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Remap frame variables for native Windows exception handling.
Differential Revision: http://reviews.llvm.org/D7770 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230249 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
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@ -153,6 +153,9 @@ public:
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virtual CloningAction handleInstruction(ValueToValueMapTy &VMap,
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const Instruction *Inst,
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BasicBlock *NewBB) = 0;
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virtual ValueMapTypeRemapper *getTypeRemapper() { return nullptr; }
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virtual ValueMaterializer *getValueMaterializer() { return nullptr; }
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};
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void CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc,
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@ -15,6 +15,8 @@
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/ADT/TinyPtrVector.h"
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#include "llvm/Analysis/LibCallSemantics.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/IRBuilder.h"
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@ -33,6 +35,19 @@ using namespace llvm::PatternMatch;
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#define DEBUG_TYPE "winehprepare"
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namespace {
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struct HandlerAllocas {
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TinyPtrVector<AllocaInst *> Allocas;
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int ParentFrameAllocationIndex;
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};
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// This map is used to model frame variable usage during outlining, to
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// construct a structure type to hold the frame variables in a frame
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// allocation block, and to remap the frame variable allocas (including
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// spill locations as needed) to GEPs that get the variable from the
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// frame allocation structure.
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typedef MapVector<AllocaInst *, HandlerAllocas> FrameVarInfoMap;
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class WinEHPrepare : public FunctionPass {
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std::unique_ptr<FunctionPass> DwarfPrepare;
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@ -55,13 +70,30 @@ private:
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bool prepareCPPEHHandlers(Function &F,
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SmallVectorImpl<LandingPadInst *> &LPads);
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bool outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
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LandingPadInst *LPad, StructType *EHDataStructTy);
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LandingPadInst *LPad, CallInst *&EHAlloc,
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AllocaInst *&EHObjPtr, FrameVarInfoMap &VarInfo);
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};
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class WinEHFrameVariableMaterializer : public ValueMaterializer {
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public:
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WinEHFrameVariableMaterializer(Function *OutlinedFn,
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FrameVarInfoMap &FrameVarInfo);
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~WinEHFrameVariableMaterializer() {}
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virtual Value *materializeValueFor(Value *V) override;
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private:
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Function *OutlinedFn;
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FrameVarInfoMap &FrameVarInfo;
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IRBuilder<> Builder;
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};
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class WinEHCatchDirector : public CloningDirector {
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public:
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WinEHCatchDirector(LandingPadInst *LPI, Value *Selector, Value *EHObj)
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WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector,
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Value *EHObj, FrameVarInfoMap &VarInfo)
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: LPI(LPI), CurrentSelector(Selector->stripPointerCasts()), EHObj(EHObj),
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Materializer(CatchFn, VarInfo),
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SelectorIDType(Type::getInt32Ty(LPI->getContext())),
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Int8PtrType(Type::getInt8PtrTy(LPI->getContext())) {}
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@ -69,10 +101,13 @@ public:
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const Instruction *Inst,
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BasicBlock *NewBB) override;
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ValueMaterializer *getValueMaterializer() override { return &Materializer; }
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private:
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LandingPadInst *LPI;
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Value *CurrentSelector;
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Value *EHObj;
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WinEHFrameVariableMaterializer Materializer;
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Type *SelectorIDType;
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Type *Int8PtrType;
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@ -145,14 +180,13 @@ void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
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bool WinEHPrepare::prepareCPPEHHandlers(
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Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
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// FIXME: Find all frame variable references in the handlers
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// to populate the structure elements.
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SmallVector<Type *, 2> AllocStructTys;
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AllocStructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state
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AllocStructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object
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StructType *EHDataStructTy =
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StructType::create(F.getContext(), AllocStructTys,
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"struct." + F.getName().str() + ".ehdata");
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// These containers are used to re-map frame variables that are used in
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// outlined catch and cleanup handlers. They will be populated as the
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// handlers are outlined.
