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https://github.com/c64scene-ar/llvm-6502.git
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Part of bug 122. Removed dependency of AsmWriter on SlotCalculator by
incorporating a significantly simpler "SlotMachine" into this file. The SlotMachine is tailored for use by only the AsmWriter whose requirements for slot numbers are vastly different than from the Bytecode/Writer. Code change passes all Feature and Regression tests. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13784 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -27,7 +27,6 @@
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#include "llvm/iOther.h"
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#include "llvm/Module.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Analysis/SlotCalculator.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/Support/CFG.h"
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#include "Support/StringExtras.h"
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@ -35,6 +34,105 @@
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#include <algorithm>
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using namespace llvm;
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namespace {
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/// This class provides computation of slot numbers for LLVM Assembly writing.
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/// @brief LLVM Assembly Writing Slot Computation.
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class SlotMachine {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of Values to slot numbers
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typedef std::map<const Value*, unsigned> ValueMap;
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/// @brief A plane with next slot number and ValueMap
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struct Plane {
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unsigned next_slot; ///< The next slot number to use
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ValueMap map; ///< The map of Value* -> unsigned
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Plane() { next_slot = 0; } ///< Make sure we start at 0
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};
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/// @brief The map of planes by Type
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typedef std::map<const Type*, Plane> TypedPlanes;
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/// @}
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/// @name Constructors
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/// @{
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public:
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/// @brief Construct from a module
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SlotMachine(const Module *M );
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/// @brief Construct from a function, starting out in incorp state.
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SlotMachine(const Function *F );
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// Return the slot number of the specified value in it's type
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/// plane. Its an error to ask for something not in the SlotMachine.
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/// Its an error to ask for a Type*
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unsigned getSlot(const Value *V) const;
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// If you'd like to deal with a function instead of just a module, use
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/// this method to get its data into the SlotMachine.
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void incorporateFunction(const Function *F);
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/// After calling incorporateFunction, use this method to remove the
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/// most recently incorporated function from the SlotMachine. This
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/// will reset the state of the machine back to just the module contents.
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void purgeFunction();
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/// @}
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/// @name Implementation Details
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/// @{
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private:
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/// Values can be crammed into here at will. If they haven't
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/// been inserted already, they get inserted, otherwise they are ignored.
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/// Either way, the slot number for the Value* is returned.
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unsigned createSlot(const Value *V);
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/// Insert a value into the value table. Return the slot number
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/// that it now occupies. BadThings(TM) will happen if you insert a
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/// Value that's already been inserted.
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unsigned insertValue( const Value *V );
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/// Add all of the module level global variables (and their initializers)
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/// and function declarations, but not the contents of those functions.
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void processModule();
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SlotMachine(const SlotMachine &); // DO NOT IMPLEMENT
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void operator=(const SlotMachine &); // DO NOT IMPLEMENT
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/// @}
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/// @name Data
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/// @{
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public:
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/// @brief The module for which we are holding slot numbers
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const Module *TheModule;
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/// @brief Whether or not we have a function incorporated
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bool FunctionIncorporated;
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/// @brief The TypePlanes map for the module level data
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TypedPlanes mMap;
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/// @brief The TypePlanes map for the function level data
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TypedPlanes fMap;
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/// @}
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};
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}
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static RegisterPass<PrintModulePass>
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X("printm", "Print module to stderr",PassInfo::Analysis|PassInfo::Optimization);
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static RegisterPass<PrintFunctionPass>
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@ -43,7 +141,7 @@ Y("print","Print function to stderr",PassInfo::Analysis|PassInfo::Optimization);
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static void WriteAsOperandInternal(std::ostream &Out, const Value *V,
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bool PrintName,
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std::map<const Type *, std::string> &TypeTable,
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SlotCalculator *Table);
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SlotMachine *Machine);
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static const Module *getModuleFromVal(const Value *V) {
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if (const Argument *MA = dyn_cast<Argument>(V))
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@ -58,18 +156,18 @@ static const Module *getModuleFromVal(const Value *V) {
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return 0;
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}
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static SlotCalculator *createSlotCalculator(const Value *V) {
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static SlotMachine *createSlotMachine(const Value *V) {
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assert(!isa<Type>(V) && "Can't create an SC for a type!");
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if (const Argument *FA = dyn_cast<Argument>(V)) {
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return new SlotCalculator(FA->getParent(), false);
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return new SlotMachine(FA->getParent());
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} else if (const Instruction *I = dyn_cast<Instruction>(V)) {
