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https://github.com/c64scene-ar/llvm-6502.git
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Convert comments to Doxygen style
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3507 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
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@ -25,7 +25,7 @@ public:
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Parent = 0;
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}
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// Specialize setName to handle symbol table majik...
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/// setName - Specialize setName to handle symbol table majik...
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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inline const Function *getParent() const { return Parent; }
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@ -39,7 +39,9 @@ public:
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virtual void print(std::ostream &OS) const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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/// classof - Methods for support type inquiry through isa, cast, and
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/// dyn_cast:
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///
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static inline bool classof(const Argument *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == ArgumentVal;
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@ -1,20 +1,22 @@
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//===-- llvm/BasicBlock.h - Represent a basic block in the VM ----*- C++ -*--=//
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//
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// This file contains the declaration of the BasicBlock class, which represents
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// a single basic block in the VM.
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//
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// Note that basic blocks themselves are Value's, because they are referenced
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// by instructions like branches and can go in switch tables and stuff...
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//
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//===----------------------------------------------------------------------===//
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//
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// Note that well formed basic blocks are formed of a list of instructions
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// followed by a single TerminatorInst instruction. TerminatorInst's may not
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// occur in the middle of basic blocks, and must terminate the blocks.
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//
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// This code allows malformed basic blocks to occur, because it may be useful
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// in the intermediate stage of analysis or modification of a program.
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//
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///
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/// \class BasicBlock
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///
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/// This file contains the declaration of the BasicBlock class, which represents
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/// a single basic block in the VM.
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///
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/// Note that basic blocks themselves are Value's, because they are referenced
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/// by instructions like branches and can go in switch tables and stuff...
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///
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///===---------------------------------------------------------------------===//
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///
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/// Note that well formed basic blocks are formed of a list of instructions
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/// followed by a single TerminatorInst instruction. TerminatorInst's may not
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/// occur in the middle of basic blocks, and must terminate the blocks.
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///
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/// This code allows malformed basic blocks to occur, because it may be useful
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/// in the intermediate stage modification to a program.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_BASICBLOCK_H
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@ -74,10 +76,10 @@ public:
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BasicBlock *getPrev() { return Prev; }
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const BasicBlock *getPrev() const { return Prev; }
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// getTerminator() - If this is a well formed basic block, then this returns
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// a pointer to the terminator instruction. If it is not, then you get a null
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// pointer back.
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//
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/// getTerminator() - If this is a well formed basic block, then this returns
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/// a pointer to the terminator instruction. If it is not, then you get a
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/// null pointer back.
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///
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TerminatorInst *getTerminator();
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const TerminatorInst *const getTerminator() const;
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@ -111,57 +113,57 @@ public:
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inline const Instruction &back() const { return InstList.back(); }
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inline Instruction &back() { return InstList.back(); }
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// getInstList() - Return the underlying instruction list container. You need
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// to access it directly if you want to modify it currently.
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//
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/// getInstList() - Return the underlying instruction list container. You
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/// need to access it directly if you want to modify it currently.
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///
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const InstListType &getInstList() const { return InstList; }
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InstListType &getInstList() { return InstList; }
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virtual void print(std::ostream &OS) const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const BasicBlock *BB) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::BasicBlockVal;
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}
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// hasConstantReferences() - This predicate is true if there is a
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// reference to this basic block in the constant pool for this method. For
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// example, if a block is reached through a switch table, that table resides
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// in the constant pool, and the basic block is reference from it.
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//
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/// hasConstantReferences() - This predicate is true if there is a
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/// reference to this basic block in the constant pool for this method. For
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/// example, if a block is reached through a switch table, that table resides
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/// in the constant pool, and the basic block is reference from it.
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///
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bool hasConstantReferences() const;
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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/// dropAllReferences() - This function causes all the subinstructions to "let
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/// go" of all references that they are maintaining. This allows one to
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/// 'delete' a whole class at a time, even though there may be circular
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/// references... first all references are dropped, and all use counts go to
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/// zero. Then everything is delete'd for real. Note that no operations are
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/// valid on an object that has "dropped all references", except operator
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/// delete.
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///
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void dropAllReferences();
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// removePredecessor - This method is used to notify a BasicBlock that the
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// specified Predecessor of the block is no longer able to reach it. This is
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// actually not used to update the Predecessor list, but is actually used to
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// update the PHI nodes that reside in the block. Note that this should be
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// called while the predecessor still refers to this block.
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//
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/// removePredecessor - This method is used to notify a BasicBlock that the
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/// specified Predecessor of the block is no longer able to reach it. This is
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/// actually not used to update the Predecessor list, but is actually used to
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/// update the PHI nodes that reside in the block. Note that this should be
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/// called while the predecessor still refers to this block.
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///
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void removePredecessor(BasicBlock *Pred);
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// splitBasicBlock - This splits a basic block into two at the specified
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// instruction. Note that all instructions BEFORE the specified iterator stay
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// as part of the original basic block, an unconditional branch is added to
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// the new BB, and the rest of the instructions in the BB are moved to the new
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// BB, including the old terminator. The newly formed BasicBlock is returned.
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// This function invalidates the specified iterator.
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//
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// Note that this only works on well formed basic blocks (must have a
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// terminator), and 'I' must not be the end of instruction list (which would
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// cause a degenerate basic block to be formed, having a terminator inside of
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// the basic block).
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//
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/// splitBasicBlock - This splits a basic block into two at the specified
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/// instruction. Note that all instructions BEFORE the specified iterator
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/// stay as part of the original basic block, an unconditional branch is added
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/// to the new BB, and the rest of the instructions in the BB are moved to the
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/// new BB, including the old terminator. The newly formed BasicBlock is
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/// returned. This function invalidates the specified iterator.
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///
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/// Note that this only works on well formed basic blocks (must have a
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/// terminator), and 'I' must not be the end of instruction list (which would
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/// cause a degenerate basic block to be formed, having a terminator inside of
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/// the basic block).
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///
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BasicBlock *splitBasicBlock(iterator I);
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};
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void destroyConstantImpl();
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public:
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// Specialize setName to handle symbol table majik...