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FrameVarInfoMap FrameVarInfo;
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SmallVector<CallInst *, 4> HandlerAllocs;
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SmallVector<AllocaInst *, 4> HandlerEHObjPtrs;
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bool HandlersOutlined = false;
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for (LandingPadInst *LPad : LPads) {
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@ -175,18 +209,174 @@ bool WinEHPrepare::prepareCPPEHHandlers(
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for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;
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++Idx) {
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if (LPad->isCatch(Idx))
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HandlersOutlined =
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outlineCatchHandler(&F, LPad->getClause(Idx), LPad, EHDataStructTy);
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} // End for each clause
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} // End for each landingpad
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if (LPad->isCatch(Idx)) {
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// Create a new instance of the handler data structure in the
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// HandlerData vector.
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CallInst *EHAlloc = nullptr;
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AllocaInst *EHObjPtr = nullptr;
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bool Outlined = outlineCatchHandler(&F, LPad->getClause(Idx), LPad,
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EHAlloc, EHObjPtr, FrameVarInfo);
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if (Outlined) {
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HandlersOutlined = true;
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// These values must be resolved after all handlers have been
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// outlined.
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if (EHAlloc)
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HandlerAllocs.push_back(EHAlloc);
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if (EHObjPtr)
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HandlerEHObjPtrs.push_back(EHObjPtr);
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}
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} // End if (isCatch)
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} // End for each clause
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} // End for each landingpad
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// If nothing got outlined, there is no more processing to be done.
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if (!HandlersOutlined)
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return false;
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// FIXME: We will replace the landingpad bodies with llvm.eh.actions
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// calls and indirect branches here and then delete blocks
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// which are no longer reachable. That will get rid of the
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// handlers that we have outlined. There is code below
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// that looks for allocas with no uses in the parent function.
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// That will only happen after the pruning is implemented.
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// Remap the frame variables.
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SmallVector<Type *, 2> StructTys;
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StructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state
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StructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object
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// Start the index at two since we always have the above fields at 0 and 1.
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int Idx = 2;
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// FIXME: Sort the FrameVarInfo vector by the ParentAlloca size and alignment
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// and add padding as necessary to provide the proper alignment.
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// Map the alloca instructions to the corresponding index in the
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// frame allocation structure. If any alloca is used only in a single
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// handler and is not used in the parent frame after outlining, it will
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// be assigned an index of -1, meaning the handler can keep its
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// "temporary" alloca and the original alloca can be erased from the
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// parent function. If we later encounter this alloca in a second
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// handler, we will assign it a place in the frame allocation structure
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// at that time. Since the instruction replacement doesn't happen until
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// all the entries in the HandlerData have been processed this isn't a
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// problem.
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for (auto &VarInfoEntry : FrameVarInfo) {
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AllocaInst *ParentAlloca = VarInfoEntry.first;
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HandlerAllocas &AllocaInfo = VarInfoEntry.second;
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// If the instruction still has uses in the parent function or if it is
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// referenced by more than one handler, add it to the frame allocation
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// structure.
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if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
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Type *VarTy = ParentAlloca->getAllocatedType();
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StructTys.push_back(VarTy);
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AllocaInfo.ParentFrameAllocationIndex = Idx++;
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} else {
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// If the variable is not used in the parent frame and it is only used
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// in one handler, the alloca can be removed from the parent frame
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// and the handler will keep its "temporary" alloca to define the value.
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// An element index of -1 is used to indicate this condition.
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AllocaInfo.ParentFrameAllocationIndex = -1;
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}
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}
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// Having filled the StructTys vector and assigned an index to each element,
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// we can now create the structure.
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StructType *EHDataStructTy = StructType::create(
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F.getContext(), StructTys, "struct." + F.getName().str() + ".ehdata");
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IRBuilder<> Builder(F.getParent()->getContext());
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// Create a frame allocation.