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return new SlotCalculator(I->getParent()->getParent(), false);
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return new SlotMachine(I->getParent()->getParent());
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} else if (const BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
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return new SlotCalculator(BB->getParent(), false);
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return new SlotMachine(BB->getParent());
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} else if (const GlobalVariable *GV = dyn_cast<GlobalVariable>(V)){
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return new SlotCalculator(GV->getParent(), false);
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return new SlotMachine(GV->getParent());
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} else if (const Function *Func = dyn_cast<Function>(V)) {
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return new SlotCalculator(Func, false);
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return new SlotMachine(Func);
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}
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return 0;
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}
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@ -246,7 +344,7 @@ std::ostream &llvm::WriteTypeSymbolic(std::ostream &Out, const Type *Ty,
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static void WriteConstantInt(std::ostream &Out, const Constant *CV,
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bool PrintName,
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std::map<const Type *, std::string> &TypeTable,
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SlotCalculator *Table) {
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SlotMachine *Machine) {
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if (const ConstantBool *CB = dyn_cast<ConstantBool>(CV)) {
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Out << (CB == ConstantBool::True ? "true" : "false");
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} else if (const ConstantSInt *CI = dyn_cast<ConstantSInt>(CV)) {
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@ -322,12 +420,12 @@ static void WriteConstantInt(std::ostream &Out, const Constant *CV,
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Out << " ";
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printTypeInt(Out, ETy, TypeTable);
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WriteAsOperandInternal(Out, CA->getOperand(0),
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PrintName, TypeTable, Table);
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PrintName, TypeTable, Machine);
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for (unsigned i = 1, e = CA->getNumOperands(); i != e; ++i) {
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Out << ", ";
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printTypeInt(Out, ETy, TypeTable);
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WriteAsOperandInternal(Out, CA->getOperand(i), PrintName,
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TypeTable, Table);
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TypeTable, Machine);
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}
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}
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Out << " ]";
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@ -339,14 +437,14 @@ static void WriteConstantInt(std::ostream &Out, const Constant *CV,
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printTypeInt(Out, CS->getOperand(0)->getType(), TypeTable);
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WriteAsOperandInternal(Out, CS->getOperand(0),
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PrintName, TypeTable, Table);
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PrintName, TypeTable, Machine);
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for (unsigned i = 1; i < CS->getNumOperands(); i++) {
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Out << ", ";
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printTypeInt(Out, CS->getOperand(i)->getType(), TypeTable);
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WriteAsOperandInternal(Out, CS->getOperand(i),
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PrintName, TypeTable, Table);
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PrintName, TypeTable, Machine);
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}
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}
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@ -355,14 +453,14 @@ static void WriteConstantInt(std::ostream &Out, const Constant *CV,
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Out << "null";
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} else if (const ConstantPointerRef *PR = dyn_cast<ConstantPointerRef>(CV)) {
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WriteAsOperandInternal(Out, PR->getValue(), true, TypeTable, Table);
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WriteAsOperandInternal(Out, PR->getValue(), true, TypeTable, Machine);
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} else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CV)) {
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Out << CE->getOpcodeName() << " (";
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for (User::const_op_iterator OI=CE->op_begin(); OI != CE->op_end(); ++OI) {
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printTypeInt(Out, (*OI)->getType(), TypeTable);
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WriteAsOperandInternal(Out, *OI, PrintName, TypeTable, Table);
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WriteAsOperandInternal(Out, *OI, PrintName, TypeTable, Machine);
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if (OI+1 != CE->op_end())
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Out << ", ";
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}
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@ -386,35 +484,30 @@ static void WriteConstantInt(std::ostream &Out, const Constant *CV,
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static void WriteAsOperandInternal(std::ostream &Out, const Value *V,
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bool PrintName,
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std::map<const Type*, std::string> &TypeTable,
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SlotCalculator *Table) {
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SlotMachine *Machine) {
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Out << " ";
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if (PrintName && V->hasName()) {
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Out << getLLVMName(V->getName());
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} else {
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if (const Constant *CV = dyn_cast<Constant>(V)) {
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WriteConstantInt(Out, CV, PrintName, TypeTable, Table);
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WriteConstantInt(Out, CV, PrintName, TypeTable, Machine);
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} else {
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int Slot;
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if (Table) {
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Slot = Table->getSlot(V);
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if (Machine) {
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Slot = Machine->getSlot(V);
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} else {
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if (const Type *Ty = dyn_cast<Type>(V)) {
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Out << Ty->getDescription();
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return;
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}
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Table = createSlotCalculator(V);
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if (Table == 0) { Out << "BAD VALUE TYPE!"; return; }
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Machine = createSlotMachine(V);
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if (Machine == 0) { Out << "BAD VALUE TYPE!"; return; }
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Slot = Table->getSlot(V);
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delete Table;
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Slot = Machine->getSlot(V);
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delete Machine;
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}
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if (Slot >= 0) Out << "%" << Slot;
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else if (PrintName)
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if (V->hasName())
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Out << "<badref: " << getLLVMName(V->getName()) << ">";
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else
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Out << "<badref>"; // Not embedded into a location?