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/// setName - Specialize setName to handle symbol table majik...
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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// Static constructor to get a '0' constant of arbitrary type...
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/// Static constructor to get a '0' constant of arbitrary type...
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static Constant *getNullValue(const Type *Ty);
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// isNullValue - Return true if this is the value that would be returned by
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// getNullValue.
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/// isNullValue - Return true if this is the value that would be returned by
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/// getNullValue.
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virtual bool isNullValue() const = 0;
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virtual void print(std::ostream &O) const;
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// isConstantExpr - Return true if this is a ConstantExpr
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/// isConstantExpr - Return true if this is a ConstantExpr
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virtual bool isConstantExpr() const { return false; }
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// destroyConstant - Called if some element of this constant is no longer
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// valid. At this point only other constants may be on the use_list for this
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// constant. Any constants on our Use list must also be destroy'd. The
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// implementation must be sure to remove the constant from the list of
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// available cached constants. Implementations should call
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// destroyConstantImpl as the last thing they do, to destroy all users and
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// delete this.
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//
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// Note that this call is only valid on non-primitive constants: You cannot
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// destroy an integer constant for example. This API is used to delete
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// constants that have ConstantPointerRef's embeded in them when the module is
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// deleted, and it is used by GlobalDCE to remove ConstantPointerRefs that are
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// unneeded, allowing globals to be DCE'd.
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//
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/// destroyConstant - Called if some element of this constant is no longer
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/// valid. At this point only other constants may be on the use_list for this
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/// constant. Any constants on our Use list must also be destroy'd. The
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/// implementation must be sure to remove the constant from the list of
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/// available cached constants. Implementations should call
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/// destroyConstantImpl as the last thing they do, to destroy all users and
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/// delete this.
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///
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/// Note that this call is only valid on non-primitive constants: You cannot
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/// destroy an integer constant for example. This API is used to delete
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/// constants that have ConstantPointerRef's embeded in them when the module
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/// is deleted, and it is used by GlobalDCE to remove ConstantPointerRefs that
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/// are unneeded, allowing globals to be DCE'd.
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///
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virtual void destroyConstant() { assert(0 && "Not reached!"); }
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Constant *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::ConstantVal;
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@ -77,8 +77,10 @@ public:
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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// Is the body of this function unknown? (the basic block list is empty if so)
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// this is true for external functions, defined as forward "declare"ations
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/// isExternal - Is the body of this function unknown? (the basic block list
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/// is empty if so) this is true for external functions, defined as forward
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/// "declare"ations
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///
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bool isExternal() const { return BasicBlocks.empty(); }
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// getNext/Prev - Return the next or previous instruction in the list. The
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@ -88,9 +90,9 @@ public:
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Function *getPrev() { return Prev; }
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const Function *getPrev() const { return Prev; }
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// Get the underlying elements of the Function... both the argument list and
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// basic block list are empty for external functions.
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//
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/// Get the underlying elements of the Function... both the argument list and
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/// basic block list are empty for external functions.
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///
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const ArgumentListType &getArgumentList() const { return ArgumentList; }
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ArgumentListType &getArgumentList() { return ArgumentList; }
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@ -103,21 +105,21 @@ public:
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//===--------------------------------------------------------------------===//
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// Symbol Table Accessing functions...
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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/// hasSymbolTable() - Returns true if there is a symbol table allocated to
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/// this object AND if there is at least one name in it!
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///
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bool hasSymbolTable() const;
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// CAUTION: The current symbol table may be null if there are no names (ie,
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// the symbol table is empty)
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//
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/// getSymbolTable() - CAUTION: The current symbol table may be null if there
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/// are no names (ie, the symbol table is empty)
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///
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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// getSymbolTableSure is guaranteed to not return a null pointer, because if
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// the function does not already have a symtab, one is created. Use this if
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// you intend to put something into the symbol table for the function.
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//
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/// getSymbolTableSure is guaranteed to not return a null pointer, because if
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/// the function does not already have a symtab, one is created. Use this if
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/// you intend to put something into the symbol table for the function.
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///
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SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
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@ -163,20 +165,20 @@ public:
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virtual void print(std::ostream &OS) const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Function *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::FunctionVal;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
|
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// 'delete' a whole class at a time, even though there may be circular
|
||||
// references... first all references are dropped, and all use counts go to
|
||||
// zero. Then everything is delete'd for real. Note that no operations are
|
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// valid on an object that has "dropped all references", except operator
|
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// delete.
|
||||
//
|
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/// dropAllReferences() - This function causes all the subinstructions to "let
|
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/// go" of all references that they are maintaining. This allows one to
|
||||
/// 'delete' a whole class at a time, even though there may be circular
|
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/// references... first all references are dropped, and all use counts go to
|
||||
/// zero. Then everything is delete'd for real. Note that no operations are
|
||||
/// valid on an object that has "dropped all references", except operator
|
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/// delete.
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///
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void dropAllReferences();
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};
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|
@ -15,9 +15,9 @@
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// TerminatorInst Class
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//===----------------------------------------------------------------------===//
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// TerminatorInst - Subclasses of this class are all able to terminate a basic
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// block. Thus, these are all the flow control type of operations.
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//
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/// TerminatorInst - Subclasses of this class are all able to terminate a basic
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/// block. Thus, these are all the flow control type of operations.
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///
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class TerminatorInst : public Instruction {
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protected:
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TerminatorInst(Instruction::TermOps iType);
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@ -25,17 +25,17 @@ protected:
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const std::string &Name = "");
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public:
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// Terminators must implement the methods required by Instruction...
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/// Terminators must implement the methods required by Instruction...
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virtual Instruction *clone() const = 0;
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// Additionally, they must provide a method to get at the successors of this
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// terminator instruction. 'idx' may not be >= the number of successors
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// returned by getNumSuccessors()!
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//
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/// Additionally, they must provide a method to get at the successors of this
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/// terminator instruction. 'idx' may not be >= the number of successors
|
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/// returned by getNumSuccessors()!
