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https://github.com/c64scene-ar/llvm-6502.git
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Check in DataStructure rewrite so far.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3998 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@ -13,6 +13,8 @@
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#include "Support/GraphTraits.h"
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#include "Support/GraphTraits.h"
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#include "Support/iterator"
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#include "Support/iterator"
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#if 0
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class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
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class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
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friend class DSNode;
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friend class DSNode;
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DSNode * const Node;
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DSNode * const Node;
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@ -67,3 +69,5 @@ inline DSNode::iterator DSNode::begin() { return DSNodeIterator(this); }
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inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
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inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
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#endif
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#endif
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#endif
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@ -1,4 +1,4 @@
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//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
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//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===//
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//
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//
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// Implement the LLVM data structure analysis library.
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// Implement the LLVM data structure analysis library.
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//
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//
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@ -7,350 +7,35 @@
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#include "llvm/Analysis/DSGraph.h"
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#include "llvm/Pass.h"
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#include "llvm/Pass.h"
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#if 0
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#include "llvm/GlobalValue.h"
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#include "llvm/GlobalValue.h"
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#include "Support/HashExtras.h"
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#include "Support/HashExtras.h"
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#include "Support/hash_set"
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#include "Support/hash_set"
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#endif
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#include <set>
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#include <set>
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#include <string>
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class Type;
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class Type;
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class GlobalValue;
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class GlobalValue;
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class DSNode; // Each node in the graph
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#if 0
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class DSGraph; // A graph for a function
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class GlobalDSGraph; // A common graph for globals in a program
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class GlobalDSGraph; // A common graph for globals in a program
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class DSNodeIterator; // Data structure graph traversal iterator
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#endif
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class LocalDataStructures; // A collection of local graphs for a program
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class LocalDataStructures; // A collection of local graphs for a program
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class BUDataStructures; // A collection of bu graphs for a program
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class BUDataStructures; // A collection of bu graphs for a program
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class TDDataStructures; // A collection of td graphs for a program
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class TDDataStructures; // A collection of td graphs for a program
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//===----------------------------------------------------------------------===//
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// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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// of all of the add/un'refing of the node to prevent the backpointers in the
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// graph from getting out of date.
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//
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class DSNodeHandle {
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DSNode *N;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
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DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
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~DSNodeHandle() { operator=(0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
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// Assignment of DSNode*, implement all of the add/un'refing (defined later)
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// FIXME: move this stuff to a private header
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inline DSNodeHandle &operator=(DSNode *n);
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namespace DataStructureAnalysis {
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// isPointerType - Return true if this first class type is big enough to hold
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// Allow automatic, implicit, conversion to DSNode*
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// a pointer.
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operator DSNode*() { return N; }
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operator const DSNode*() const { return N; }
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operator const DSNode*() { return N; }
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operator bool() const { return N != 0; }
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operator bool() { return N != 0; }
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return N < H.N;
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}
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bool operator==(const DSNodeHandle &H) const { return N == H.N; }
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bool operator!=(const DSNodeHandle &H) const { return N != H.N; }
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bool operator==(const DSNode *Node) const { return N == Node; }
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bool operator!=(const DSNode *Node) const { return N != Node; }
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bool operator==(DSNode *Node) const { return N == Node; }
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bool operator!=(DSNode *Node) const { return N != Node; }
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// Avoid having comparisons to null cause errors...
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bool operator==(int X) const {
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assert(X == 0 && "Bad comparison!");
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return operator==((DSNode*)0);
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}
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bool operator!=(int X) const { return !operator==(X); }
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// Allow explicit conversion to DSNode...
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DSNode *get() { return N; }
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const DSNode *get() const { return N; }
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// Allow this to be treated like a pointer...
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DSNode *operator->() { return N; }
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const DSNode *operator->() const { return N; }
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};
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//===----------------------------------------------------------------------===//
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// DSNode - Data structure node class
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//
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// This class keeps track of a node's type, and the fields in the data
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// structure.
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//
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//
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class DSNode {
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const Type *Ty;
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std::vector<DSNodeHandle> Links;
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std::vector<DSNodeHandle*> Referrers;
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// Globals - The list of global values that are merged into this node.
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std::vector<GlobalValue*> Globals;
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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SubElement = 1 << 4, // This node is a part of some other node
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CastNode = 1 << 5, // This node is accessed in unsafe ways
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Incomplete = 1 << 6, // This node may not be complete
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};
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// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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// to the nodes in the data structure graph, so it is possible to have nodes
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// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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// when function graphs are inlined.