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Out << "%" << Slot;
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}
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}
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}
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@ -447,14 +540,14 @@ namespace llvm {
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class AssemblyWriter {
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std::ostream *Out;
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SlotCalculator &Table;
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SlotMachine &Machine;
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const Module *TheModule;
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std::map<const Type *, std::string> TypeNames;
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AssemblyAnnotationWriter *AnnotationWriter;
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public:
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inline AssemblyWriter(std::ostream &o, SlotCalculator &Tab, const Module *M,
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inline AssemblyWriter(std::ostream &o, SlotMachine &Mac, const Module *M,
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AssemblyAnnotationWriter *AAW)
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: Out(&o), Table(Tab), TheModule(M), AnnotationWriter(AAW) {
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: Out(&o), Machine(Mac), TheModule(M), AnnotationWriter(AAW) {
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// If the module has a symbol table, take all global types and stuff their
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// names into the TypeNames map.
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@ -548,7 +641,7 @@ std::ostream &AssemblyWriter::printTypeAtLeastOneLevel(const Type *Ty) {
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void AssemblyWriter::writeOperand(const Value *Operand, bool PrintType,
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bool PrintName) {
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if (PrintType) { *Out << " "; printType(Operand->getType()); }
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WriteAsOperandInternal(*Out, Operand, PrintName, TypeNames, &Table);
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WriteAsOperandInternal(*Out, Operand, PrintName, TypeNames, &Machine);
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}
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@ -674,7 +767,7 @@ void AssemblyWriter::printFunction(const Function *F) {
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else
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*Out << "\"\"";
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*Out << "(";
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Table.incorporateFunction(F);
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Machine.incorporateFunction(F);
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// Loop over the arguments, printing them...
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const FunctionType *FT = F->getFunctionType();
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@ -701,7 +794,7 @@ void AssemblyWriter::printFunction(const Function *F) {
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*Out << "}\n";
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}
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Table.purgeFunction();
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Machine.purgeFunction();
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}
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/// printArgument - This member is called for every argument that is passed into
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@ -717,8 +810,6 @@ void AssemblyWriter::printArgument(const Argument *Arg) {
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// Output name, if available...
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if (Arg->hasName())
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*Out << " " << getLLVMName(Arg->getName());
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else if (Table.getSlot(Arg) < 0)
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*Out << "<badref>";
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}
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/// printBasicBlock - This member is called for each basic block in a method.
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@ -727,12 +818,7 @@ void AssemblyWriter::printBasicBlock(const BasicBlock *BB) {
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if (BB->hasName()) { // Print out the label if it exists...
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*Out << "\n" << BB->getName() << ":";
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} else if (!BB->use_empty()) { // Don't print block # of no uses...
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int Slot = Table.getSlot(BB);
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*Out << "\n; <label>:";
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if (Slot >= 0)
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*Out << Slot; // Extra newline separates out label's
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else
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*Out << "<badref>";
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*Out << "\n; <label>:" << Machine.getSlot(BB);
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}
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if (BB->getParent() == 0)
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@ -777,9 +863,7 @@ void AssemblyWriter::printInfoComment(const Value &V) {
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printType(V.getType()) << ">";
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if (!V.hasName()) {
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int Slot = Table.getSlot(&V); // Print out the def slot taken...
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if (Slot >= 0) *Out << ":" << Slot;
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else *Out << ":<badref>";
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*Out << ":" << Machine.getSlot(&V); // Print out the def slot taken.