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///
|
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virtual const BasicBlock *getSuccessor(unsigned idx) const = 0;
|
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virtual unsigned getNumSuccessors() const = 0;
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// Set a successor at a given index
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/// Set a successor at a given index
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virtual void setSuccessor(unsigned idx, BasicBlock *B) = 0;
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inline BasicBlock *getSuccessor(unsigned idx) {
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@ -71,29 +71,29 @@ protected:
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||||
public:
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// create() - Construct a binary instruction, given the opcode
|
||||
// and the two operands.
|
||||
//
|
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/// create() - Construct a binary instruction, given the opcode
|
||||
/// and the two operands.
|
||||
///
|
||||
static BinaryOperator *create(BinaryOps Op, Value *S1, Value *S2,
|
||||
const std::string &Name = "");
|
||||
|
||||
// Helper functions to construct and inspect unary operations (NEG and NOT)
|
||||
// via binary operators SUB and XOR:
|
||||
//
|
||||
// createNeg, createNot - Create the NEG and NOT
|
||||
// instructions out of SUB and XOR instructions.
|
||||
//
|
||||
// isNeg, isNot - Check if the given Value is a NEG or NOT instruction.
|
||||
//
|
||||
// getNegArgument, getNotArgument - Helper functions to extract the
|
||||
// unary argument of a NEG or NOT operation implemented via Sub or Xor.
|
||||
//
|
||||
/// Helper functions to construct and inspect unary operations (NEG and NOT)
|
||||
/// via binary operators SUB and XOR:
|
||||
///
|
||||
/// createNeg, createNot - Create the NEG and NOT
|
||||
/// instructions out of SUB and XOR instructions.
|
||||
///
|
||||
static BinaryOperator *createNeg(Value *Op, const std::string &Name = "");
|
||||
static BinaryOperator *createNot(Value *Op, const std::string &Name = "");
|
||||
|
||||
/// isNeg, isNot - Check if the given Value is a NEG or NOT instruction.
|
||||
///
|
||||
static bool isNeg(const Value *V);
|
||||
static bool isNot(const Value *V);
|
||||
|
||||
/// getNegArgument, getNotArgument - Helper functions to extract the
|
||||
/// unary argument of a NEG or NOT operation implemented via Sub or Xor.
|
||||
///
|
||||
static const Value* getNegArgument(const BinaryOperator* Bop);
|
||||
static Value* getNegArgument( BinaryOperator* Bop);
|
||||
static const Value* getNotArgument(const BinaryOperator* Bop);
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||||
@ -107,13 +107,13 @@ public:
|
||||
return create(getOpcode(), Operands[0], Operands[1]);
|
||||
}
|
||||
|
||||
// swapOperands - Exchange the two operands to this instruction.
|
||||
// This instruction is safe to use on any binary instruction and
|
||||
// does not modify the semantics of the instruction. If the
|
||||
// instruction is order dependant (SetLT f.e.) the opcode is
|
||||
// changed. If the instruction cannot be reversed (ie, it's a Div),
|
||||
// then return true.
|
||||
//
|
||||
/// swapOperands - Exchange the two operands to this instruction.
|
||||
/// This instruction is safe to use on any binary instruction and
|
||||
/// does not modify the semantics of the instruction. If the
|
||||
/// instruction is order dependant (SetLT f.e.) the opcode is
|
||||
/// changed. If the instruction cannot be reversed (ie, it's a Div),
|
||||
/// then return true.
|
||||
///
|
||||
bool swapOperands();
|
||||
|
||||
// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
|
@ -34,11 +34,11 @@ public:
|
||||
// Specialize setName to handle symbol table majik...
|
||||
virtual void setName(const std::string &name, SymbolTable *ST = 0);
|
||||
|
||||
// clone() - Create a copy of 'this' instruction that is identical in all ways
|
||||
// except the following:
|
||||
// * The instruction has no parent
|
||||
// * The instruction has no name
|
||||
//
|
||||
/// clone() - Create a copy of 'this' instruction that is identical in all
|
||||
/// ways except the following:
|
||||
/// * The instruction has no parent
|
||||
/// * The instruction has no name
|
||||
///
|
||||
virtual Instruction *clone() const = 0;
|
||||
|
||||
// Accessor methods...
|
||||
@ -56,9 +56,9 @@ public:
|
||||
virtual bool hasSideEffects() const { return false; } // Memory & Call insts
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Subclass classification... getOpcode() returns a member of
|
||||
// one of the enums that is coming soon (down below)...
|
||||
//
|
||||
/// Subclass classification... getOpcode() returns a member of
|
||||
/// one of the enums that is coming soon (down below)...
|
||||
///
|
||||
unsigned getOpcode() const { return iType; }
|
||||
virtual const char *getOpcodeName() const {
|
||||
return getOpcodeName(getOpcode());
|
||||
@ -74,7 +74,7 @@ public:
|
||||
|
||||
virtual void print(std::ostream &OS) const;
|
||||
|
||||
// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
/// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
static inline bool classof(const Instruction *I) { return true; }
|
||||
static inline bool classof(const Value *V) {
|
||||
return V->getValueType() == Value::InstructionVal;
|
||||
|
@ -69,28 +69,28 @@ public:
|
||||
Module();
|
||||
~Module();
|
||||
|
||||
// getOrInsertFunction - Look up the specified function in the module symbol
|
||||
// table. If it does not exist, add a prototype for the function and return
|
||||
// it.
|
||||
/// getOrInsertFunction - Look up the specified function in the module symbol
|
||||
/// table. If it does not exist, add a prototype for the function and return
|
||||
/// it.
|
||||
Function *getOrInsertFunction(const std::string &Name, const FunctionType *T);
|
||||
|
||||
// getFunction - Look up the specified function in the module symbol table.
|
||||
// If it does not exist, return null.
|
||||
//
|
||||
/// getFunction - Look up the specified function in the module symbol table.
|
||||
/// If it does not exist, return null.
|
||||
///
|
||||
Function *getFunction(const std::string &Name, const FunctionType *Ty);
|
||||
|
||||
// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
|
||||
// there is already an entry for this name, true is returned and the symbol
|
||||
// table is not modified.
