I'm introducing a new machine model to simultaneously allow simple

subtarget CPU descriptions and support new features of
MachineScheduler.

MachineModel has three categories of data:
1) Basic properties for coarse grained instruction cost model.
2) Scheduler Read/Write resources for simple per-opcode and operand cost model (TBD).
3) Instruction itineraties for detailed per-cycle reservation tables.

These will all live side-by-side. Any subtarget can use any
combination of them. Instruction itineraries will not change in the
near term. In the long run, I expect them to only be relevant for
in-order VLIW machines that have complex contraints and require a
precise scheduling/bundling model. Once itineraries are only actively
used by VLIW-ish targets, they could be replaced by something more
appropriate for those targets.

This tablegen backend rewrite sets things up for introducing
MachineModel type #2: per opcode/operand cost model.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@159891 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Andrew Trick
2012-07-07 04:00:00 +00:00
parent 06495cd7f2
commit 2661b411cc
27 changed files with 905 additions and 503 deletions

View File

@@ -72,10 +72,12 @@ ScoreboardHazardRecognizer(const InstrItineraryData *II,
ReservedScoreboard.reset(ScoreboardDepth);
RequiredScoreboard.reset(ScoreboardDepth);
// If MaxLookAhead is not set above, then we are not enabled.
if (!isEnabled())
DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
else {
IssueWidth = ItinData->Props.IssueWidth;
// A nonempty itinerary must have a SchedModel.
IssueWidth = ItinData->SchedModel->IssueWidth;
DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
<< ScoreboardDepth << '\n');
}