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//
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//
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unsigned char NodeType;
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bool isPointerType(const Type *Ty);
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DSNode(enum NodeTy NT, const Type *T);
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DSNode(const DSNode &);
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~DSNode() {
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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#endif
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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inline iterator begin(); // Defined in DataStructureGraph.h
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inline iterator end();
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// Accessors
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const Type *getType() const { return Ty; }
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unsigned getNumLinks() const { return Links.size(); }
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DSNode *getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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const DSNode *getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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void setLink(unsigned i, DSNode *N) {
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assert(i < getNumLinks() && "Field links access out of range...");
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Links[i] = N;
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}
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// addGlobal - Add an entry for a global value to the Globals list. This also
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// marks the node with the 'G' flag if it does not already have it.
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//
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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// addEdgeTo - Add an edge from the current node to the specified node. This
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// can cause merging of nodes in the graph.
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//
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void addEdgeTo(unsigned LinkNo, DSNode *N);
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void addEdgeTo(DSNode *N) {
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assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
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" more than one field exists!");
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addEdgeTo(0, N);
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}
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// mergeWith - Merge this node into the specified node, moving all links to
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// and from the argument node into the current node. The specified node may
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// be a null pointer (in which case, nothing happens).
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//
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void mergeWith(DSNode *N);
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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void print(std::ostream &O, const DSGraph *G) const;
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void dump() const;
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std::string getCaption(const DSGraph *G) const;
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void dropAllReferences() {
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Links.clear();
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}
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};
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inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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return *this;
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}
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}
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// DSGraph - The graph that represents a function.
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#if 0
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//
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class DSGraph {
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friend class GlobalDSGraph;
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protected:
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Function &Func;
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std::vector<DSNode*> Nodes;
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DSNodeHandle RetNode; // Node that gets returned...
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std::map<Value*, DSNodeHandle> ValueMap;
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// GlobalsGraph -- Reference to the common graph of globally visible objects.
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// This includes GlobalValues, New nodes, Cast nodes, and Calls.
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//
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GlobalDSGraph* GlobalsGraph;
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// FunctionCalls - This vector maintains a single entry for each call
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// instruction in the current graph. Each call entry contains DSNodeHandles
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// that refer to the arguments that are passed into the function call. The
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// first entry in the vector is the scalar that holds the return value for the
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// call, the second is the function scalar being invoked, and the rest are
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// pointer arguments to the function.
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//
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std::vector<std::vector<DSNodeHandle> > FunctionCalls;
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// OrigFunctionCalls - This vector retains a copy of the original function
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// calls of the current graph. This is needed to support top-down inlining
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// after bottom-up inlining is complete, since the latter deletes call nodes.
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//
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std::vector<std::vector<DSNodeHandle> > OrigFunctionCalls;
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// PendingCallers - This vector records all unresolved callers of the
|
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// current function, i.e., ones whose graphs have not been inlined into
|
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// the current graph. As long as there are unresolved callers, the nodes
|
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// for formal arguments in the current graph cannot be eliminated, and
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// nodes in the graph reachable from the formal argument nodes or
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// global variable nodes must be considered incomplete.
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std::set<Function*> PendingCallers;
|
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protected:
|
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// Define the interface only accessable to DataStructure
|
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friend class LocalDataStructures;
|
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||||||
friend class BUDataStructures;
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friend class TDDataStructures;
|
|
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DSGraph(Function &F, GlobalDSGraph* GlobalsG); // Compute the local DSGraph
|
|
||||||
DSGraph(const DSGraph &DSG); // Copy ctor
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|
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virtual ~DSGraph();
|
|
||||||
|
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// clone all the call nodes and save the copies in OrigFunctionCalls
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|
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void saveOrigFunctionCalls() {
|
|
||||||
assert(OrigFunctionCalls.size() == 0 && "Do this only once!");
|
|
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OrigFunctionCalls = FunctionCalls;
|
|
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}
|
|
||||||
|
|
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// get the saved copies of the original function call nodes
|
|
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std::vector<std::vector<DSNodeHandle> > &getOrigFunctionCalls() {
|
|
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return OrigFunctionCalls;
|
|
||||||
}
|
|
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|
|
||||||
void operator=(const DSGraph &); // DO NOT IMPLEMENT
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||||||
public:
|
|
||||||
|
|
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Function &getFunction() const { return Func; }
|
|
||||||
|
|
||||||
// getNodes - Get a vector of all the nodes in the graph
|
|
||||||
//
|
|
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const std::vector<DSNode*>& getNodes() const { return Nodes; }
|
|
||||||
std::vector<DSNode*>& getNodes() { return Nodes; }
|
|
||||||
|
|
||||||
// getValueMap - Get a map that describes what the nodes the scalars in this
|
|
||||||
// function point to...