|
||||
//
|
||||
/// addTypeName - Insert an entry in the symbol table mapping Str to Type. If
|
||||
/// there is already an entry for this name, true is returned and the symbol
|
||||
/// table is not modified.
|
||||
///
|
||||
bool addTypeName(const std::string &Name, const Type *Ty);
|
||||
|
||||
// getTypeName - If there is at least one entry in the symbol table for the
|
||||
// specified type, return it.
|
||||
//
|
||||
/// getTypeName - If there is at least one entry in the symbol table for the
|
||||
/// specified type, return it.
|
||||
///
|
||||
std::string getTypeName(const Type *Ty);
|
||||
|
||||
// Get the underlying elements of the Module...
|
||||
/// Get the underlying elements of the Module...
|
||||
inline const GlobalListType &getGlobalList() const { return GlobalList; }
|
||||
inline GlobalListType &getGlobalList() { return GlobalList; }
|
||||
inline const FunctionListType &getFunctionList() const { return FunctionList;}
|
||||
@ -100,21 +100,21 @@ public:
|
||||
//===--------------------------------------------------------------------===//
|
||||
// Symbol table support functions...
|
||||
|
||||
// hasSymbolTable() - Returns true if there is a symbol table allocated to
|
||||
// this object AND if there is at least one name in it!
|
||||
//
|
||||
/// hasSymbolTable() - Returns true if there is a symbol table allocated to
|
||||
/// this object AND if there is at least one name in it!
|
||||
///
|
||||
bool hasSymbolTable() const;
|
||||
|
||||
// CAUTION: The current symbol table may be null if there are no names (ie,
|
||||
// the symbol table is empty)
|
||||
//
|
||||
/// getSymbolTable() - CAUTION: The current symbol table may be null if there
|
||||
/// are no names (ie, the symbol table is empty)
|
||||
///
|
||||
inline SymbolTable *getSymbolTable() { return SymTab; }
|
||||
inline const SymbolTable *getSymbolTable() const { return SymTab; }
|
||||
|
||||
// getSymbolTableSure is guaranteed to not return a null pointer, because if
|
||||
// the method does not already have a symtab, one is created. Use this if
|
||||
// you intend to put something into the symbol table for the method.
|
||||
//
|
||||
|
||||
/// getSymbolTableSure is guaranteed to not return a null pointer, because if
|
||||
/// the method does not already have a symtab, one is created. Use this if
|
||||
/// you intend to put something into the symbol table for the method.
|
||||
///
|
||||
SymbolTable *getSymbolTableSure();
|
||||
|
||||
|
||||
@ -160,14 +160,14 @@ public:
|
||||
void print(std::ostream &OS) const;
|
||||
void dump() const;
|
||||
|
||||
// dropAllReferences() - This function causes all the subinstructions to "let
|
||||
// go" of all references that they are maintaining. This allows one to
|
||||
// 'delete' a whole class at a time, even though there may be circular
|
||||
// references... first all references are dropped, and all use counts go to
|
||||
// zero. Then everything is delete'd for real. Note that no operations are
|
||||
// valid on an object that has "dropped all references", except operator
|
||||
// delete.
|
||||
//
|
||||
/// dropAllReferences() - This function causes all the subinstructions to "let
|
||||
/// go" of all references that they are maintaining. This allows one to
|
||||
/// 'delete' a whole class at a time, even though there may be circular
|
||||
/// references... first all references are dropped, and all use counts go to
|
||||
/// zero. Then everything is delete'd for real. Note that no operations are
|
||||
/// valid on an object that has "dropped all references", except operator
|
||||
/// delete.
|
||||
///
|
||||
void dropAllReferences();
|
||||
};
|
||||
|
||||
|
@ -39,10 +39,10 @@ struct AnalysisResolver;
|
||||
typedef const PassInfo* AnalysisID;
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// Pass interface - Implemented by all 'passes'. Subclass this if you are an
|
||||
// interprocedural optimization or you do not fit into any of the more
|
||||
// constrained passes described below.
|
||||
//
|
||||
/// Pass interface - Implemented by all 'passes'. Subclass this if you are an
|
||||
/// interprocedural optimization or you do not fit into any of the more
|
||||
/// constrained passes described below.
|
||||
///
|
||||
class Pass {
|
||||
friend class AnalysisResolver;
|
||||
AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
|
||||
@ -53,56 +53,56 @@ public:
|
||||
Pass() : Resolver(0), PassInfoCache(0) {}
|
||||
virtual ~Pass() {} // Destructor is virtual so we can be subclassed
|
||||
|
||||
// getPassName - Return a nice clean name for a pass. This usually
|
||||
// implemented in terms of the name that is registered by one of the
|
||||
// Registration templates, but can be overloaded directly, and if nothing else
|
||||
// is available, C++ RTTI will be consulted to get a SOMEWHAT intelligable
|
||||
// name for the pass.
|
||||
//
|
||||
/// getPassName - Return a nice clean name for a pass. This usually
|
||||
/// implemented in terms of the name that is registered by one of the
|
||||
/// Registration templates, but can be overloaded directly, and if nothing
|
||||
/// else is available, C++ RTTI will be consulted to get a SOMEWHAT
|
||||
/// intelligable name for the pass.
|
||||
///
|
||||
virtual const char *getPassName() const;
|
||||
|
||||
// getPassInfo - Return the PassInfo data structure that corresponds to this
|
||||
// pass... If the pass has not been registered, this will return null.
|
||||
//
|
||||
/// getPassInfo - Return the PassInfo data structure that corresponds to this
|
||||
/// pass... If the pass has not been registered, this will return null.
|
||||
///
|
||||
const PassInfo *getPassInfo() const;
|
||||
|
||||
// run - Run this pass, returning true if a modification was made to the
|
||||
// module argument. This should be implemented by all concrete subclasses.
|
||||
//
|
||||
/// run - Run this pass, returning true if a modification was made to the
|
||||
/// module argument. This should be implemented by all concrete subclasses.