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Module *M = F.getParent();
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LLVMContext &Context = M->getContext();
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BasicBlock *Entry = &F.getEntryBlock();
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Builder.SetInsertPoint(Entry->getFirstInsertionPt());
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Function *FrameAllocFn =
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Intrinsic::getDeclaration(M, Intrinsic::frameallocate);
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uint64_t EHAllocSize = M->getDataLayout()->getTypeAllocSize(EHDataStructTy);
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Value *FrameAllocArgs[] = {
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ConstantInt::get(Type::getInt32Ty(Context), EHAllocSize)};
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CallInst *FrameAlloc =
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Builder.CreateCall(FrameAllocFn, FrameAllocArgs, "frame.alloc");
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Value *FrameEHData = Builder.CreateBitCast(
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FrameAlloc, EHDataStructTy->getPointerTo(), "eh.data");
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// Now visit each handler that is using the structure and bitcast its EHAlloc
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// value to be a pointer to the frame alloc structure.
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DenseMap<Function *, Value *> EHDataMap;
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for (CallInst *EHAlloc : HandlerAllocs) {
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// The EHAlloc has no uses at this time, so we need to just insert the
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// cast before the next instruction. There is always a next instruction.
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BasicBlock::iterator II = EHAlloc;
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++II;
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Builder.SetInsertPoint(cast<Instruction>(II));
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Value *EHData = Builder.CreateBitCast(
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EHAlloc, EHDataStructTy->getPointerTo(), "eh.data");
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EHDataMap[EHAlloc->getParent()->getParent()] = EHData;
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}
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// Next, replace the place-holder EHObjPtr allocas with GEP instructions
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// that pull the EHObjPtr from the frame alloc structure
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for (AllocaInst *EHObjPtr : HandlerEHObjPtrs) {
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Value *EHData = EHDataMap[EHObjPtr->getParent()->getParent()];
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Value *ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1);
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EHObjPtr->replaceAllUsesWith(ElementPtr);
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EHObjPtr->removeFromParent();
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ElementPtr->takeName(EHObjPtr);
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delete EHObjPtr;
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}
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// Finally, replace all of the temporary allocas for frame variables used in
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// the outlined handlers and the original frame allocas with GEP instructions
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// that get the equivalent pointer from the frame allocation struct.
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for (auto &VarInfoEntry : FrameVarInfo) {
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AllocaInst *ParentAlloca = VarInfoEntry.first;
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HandlerAllocas &AllocaInfo = VarInfoEntry.second;
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int Idx = AllocaInfo.ParentFrameAllocationIndex;
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// If we have an index of -1 for this instruction, it means it isn't used
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// outside of this handler. In that case, we just keep the "temporary"
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// alloca in the handler and erase the original alloca from the parent.
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if (Idx == -1) {
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ParentAlloca->eraseFromParent();
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} else {
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// Otherwise, we replace the parent alloca and all outlined allocas
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// which map to it with GEP instructions.
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// First replace the original alloca.
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Builder.SetInsertPoint(ParentAlloca);
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Builder.SetCurrentDebugLocation(ParentAlloca->getDebugLoc());
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Value *ElementPtr =
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Builder.CreateConstInBoundsGEP2_32(FrameEHData, 0, Idx);
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ParentAlloca->replaceAllUsesWith(ElementPtr);
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ParentAlloca->removeFromParent();
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ElementPtr->takeName(ParentAlloca);
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delete ParentAlloca;
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// Next replace all outlined allocas that are mapped to it.
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for (AllocaInst *TempAlloca : AllocaInfo.Allocas) {
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Value *EHData = EHDataMap[TempAlloca->getParent()->getParent()];
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// FIXME: Sink this GEP into the blocks where it is used.
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Builder.SetInsertPoint(TempAlloca);
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Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
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ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, Idx);
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TempAlloca->replaceAllUsesWith(ElementPtr);
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TempAlloca->removeFromParent();
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ElementPtr->takeName(TempAlloca);
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delete TempAlloca;
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}
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} // end else of if (Idx == -1)
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} // End for each FrameVarInfo entry.
