock*, DomTreeNode*> DomTreeNodeMapType;
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DomTreeNodeMapType DomTreeNodes;
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DomTreeNode *RootNode;
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@ -120,7 +121,7 @@ protected:
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InfoRec() : Semi(0), Size(0), Label(0), Parent(0), Child(0), Ancestor(0){}
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};
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std::map<BasicBlock*, BasicBlock*> IDoms;
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DenseMap<BasicBlock*, BasicBlock*> IDoms;
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// Vertex - Map the DFS number to the BasicBlock*
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std::vector<BasicBlock*> Vertex;
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@ -141,8 +142,8 @@ protected:
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/// block. This is the same as using operator[] on this class.
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///
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inline DomTreeNode *getNode(BasicBlock *BB) const {
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DomTreeNodeMapType::const_iterator i = DomTreeNodes.find(BB);
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return (i != DomTreeNodes.end()) ? i->second : 0;
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DomTreeNodeMapType::const_iterator I = DomTreeNodes.find(BB);
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return I != DomTreeNodes.end() ? I->second : 0;
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}
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inline DomTreeNode *operator[](BasicBlock *BB) const {
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@ -302,9 +303,9 @@ private:
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BasicBlock *Eval(BasicBlock *v);
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void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
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inline BasicBlock *getIDom(BasicBlock *BB) const {
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std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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return I != IDoms.end() ? I->second : 0;
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}
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DenseMap<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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return I != IDoms.end() ? I->second : 0;
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}
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};
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//===-------------------------------------
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@ -45,7 +45,7 @@ private:
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void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
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inline BasicBlock *getIDom(BasicBlock *BB) const {
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std::map<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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DenseMap<BasicBlock*, BasicBlock*>::const_iterator I = IDoms.find(BB);
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return I != IDoms.end() ? I->second : 0;
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}
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};
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@ -28,7 +28,7 @@ static RegisterPass<PostDominatorTree>
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F("postdomtree", "Post-Dominator Tree Construction", true);
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unsigned PostDominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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unsigned N) {
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unsigned N) {
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std::vector<std::pair<BasicBlock *, InfoRec *> > workStack;
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std::set<BasicBlock *> visited;
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workStack.push_back(std::make_pair(V, &VInfo));
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@ -111,13 +111,18 @@ void PostDominatorTree::calculate(Function &F) {
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// Step #0: Scan the function looking for the root nodes of the post-dominance
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// relationships. These blocks, which have no successors, end with return and
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// unwind instructions.
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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if (succ_begin(I) == succ_end(I)) {
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Instruction *Insn = I->getTerminator();
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) {
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TerminatorInst *Insn = I->getTerminator();
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if (Insn->getNumSuccessors() == 0) {
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// Unreachable block is not a root node.
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if (!isa<UnreachableInst>(Insn))
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Roots.push_back(I);
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}
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// Prepopulate maps so that we don't get iterator invalidation issues later.
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IDoms[I] = 0;
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DomTreeNodes[I] = 0;
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}
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Vertex.push_back(0);
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@ -212,8 +212,7 @@ void DominatorTree::Compress(BasicBlock *VIn) {
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std::vector<BasicBlock *> Work;
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std::set<BasicBlock *> Visited;
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InfoRec &VInInfo = Info[VIn];
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BasicBlock *VInAncestor = VInInfo.Ancestor;
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BasicBlock *VInAncestor = Info[VIn].Ancestor;
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InfoRec &VInVAInfo = Info[VInAncestor];
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if (VInVAInfo.Ancestor != 0)
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@ -233,7 +232,7 @@ void DominatorTree::Compress(BasicBlock *VIn) {
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}
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Work.pop_back();
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// Update VINfo based on Ancestor info
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// Update VInfo based on Ancestor info
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if (VAInfo.Ancestor == 0)
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continue;
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BasicBlock *VAncestorLabel = VAInfo.Label;
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@ -366,17 +365,16 @@ void DominatorTree::calculate(Function& F) {
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// Loop over all of the reachable blocks in the function...
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for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
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if (BasicBlock *ImmDom = getIDom(I)) { // Reachable block.
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DomTreeNode *&BBNode = DomTreeNodes[I];
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if (!BBNode) { // Haven't calculated this node yet?
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// Get or calculate the node for the immediate dominator
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DomTreeNode *IDomNode = getNodeForBlock(ImmDom);
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DomTreeNode *BBNode = DomTreeNodes[I];
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if (BBNode) continue; // Haven't calculated this node yet?
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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DomTreeNode *C = new DomTreeNode(I, IDomNode);
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DomTreeNodes[I] = C;
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BBNode = IDomNode->addChild(C);
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}
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// Get or calculate the node for the immediate dominator
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DomTreeNode *IDomNode = getNodeForBlock(ImmDom);
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// Add a new tree node for this BasicBlock, and link it as a child of
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// IDomNode
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DomTreeNode *C = new DomTreeNode(I, IDomNode);
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DomTreeNodes[I] = IDomNode->addChild(C);
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}
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// Free temporary memory used to construct idom's
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@ -387,8 +385,7 @@ void DominatorTree::calculate(Function& F) {
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updateDFSNumbers();
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}
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void DominatorTreeBase::updateDFSNumbers()
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{
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void DominatorTreeBase::updateDFSNumbers() {
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int dfsnum = 0;
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// Iterate over all nodes in depth first order.
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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