|
||||
///
|
||||
virtual bool run(Module &M) = 0;
|
||||
|
||||
// print - Print out the internal state of the pass. This is called by
|
||||
// Analyze to print out the contents of an analysis. Otherwise it is not
|
||||
// neccesary to implement this method. Beware that the module pointer MAY be
|
||||
// null. This automatically forwards to a virtual function that does not
|
||||
// provide the Module* in case the analysis doesn't need it it can just be
|
||||
// ignored.
|
||||
//
|
||||
/// print - Print out the internal state of the pass. This is called by
|
||||
/// Analyze to print out the contents of an analysis. Otherwise it is not
|
||||
/// neccesary to implement this method. Beware that the module pointer MAY be
|
||||
/// null. This automatically forwards to a virtual function that does not
|
||||
/// provide the Module* in case the analysis doesn't need it it can just be
|
||||
/// ignored.
|
||||
///
|
||||
virtual void print(std::ostream &O, const Module *M) const { print(O); }
|
||||
virtual void print(std::ostream &O) const;
|
||||
void dump() const; // dump - call print(std::cerr, 0);
|
||||
|
||||
|
||||
// getAnalysisUsage - This function should be overriden by passes that need
|
||||
// analysis information to do their job. If a pass specifies that it uses a
|
||||
// particular analysis result to this function, it can then use the
|
||||
// getAnalysis<AnalysisType>() function, below.
|
||||
//
|
||||
/// getAnalysisUsage - This function should be overriden by passes that need
|
||||
/// analysis information to do their job. If a pass specifies that it uses a
|
||||
/// particular analysis result to this function, it can then use the
|
||||
/// getAnalysis<AnalysisType>() function, below.
|
||||
///
|
||||
virtual void getAnalysisUsage(AnalysisUsage &Info) const {
|
||||
// By default, no analysis results are used, all are invalidated.
|
||||
}
|
||||
|
||||
// releaseMemory() - This member can be implemented by a pass if it wants to
|
||||
// be able to release its memory when it is no longer needed. The default
|
||||
// behavior of passes is to hold onto memory for the entire duration of their
|
||||
// lifetime (which is the entire compile time). For pipelined passes, this
|
||||
// is not a big deal because that memory gets recycled every time the pass is
|
||||
// invoked on another program unit. For IP passes, it is more important to
|
||||
// free memory when it is unused.
|
||||
//
|
||||
// Optionally implement this function to release pass memory when it is no
|
||||
// longer used.
|
||||
//
|
||||
/// releaseMemory() - This member can be implemented by a pass if it wants to
|
||||
/// be able to release its memory when it is no longer needed. The default
|
||||
/// behavior of passes is to hold onto memory for the entire duration of their
|
||||
/// lifetime (which is the entire compile time). For pipelined passes, this
|
||||
/// is not a big deal because that memory gets recycled every time the pass is
|
||||
/// invoked on another program unit. For IP passes, it is more important to
|
||||
/// free memory when it is unused.
|
||||
///
|
||||
/// Optionally implement this function to release pass memory when it is no
|
||||
/// longer used.
|
||||
///
|
||||
virtual void releaseMemory() {}
|
||||
|
||||
// dumpPassStructure - Implement the -debug-passes=PassStructure option
|
||||
@ -121,10 +121,10 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
// getAnalysis<AnalysisType>() - This function is used by subclasses to get to
|
||||
// the analysis information that they claim to use by overriding the
|
||||
// getAnalysisUsage function.
|
||||
//
|
||||
/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
|
||||
/// to the analysis information that they claim to use by overriding the
|
||||
/// getAnalysisUsage function.
|
||||
///
|
||||
template<typename AnalysisType>
|
||||
AnalysisType &getAnalysis() {
|
||||
assert(Resolver && "Pass has not been inserted into a PassManager object!");
|
||||
@ -149,12 +149,12 @@ protected:
|
||||
return *(AnalysisType*)Resolver->getAnalysis(PI);
|
||||
}
|
||||
|
||||
// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
|
||||
// to get to the analysis information that might be around that needs to be
|
||||
// updated. This is different than getAnalysis in that it can fail (ie the
|
||||
// analysis results haven't been computed), so should only be used if you
|
||||
// provide the capability to update an analysis that exists.
|
||||
//
|
||||
/// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
|
||||
/// to get to the analysis information that might be around that needs to be
|
||||
/// updated. This is different than getAnalysis in that it can fail (ie the
|
||||
/// analysis results haven't been computed), so should only be used if you
|
||||
/// provide the capability to update an analysis that exists.
|
||||
///
|
||||
template<typename AnalysisType>
|
||||
AnalysisType *getAnalysisToUpdate() {
|
||||
assert(Resolver && "Pass not resident in a PassManager object!");
|
||||
@ -176,37 +176,38 @@ inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
|
||||
}
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// FunctionPass class - This class is used to implement most global
|
||||
// optimizations. Optimizations should subclass this class if they meet the
|
||||
// following constraints:
|
||||
//
|
||||
// 1. Optimizations are organized globally, ie a function at a time
|
||||
// 2. Optimizing a function does not cause the addition or removal of any
|
||||
// functions in the module
|
||||
//
|
||||
/// FunctionPass class - This class is used to implement most global
|
||||
/// optimizations. Optimizations should subclass this class if they meet the
|
||||
/// following constraints:
|
||||
///
|
||||
/// 1. Optimizations are organized globally, ie a function at a time
|
||||
/// 2. Optimizing a function does not cause the addition or removal of any
|
||||
/// functions in the module
|
||||
///
|
||||
struct FunctionPass : public Pass {
|
||||
// doInitialization - Virtual method overridden by subclasses to do
|
||||
// any neccesary per-module initialization.
|
||||
//
|
||||
/// doInitialization - Virtual method overridden by subclasses to do
|
||||
/// any neccesary per-module initialization.
|
||||
///
|
||||
virtual bool doInitialization(Module &M) { return false; }
|
||||
|
||||
// runOnFunction - Virtual method overriden by subclasses to do the
|
||||
// per-function processing of the pass.
|
||||
//
|
||||
/// runOnFunction - Virtual method overriden by subclasses to do the
|
||||
/// per-function processing of the pass.
