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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-09-11 08:29:25 +00:00
Don't build a vector of returns. Just modify the Function in the loop.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@58822 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -98,31 +98,8 @@ bool StackProtector::runOnFunction(Function &Fn) {
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/// - The epilogue checks the value stored in the prologue against the original
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/// value. It calls __stack_chk_fail if they differ.
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bool StackProtector::InsertStackProtectors() {
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std::vector<BasicBlock*> ReturnBBs;
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for (Function::iterator I = F->begin(); I != F->end(); ++I)
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if (isa<ReturnInst>(I->getTerminator()))
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ReturnBBs.push_back(I);
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// If this function doesn't return, don't bother with stack protectors.
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if (ReturnBBs.empty()) return false;
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// Insert code into the entry block that stores the __stack_chk_guard variable
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// onto the stack.
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BasicBlock &Entry = F->getEntryBlock();
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Instruction *InsertPt = &Entry.front();
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const PointerType *GuardTy = PointerType::getUnqual(Type::Int8Ty);
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// The global variable for the stack guard.
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Constant *StackGuardVar = M->getOrInsertGlobal("__stack_chk_guard", GuardTy);
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LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsertPt);
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CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_create),
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LI, "", InsertPt);
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// Create the basic block to jump to when the guard check fails.
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BasicBlock *FailBB = CreateFailBB();
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Constant *StackGuardVar = 0; // The global variable for the stack guard.
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BasicBlock *FailBB = 0; // The basic block to jump to if check fails.
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// Loop through the basic blocks that have return instructions. Convert this:
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//
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@@ -146,29 +123,55 @@ bool StackProtector::InsertStackProtectors() {
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// call void @__stack_chk_fail()
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// unreachable
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//
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for (std::vector<BasicBlock*>::iterator
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I = ReturnBBs.begin(), E = ReturnBBs.end(); I != E; ++I) {
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BasicBlock *BB = *I;
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ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
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Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
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for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
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BasicBlock *BB = I;
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// Split the basic block before the return instruction.
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BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
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if (isa<ReturnInst>(BB->getTerminator())) {
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// Create the basic block to jump to when the guard check fails.
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if (!FailBB)
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FailBB = CreateFailBB();
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// Move the newly created basic block to the point right after the old basic
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// block so that it's in the "fall through" position.
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NewBB->removeFromParent();
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F->getBasicBlockList().insert(InsPt, NewBB);
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if (!StackGuardVar)
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StackGuardVar =
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M->getOrInsertGlobal("__stack_chk_guard",
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PointerType::getUnqual(Type::Int8Ty));
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// Generate the stack protector instructions in the old basic block.
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LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
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CallInst *CI = CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_check),
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"", BB);
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ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, CI, LI1, "", BB);
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BranchInst::Create(NewBB, FailBB, Cmp, BB);
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ReturnInst *RI = cast<ReturnInst>(BB->getTerminator());
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Function::iterator InsPt = BB; ++InsPt; // Insertion point for new BB.
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++I;
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// Split the basic block before the return instruction.
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BasicBlock *NewBB = BB->splitBasicBlock(RI, "SP_return");
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// Move the newly created basic block to the point right after the old basic
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// block so that it's in the "fall through" position.
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NewBB->removeFromParent();
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F->getBasicBlockList().insert(InsPt, NewBB);
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// Generate the stack protector instructions in the old basic block.
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LoadInst *LI1 = new LoadInst(StackGuardVar, "", false, BB);
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CallInst *CI = CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_check),
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"", BB);
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ICmpInst *Cmp = new ICmpInst(CmpInst::ICMP_EQ, CI, LI1, "", BB);
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BranchInst::Create(NewBB, FailBB, Cmp, BB);
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}
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}
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// Return if we didn't modify any basic blocks. I.e., there are no return
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// statements in the function.
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if (!FailBB) return false;
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// Insert code into the entry block that stores the __stack_chk_guard variable
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// onto the stack.
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BasicBlock &Entry = F->getEntryBlock();
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Instruction *InsertPt = &Entry.front();
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LoadInst *LI = new LoadInst(StackGuardVar, "StackGuard", false, InsertPt);
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CallInst::
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Create(Intrinsic::getDeclaration(M, Intrinsic::stackprotector_create),
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LI, "", InsertPt);
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return true;
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}
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