|
|
||||||
//
|
|
||||||
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
|
|
||||||
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
|
|
||||||
|
|
||||||
std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
|
|
||||||
return FunctionCalls;
|
|
||||||
}
|
|
||||||
const std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() const {
|
|
||||||
return FunctionCalls;
|
|
||||||
}
|
|
||||||
|
|
||||||
const DSNode *getRetNode() const { return RetNode; }
|
|
||||||
DSNode *getRetNode() { return RetNode; }
|
|
||||||
|
|
||||||
unsigned getGraphSize() const {
|
|
||||||
return Nodes.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
void print(std::ostream &O) const;
|
|
||||||
void dump() const;
|
|
||||||
|
|
||||||
// maskNodeTypes - Apply a mask to all of the node types in the graph. This
|
|
||||||
// is useful for clearing out markers like Scalar or Incomplete.
|
|
||||||
//
|
|
||||||
void maskNodeTypes(unsigned char Mask);
|
|
||||||
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
|
|
||||||
|
|
||||||
// markIncompleteNodes - Traverse the graph, identifying nodes that may be
|
|
||||||
// modified by other functions that have not been resolved yet. This marks
|
|
||||||
// nodes that are reachable through three sources of "unknownness":
|
|
||||||
// Global Variables, Function Calls, and Incoming Arguments
|
|
||||||
//
|
|
||||||
// For any node that may have unknown components (because something outside
|
|
||||||
// the scope of current analysis may have modified it), the 'Incomplete' flag
|
|
||||||
// is added to the NodeType.
|
|
||||||
//
|
|
||||||
void markIncompleteNodes(bool markFormalArgs = true);
|
|
||||||
|
|
||||||
// removeTriviallyDeadNodes - After the graph has been constructed, this
|
|
||||||
// method removes all unreachable nodes that are created because they got
|
|
||||||
// merged with other nodes in the graph.
|
|
||||||
//
|
|
||||||
void removeTriviallyDeadNodes(bool KeepAllGlobals = false);
|
|
||||||
|
|
||||||
// removeDeadNodes - Use a more powerful reachability analysis to eliminate
|
|
||||||
// subgraphs that are unreachable. This often occurs because the data
|
|
||||||
// structure doesn't "escape" into it's caller, and thus should be eliminated
|
|
||||||
// from the caller's graph entirely. This is only appropriate to use when
|
|
||||||
// inlining graphs.
|
|
||||||
//
|
|
||||||
void removeDeadNodes(bool KeepAllGlobals = false, bool KeepCalls = true);
|
|
||||||
|
|
||||||
// AddCaller - add a known caller node into the graph and mark it pending.
|
|
||||||
// getCallers - get a vector of the functions that call this one
|
|
||||||
// getCallersPending - get a matching vector of bools indicating if each
|
|
||||||
// caller's DSGraph has been resolved into this one.
|
|
||||||
//
|
|
||||||
void addCaller(Function& caller) {
|
|
||||||
PendingCallers.insert(&caller);
|
|
||||||
}
|
|
||||||
std::set<Function*>& getPendingCallers() {
|
|
||||||
return PendingCallers;
|
|
||||||
}
|
|
||||||
|
|
||||||
// cloneInto - Clone the specified DSGraph into the current graph, returning
|
|
||||||
// the Return node of the graph. The translated ValueMap for the old function
|
|
||||||
// is filled into the OldValMap member.
|
|
||||||
// If StripScalars (StripAllocas) is set to true, Scalar (Alloca) markers
|
|
||||||
// are removed from the graph as the graph is being cloned.
|
|
||||||
// If CopyCallers is set to true, the PendingCallers list is copied.
|
|
||||||
// If CopyOrigCalls is set to true, the OrigFunctionCalls list is copied.
|
|
||||||
//
|
|
||||||
DSNode *cloneInto(const DSGraph &G, std::map<Value*, DSNodeHandle> &OldValMap,
|
|
||||||
std::map<const DSNode*, DSNode*>& OldNodeMap,
|
|
||||||
bool StripScalars = false, bool StripAllocas = false,
|
|
||||||
bool CopyCallers = true, bool CopyOrigCalls = true);
|
|
||||||
|
|
||||||
// cloneGlobalInto - Clone the given global node (or the node for the given
|
|
||||||
// GlobalValue) from the GlobalsGraph and all its target links (recursively).
