Use DynamicLibrary instances as a way to get symbols from a specific library. Preparation for upcoming (preliminary) support for plugins for the static analyzer.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137791 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jordy Rose
2011-08-17 00:29:32 +00:00
parent 89e2aa6afd
commit 0bce85fbfa
3 changed files with 149 additions and 97 deletions

View File

@ -28,36 +28,57 @@ namespace sys {
/// It also allows for symbols to be defined which don't live in any library,
/// but rather the main program itself, useful on Windows where the main
/// executable cannot be searched.
///
/// Note: there is currently no interface for temporarily loading a library,
/// or for unloading libraries when the LLVM library is unloaded.
class DynamicLibrary {
DynamicLibrary(); // DO NOT IMPLEMENT
// Opaque data used to interface with OS-specific dynamic library handling.
void *Data;
explicit DynamicLibrary(void *data = 0) : Data(data) {}
public:
/// This function allows a library to be loaded without instantiating a
/// DynamicLibrary object. Consequently, it is marked as being permanent
/// and will only be unloaded when the program terminates. This returns
/// false on success or returns true and fills in *ErrMsg on failure.
/// Returns true if the object refers to a valid library.
bool isValid() { return Data != 0; }
/// Searches through the library for the symbol \p symbolName. If it is
/// found, the address of that symbol is returned. If not, NULL is returned.
/// Note that NULL will also be returned if the library failed to load.
/// Use isValid() to distinguish these cases if it is important.
/// Note that this will \e not search symbols explicitly registered by
/// AddSymbol().
void *getAddressOfSymbol(const char *symbolName);
/// This function permanently loads the dynamic library at the given path.
/// The library will only be unloaded when the program terminates.
/// This returns a valid DynamicLibrary instance on success and an invalid
/// instance on failure (see isValid()). \p *errMsg will only be modified
/// if the library fails to load.
///
/// It is safe to call this function multiple times for the same library.
/// @brief Open a dynamic library permanently.
static DynamicLibrary getPermanentLibrary(const char *filename,
std::string *errMsg = 0);
/// This function permanently loads the dynamic library at the given path.
/// Use this instead of getPermanentLibrary() when you won't need to get
/// symbols from the library itself.
///
/// NOTE: This function is not thread safe.
///
static bool LoadLibraryPermanently(const char *filename,
std::string *ErrMsg = 0);
/// It is safe to call this function multiple times for the same library.
static bool LoadLibraryPermanently(const char *Filename,
std::string *ErrMsg = 0) {
return !getPermanentLibrary(Filename, ErrMsg).isValid();
}
/// This function will search through all previously loaded dynamic
/// libraries for the symbol \p symbolName. If it is found, the addressof
/// libraries for the symbol \p symbolName. If it is found, the address of
/// that symbol is returned. If not, null is returned. Note that this will
/// search permanently loaded libraries (LoadLibraryPermanently) as well
/// as ephemerally loaded libraries (constructors).
/// search permanently loaded libraries (getPermanentLibrary()) as well
/// as explicitly registered symbols (AddSymbol()).
/// @throws std::string on error.
/// @brief Search through libraries for address of a symbol
///
/// NOTE: This function is not thread safe.
///
static void *SearchForAddressOfSymbol(const char *symbolName);
/// @brief Convenience function for C++ophiles.
///
/// NOTE: This function is not thread safe.
///
static void *SearchForAddressOfSymbol(const std::string &symbolName) {
return SearchForAddressOfSymbol(symbolName.c_str());
}
@ -66,18 +87,7 @@ namespace sys {
/// value \p symbolValue. These symbols are searched before any
/// libraries.
/// @brief Add searchable symbol/value pair.
///
/// NOTE: This function is not thread safe.
///
static void AddSymbol(const char *symbolName, void *symbolValue);
/// @brief Convenience function for C++ophiles.
///
/// NOTE: This function is not thread safe.
///
static void AddSymbol(const std::string &symbolName, void *symbolValue) {
AddSymbol(symbolName.c_str(), symbolValue);
}
static void AddSymbol(StringRef symbolName, void *symbolValue);
};
} // End sys namespace