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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-11-01 15:17:25 +00:00
remove all of the various setName implementations, consolidating them into
Value::setName, which is no longer virtual. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20464 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -39,9 +39,6 @@ public:
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///
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Argument(const Type *Ty, const std::string &Name = "", Function *F = 0);
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/// setName - Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name);
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inline const Function *getParent() const { return Parent; }
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inline Function *getParent() { return Parent; }
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@@ -76,9 +76,6 @@ public:
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BasicBlock *InsertBefore = 0);
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~BasicBlock();
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// Specialize setName to take care of symbol table majik
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virtual void setName(const std::string &name);
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/// getParent - Return the enclosing method, or null if none
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///
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const Function *getParent() const { return InstList.getParent(); }
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@@ -26,9 +26,6 @@ protected:
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void destroyConstantImpl();
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public:
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// setName - Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name);
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/// Static constructor to get a '0' constant of arbitrary type...
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///
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static Constant *getNullValue(const Type *Ty);
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@@ -85,9 +85,6 @@ public:
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const std::string &N = "", Module *M = 0);
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~Function();
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name);
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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@@ -51,9 +51,6 @@ public:
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Constant *Initializer = 0, const std::string &Name = "",
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Module *Parent = 0);
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name);
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/// isExternal - Is this global variable lacking an initializer? If so, the
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/// global variable is defined in some other translation unit, and is thus
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/// externally defined here.
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@@ -54,9 +54,6 @@ public:
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assert(Parent == 0 && "Instruction still linked in the program!");
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}
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name);
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/// mayWriteToMemory - Return true if this instruction may modify memory.
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///
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virtual bool mayWriteToMemory() const { return false; }
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@@ -75,9 +75,7 @@ public:
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inline bool hasName() const { return !Name.empty(); }
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inline const std::string &getName() const { return Name; }
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virtual void setName(const std::string &name) {
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Name = name;
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}
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void setName(const std::string &name);
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/// replaceAllUsesWith - Go through the uses list for this definition and make
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/// each use point to "V" instead of "this". After this completes, 'this's
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