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return HandlersOutlined;
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}
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bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
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LandingPadInst *LPad,
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StructType *EHDataStructTy) {
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LandingPadInst *LPad, CallInst *&EHAlloc,
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AllocaInst *&EHObjPtr,
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FrameVarInfoMap &VarInfo) {
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Module *M = SrcFn->getParent();
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LLVMContext &Context = M->getContext();
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@ -221,12 +411,11 @@ bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
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Intrinsic::getDeclaration(M, Intrinsic::framerecover);
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Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""),
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&(CatchHandler->getArgumentList().back())};
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CallInst *EHAlloc =
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Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");
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Value *EHData =
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Builder.CreateBitCast(EHAlloc, EHDataStructTy->getPointerTo(), "ehdata");
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Value *EHObjPtr =
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Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1, "eh.obj.ptr");
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EHAlloc = Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");
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// This alloca is only temporary. We'll be replacing it once we know all the
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// frame variables that need to go in the frame allocation structure.
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EHObjPtr = Builder.CreateAlloca(Int8PtrType, 0, "eh.obj.ptr");
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// This will give us a raw pointer to the exception object, which
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// corresponds to the formal parameter of the catch statement. If the
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@ -240,7 +429,7 @@ bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
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// FIXME: Map other values referenced in the filter handler.
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WinEHCatchDirector Director(LPad, SelectorType, EHObj);
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WinEHCatchDirector Director(LPad, CatchHandler, SelectorType, EHObj, VarInfo);
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SmallVector<ReturnInst *, 8> Returns;
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ClonedCodeInfo InlinedFunctionInfo;
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@ -271,9 +460,11 @@ CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(
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"Unexpected operation: extracting an unknown landing pad element");
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if (*(Extract->idx_begin()) == 0) {
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// Element 0 doesn't directly corresponds to anything in the WinEH scheme.
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// Element 0 doesn't directly corresponds to anything in the WinEH
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// scheme.
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// It will be stored to a memory location, then later loaded and finally
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// the loaded value will be used as the argument to an llvm.eh.begincatch
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// the loaded value will be used as the argument to an
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// llvm.eh.begincatch
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// call. We're tracking it here so that we can skip the store and load.
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ExtractedEHPtr = Inst;
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} else {
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@ -362,10 +553,10 @@ CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(
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const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
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assert(Branch && Branch->isUnconditional());
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assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
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BasicBlock::const_iterator(Branch));
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BasicBlock::const_iterator(Branch));
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ReturnInst::Create(NewBB->getContext(),
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BlockAddress::get(Branch->getSuccessor(0)), NewBB);
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BlockAddress::get(Branch->getSuccessor(0)), NewBB);
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// We just added a terminator to the cloned block.
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// Tell the caller to stop processing the current basic block so that
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@ -388,3 +579,49 @@ CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(
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// Continue with the default cloning behavior.
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return CloningDirector::CloneInstruction;
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}
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WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
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Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
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: OutlinedFn(OutlinedFn), FrameVarInfo(FrameVarInfo),
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Builder(OutlinedFn->getContext()) {
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Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());
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// FIXME: Do something with the FrameVarMapped so that it is shared across the
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// function.
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}
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Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
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// If we're asked to materialize an alloca variable, we temporarily
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// create a matching alloca in the outlined function. When all the
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// outlining is complete, we'll collect these into a structure and
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// replace these temporary allocas with GEPs referencing the frame
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// allocation block.
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if (auto *AV = dyn_cast<AllocaInst>(V)) {
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AllocaInst *NewAlloca = Builder.CreateAlloca(
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AV->getAllocatedType(), AV->getArraySize(), AV->getName());
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FrameVarInfo[AV].Allocas.push_back(NewAlloca);
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return NewAlloca;
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}
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// FIXME: Do PHI nodes need special handling?
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// FIXME: Are there other cases we can handle better? GEP, ExtractValue, etc.
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// FIXME: This doesn't work during cloning because it finds an instruction
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// in the use list that isn't yet part of a basic block.
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#if 0
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// If we're asked to remap some other instruction, we'll need to
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// spill it to an alloca variable in the parent function and add a
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// temporary alloca in the outlined function to be processed as
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// described above.