|
||||
///
|
||||
virtual bool runOnFunction(Function &F) = 0;
|
||||
|
||||
// doFinalization - Virtual method overriden by subclasses to do any post
|
||||
// processing needed after all passes have run.
|
||||
//
|
||||
/// doFinalization - Virtual method overriden by subclasses to do any post
|
||||
/// processing needed after all passes have run.
|
||||
///
|
||||
virtual bool doFinalization(Module &M) { return false; }
|
||||
|
||||
// run - On a module, we run this pass by initializing, ronOnFunction'ing once
|
||||
// for every function in the module, then by finalizing.
|
||||
//
|
||||
/// run - On a module, we run this pass by initializing, ronOnFunction'ing
|
||||
/// once for every function in the module, then by finalizing.
|
||||
///
|
||||
virtual bool run(Module &M);
|
||||
|
||||
// run - On a function, we simply initialize, run the function, then finalize.
|
||||
//
|
||||
/// run - On a function, we simply initialize, run the function, then
|
||||
/// finalize.
|
||||
///
|
||||
bool run(Function &F);
|
||||
|
||||
private:
|
||||
@ -220,29 +221,29 @@ private:
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// BasicBlockPass class - This class is used to implement most local
|
||||
// optimizations. Optimizations should subclass this class if they
|
||||
// meet the following constraints:
|
||||
// 1. Optimizations are local, operating on either a basic block or
|
||||
// instruction at a time.
|
||||
// 2. Optimizations do not modify the CFG of the contained function, or any
|
||||
// other basic block in the function.
|
||||
// 3. Optimizations conform to all of the contstraints of FunctionPass's.
|
||||
//
|
||||
/// BasicBlockPass class - This class is used to implement most local
|
||||
/// optimizations. Optimizations should subclass this class if they
|
||||
/// meet the following constraints:
|
||||
/// 1. Optimizations are local, operating on either a basic block or
|
||||
/// instruction at a time.
|
||||
/// 2. Optimizations do not modify the CFG of the contained function, or any
|
||||
/// other basic block in the function.
|
||||
/// 3. Optimizations conform to all of the contstraints of FunctionPass's.
|
||||
///
|
||||
struct BasicBlockPass : public FunctionPass {
|
||||
// runOnBasicBlock - Virtual method overriden by subclasses to do the
|
||||
// per-basicblock processing of the pass.
|
||||
//
|
||||
/// runOnBasicBlock - Virtual method overriden by subclasses to do the
|
||||
/// per-basicblock processing of the pass.
|
||||
///
|
||||
virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
|
||||
|
||||
// To run this pass on a function, we simply call runOnBasicBlock once for
|
||||
// each function.
|
||||
//
|
||||
/// To run this pass on a function, we simply call runOnBasicBlock once for
|
||||
/// each function.
|
||||
///
|
||||
virtual bool runOnFunction(Function &F);
|
||||
|
||||
// To run directly on the basic block, we initialize, runOnBasicBlock, then
|
||||
// finalize.
|
||||
//
|
||||
/// To run directly on the basic block, we initialize, runOnBasicBlock, then
|
||||
/// finalize.
|
||||
///
|
||||
bool run(BasicBlock &BB);
|
||||
|
||||
private:
|
||||
|
@ -20,16 +20,16 @@ public:
|
||||
PassManager();
|
||||
~PassManager();
|
||||
|
||||
// add - Add a pass to the queue of passes to run. This passes ownership of
|
||||
// the Pass to the PassManager. When the PassManager is destroyed, the pass
|
||||
// will be destroyed as well, so there is no need to delete the pass. This
|
||||
// implies that all passes MUST be allocated with 'new'.
|
||||
//
|
||||
/// add - Add a pass to the queue of passes to run. This passes ownership of
|
||||
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
|
||||
/// will be destroyed as well, so there is no need to delete the pass. This
|
||||
/// implies that all passes MUST be allocated with 'new'.
|
||||
///
|
||||
void add(Pass *P);
|
||||
|
||||
// run - Execute all of the passes scheduled for execution. Keep track of
|
||||
// whether any of the functions modifies the program, and if so, return true.
|
||||
//
|
||||
/// run - Execute all of the passes scheduled for execution. Keep track of
|
||||
/// whether any of the functions modifies the program, and if so, return true.
|
||||
///
|
||||
bool run(Module &M);
|
||||
};
|
||||
|
||||
|
@ -39,12 +39,12 @@ class OpaqueType;
|
||||
|
||||
class Type : public Value {
|
||||
public:
|
||||
//===--------------------------------------------------------------------===//
|
||||
// Definitions of all of the base types for the Type system. Based on this
|
||||
// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
|
||||
// Note: If you add an element to this, you need to add an element to the
|
||||
// Type::getPrimitiveType function, or else things will break!
|
||||
//
|
||||
///===-------------------------------------------------------------------===//
|
||||
/// Definitions of all of the base types for the Type system. Based on this
|
||||
/// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
|
||||
/// Note: If you add an element to this, you need to add an element to the
|
||||
/// Type::getPrimitiveType function, or else things will break!
|
||||
///
|
||||
enum PrimitiveID {
|
||||
VoidTyID = 0 , BoolTyID, // 0, 1: Basics...
|
||||
UByteTyID , SByteTyID, // 2, 3: 8 bit types...
|
||||
@ -77,106 +77,107 @@ private:
|
||||
bool Recursive; // True if the type is recursive
|
||||
|
||||
protected:
|
||||
// ctor is protected, so only subclasses can create Type objects...
|
||||
/// ctor is protected, so only subclasses can create Type objects...
|
||||
Type(const std::string &Name, PrimitiveID id);
|
||||
virtual ~Type() {}
|
||||
|
||||
// When types are refined, they update their description to be more concrete.
|
||||
//
|
||||
/// When types are refined, they update their description to be more concrete.
|
||||
///
|
||||
inline void setDescription(const std::string &D) { Desc = D; }
|
||||
|
||||
// setName - Associate the name with this type in the symbol table, but don't
|
||||
// set the local name to be equal specified name.
|
||||
//
|
||||
/// setName - Associate the name with this type in the symbol table, but don't
|
||||
/// set the local name to be equal specified name.
