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Expose a smarter way to break critical edges.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31256 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -63,9 +63,15 @@ bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum);
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/// split the critical edge. This will update DominatorSet, ImmediateDominator,
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/// DominatorTree, and DominatorFrontier information if it is available, thus
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/// calling this pass will not invalidate either of them. This returns true if
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/// the edge was split, false otherwise.
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/// the edge was split, false otherwise. If MergeIdenticalEdges is true (the
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/// default), *all* edges from TI to the specified successor will be merged into
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/// the same critical edge block. This is most commonly interesting with switch
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/// instructions, which may have many edges to any one destination. This
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/// ensures that all edges to that dest go to one block instead of each going to
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/// a different block, but isn't the standard definition of a "critical edge".
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///
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bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0);
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bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
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bool MergeIdenticalEdges = false);
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inline bool SplitCriticalEdge(BasicBlock *BB, succ_iterator SI, Pass *P = 0) {
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return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), P);
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@ -89,13 +95,14 @@ inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI, Pass *P = 0) {
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/// and return true, otherwise return false. This method requires that there be
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/// an edge between the two blocks. If P is specified, it updates the analyses
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/// described above.
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inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0) {
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inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0,
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bool MergeIdenticalEdges = false) {
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TerminatorInst *TI = Src->getTerminator();
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unsigned i = 0;
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while (1) {
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assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
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if (TI->getSuccessor(i) == Dst)
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return SplitCriticalEdge(TI, i, P);
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return SplitCriticalEdge(TI, i, P, MergeIdenticalEdges);
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++i;
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}
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}
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@ -100,10 +100,12 @@ bool llvm::isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum) {
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// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
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// split the critical edge. This will update DominatorSet, ImmediateDominator,
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// DominatorTree, and DominatorFrontier information if it is available, thus
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// calling this pass will not invalidate either of them. This returns true if
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// the edge was split, false otherwise.
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// calling this pass will not invalidate any of them. This returns true if
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// the edge was split, false otherwise. This ensures that all edges to that
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// dest go to one block instead of each going to a different block.
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//
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bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) {
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bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P,
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bool MergeIdenticalEdges) {
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if (!isCriticalEdge(TI, SuccNum)) return false;
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BasicBlock *TIBB = TI->getParent();
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BasicBlock *DestBB = TI->getSuccessor(SuccNum);
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@ -114,13 +116,13 @@ bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) {
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// Create our unconditional branch...
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new BranchInst(DestBB, NewBB);
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// Branch to the new block, breaking the edge...
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// Branch to the new block, breaking the edge.
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TI->setSuccessor(SuccNum, NewBB);
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// Insert the block into the function... right after the block TI lives in.
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Function &F = *TIBB->getParent();
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F.getBasicBlockList().insert(TIBB->getNext(), NewBB);
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// If there are any PHI nodes in DestBB, we need to update them so that they
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// merge incoming values from NewBB instead of from TIBB.
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//
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@ -132,6 +134,23 @@ bool llvm::SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P) {
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int BBIdx = PN->getBasicBlockIndex(TIBB);
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PN->setIncomingBlock(BBIdx, NewBB);
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}
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// If there are any other edges from TIBB to DestBB, update those to go
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// through the split block, making those edges non-critical as well (and
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// reducing the number of phi entries in the DestBB if relevant).
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if (MergeIdenticalEdges) {
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for (unsigned i = SuccNum+1, e = TI->getNumSuccessors(); i != e; ++i) {
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if (TI->getSuccessor(i) != DestBB) continue;
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// Remove an entry for TIBB from DestBB phi nodes.
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DestBB->removePredecessor(TIBB);
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// We found another edge to DestBB, go to NewBB instead.
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TI->setSuccessor(i, NewBB);
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}
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}
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// If we don't have a pass object, we can't update anything...
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if (P == 0) return true;
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