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Random Number Generator (llvm)
Summary: Provides an abstraction for a random number generator (RNG) that produces a stream of pseudo-random numbers. The current implementation uses C++11 facilities and is therefore not cryptographically secure. The RNG is salted with the text of the current command line invocation. In addition, a user may specify a seed (reproducible builds). In clang, the seed can be set via -frandom-seed=X In the back end, the seed can be set via -rng-seed=X This is the llvm part of the patch. clang part: D3391 Reviewers: ahomescu, rinon, nicholas, jfb Reviewed By: jfb Subscribers: jfb, perl Differential Revision: http://reviews.llvm.org/D3390 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211145 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,6 +29,7 @@ namespace llvm {
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class FunctionType;
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class GVMaterializer;
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class LLVMContext;
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class RandomNumberGenerator;
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class StructType;
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template<typename T> struct DenseMapInfo;
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template<typename KeyT, typename ValueT, typename KeyInfoT> class DenseMap;
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@ -201,6 +202,8 @@ private:
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std::string ModuleID; ///< Human readable identifier for the module
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std::string TargetTriple; ///< Platform target triple Module compiled on
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void *NamedMDSymTab; ///< NamedMDNode names.
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// Allow lazy initialization in const method.
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mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
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// We need to keep the string because the C API expects us to own the string
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// representation.
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@ -249,6 +252,11 @@ public:
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/// @returns a string containing the module-scope inline assembly blocks.
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const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
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/// Get the RandomNumberGenerator for this module. The RNG can be
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/// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
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/// The returned RNG should not be shared across threads.
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RandomNumberGenerator &getRNG() const;
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/// @}
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/// @name Module Level Mutators
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/// @{
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