|
||||
///
|
||||
virtual void setName(const std::string &Name, SymbolTable *ST = 0);
|
||||
|
||||
// Types can become nonabstract later, if they are refined.
|
||||
//
|
||||
/// Types can become nonabstract later, if they are refined.
|
||||
///
|
||||
inline void setAbstract(bool Val) { Abstract = Val; }
|
||||
|
||||
// Types can become recursive later, if they are refined.
|
||||
//
|
||||
/// Types can become recursive later, if they are refined.
|
||||
///
|
||||
inline void setRecursive(bool Val) { Recursive = Val; }
|
||||
|
||||
public:
|
||||
virtual void print(std::ostream &O) const;
|
||||
|
||||
//===--------------------------------------------------------------------===//
|
||||
// Property accessors for dealing with types...
|
||||
// Property accessors for dealing with types... Some of these virtual methods
|
||||
// are defined in private classes defined in Type.cpp for primitive types.
|
||||
//
|
||||
|
||||
// getPrimitiveID - Return the base type of the type. This will return one
|
||||
// of the PrimitiveID enum elements defined above.
|
||||
//
|
||||
/// getPrimitiveID - Return the base type of the type. This will return one
|
||||
/// of the PrimitiveID enum elements defined above.
|
||||
///
|
||||
inline PrimitiveID getPrimitiveID() const { return ID; }
|
||||
|
||||
// getUniqueID - Returns the UID of the type. This can be thought of as a
|
||||
// small integer version of the pointer to the type class. Two types that are
|
||||
// structurally different have different UIDs. This can be used for indexing
|
||||
// types into an array.
|
||||
//
|
||||
/// getUniqueID - Returns the UID of the type. This can be thought of as a
|
||||
/// small integer version of the pointer to the type class. Two types that
|
||||
/// are structurally different have different UIDs. This can be used for
|
||||
/// indexing types into an array.
|
||||
///
|
||||
inline unsigned getUniqueID() const { return UID; }
|
||||
|
||||
// getDescription - Return the string representation of the type...
|
||||
/// getDescription - Return the string representation of the type...
|
||||
inline const std::string &getDescription() const { return Desc; }
|
||||
|
||||
// isSigned - Return whether a numeric type is signed.
|
||||
/// isSigned - Return whether a numeric type is signed.
|
||||
virtual bool isSigned() const { return 0; }
|
||||
|
||||
// isUnsigned - Return whether a numeric type is unsigned. This is not
|
||||
// quite the complement of isSigned... nonnumeric types return false as they
|
||||
// do with isSigned.
|
||||
//
|
||||
/// isUnsigned - Return whether a numeric type is unsigned. This is not
|
||||
/// quite the complement of isSigned... nonnumeric types return false as they
|
||||
/// do with isSigned.
|
||||
///
|
||||
virtual bool isUnsigned() const { return 0; }
|
||||
|
||||
// isIntegral - Equilivent to isSigned() || isUnsigned, but with only a single
|
||||
// virtual function invocation.
|
||||
//
|
||||
/// isIntegral - Equilivent to isSigned() || isUnsigned, but with only a
|
||||
/// single virtual function invocation.
|
||||
///
|
||||
virtual bool isIntegral() const { return 0; }
|
||||
|
||||
// isFloatingPoint - Return true if this is one of the two floating point
|
||||
// types
|
||||
/// isFloatingPoint - Return true if this is one of the two floating point
|
||||
/// types
|
||||
bool isFloatingPoint() const { return ID == FloatTyID || ID == DoubleTyID; }
|
||||
|
||||
// isAbstract - True if the type is either an Opaque type, or is a derived
|
||||
// type that includes an opaque type somewhere in it.
|
||||
//
|
||||
/// isAbstract - True if the type is either an Opaque type, or is a derived
|
||||
/// type that includes an opaque type somewhere in it.
|
||||
///
|
||||
inline bool isAbstract() const { return Abstract; }
|
||||
|
||||
// isRecursive - True if the type graph contains a cycle.
|
||||
//
|
||||
/// isRecursive - True if the type graph contains a cycle.
|
||||
///
|
||||
inline bool isRecursive() const { return Recursive; }
|
||||
|
||||
// isLosslesslyConvertableTo - Return true if this type can be converted to
|
||||
// 'Ty' without any reinterpretation of bits. For example, uint to int.
|
||||
//
|
||||
/// isLosslesslyConvertableTo - Return true if this type can be converted to
|
||||
/// 'Ty' without any reinterpretation of bits. For example, uint to int.
|
||||
///
|
||||
bool isLosslesslyConvertableTo(const Type *Ty) const;
|
||||
|
||||
|
||||
// Here are some useful little methods to query what type derived types are
|
||||
// Note that all other types can just compare to see if this == Type::xxxTy;
|
||||
//
|
||||
/// Here are some useful little methods to query what type derived types are
|
||||
/// Note that all other types can just compare to see if this == Type::xxxTy;
|
||||
///
|
||||
inline bool isPrimitiveType() const { return ID < FirstDerivedTyID; }
|
||||
inline bool isDerivedType() const { return ID >= FirstDerivedTyID; }
|
||||
|
||||
// isFirstClassType - Return true if the value is holdable in a register.
|
||||
/// isFirstClassType - Return true if the value is holdable in a register.
|
||||
inline bool isFirstClassType() const {
|
||||
return isPrimitiveType() || ID == PointerTyID;
|
||||
}
|
||||
|
||||
// isSized - Return true if it makes sense to take the size of this type. To
|
||||
// get the actual size for a particular target, it is reasonable to use the
|
||||
// TargetData subsystem to do this.
|
||||
//
|
||||
/// isSized - Return true if it makes sense to take the size of this type. To
|
||||
/// get the actual size for a particular target, it is reasonable to use the
|
||||
/// TargetData subsystem to do this.
|
||||
///
|
||||
bool isSized() const {
|
||||
return ID != VoidTyID && ID != TypeTyID &&
|
||||
ID != FunctionTyID && ID != LabelTyID && ID != OpaqueTyID;
|
||||
}
|
||||
|
||||
// getPrimitiveSize - Return the basic size of this type if it is a primative
|
||||
// type. These are fixed by LLVM and are not target dependant. This will
|
||||
// return zero if the type does not have a size or is not a primitive type.