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}
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*Out << " [#uses=" << V.use_size() << "]"; // Output # uses
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}
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@ -956,26 +1040,26 @@ void AssemblyWriter::printInstruction(const Instruction &I) {
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//===----------------------------------------------------------------------===//
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void Module::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
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SlotCalculator SlotTable(this, false);
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SlotMachine SlotTable(this);
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AssemblyWriter W(o, SlotTable, this, AAW);
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W.write(this);
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}
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void GlobalVariable::print(std::ostream &o) const {
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SlotCalculator SlotTable(getParent(), false);
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SlotMachine SlotTable(getParent());
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AssemblyWriter W(o, SlotTable, getParent(), 0);
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W.write(this);
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}
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void Function::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
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SlotCalculator SlotTable(getParent(), false);
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SlotMachine SlotTable(getParent());
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AssemblyWriter W(o, SlotTable, getParent(), AAW);
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W.write(this);
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}
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void BasicBlock::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
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SlotCalculator SlotTable(getParent(), false);
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SlotMachine SlotTable(getParent());
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AssemblyWriter W(o, SlotTable,
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getParent() ? getParent()->getParent() : 0, AAW);
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W.write(this);
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@ -983,7 +1067,7 @@ void BasicBlock::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
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void Instruction::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
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const Function *F = getParent() ? getParent()->getParent() : 0;
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SlotCalculator SlotTable(F, false);
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SlotMachine SlotTable(F);
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AssemblyWriter W(o, SlotTable, F ? F->getParent() : 0, AAW);
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W.write(this);
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@ -1030,7 +1114,7 @@ void Type::dump() const { print(std::cerr); }
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void CachedWriter::setModule(const Module *M) {
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delete SC; delete AW;
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if (M) {
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SC = new SlotCalculator(M, false);
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SC = new SlotMachine(M );
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AW = new AssemblyWriter(*Out, *SC, M, 0);
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} else {
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SC = 0; AW = 0;
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@ -1071,4 +1155,294 @@ void CachedWriter::setStream(std::ostream &os) {
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if (AW) AW->setStream(os);
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}
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//===----------------------------------------------------------------------===//
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//===-- SlotMachine Implementation
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//===----------------------------------------------------------------------===//
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#if 0
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#define SC_DEBUG(X) std::cerr << X
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#else
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#define SC_DEBUG(X)
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#endif
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// Module level constructor. Causes the contents of the Module (sans functions)
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// to be added to the slot table.
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SlotMachine::SlotMachine(const Module *M)
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: TheModule(M)
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, FunctionIncorporated(false)
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, mMap()
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, fMap()
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{
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if ( M != 0 )
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processModule();
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}
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// Function level constructor. Causes the contents of the Module and the one
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// function provided to be added to the slot table.
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SlotMachine::SlotMachine(const Function *F )
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: TheModule( F ? F->getParent() : 0 )
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, FunctionIncorporated(true)
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, mMap()
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, fMap()
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{
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if ( TheModule ) {
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processModule(); // Process module level stuff
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incorporateFunction(F); // Start out in incorporated state
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}
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}
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// Iterate through all the global variables, functions, and global
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// variable initializers and create slots for them.
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void SlotMachine::processModule() {
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SC_DEBUG("begin processModule!\n");
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// Add all of the global variables to the value table...
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for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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I != E; ++I)
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createSlot(I);
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// Add all the functions to the table
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for (Module::const_iterator I = TheModule->begin(), E = TheModule->end();
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I != E; ++I)
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createSlot(I);
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// Add all of the module level constants used as initializers
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for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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I != E; ++I)
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if (I->hasInitializer())
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createSlot(I->getInitializer());
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SC_DEBUG("end processModule!\n");
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}
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// Incorporate the arguments, basic blocks, and instructions of a function.
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// This is the *only* way to get the FunctionIncorporated flag set.
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void SlotMachine::incorporateFunction(const Function *F) {
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SC_DEBUG("begin processFunction!\n");
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FunctionIncorporated = true;
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||||
|
||||
// Add all the function arguments
|
||||
for(Function::const_aiterator AI = F->abegin(),
|
||||
AE = F->aend(); AI != AE; ++AI)
|
||||
createSlot(AI);
|
||||
|
||||
SC_DEBUG("Inserting Instructions:\n");
|
||||
|
||||
// Add all of the basic blocks and instructions
|
||||
for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
|
||||
createSlot(BB);
|
||||
for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
|
||||
createSlot(I);
|
||||
}
|
||||
}
|
||||
|
||||
SC_DEBUG("end processFunction!\n");
|
||||
}
|
||||
|
||||
// Clean up after incorporating a function. This is the only way
|
||||
// (other than construction) to get the FunctionIncorporated flag cleared.
