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Adding the initial implementation of the SlotTable class. This class is
the Abstract Data Type that holds slot number values and associates them with Type* and Value*. The SlotTable is simply the holder of the slot numbers and provides a controlled interface for building the table. It does not enforce any particular idiom or functionality for manipulating the slot numbers. This is part of bug_122. The SlotCalculator and SlotMachine classes will follow. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13764 91177308-0d34-0410-b5e6-96231b3b80d8
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include/llvm/Internal/SlotTable.h
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include/llvm/Internal/SlotTable.h
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//===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the SlotTable class for type plane numbering.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_INTERNAL_SLOTTABLE_H
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#define LLVM_INTERNAL_SLOTTABLE_H
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#include <vector>
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#include <map>
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namespace llvm {
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// Forward declarations
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class Value;
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class Type;
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class Module;
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class Function;
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class SymbolTable;
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class ConstantArray;
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/// This class is the common abstract data type for both the SlotMachine and
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/// the SlotCalculator. It provides the two-way mapping between Values and
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/// Slots as well as the two-way mapping between Types and Slots. For Values,
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/// the slot number can be extracted by simply using the getSlot()
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/// method and passing in the Value. For Types, it is the same.
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/// @brief Abstract data type for slot numbers.
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class SlotTable
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{
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/// @name Types
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/// @{
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public:
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/// This type is used throughout the code to make it clear that
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/// an unsigned value refers to a Slot number and not something else.
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/// @brief Type slot number identification type.
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typedef unsigned SlotNum;
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/// This type is used throughout the code to make it clear that an
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/// unsigned value refers to a type plane number and not something else.
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/// @brief The type of a plane number (corresponds to Type::PrimitiveID).
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typedef unsigned PlaneNum;
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/// @brief Some constants used as flags instead of actual slot numbers
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enum Constants {
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MAX_SLOT = 4294967294U,
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BAD_SLOT = 4294967295U
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};
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/// @brief A single plane of Values. Intended index is slot number.
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typedef std::vector<const Value*> ValuePlane;
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/// @brief A table of Values. Intended index is Type::PrimitiveID.
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typedef std::vector<ValuePlane> ValueTable;
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/// @brief A map of values to slot numbers.
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typedef std::map<const Value*,SlotNum> ValueMap;
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/// @brief A single plane of Types. Intended index is slot number.
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typedef std::vector<const Type*> TypePlane;
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/// @brief A map of types to slot numbers.
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typedef std::map<const Type*,SlotNum> TypeMap;
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/// @}
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/// @name Constructors
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/// @{
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public:
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/// This constructor initializes all the containers in the SlotTable
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/// to empty and then inserts all the primitive types into the type plane
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/// by default. This is done as a convenience since most uses of the
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/// SlotTable will need the primitive types. If you don't need them, pass
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/// in true.
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/// @brief Default Constructor
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SlotTable(
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bool dont_insert_primitives = false ///< Control insertion of primitives.
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);
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// @brief Get the number of planes of values.
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size_t value_size() const { return vTable.size(); }
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/// @brief Get the number of types.
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size_t type_size() const { return tPlane.size(); }
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/// @brief Determine if a specific type plane in the value table exists
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bool plane_exists(PlaneNum plane) const {
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return vTable.size() > plane;
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}
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/// @brief Determine if a specific type plane in the value table is empty
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bool plane_empty(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].empty() : true);
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}
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/// @brief Get the number of entries in a specific plane of the value table
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size_t plane_size(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].size() : 0 );
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}
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/// @returns true if the slot table is completely empty.
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/// @brief Determine if the SlotTable is empty.
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bool empty() const;
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/// @returns the slot number or BAD_SLOT if Val is not in table.
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/// @brief Get a slot number for a Value.
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SlotNum getSlot(const Value* Val) const;
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/// @returns the slot number or BAD_SLOT if Type is not in the table.
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/// @brief Get a slot number for a Type.
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SlotNum getSlot(const Type* Typ) const;
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/// @returns true iff the Value is in the table.
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/// @brief Determine if a Value has a slot number.
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bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; }
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/// @returns true iff the Type is in the table.
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/// @brief Determine if a Type has a slot number.
