Convert 'struct' to 'class' in various places to adhere to the coding standards

and work better with VC++.  Patch contributed by Morten Ofstad!


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17281 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2004-10-27 16:14:51 +00:00
parent 3acd9181df
commit 1fca5ff62b
35 changed files with 96 additions and 71 deletions

View File

@@ -66,7 +66,7 @@ namespace {
Instruction *InsertPt;
friend class SCEVVisitor<SCEVExpander, Value*>;
friend struct SCEVVisitor<SCEVExpander, Value*>;
public:
SCEVExpander(ScalarEvolution &se, LoopInfo &li) : SE(se), LI(li) {}

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@@ -135,7 +135,7 @@ public:
// The implementation of this class
//
private:
friend class InstVisitor<SCCP>; // Allow callbacks from visitor
friend struct InstVisitor<SCCP>; // Allow callbacks from visitor
// markConstant - Make a value be marked as "constant". If the value
// is not already a constant, add it to the instruction work list so that

View File

@@ -90,7 +90,8 @@ public:
typedef std::map<const Value*, const Type*> ValueTypeCache;
struct ValueMapCache {
class ValueMapCache {
public:
// Operands mapped - Contains an entry if the first value (the user) has had
// the second value (the operand) mapped already.
//