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https://github.com/c64scene-ar/llvm-6502.git
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Move machine code generation/destruction passes out of Sparc.cpp because
they are generic git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4310 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -9,11 +9,13 @@
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstr.h" // For debug output
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#include "llvm/CodeGen/MachineCodeForBasicBlock.h"
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#include "llvm/CodeGen/MachineCodeForInstruction.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/MachineFrameInfo.h"
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#include "llvm/Target/MachineCacheInfo.h"
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#include "llvm/Function.h"
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#include "llvm/iOther.h"
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#include "llvm/Pass.h"
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#include <limits.h>
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const int INVALID_FRAME_OFFSET = INT_MAX; // std::numeric_limits<int>::max();
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@@ -21,6 +23,60 @@ const int INVALID_FRAME_OFFSET = INT_MAX; // std::numeric_limits<int>::max();
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static AnnotationID MCFM_AID(
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AnnotationManager::getID("CodeGen::MachineCodeForFunction"));
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//===---------------------------------------------------------------------===//
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// Code generation/destruction passes
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//===---------------------------------------------------------------------===//
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namespace {
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class ConstructMachineFunction : public FunctionPass {
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TargetMachine &Target;
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public:
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ConstructMachineFunction(TargetMachine &T) : Target(T) {}
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const char *getPassName() const {
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return "ConstructMachineFunction";
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}
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bool runOnFunction(Function &F) {
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MachineFunction::construct(&F, Target);
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return false;
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}
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};
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struct DestroyMachineFunction : public FunctionPass {
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const char *getPassName() const { return "FreeMachineFunction"; }
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static void freeMachineCode(Instruction &I) {
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MachineCodeForInstruction::destroy(&I);
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}
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bool runOnFunction(Function &F) {
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for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
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for (BasicBlock::iterator I = FI->begin(), E = FI->end(); I != E; ++I)
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MachineCodeForInstruction::get(I).dropAllReferences();
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for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI)
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for_each(FI->begin(), FI->end(), freeMachineCode);
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return false;
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}
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};
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}
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Pass *createMachineCodeConstructionPass(TargetMachine &Target) {
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return new ConstructMachineFunction(Target);
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}
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Pass *createMachineCodeDestructionPass() {
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return new DestroyMachineFunction();
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}
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//===---------------------------------------------------------------------===//
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// MachineFunction implementation
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//===---------------------------------------------------------------------===//
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// The next two methods are used to construct and to retrieve
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// the MachineCodeForFunction object for the given function.
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// construct() -- Allocates and initializes for a given function and target
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