|
|
||||||
//
|
|
||||||
DSNode* cloneGlobalInto(const DSNode* GNode);
|
|
||||||
DSNode* cloneGlobalInto(GlobalValue* GV) {
|
|
||||||
assert(!GV || (((DSGraph*) GlobalsGraph)->ValueMap[GV] != 0));
|
|
||||||
return GV? cloneGlobalInto(((DSGraph*) GlobalsGraph)->ValueMap[GV]) : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool isNodeDead(DSNode *N);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// GlobalDSGraph - A common graph for all the globals and their outgoing links
|
// GlobalDSGraph - A common graph for all the globals and their outgoing links
|
||||||
// to externally visible nodes. This includes GlobalValues, New nodes,
|
// to externally visible nodes. This includes GlobalValues, New nodes,
|
||||||
// Cast nodes, and Calls. This graph can only be used by one of the
|
// Cast nodes, and Calls. This graph can only be used by one of the
|
||||||
@ -376,7 +61,7 @@ public:
|
|||||||
void cloneGlobals(DSGraph& Graph, bool CloneCalls = false);
|
void cloneGlobals(DSGraph& Graph, bool CloneCalls = false);
|
||||||
void cloneCalls (DSGraph& Graph);
|
void cloneCalls (DSGraph& Graph);
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
// LocalDataStructures - The analysis that computes the local data structure
|
// LocalDataStructures - The analysis that computes the local data structure
|
||||||
// graphs for all of the functions in the program.
|
// graphs for all of the functions in the program.
|
||||||
@ -411,7 +96,7 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if 0
|
||||||
// BUDataStructures - The analysis that computes the interprocedurally closed
|
// BUDataStructures - The analysis that computes the interprocedurally closed
|
||||||
// data structure graphs for all of the functions in the program. This pass
|
// data structure graphs for all of the functions in the program. This pass
|
||||||
// only performs a "Bottom Up" propogation (hence the name).
|
// only performs a "Bottom Up" propogation (hence the name).
|
||||||
@ -484,3 +169,5 @@ private:
|
|||||||
std::map<const DSNode*, DSNode*> &OldNodeMap);
|
std::map<const DSNode*, DSNode*> &OldNodeMap);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -13,6 +13,8 @@
|
|||||||
#include "Support/GraphTraits.h"
|
#include "Support/GraphTraits.h"
|
||||||
#include "Support/iterator"
|
#include "Support/iterator"
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
|
||||||
class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
|
class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
|
||||||
friend class DSNode;
|
friend class DSNode;
|
||||||
DSNode * const Node;
|
DSNode * const Node;
|
||||||
@ -67,3 +69,5 @@ inline DSNode::iterator DSNode::begin() { return DSNodeIterator(this); }
|
|||||||
inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
|
inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
|
//===- DataStructure.h - Build data structure graphs ------------*- C++ -*-===//
|
||||||
//
|
//
|
||||||
// Implement the LLVM data structure analysis library.
|
// Implement the LLVM data structure analysis library.
|
||||||
//
|
//
|
||||||
@ -7,350 +7,35 @@
|
|||||||
#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
|
#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
|
||||||
#define LLVM_ANALYSIS_DATA_STRUCTURE_H
|
#define LLVM_ANALYSIS_DATA_STRUCTURE_H
|
||||||
|
|
||||||
|
#include "llvm/Analysis/DSGraph.h"
|
||||||
#include "llvm/Pass.h"
|
#include "llvm/Pass.h"
|
||||||
|
#if 0
|
||||||
#include "llvm/GlobalValue.h"
|
#include "llvm/GlobalValue.h"
|
||||||
#include "Support/HashExtras.h"
|
#include "Support/HashExtras.h"
|
||||||
#include "Support/hash_set"
|
#include "Support/hash_set"
|
||||||
|
#endif
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
class Type;
|
class Type;
|
||||||
class GlobalValue;
|
class GlobalValue;
|
||||||
class DSNode; // Each node in the graph
|
#if 0
|
||||||
class DSGraph; // A graph for a function
|
|
||||||
class GlobalDSGraph; // A common graph for globals in a program
|
class GlobalDSGraph; // A common graph for globals in a program
|
||||||
class DSNodeIterator; // Data structure graph traversal iterator
|
#endif
|
||||||
class LocalDataStructures; // A collection of local graphs for a program
|
class LocalDataStructures; // A collection of local graphs for a program
|
||||||
class BUDataStructures; // A collection of bu graphs for a program
|
class BUDataStructures; // A collection of bu graphs for a program
|
||||||
class TDDataStructures; // A collection of td graphs for a program
|
class TDDataStructures; // A collection of td graphs for a program
|
||||||
|
|
||||||
//===----------------------------------------------------------------------===//
|
|
||||||
// DSNodeHandle - Implement a "handle" to a data structure node that takes care
|
|
||||||
// of all of the add/un'refing of the node to prevent the backpointers in the
|
|
||||||
// graph from getting out of date.
|
|
||||||
//
|
|
||||||
class DSNodeHandle {
|
|
||||||
DSNode *N;
|
|
||||||
public:
|
|
||||||
// Allow construction, destruction, and assignment...