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Instruction *Inst = dyn_cast<Instruction>(V);
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if (Inst) {
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AllocaInst *Spill = DemoteRegToStack(*Inst, true);
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AllocaInst *NewAlloca = Builder.CreateAlloca(Spill->getAllocatedType(),
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Spill->getArraySize());
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FrameVarMap[AV] = NewAlloca;
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return NewAlloca;
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}
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#endif
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return nullptr;
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}
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@ -261,6 +261,8 @@ namespace {
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ClonedCodeInfo *CodeInfo;
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const DataLayout *DL;
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CloningDirector *Director;
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ValueMapTypeRemapper *TypeMapper;
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ValueMaterializer *Materializer;
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public:
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PruningFunctionCloner(Function *newFunc, const Function *oldFunc,
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@ -274,6 +276,14 @@ namespace {
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VMap(valueMap), ModuleLevelChanges(moduleLevelChanges),
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NameSuffix(nameSuffix), CodeInfo(codeInfo), DL(DL),
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Director(Director) {
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// These are optional components. The Director may return null.
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if (Director) {
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TypeMapper = Director->getTypeRemapper();
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Materializer = Director->getValueMaterializer();
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} else {
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TypeMapper = nullptr;
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Materializer = nullptr;
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}
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}
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/// CloneBlock - The specified block is found to be reachable, clone it and
|
||||
@ -344,7 +354,8 @@ void PruningFunctionCloner::CloneBlock(const BasicBlock *BB,
|
||||
// nodes for which we defer processing until we update the CFG.
|
||||
if (!isa<PHINode>(NewInst)) {
|
||||
RemapInstruction(NewInst, VMap,
|
||||
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
|
||||
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
|
||||
TypeMapper, Materializer);
|
||||
|
||||
// If we can simplify this instruction to some other value, simply add
|
||||
// a mapping to that value rather than inserting a new instruction into
|
||||
@ -459,6 +470,14 @@ void llvm::CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc,
|
||||
CloningDirector *Director) {
|
||||
assert(NameSuffix && "NameSuffix cannot be null!");
|
||||
|
||||
ValueMapTypeRemapper *TypeMapper = nullptr;
|
||||
ValueMaterializer *Materializer = nullptr;
|
||||
|
||||
if (Director) {
|
||||
TypeMapper = Director->getTypeRemapper();
|
||||
Materializer = Director->getValueMaterializer();
|
||||
}
|
||||
|
||||
#ifndef NDEBUG
|
||||
// If the cloning starts at the begining of the function, verify that
|
||||
// the function arguments are mapped.
|
||||
@ -513,7 +532,8 @@ void llvm::CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc,
|
||||
// Finally, remap the terminator instructions, as those can't be remapped
|
||||
// until all BBs are mapped.
|
||||
RemapInstruction(NewBB->getTerminator(), VMap,
|
||||
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
|
||||
ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
|
||||
TypeMapper, Materializer);
|
||||
}
|
||||
|
||||
// Defer PHI resolution until rest of function is resolved, PHI resolution
|
||||
|
@ -55,8 +55,8 @@ try.cont: ; preds = %invoke.cont2, %invo
|
||||
; CHECK: define i8* @_Z4testv.catch(i8*, i8*) {
|
||||
; CHECK: catch.entry:
|
||||
; CHECK: %eh.alloc = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1)
|
||||
; CHECK: %ehdata = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*
|
||||
; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %ehdata, i32 0, i32 1
|
||||
; CHECK: %eh.data = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*
|
||||
; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 1
|
||||
; CHECK: %eh.obj = load i8** %eh.obj.ptr
|
||||
; CHECK: call void @_Z16handle_exceptionv()
|
||||
; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)
|
||||
|
@ -6,8 +6,8 @@
|
||||
; {
|
||||
; try {
|
||||
; may_throw();
|
||||
; } catch (int) {
|
||||
; handle_int();
|
||||
; } catch (int i) {
|
||||
; handle_int(i);
|
||||
; }
|
||||
; }
|
||||
;
|
||||
@ -18,13 +18,27 @@
|
||||
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
|
||||
target triple = "x86_64-pc-windows-msvc"
|
||||
|
||||
; This is the structure that will get created for the frame allocation.