|
||||
void SlotMachine::purgeFunction() {
|
||||
SC_DEBUG("begin purgeFunction!\n");
|
||||
fMap.clear(); // Simply discard the function level map
|
||||
FunctionIncorporated = false;
|
||||
SC_DEBUG("end purgeFunction!\n");
|
||||
}
|
||||
|
||||
/// Get the slot number for a value. This function will assert if you
|
||||
/// ask for a Value that hasn't previously been inserted with createSlot.
|
||||
/// Types are forbidden because Type does not inherit from Value (any more).
|
||||
unsigned SlotMachine::getSlot(const Value *V) const {
|
||||
assert( V && "Can't get slot for null Value" );
|
||||
assert( !isa<Type>(V) && "Can't get slot for a type" );
|
||||
|
||||
// Do not number CPR's at all. They are an abomination
|
||||
if ( const ConstantPointerRef* CPR = dyn_cast<ConstantPointerRef>(V) )
|
||||
V = CPR->getValue() ;
|
||||
|
||||
// Get the type of the value
|
||||
const Type* VTy = V->getType();
|
||||
|
||||
// Find the type plane in the module map
|
||||
TypedPlanes::const_iterator MI = mMap.find(VTy);
|
||||
|
||||
if ( FunctionIncorporated ) {
|
||||
// Lookup the type in the function map too
|
||||
TypedPlanes::const_iterator FI = fMap.find(VTy);
|
||||
// If there is a corresponding type plane in the function map
|
||||
if ( FI != fMap.end() ) {
|
||||
// Lookup the Value in the function map
|
||||
ValueMap::const_iterator FVI = FI->second.map.find(V);
|
||||
// If the value doesn't exist in the function map
|
||||
if ( FVI == FI->second.map.end() ) {
|
||||
// Look up the value in the module map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
// If we didn't find it, it wasn't inserted
|
||||
assert( MVI != MI->second.map.end() && "Value not found");
|
||||
// We found it only at the module level
|
||||
return MVI->second;
|
||||
|
||||
// else the value exists in the function map
|
||||
} else {
|
||||
// Return the slot number as the module's contribution to
|
||||
// the type plane plus the index in the function's contribution
|
||||
// to the type plane.
|
||||
return MI->second.next_slot + FVI->second;
|
||||
}
|
||||
|
||||
// else there is not a corresponding type plane in the function map
|
||||
} else {
|
||||
assert( MI != mMap.end() && "No such type plane!" );
|
||||
// Look up the value in the module's map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
// If we didn't find it, it wasn't inserted.
|
||||
assert( MVI != MI->second.map.end() && "Value not found");
|
||||
// We found it only in the module level and function level
|
||||
// didn't even have a type plane.
|
||||
return MVI->second;
|
||||
}
|
||||
}
|
||||
|
||||
// N.B. Can only get here if !FunctionIncorporated
|
||||
|
||||
// Make sure the type plane exists
|
||||
assert( MI != mMap.end() && "No such type plane!" );
|
||||
// Lookup the value in the module's map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
// Make sure we found it.
|
||||
assert( MVI != MI->second.map.end() && "Value not found" );
|
||||
// Return it.
|
||||
return MVI->second;
|
||||
}
|
||||
|
||||
|
||||
// Create a new slot, or return the existing slot if it is already
|
||||
// inserted. Note that the logic here parallels getSlot but instead
|
||||
// of asserting when the Value* isn't found, it inserts the value.
|
||||
unsigned SlotMachine::createSlot(const Value *V) {
|
||||
assert( V && "Can't insert a null Value to SlotMachine");
|
||||
assert( !isa<Type>(V) && "Can't insert a Type into SlotMachine");
|
||||
|
||||
const Type* VTy = V->getType();
|
||||
|
||||
// Just ignore void typed things
|
||||
if (VTy == Type::VoidTy) return 0; // FIXME: Wrong return value!
|
||||
|
||||
// Look up the type plane for the Value's type from the module map
|
||||
TypedPlanes::const_iterator MI = mMap.find(VTy);
|
||||
|
||||
if ( FunctionIncorporated ) {
|
||||
// Get the type plane for the Value's type from the function map
|
||||
TypedPlanes::const_iterator FI = fMap.find(VTy);
|
||||
// If there is a corresponding type plane in the function map
|
||||
if ( FI != fMap.end() ) {
|
||||
// Lookup the Value in the function map
|
||||
ValueMap::const_iterator FVI = FI->second.map.find(V);
|
||||
// If the value doesn't exist in the function map
|
||||
if ( FVI == FI->second.map.end() ) {
|
||||
// If there is no corresponding type plane in the module map
|
||||
if ( MI == mMap.end() )
|
||||
return insertValue(V);
|
||||
// Look up the value in the module map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
// If we didn't find it, it wasn't inserted
|
||||
if ( MVI == MI->second.map.end() )
|
||||
return insertValue(V);
|
||||
else
|
||||
// We found it only at the module level
|
||||
return MVI->second;
|
||||
|
||||
// else the value exists in the function map
|
||||
} else {
|
||||
if ( MI == mMap.end() )
|
||||
return FVI->second;
|
||||
else
|
||||
// Return the slot number as the module's contribution to
|
||||
// the type plane plus the index in the function's contribution
|
||||
// to the type plane.