|
||||
//
|
||||
/// getPrimitiveSize - Return the basic size of this type if it is a primative
|
||||
/// type. These are fixed by LLVM and are not target dependant. This will
|
||||
/// return zero if the type does not have a size or is not a primitive type.
|
||||
///
|
||||
unsigned getPrimitiveSize() const;
|
||||
|
||||
|
||||
@ -188,15 +189,15 @@ public:
|
||||
inline subtype_iterator subtype_begin() const; // DEFINED BELOW
|
||||
inline subtype_iterator subtype_end() const; // DEFINED BELOW
|
||||
|
||||
// getContainedType - This method is used to implement the type iterator
|
||||
// (defined a the end of the file). For derived types, this returns the types
|
||||
// 'contained' in the derived type, returning 0 when 'i' becomes invalid. This
|
||||
// allows the user to iterate over the types in a struct, for example, really
|
||||
// easily.
|
||||
//
|
||||
/// getContainedType - This method is used to implement the type iterator
|
||||
/// (defined a the end of the file). For derived types, this returns the
|
||||
/// types 'contained' in the derived type, returning 0 when 'i' becomes
|
||||
/// invalid. This allows the user to iterate over the types in a struct, for
|
||||
/// example, really easily.
|
||||
///
|
||||
virtual const Type *getContainedType(unsigned i) const { return 0; }
|
||||
|
||||
// getNumContainedTypes - Return the number of types in the derived type
|
||||
/// getNumContainedTypes - Return the number of types in the derived type
|
||||
virtual unsigned getNumContainedTypes() const { return 0; }
|
||||
|
||||
//===--------------------------------------------------------------------===//
|
||||
@ -204,7 +205,7 @@ public:
|
||||
// instances of Type.
|
||||
//
|
||||
|
||||
// getPrimitiveType/getUniqueIDType - Return a type based on an identifier.
|
||||
/// getPrimitiveType/getUniqueIDType - Return a type based on an identifier.
|
||||
static const Type *getPrimitiveType(PrimitiveID IDNumber);
|
||||
static const Type *getUniqueIDType(unsigned UID);
|
||||
|
||||
@ -220,7 +221,7 @@ public:
|
||||
|
||||
static Type *TypeTy , *LabelTy;
|
||||
|
||||
// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
/// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
static inline bool classof(const Type *T) { return true; }
|
||||
static inline bool classof(const Value *V) {
|
||||
return V->getValueType() == Value::TypeVal;
|
||||
|
@ -59,9 +59,9 @@ public:
|
||||
Operands.clear();
|
||||
}
|
||||
|
||||
// replaceUsesOfWith - Replaces all references to the "From" definition with
|
||||
// references to the "To" definition. (defined in Value.cpp)
|
||||
//
|
||||
/// replaceUsesOfWith - Replaces all references to the "From" definition with
|
||||
/// references to the "To" definition.
|
||||
///
|
||||
void replaceUsesOfWith(Value *From, Value *To);
|
||||
|
||||
// Methods for support type inquiry through isa, cast, and dyn_cast:
|
||||
|
@ -31,6 +31,9 @@ class SymbolTable;
|
||||
// Value Class
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
/// Value - The base class of all values computed by a program that may be used
|
||||
/// as operands to other values.
|
||||
///
|
||||
class Value : public Annotable, // Values are annotable
|
||||
public AbstractTypeUser { // Values use potentially abstract types
|
||||
public:
|
||||
@ -58,13 +61,16 @@ public:
|
||||
Value(const Type *Ty, ValueTy vty, const std::string &name = "");
|
||||
virtual ~Value();
|
||||
|
||||
// Support for debugging
|
||||
/// dump - Support for debugging, callable in GDB: V->dump()
|
||||
//
|
||||
void dump() const;
|
||||
|
||||
// Implement operator<< on Value...
|
||||
/// print - Implement operator<< on Value...
|
||||
///
|
||||
virtual void print(std::ostream &O) const = 0;
|
||||
|
||||
// All values can potentially be typed
|
||||
/// All values are typed, get the type of this value.
|
||||
///
|
||||
inline const Type *getType() const { return Ty; }
|
||||
|
||||
// All values can potentially be named...
|
||||
@ -75,27 +81,20 @@ public:
|
||||
Name = name;
|
||||
}
|
||||
|
||||
// Methods for determining the subtype of this Value. The getValueType()
|
||||
// method returns the type of the value directly. The cast*() methods are
|
||||
// equivalent to using dynamic_cast<>... if the cast is successful, this is
|
||||
// returned, otherwise you get a null pointer.
|
||||
//
|
||||
// The family of functions Val->cast<type>Asserting() is used in the same
|
||||
// way as the Val->cast<type>() instructions, but they assert the expected
|
||||
// type instead of checking it at runtime.
|
||||
//
|
||||
/// getValueType - Return the immediate subclass of this Value.
|
||||
///
|
||||
inline ValueTy getValueType() const { return VTy; }
|
||||
|
||||
// replaceAllUsesWith - Go through the uses list for this definition and make
|
||||
// each use point to "D" instead of "this". After this completes, 'this's
|
||||
// use list should be empty.
|
||||
//
|
||||
void replaceAllUsesWith(Value *D);
|
||||
/// replaceAllUsesWith - Go through the uses list for this definition and make
|
||||
/// each use point to "V" instead of "this". After this completes, 'this's
|
||||
/// use list is guaranteed to be empty.
|
||||
///
|
||||
void replaceAllUsesWith(Value *V);
|
||||
|
||||
// refineAbstractType - This function is implemented because we use
|
||||
// potentially abstract types, and these types may be resolved to more
|
||||
// concrete types after we are constructed.
|
||||
//
|
||||
/// refineAbstractType - This function is implemented because we use
|
||||
/// potentially abstract types, and these types may be resolved to more
|
||||
/// concrete types after we are constructed.
|
||||
///
|
||||
virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user