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bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// @brief Completely clear the SlotTable;
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void clear();
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/// @brief Resize the table to incorporate at least \p new_size planes
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void resize( size_t new_size );
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/// @returns the slot number of the newly inserted value in its plane
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/// @brief Add a Value to the SlotTable
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SlotNum insert(const Value* Val, PlaneNum plane );
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/// @returns the slot number of the newly inserted type
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/// @brief Add a Type to the SlotTable
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SlotNum insert( const Type* Typ );
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/// @returns the slot number that \p Val had when it was in the table
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/// @brief Remove a Value from the SlotTable
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SlotNum remove( const Value* Val, PlaneNum plane );
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/// @returns the slot number that \p Typ had when it was in the table
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/// @brief Remove a Type from the SlotTable
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SlotNum remove( const Type* Typ );
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/// @}
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/// @name Implementation Details
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/// @{
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private:
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/// Insert the primitive types into the type plane. This is called
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/// by the constructor to initialize the type plane.
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void insertPrimitives();
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/// @}
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/// @name Data
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/// @{
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private:
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/// A two dimensional table of Values indexed by type and slot number. This
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/// allows for efficient lookup of a Value by its type and slot number.
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ValueTable vTable;
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/// A map of Values to unsigned integer. This allows for efficient lookup of
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/// A Value's slot number in its type plane.
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ValueMap vMap;
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/// A one dimensional vector of Types indexed by slot number. Types are
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/// handled separately because they are not Values.
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TypePlane tPlane;
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/// A map of Types to unsigned integer. This allows for efficient lookup of
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/// a Type's slot number in the type plane.
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TypeMap tMap;
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/// @}
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};
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} // End llvm namespace
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// vim: sw=2
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#endif
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lib/Bytecode/Writer/SlotTable.cpp
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lib/Bytecode/Writer/SlotTable.cpp
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//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a utility class for keeping track of slot numbers for
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// bytecode and assembly writing.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Internal/SlotTable.h"
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#include "llvm/Type.h"
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#include "llvm/Value.h"
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#include "llvm/GlobalValue.h"
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#include "llvm/Constants.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// SlotTable Implementation
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//===----------------------------------------------------------------------===//
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SlotTable::SlotTable( bool dont_insert_primitives ) {
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if ( ! dont_insert_primitives )
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this->insertPrimitives();
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}
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// empty - determine if the slot table is completely empty.
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bool SlotTable::empty() const {
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return vTable.empty() && vMap.empty() && tPlane.empty() && tMap.empty();
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}
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// getSlot - get the slot number associated with value Val
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SlotTable::SlotNum SlotTable::getSlot(const Value* Val) const {
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ValueMap::const_iterator I = vMap.find( Val );
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if ( I != vMap.end() )
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return I->second;
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// Do not number ConstantPointerRef's at all. They are an abomination.
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if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(Val))
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return this->getSlot(CPR->getValue());
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return BAD_SLOT;
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}
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// getSlot - get the slot number associated with type Typ
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SlotTable::SlotNum SlotTable::getSlot(const Type* Typ) const {
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TypeMap::const_iterator I = tMap.find( Typ );
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if ( I != tMap.end() )
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return I->second;
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return BAD_SLOT;
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}
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// clear - completely clear the slot table of all entries
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void SlotTable::clear() {
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vTable.clear();
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vMap.clear();
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tPlane.clear();
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tMap.clear();
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}
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// resize - make sure there's enough room for specific number of planes
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void SlotTable::resize( size_t new_size ) {
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vTable.resize( new_size );
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}
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// insert - insert a Value into a specific plane
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SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) {
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if ( vTable.size() <= plane ) // Make sure we have the type plane allocated
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vTable.resize(plane+1, ValuePlane());
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// Insert node into table and map
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SlotNum DestSlot = vMap[Val] = vTable[plane].size();
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vTable[plane].push_back(Val);
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return DestSlot;
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}
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// insert - insert a type into a specific plane
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SlotTable::SlotNum SlotTable::insert( const Type* Typ ) {
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// Insert node into table and map
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SlotNum DestSlot = tMap[Typ] = tPlane.size();
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tPlane.push_back(Typ);
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return DestSlot;
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}
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// remove - remove a value from the slot table
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SlotTable::SlotNum SlotTable::remove( const Value* Val, PlaneNum plane ) {