|
||||
return MI->second.next_slot + FVI->second;
|
||||
}
|
||||
|
||||
// else there is not a corresponding type plane in the function map
|
||||
} else {
|
||||
// If the type plane doesn't exists at the module level
|
||||
if ( MI == mMap.end() ) {
|
||||
return insertValue(V);
|
||||
// else type plane exists at the module level, examine it
|
||||
} else {
|
||||
// Look up the value in the module's map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
// If we didn't find it there either
|
||||
if ( MVI == MI->second.map.end() )
|
||||
// Return the slot number as the module's contribution to
|
||||
// the type plane plus the index of the function map insertion.
|
||||
return MI->second.next_slot + insertValue(V);
|
||||
else
|
||||
return MVI->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// N.B. Can only get here if !FunctionIncorporated
|
||||
|
||||
// If the module map's type plane is not for the Value's type
|
||||
if ( MI != mMap.end() ) {
|
||||
// Lookup the value in the module's map
|
||||
ValueMap::const_iterator MVI = MI->second.map.find(V);
|
||||
if ( MVI != MI->second.map.end() )
|
||||
return MVI->second;
|
||||
}
|
||||
|
||||
return insertValue(V);
|
||||
}
|
||||
|
||||
|
||||
// Low level insert function. Minimal checking is done. This
|
||||
// function is just for the convenience of createSlot (above).
|
||||
unsigned SlotMachine::insertValue(const Value *V ) {
|
||||
assert(V && "Can't insert a null Value into SlotMachine!");
|
||||
assert(!isa<Type>(V) && "Can't insert a Type into SlotMachine!");
|
||||
|
||||
// If this value does not contribute to a plane (is void or constant)
|
||||
// or if the value already has a name then ignore it.
|
||||
if (V->getType() == Type::VoidTy || // Ignore void type nodes
|
||||
(V->hasName() || isa<Constant>(V)) ) {
|
||||
SC_DEBUG("ignored value " << *V << "\n");
|
||||
return 0; // FIXME: Wrong return value
|
||||
}
|
||||
|
||||
if (!isa<GlobalValue>(V)) // Initializers for globals are handled explicitly
|
||||
if (const Constant *C = dyn_cast<Constant>(V)) {
|
||||
// This makes sure that if a constant has uses (for example an array of
|
||||
// const ints), that they are inserted also.
|
||||
for (User::const_op_iterator I = C->op_begin(), E = C->op_end();
|
||||
I != E; ++I)
|
||||
createSlot(*I);
|
||||
}
|
||||
|
||||
const Type *VTy = V->getType();
|
||||
unsigned DestSlot = 0;
|
||||
|
||||
if ( FunctionIncorporated ) {
|
||||
TypedPlanes::iterator I = fMap.find( VTy );
|
||||
if ( I == fMap.end() )
|
||||
I = fMap.insert(std::make_pair(VTy,Plane())).first;
|
||||
DestSlot = I->second.map[V] = I->second.next_slot++;
|
||||
} else {
|
||||
TypedPlanes::iterator I = mMap.find( VTy );
|
||||
if ( I == mMap.end() )
|
||||
I = mMap.insert(std::make_pair(VTy,Plane())).first;
|
||||
DestSlot = I->second.map[V] = I->second.next_slot++;
|
||||
}
|
||||
|
||||
SC_DEBUG(" Inserting value [" << VTy << "] = " << V << " slot=" <<
|
||||
DestSlot << " [");
|
||||
// G = Global, C = Constant, T = Type, F = Function, o = other
|
||||
SC_DEBUG((isa<GlobalVariable>(V) ? "G" : (isa<Constant>(V) ? "C" :
|
||||
(isa<Function>(V) ? "F" : "o"))));
|
||||
SC_DEBUG("]\n");
|
||||
return DestSlot;
|
||||
}
|
||||
|
||||
// vim: sw=2
|
||||
|
Loading…
Reference in New Issue
Block a user