|
|
||||||
DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
|
|
||||||
DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
|
|
||||||
~DSNodeHandle() { operator=(0); }
|
|
||||||
DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
|
|
||||||
|
|
||||||
// Assignment of DSNode*, implement all of the add/un'refing (defined later)
|
// FIXME: move this stuff to a private header
|
||||||
inline DSNodeHandle &operator=(DSNode *n);
|
namespace DataStructureAnalysis {
|
||||||
|
// isPointerType - Return true if this first class type is big enough to hold
|
||||||
// Allow automatic, implicit, conversion to DSNode*
|
// a pointer.
|
||||||
operator DSNode*() { return N; }
|
|
||||||
operator const DSNode*() const { return N; }
|
|
||||||
operator const DSNode*() { return N; }
|
|
||||||
operator bool() const { return N != 0; }
|
|
||||||
operator bool() { return N != 0; }
|
|
||||||
|
|
||||||
bool operator<(const DSNodeHandle &H) const { // Allow sorting
|
|
||||||
return N < H.N;
|
|
||||||
}
|
|
||||||
bool operator==(const DSNodeHandle &H) const { return N == H.N; }
|
|
||||||
bool operator!=(const DSNodeHandle &H) const { return N != H.N; }
|
|
||||||
bool operator==(const DSNode *Node) const { return N == Node; }
|
|
||||||
bool operator!=(const DSNode *Node) const { return N != Node; }
|
|
||||||
bool operator==(DSNode *Node) const { return N == Node; }
|
|
||||||
bool operator!=(DSNode *Node) const { return N != Node; }
|
|
||||||
|
|
||||||
// Avoid having comparisons to null cause errors...
|
|
||||||
bool operator==(int X) const {
|
|
||||||
assert(X == 0 && "Bad comparison!");
|
|
||||||
return operator==((DSNode*)0);
|
|
||||||
}
|
|
||||||
bool operator!=(int X) const { return !operator==(X); }
|
|
||||||
|
|
||||||
// Allow explicit conversion to DSNode...
|
|
||||||
DSNode *get() { return N; }
|
|
||||||
const DSNode *get() const { return N; }
|
|
||||||
|
|
||||||
// Allow this to be treated like a pointer...
|
|
||||||
DSNode *operator->() { return N; }
|
|
||||||
const DSNode *operator->() const { return N; }
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//===----------------------------------------------------------------------===//
|
|
||||||
// DSNode - Data structure node class
|
|
||||||
//
|
|
||||||
// This class keeps track of a node's type, and the fields in the data
|
|
||||||
// structure.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
class DSNode {
|
|
||||||
const Type *Ty;
|
|
||||||
std::vector<DSNodeHandle> Links;
|
|
||||||
std::vector<DSNodeHandle*> Referrers;
|
|
||||||
|
|
||||||
// Globals - The list of global values that are merged into this node.
|
|
||||||
std::vector<GlobalValue*> Globals;
|
|
||||||
|
|
||||||
void operator=(const DSNode &); // DO NOT IMPLEMENT
|
|
||||||
public:
|
|
||||||
enum NodeTy {
|
|
||||||
ShadowNode = 0, // Nothing is known about this node...
|
|
||||||
ScalarNode = 1 << 0, // Scalar of the current function contains this value
|
|
||||||
AllocaNode = 1 << 1, // This node was allocated with alloca
|
|
||||||
NewNode = 1 << 2, // This node was allocated with malloc
|
|
||||||
GlobalNode = 1 << 3, // This node was allocated by a global var decl
|
|
||||||
SubElement = 1 << 4, // This node is a part of some other node
|
|
||||||
CastNode = 1 << 5, // This node is accessed in unsafe ways
|
|
||||||
Incomplete = 1 << 6, // This node may not be complete
|
|
||||||
};
|
|
||||||
|
|
||||||
// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
|
|
||||||
// to the nodes in the data structure graph, so it is possible to have nodes
|
|
||||||
// with a value of 0 for their NodeType. Scalar and Alloca markers go away
|
|
||||||
// when function graphs are inlined.
|
|
||||||
//
|
//
|
||||||
unsigned char NodeType;
|
bool isPointerType(const Type *Ty);
|
||||||
|
|
||||||
DSNode(enum NodeTy NT, const Type *T);
|
|
||||||
DSNode(const DSNode &);
|
|
||||||
|
|
||||||
~DSNode() {
|
|
||||||
#ifndef NDEBUG
|
|
||||||
dropAllReferences(); // Only needed to satisfy assertion checks...
|
|
||||||
#endif
|
|
||||||
assert(Referrers.empty() && "Referrers to dead node exist!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Iterator for graph interface...