|
||||
; CHECK: %struct._Z4testv.ehdata = type { i32, i8*, i32 }
|
||||
|
||||
@_ZTIi = external constant i8*
|
||||
|
||||
; The function entry will be rewritten like this.
|
||||
; CHECK: define void @_Z4testv() #0 {
|
||||
; CHECK: entry:
|
||||
; CHECK: %frame.alloc = call i8* @llvm.frameallocate(i32 24)
|
||||
; CHECK: %eh.data = bitcast i8* %frame.alloc to %struct._Z4testv.ehdata*
|
||||
; CHECK: %exn.slot = alloca i8*
|
||||
; CHECK: %ehselector.slot = alloca i32
|
||||
; CHECK-NOT: %i = alloca i32, align 4
|
||||
; CHECK: %i = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 2
|
||||
|
||||
; Function Attrs: uwtable
|
||||
define void @_Z4testv() #0 {
|
||||
entry:
|
||||
%exn.slot = alloca i8*
|
||||
%ehselector.slot = alloca i32
|
||||
%i = alloca i32, align 4
|
||||
invoke void @_Z9may_throwv()
|
||||
to label %invoke.cont unwind label %lpad
|
||||
|
||||
@ -50,7 +64,10 @@ catch: ; preds = %catch.dispatch
|
||||
%exn11 = load i8** %exn.slot
|
||||
%4 = call i8* @llvm.eh.begincatch(i8* %exn11) #3
|
||||
%5 = bitcast i8* %4 to i32*
|
||||
call void @_Z10handle_intv()
|
||||
%6 = load i32* %5, align 4
|
||||
store i32 %6, i32* %i, align 4
|
||||
%7 = load i32* %i, align 4
|
||||
call void @_Z10handle_inti(i32 %7)
|
||||
br label %invoke.cont2
|
||||
|
||||
invoke.cont2: ; preds = %catch
|
||||
@ -71,11 +88,15 @@ eh.resume: ; preds = %catch.dispatch
|
||||
; CHECK: define i8* @_Z4testv.catch(i8*, i8*) {
|
||||
; CHECK: catch.entry:
|
||||
; CHECK: %eh.alloc = call i8* @llvm.framerecover(i8* bitcast (void ()* @_Z4testv to i8*), i8* %1)
|
||||
; CHECK: %ehdata = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*
|
||||
; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %ehdata, i32 0, i32 1
|
||||
; CHECK: %eh.data = bitcast i8* %eh.alloc to %struct._Z4testv.ehdata*
|
||||
; CHECK: %eh.obj.ptr = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 1
|
||||
; CHECK: %eh.obj = load i8** %eh.obj.ptr
|
||||
; CHECK: %i = getelementptr inbounds %struct._Z4testv.ehdata* %eh.data, i32 0, i32 2
|
||||
; CHECK: %2 = bitcast i8* %eh.obj to i32*
|
||||
; CHECK: call void @_Z10handle_intv()
|
||||
; CHECK: %3 = load i32* %2, align 4
|
||||
; CHECK: store i32 %3, i32* %i, align 4
|
||||
; CHECK: %4 = load i32* %i, align 4
|
||||
; CHECK: call void @_Z10handle_inti(i32 %4)
|
||||
; CHECK: ret i8* blockaddress(@_Z4testv, %try.cont)
|
||||
; CHECK: }
|
||||
|
||||
@ -90,7 +111,7 @@ declare i8* @llvm.eh.begincatch(i8*)
|
||||
|
||||
declare void @llvm.eh.endcatch()
|
||||
|
||||
declare void @_Z10handle_intv() #1
|
||||
declare void @_Z10handle_inti(i32) #1
|
||||
|
||||
attributes #0 = { uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
|
||||
attributes #1 = { "less-precise-fpmad"="false" "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" }
|
||||
|
Loading…
x
Reference in New Issue
Block a user