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Use class instead of struct for defining classes. This unbreaks the
build on windows. Patch contributed by Paolo Invernizzi! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16531 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -39,7 +39,8 @@ namespace llvm {
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class CallInst;
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class CallInst;
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class Module;
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class Module;
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struct IntrinsicLowering {
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class IntrinsicLowering {
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public:
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virtual ~IntrinsicLowering() {}
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virtual ~IntrinsicLowering() {}
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/// AddPrototypes - This method, if called, causes all of the prototypes
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/// AddPrototypes - This method, if called, causes all of the prototypes
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@@ -24,7 +24,8 @@ namespace llvm {
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/// TargetJITInfo - Target specific information required by the Just-In-Time
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/// TargetJITInfo - Target specific information required by the Just-In-Time
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/// code generator.
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/// code generator.
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struct TargetJITInfo {
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class TargetJITInfo {
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public:
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virtual ~TargetJITInfo() {}
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virtual ~TargetJITInfo() {}
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/// addPassesToJITCompile - Add passes to the specified pass manager to
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/// addPassesToJITCompile - Add passes to the specified pass manager to
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@@ -50,7 +50,8 @@ class PointerType;
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class StructType;
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class StructType;
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class PackedType;
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class PackedType;
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struct Type {
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class Type {
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public:
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///===-------------------------------------------------------------------===//
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///===-------------------------------------------------------------------===//
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/// Definitions of all of the base types for the Type system. Based on this
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/// Definitions of all of the base types for the Type system. Based on this
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/// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
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/// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
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