|
|
||||||
typedef DSNodeIterator iterator;
|
|
||||||
inline iterator begin(); // Defined in DataStructureGraph.h
|
|
||||||
inline iterator end();
|
|
||||||
|
|
||||||
// Accessors
|
|
||||||
const Type *getType() const { return Ty; }
|
|
||||||
|
|
||||||
unsigned getNumLinks() const { return Links.size(); }
|
|
||||||
DSNode *getLink(unsigned i) {
|
|
||||||
assert(i < getNumLinks() && "Field links access out of range...");
|
|
||||||
return Links[i];
|
|
||||||
}
|
|
||||||
const DSNode *getLink(unsigned i) const {
|
|
||||||
assert(i < getNumLinks() && "Field links access out of range...");
|
|
||||||
return Links[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
void setLink(unsigned i, DSNode *N) {
|
|
||||||
assert(i < getNumLinks() && "Field links access out of range...");
|
|
||||||
Links[i] = N;
|
|
||||||
}
|
|
||||||
|
|
||||||
// addGlobal - Add an entry for a global value to the Globals list. This also
|
|
||||||
// marks the node with the 'G' flag if it does not already have it.
|
|
||||||
//
|
|
||||||
void addGlobal(GlobalValue *GV);
|
|
||||||
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
|
|
||||||
std::vector<GlobalValue*> &getGlobals() { return Globals; }
|
|
||||||
|
|
||||||
// addEdgeTo - Add an edge from the current node to the specified node. This
|
|
||||||
// can cause merging of nodes in the graph.
|
|
||||||
//
|
|
||||||
void addEdgeTo(unsigned LinkNo, DSNode *N);
|
|
||||||
void addEdgeTo(DSNode *N) {
|
|
||||||
assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
|
|
||||||
" more than one field exists!");
|
|
||||||
addEdgeTo(0, N);
|
|
||||||
}
|
|
||||||
|
|
||||||
// mergeWith - Merge this node into the specified node, moving all links to
|
|
||||||
// and from the argument node into the current node. The specified node may
|
|
||||||
// be a null pointer (in which case, nothing happens).
|
|
||||||
//
|
|
||||||
void mergeWith(DSNode *N);
|
|
||||||
|
|
||||||
// addReferrer - Keep the referrer set up to date...
|
|
||||||
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
|
|
||||||
void removeReferrer(DSNodeHandle *H);
|
|
||||||
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
|
|
||||||
|
|
||||||
void print(std::ostream &O, const DSGraph *G) const;
|
|
||||||
void dump() const;
|
|
||||||
|
|
||||||
std::string getCaption(const DSGraph *G) const;
|
|
||||||
|
|
||||||
void dropAllReferences() {
|
|
||||||
Links.clear();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
|
|
||||||
if (N) N->removeReferrer(this);
|
|
||||||
N = n;
|
|
||||||
if (N) N->addReferrer(this);
|
|
||||||
return *this;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// DSGraph - The graph that represents a function.
|
#if 0
|
||||||
//
|
|
||||||
class DSGraph {
|
|
||||||
friend class GlobalDSGraph;
|
|
||||||
protected:
|
|
||||||
Function &Func;
|
|
||||||
std::vector<DSNode*> Nodes;
|
|
||||||
DSNodeHandle RetNode; // Node that gets returned...
|
|
||||||
std::map<Value*, DSNodeHandle> ValueMap;
|
|
||||||
|
|
||||||
// GlobalsGraph -- Reference to the common graph of globally visible objects.
|
|
||||||
// This includes GlobalValues, New nodes, Cast nodes, and Calls.
|
|
||||||
//
|
|
||||||
GlobalDSGraph* GlobalsGraph;
|
|
||||||
|
|
||||||
// FunctionCalls - This vector maintains a single entry for each call
|
|
||||||
// instruction in the current graph. Each call entry contains DSNodeHandles
|
|
||||||
// that refer to the arguments that are passed into the function call. The
|
|
||||||
// first entry in the vector is the scalar that holds the return value for the
|
|
||||||
// call, the second is the function scalar being invoked, and the rest are
|
|
||||||
// pointer arguments to the function.
|
|
||||||
//
|
|
||||||
std::vector<std::vector<DSNodeHandle> > FunctionCalls;
|
|
||||||
|
|
||||||
// OrigFunctionCalls - This vector retains a copy of the original function
|
|
||||||
// calls of the current graph. This is needed to support top-down inlining
|
|
||||||
// after bottom-up inlining is complete, since the latter deletes call nodes.
