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* Implement dominator based loop identification
* Implement cleaner induction variable identification git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1359 91177308-0d34-0410-b5e6-96231b3b80d8
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53
include/llvm/Analysis/InductionVariable.h
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53
include/llvm/Analysis/InductionVariable.h
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//===- llvm/Analysis/InductionVariable.h - Induction variable ----*- C++ -*--=//
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//
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// This interface is used to identify and classify induction variables that
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// exist in the program. Induction variables must contain a PHI node that
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// exists in a loop header. Because of this, they are identified an managed by
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// this PHI node.
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//
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// Induction variables are classified into a type. Knowing that an induction
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// variable is of a specific type can constrain the values of the start and
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// step. For example, a SimpleLinear induction variable must have a start and
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// step values that are constants.
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//
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// Induction variables can be created with or without loop information. If no
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// loop information is available, induction variables cannot be recognized to be
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// more than SimpleLinear variables.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_INDUCTIONVARIABLE_H
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#define LLVM_ANALYSIS_INDUCTIONVARIABLE_H
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class Value;
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class PHINode;
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class Instruction;
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namespace cfg { class LoopInfo; class Loop; }
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class InductionVariable {
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public:
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enum iType { // Identify the type of this induction variable
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Cannonical, // Starts at 0, counts by 1
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SimpleLinear, // Simple linear: Constant start, constant step
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Linear, // General linear: loop invariant start, and step
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Unknown, // Unknown type. Start & Step are null
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} InductionType;
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Value *Start, *Step; // Start and step expressions for this indvar
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PHINode *Phi; // The PHI node that corresponds to this indvar
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public:
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// Create an induction variable for the specified value. If it is a PHI, and
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// if it's recognizable, classify it and fill in instance variables.
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//
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InductionVariable(Instruction *V, cfg::LoopInfo *LoopInfo = 0);
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// Classify Induction
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static enum iType Classify(const Value *Start, const Value *Step,
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const cfg::Loop *L = 0);
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};
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#endif
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107
include/llvm/Analysis/LoopInfo.h
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107
include/llvm/Analysis/LoopInfo.h
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//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator --------*- C++ -*--=//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG. Note that the
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// loops identified may actually be several natural loops that share the same
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// header node... not just a single natural loop.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_LOOP_INFO_H
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#define LLVM_ANALYSIS_LOOP_INFO_H
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#include <vector>
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#include <map>
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#include <set>
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class BasicBlock;
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namespace cfg {
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class DominatorSet;
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class LoopInfo;
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//===----------------------------------------------------------------------===//
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// Loop class - Instances of this class are used to represent loops that are
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// detected in the flow graph
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//
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class Loop {
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Loop *ParentLoop;
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vector<const BasicBlock *> Blocks; // First entry is the header node
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vector<Loop*> SubLoops; // Loops contained entirely within this one
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unsigned LoopDepth; // Nesting depth of this loop
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Loop(const Loop &); // DO NOT IMPLEMENT
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const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
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public:
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inline unsigned getLoopDepth() const { return LoopDepth; }
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inline const BasicBlock *getHeader() const { return Blocks.front(); }
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// contains - Return true of the specified basic block is in this loop
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bool contains(const BasicBlock *BB) const;
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// getSubLoops - Return the loops contained entirely within this loop
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inline const vector<Loop*> &getSubLoops() const { return SubLoops; }
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inline const vector<const BasicBlock*> &getBlocks() const { return Blocks; }
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private:
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friend class LoopInfo;
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inline Loop(const BasicBlock *BB) { Blocks.push_back(BB); LoopDepth = 0; }
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void setLoopDepth(unsigned Level) {
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LoopDepth = Level;
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for (unsigned i = 0; i < SubLoops.size(); ++i)
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SubLoops[i]->setLoopDepth(Level+1);
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}
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};
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//===----------------------------------------------------------------------===//
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// LoopInfo - This class builds and contains all of the top level loop
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// structures in the specified method.
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//
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class LoopInfo {
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// BBMap - Mapping of basic blocks to the inner most loop they occur in
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map<const BasicBlock *, Loop*> BBMap;
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vector<Loop*> TopLevelLoops;
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public:
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// LoopInfo ctor - Calculate the natural loop information for a CFG
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LoopInfo(const DominatorSet &DS);
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const vector<Loop*> &getTopLevelLoops() const { return TopLevelLoops; }
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// getLoopFor - Return the inner most loop that BB lives in. If a basic block
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// is in no loop (for example the entry node), null is returned.
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//
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const Loop *getLoopFor(const BasicBlock *BB) const {
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map<const BasicBlock *, Loop*>::const_iterator I = BBMap.find(BB);
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return I != BBMap.end() ? I->second : 0;
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}
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inline const Loop *operator[](const BasicBlock *BB) const {
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return getLoopFor(BB);
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}
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// getLoopDepth - Return the loop nesting level of the specified block...
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unsigned getLoopDepth(const BasicBlock *BB) const {
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const Loop *L = getLoopFor(BB);
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return L ? L->getLoopDepth() : 0;
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}
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#if 0
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// isLoopHeader - True if the block is a loop header node
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bool isLoopHeader(const BasicBlock *BB) const {
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return getLoopFor(BB)->getHeader() == BB;
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}
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// isLoopEnd - True if block jumps to loop entry
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bool isLoopEnd(const BasicBlock *BB) const;
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// isLoopExit - True if block is the loop exit
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bool isLoopExit(const BasicBlock *BB) const;
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#endif
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private:
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Loop *ConsiderForLoop(const BasicBlock *BB, const DominatorSet &DS);
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};
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} // End namespace cfg
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#endif
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