Now LoopUnswitch is a LoopPass.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34992 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Devang Patel 2007-03-07 00:26:10 +00:00
parent ba0d804aa7
commit 1bc89361c2
4 changed files with 21 additions and 88 deletions

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@ -127,7 +127,7 @@ LoopPass *createLoopStrengthReducePass(const TargetLowering *TLI = NULL);
//
// LoopUnswitch - This pass is a simple loop unswitching pass.
//
FunctionPass *createLoopUnswitchPass();
LoopPass *createLoopUnswitchPass();
//===----------------------------------------------------------------------===//
//

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@ -132,7 +132,7 @@ void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) {
// queue. This allows LoopPass to change loop nest for the loop. This
// utility may send LPPassManager into infinite loops so use caution.
void LPPassManager::redoLoop(Loop *L) {
assert (CurrentLoop != L && "Can redo only CurrentLoop");
assert (CurrentLoop == L && "Can redo only CurrentLoop");
redoThisLoop = true;
}
@ -279,6 +279,7 @@ void LoopPass::assignPassManager(PMStack &PMS,
// [1] Create new Call Graph Pass Manager
LPPM = new LPPassManager(PMD->getDepth() + 1);
LPPM->populateInheritedAnalysis(PMS);
// [2] Set up new manager's top level manager
PMTopLevelManager *TPM = PMD->getTopLevelManager();

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@ -34,6 +34,7 @@
#include "llvm/Instructions.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
@ -58,16 +59,17 @@ namespace {
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(10), cl::Hidden);
class VISIBILITY_HIDDEN LoopUnswitch : public FunctionPass {
class VISIBILITY_HIDDEN LoopUnswitch : public LoopPass {
LoopInfo *LI; // Loop information
LPPassManager *LPM;
// LoopProcessWorklist - List of loops we need to process.
// LoopProcessWorklist - Used to check if second loop needs processing
// after RewriteLoopBodyWithConditionConstant rewrites first loop.
std::vector<Loop*> LoopProcessWorklist;
SmallPtrSet<Value *,8> UnswitchedVals;
public:
virtual bool runOnFunction(Function &F);
bool visitLoop(Loop *L);
bool runOnLoop(Loop *L, LPPassManager &LPM);
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG...
@ -110,29 +112,7 @@ namespace {
RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
}
FunctionPass *llvm::createLoopUnswitchPass() { return new LoopUnswitch(); }
bool LoopUnswitch::runOnFunction(Function &F) {
bool Changed = false;
LI = &getAnalysis<LoopInfo>();
// Populate the worklist of loops to process in post-order.
for (LoopInfo::iterator I = LI->begin(), E = LI->end(); I != E; ++I)
for (po_iterator<Loop*> LI = po_begin(*I), E = po_end(*I); LI != E; ++LI)
LoopProcessWorklist.push_back(*LI);
// Process the loops in worklist order, this is a post-order visitation of
// the loops. We use a worklist of loops so that loops can be removed at any
// time if they are deleted (e.g. the backedge of a loop is removed).
while (!LoopProcessWorklist.empty()) {
Loop *L = LoopProcessWorklist.back();
LoopProcessWorklist.pop_back();
Changed |= visitLoop(L);
}
UnswitchedVals.clear();
return Changed;
}
LoopPass *llvm::createLoopUnswitchPass() { return new LoopUnswitch(); }
/// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is
/// invariant in the loop, or has an invariant piece, return the invariant.
@ -160,9 +140,10 @@ static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
return 0;
}
bool LoopUnswitch::visitLoop(Loop *L) {
bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
assert(L->isLCSSAForm());
LI = &getAnalysis<LoopInfo>();
LPM = &LPM_Ref;
bool Changed = false;
// Loop over all of the basic blocks in the loop. If we find an interior
@ -466,13 +447,10 @@ static inline void RemapInstruction(Instruction *I,
/// CloneLoop - Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM,
LoopInfo *LI) {
LoopInfo *LI, LPPassManager *LPM) {
Loop *New = new Loop();
if (PL)
PL->addChildLoop(New);
else
LI->addTopLevelLoop(New);
LPM->insertLoop(New, PL);
// Add all of the blocks in L to the new loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
@ -482,7 +460,7 @@ static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM,
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
CloneLoop(*I, New, VM, LI);
CloneLoop(*I, New, VM, LI, LPM);
return New;
}
@ -545,7 +523,7 @@ void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
OrigPH->getTerminator()->eraseFromParent();
// We need to reprocess this loop, it could be unswitched again.
LoopProcessWorklist.push_back(L);
LPM->redoLoop(L);
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
@ -654,7 +632,7 @@ void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
NewBlocks[0], F->end());
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI);
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI, LPM);
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
@ -699,8 +677,8 @@ void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
OldBR->eraseFromParent();
LoopProcessWorklist.push_back(L);
LoopProcessWorklist.push_back(NewLoop);
LPM->redoLoop(L);
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
@ -855,54 +833,7 @@ void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
/// so they just reparent loops. If the loops are actually dead, they will be
/// removed later.
void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) {
if (Loop *ParentLoop = L->getParentLoop()) { // Not a top-level loop.
// Reparent all of the blocks in this loop. Since BBLoop had a parent,
// they are now all in it.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L) // Don't change blocks in subloops.
LI->changeLoopFor(*I, ParentLoop);
// Remove the loop from its parent loop.
for (Loop::iterator I = ParentLoop->begin(), E = ParentLoop->end();;
++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
ParentLoop->removeChildLoop(I);
break;
}
}
// Move all subloops into the parent loop.
while (L->begin() != L->end())
ParentLoop->addChildLoop(L->removeChildLoop(L->end()-1));
} else {
// Reparent all of the blocks in this loop. Since BBLoop had no parent,
// they no longer in a loop at all.
for (unsigned i = 0; i != L->getBlocks().size(); ++i) {
// Don't change blocks in subloops.
if (LI->getLoopFor(L->getBlocks()[i]) == L) {
LI->removeBlock(L->getBlocks()[i]);
--i;
}
}
// Remove the loop from the top-level LoopInfo object.
for (LoopInfo::iterator I = LI->begin(), E = LI->end();; ++I) {
assert(I != E && "Couldn't find loop");
if (*I == L) {
LI->removeLoop(I);
break;
}
}
// Move all of the subloops to the top-level.
while (L->begin() != L->end())
LI->addTopLevelLoop(L->removeChildLoop(L->end()-1));
}
delete L;
LPM->deleteLoopFromQueue(L);
RemoveLoopFromWorklist(L);
}

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@ -18,6 +18,7 @@
#include "llvm/Bytecode/WriteBytecodePass.h"
#include "llvm/Assembly/PrintModulePass.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Support/PassNameParser.h"