|
|
||||||
//
|
|
||||||
std::vector<std::vector<DSNodeHandle> > OrigFunctionCalls;
|
|
||||||
|
|
||||||
// PendingCallers - This vector records all unresolved callers of the
|
|
||||||
// current function, i.e., ones whose graphs have not been inlined into
|
|
||||||
// the current graph. As long as there are unresolved callers, the nodes
|
|
||||||
// for formal arguments in the current graph cannot be eliminated, and
|
|
||||||
// nodes in the graph reachable from the formal argument nodes or
|
|
||||||
// global variable nodes must be considered incomplete.
|
|
||||||
std::set<Function*> PendingCallers;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
// Define the interface only accessable to DataStructure
|
|
||||||
friend class LocalDataStructures;
|
|
||||||
friend class BUDataStructures;
|
|
||||||
friend class TDDataStructures;
|
|
||||||
DSGraph(Function &F, GlobalDSGraph* GlobalsG); // Compute the local DSGraph
|
|
||||||
DSGraph(const DSGraph &DSG); // Copy ctor
|
|
||||||
virtual ~DSGraph();
|
|
||||||
|
|
||||||
// clone all the call nodes and save the copies in OrigFunctionCalls
|
|
||||||
void saveOrigFunctionCalls() {
|
|
||||||
assert(OrigFunctionCalls.size() == 0 && "Do this only once!");
|
|
||||||
OrigFunctionCalls = FunctionCalls;
|
|
||||||
}
|
|
||||||
|
|
||||||
// get the saved copies of the original function call nodes
|
|
||||||
std::vector<std::vector<DSNodeHandle> > &getOrigFunctionCalls() {
|
|
||||||
return OrigFunctionCalls;
|
|
||||||
}
|
|
||||||
|
|
||||||
void operator=(const DSGraph &); // DO NOT IMPLEMENT
|
|
||||||
public:
|
|
||||||
|
|
||||||
Function &getFunction() const { return Func; }
|
|
||||||
|
|
||||||
// getNodes - Get a vector of all the nodes in the graph
|
|
||||||
//
|
|
||||||
const std::vector<DSNode*>& getNodes() const { return Nodes; }
|
|
||||||
std::vector<DSNode*>& getNodes() { return Nodes; }
|
|
||||||
|
|
||||||
// getValueMap - Get a map that describes what the nodes the scalars in this
|
|
||||||
// function point to...
|
|
||||||
//
|
|
||||||
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
|
|
||||||
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
|
|
||||||
|
|
||||||
std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
|
|
||||||
return FunctionCalls;
|
|
||||||
}
|
|
||||||
const std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() const {
|
|
||||||
return FunctionCalls;
|
|
||||||
}
|
|
||||||
|
|
||||||
const DSNode *getRetNode() const { return RetNode; }
|
|
||||||
DSNode *getRetNode() { return RetNode; }
|
|
||||||
|
|
||||||
unsigned getGraphSize() const {
|
|
||||||
return Nodes.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
void print(std::ostream &O) const;
|
|
||||||
void dump() const;
|
|
||||||
|
|
||||||
// maskNodeTypes - Apply a mask to all of the node types in the graph. This
|
|
||||||
// is useful for clearing out markers like Scalar or Incomplete.
|
|
||||||
//
|
|
||||||
void maskNodeTypes(unsigned char Mask);
|
|
||||||
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
|
|
||||||
|
|
||||||
// markIncompleteNodes - Traverse the graph, identifying nodes that may be
|
|
||||||
// modified by other functions that have not been resolved yet. This marks
|
|
||||||
// nodes that are reachable through three sources of "unknownness":
|
|
||||||
// Global Variables, Function Calls, and Incoming Arguments
|
|
||||||
//
|
|
||||||
// For any node that may have unknown components (because something outside
|
|
||||||
// the scope of current analysis may have modified it), the 'Incomplete' flag
|
|
||||||
// is added to the NodeType.
|
|
||||||
//
|
|
||||||
void markIncompleteNodes(bool markFormalArgs = true);
|
|
||||||
|
|
||||||
// removeTriviallyDeadNodes - After the graph has been constructed, this
|
|
||||||
// method removes all unreachable nodes that are created because they got
|
|
||||||
// merged with other nodes in the graph.
|
|
||||||
//
|
|
||||||
void removeTriviallyDeadNodes(bool KeepAllGlobals = false);
|
|
||||||
|
|
||||||
// removeDeadNodes - Use a more powerful reachability analysis to eliminate
|
|
||||||
// subgraphs that are unreachable. This often occurs because the data
|
|
||||||
// structure doesn't "escape" into it's caller, and thus should be eliminated
|
|
||||||
// from the caller's graph entirely. This is only appropriate to use when
|
|
||||||
// inlining graphs.
|
|
||||||
//
|
|
||||||
void removeDeadNodes(bool KeepAllGlobals = false, bool KeepCalls = true);
|
|
||||||
|
|
||||||
// AddCaller - add a known caller node into the graph and mark it pending.
