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move some code to gracefully handle the case when a handler crashes.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@66171 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -57,6 +57,12 @@ static const int *const KillSigsEnd =
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// SignalHandler - The signal handler that runs...
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// SignalHandler - The signal handler that runs...
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static RETSIGTYPE SignalHandler(int Sig) {
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static RETSIGTYPE SignalHandler(int Sig) {
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// Restore the signal behavior to default, so that the program actually
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// crashes when we return and the signal reissues. This also ensures that if
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// we crash in our signal handler that the program will terminate immediately
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// instead of recursing in the signal handler.
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signal(Sig, SIG_DFL);
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if (FilesToRemove != 0)
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if (FilesToRemove != 0)
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while (!FilesToRemove->empty()) {
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while (!FilesToRemove->empty()) {
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FilesToRemove->back().eraseFromDisk(true);
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FilesToRemove->back().eraseFromDisk(true);
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@ -77,10 +83,6 @@ static RETSIGTYPE SignalHandler(int Sig) {
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if (CallBacksToRun)
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if (CallBacksToRun)
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for (unsigned i = 0, e = CallBacksToRun->size(); i != e; ++i)
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for (unsigned i = 0, e = CallBacksToRun->size(); i != e; ++i)
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(*CallBacksToRun)[i].first((*CallBacksToRun)[i].second);
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(*CallBacksToRun)[i].first((*CallBacksToRun)[i].second);
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// Restore the signal behavior to default, so that the program actually
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// crashes when we return and the signal reissues.
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signal(Sig, SIG_DFL);
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}
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}
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// Just call signal
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// Just call signal
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