|
|
||||||
// getCallers - get a vector of the functions that call this one
|
|
||||||
// getCallersPending - get a matching vector of bools indicating if each
|
|
||||||
// caller's DSGraph has been resolved into this one.
|
|
||||||
//
|
|
||||||
void addCaller(Function& caller) {
|
|
||||||
PendingCallers.insert(&caller);
|
|
||||||
}
|
|
||||||
std::set<Function*>& getPendingCallers() {
|
|
||||||
return PendingCallers;
|
|
||||||
}
|
|
||||||
|
|
||||||
// cloneInto - Clone the specified DSGraph into the current graph, returning
|
|
||||||
// the Return node of the graph. The translated ValueMap for the old function
|
|
||||||
// is filled into the OldValMap member.
|
|
||||||
// If StripScalars (StripAllocas) is set to true, Scalar (Alloca) markers
|
|
||||||
// are removed from the graph as the graph is being cloned.
|
|
||||||
// If CopyCallers is set to true, the PendingCallers list is copied.
|
|
||||||
// If CopyOrigCalls is set to true, the OrigFunctionCalls list is copied.
|
|
||||||
//
|
|
||||||
DSNode *cloneInto(const DSGraph &G, std::map<Value*, DSNodeHandle> &OldValMap,
|
|
||||||
std::map<const DSNode*, DSNode*>& OldNodeMap,
|
|
||||||
bool StripScalars = false, bool StripAllocas = false,
|
|
||||||
bool CopyCallers = true, bool CopyOrigCalls = true);
|
|
||||||
|
|
||||||
// cloneGlobalInto - Clone the given global node (or the node for the given
|
|
||||||
// GlobalValue) from the GlobalsGraph and all its target links (recursively).
|
|
||||||
//
|
|
||||||
DSNode* cloneGlobalInto(const DSNode* GNode);
|
|
||||||
DSNode* cloneGlobalInto(GlobalValue* GV) {
|
|
||||||
assert(!GV || (((DSGraph*) GlobalsGraph)->ValueMap[GV] != 0));
|
|
||||||
return GV? cloneGlobalInto(((DSGraph*) GlobalsGraph)->ValueMap[GV]) : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool isNodeDead(DSNode *N);
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// GlobalDSGraph - A common graph for all the globals and their outgoing links
|
// GlobalDSGraph - A common graph for all the globals and their outgoing links
|
||||||
// to externally visible nodes. This includes GlobalValues, New nodes,
|
// to externally visible nodes. This includes GlobalValues, New nodes,
|
||||||
// Cast nodes, and Calls. This graph can only be used by one of the
|
// Cast nodes, and Calls. This graph can only be used by one of the
|
||||||
@ -376,7 +61,7 @@ public:
|
|||||||
void cloneGlobals(DSGraph& Graph, bool CloneCalls = false);
|
void cloneGlobals(DSGraph& Graph, bool CloneCalls = false);
|
||||||
void cloneCalls (DSGraph& Graph);
|
void cloneCalls (DSGraph& Graph);
|
||||||
};
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
// LocalDataStructures - The analysis that computes the local data structure
|
// LocalDataStructures - The analysis that computes the local data structure
|
||||||
// graphs for all of the functions in the program.
|
// graphs for all of the functions in the program.
|
||||||
@ -411,7 +96,7 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if 0
|
||||||
// BUDataStructures - The analysis that computes the interprocedurally closed
|
// BUDataStructures - The analysis that computes the interprocedurally closed
|
||||||
// data structure graphs for all of the functions in the program. This pass
|
// data structure graphs for all of the functions in the program. This pass
|
||||||
// only performs a "Bottom Up" propogation (hence the name).
|
// only performs a "Bottom Up" propogation (hence the name).
|
||||||
@ -484,3 +169,5 @@ private:
|
|||||||
std::map<const DSNode*, DSNode*> &OldNodeMap);
|
std::map<const DSNode*, DSNode*> &OldNodeMap);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
@ -13,6 +13,8 @@
|
|||||||
#include "Support/GraphTraits.h"
|
#include "Support/GraphTraits.h"
|
||||||
#include "Support/iterator"
|
#include "Support/iterator"
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
|
||||||
class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
|
class DSNodeIterator : public forward_iterator<DSNode, ptrdiff_t> {
|
||||||
friend class DSNode;
|
friend class DSNode;
|
||||||
DSNode * const Node;
|
DSNode * const Node;
|
||||||
@ -67,3 +69,5 @@ inline DSNode::iterator DSNode::begin() { return DSNodeIterator(this); }
|
|||||||
inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
|
inline DSNode::iterator DSNode::end() { return DSNodeIterator(this, false); }
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
Reference in New Issue
Block a user