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// FIXME: not implemented - not sure we need it
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return BAD_SLOT;
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}
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// remove - remove a type from the slot table
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SlotTable::SlotNum SlotTable::remove( const Type* Typ ) {
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// FIXME: not implemented - not sure we need it
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return BAD_SLOT;
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}
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// insertPrimitives - insert the primitive types for initialization
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// Make sure that all of the primitive types are in the table
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// and that their Primitive ID is equal to their slot #
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void SlotTable::insertPrimitives() {
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for (PlaneNum plane = 0; plane < Type::FirstDerivedTyID; ++plane) {
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const Type* Ty = Type::getPrimitiveType((Type::PrimitiveID) plane);
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assert(Ty && "Couldn't get primitive type id");
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SlotNum slot = this->insert(Ty);
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assert(slot == plane && "Type slot didn't match plane number");
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}
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}
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// vim: sw=2
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194
lib/Bytecode/Writer/SlotTable.h
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lib/Bytecode/Writer/SlotTable.h
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//===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the SlotTable class for type plane numbering.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_INTERNAL_SLOTTABLE_H
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#define LLVM_INTERNAL_SLOTTABLE_H
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#include <vector>
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#include <map>
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namespace llvm {
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// Forward declarations
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class Value;
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class Type;
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class Module;
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class Function;
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class SymbolTable;
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class ConstantArray;
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/// This class is the common abstract data type for both the SlotMachine and
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/// the SlotCalculator. It provides the two-way mapping between Values and
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/// Slots as well as the two-way mapping between Types and Slots. For Values,
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/// the slot number can be extracted by simply using the getSlot()
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/// method and passing in the Value. For Types, it is the same.
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/// @brief Abstract data type for slot numbers.
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class SlotTable
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{
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/// @name Types
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/// @{
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public:
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/// This type is used throughout the code to make it clear that
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/// an unsigned value refers to a Slot number and not something else.
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/// @brief Type slot number identification type.
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typedef unsigned SlotNum;
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/// This type is used throughout the code to make it clear that an
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/// unsigned value refers to a type plane number and not something else.
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/// @brief The type of a plane number (corresponds to Type::PrimitiveID).
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typedef unsigned PlaneNum;
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/// @brief Some constants used as flags instead of actual slot numbers
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enum Constants {
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MAX_SLOT = 4294967294U,
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BAD_SLOT = 4294967295U
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};
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/// @brief A single plane of Values. Intended index is slot number.
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typedef std::vector<const Value*> ValuePlane;
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/// @brief A table of Values. Intended index is Type::PrimitiveID.
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typedef std::vector<ValuePlane> ValueTable;
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/// @brief A map of values to slot numbers.
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typedef std::map<const Value*,SlotNum> ValueMap;
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/// @brief A single plane of Types. Intended index is slot number.
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typedef std::vector<const Type*> TypePlane;
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/// @brief A map of types to slot numbers.
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typedef std::map<const Type*,SlotNum> TypeMap;
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/// @}
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/// @name Constructors
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/// @{
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public:
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/// This constructor initializes all the containers in the SlotTable
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/// to empty and then inserts all the primitive types into the type plane
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/// by default. This is done as a convenience since most uses of the
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/// SlotTable will need the primitive types. If you don't need them, pass
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/// in true.
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/// @brief Default Constructor
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SlotTable(
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bool dont_insert_primitives = false ///< Control insertion of primitives.
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);
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// @brief Get the number of planes of values.
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size_t value_size() const { return vTable.size(); }
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/// @brief Get the number of types.
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size_t type_size() const { return tPlane.size(); }
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/// @brief Determine if a specific type plane in the value table exists
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bool plane_exists(PlaneNum plane) const {
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return vTable.size() > plane;
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}
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/// @brief Determine if a specific type plane in the value table is empty
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bool plane_empty(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].empty() : true);
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}
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/// @brief Get the number of entries in a specific plane of the value table
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size_t plane_size(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].size() : 0 );
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}
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/// @returns true if the slot table is completely empty.
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/// @brief Determine if the SlotTable is empty.
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bool empty() const;
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/// @returns the slot number or BAD_SLOT if Val is not in table.
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/// @brief Get a slot number for a Value.
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SlotNum getSlot(const Value* Val) const;
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/// @returns the slot number or BAD_SLOT if Type is not in the table.
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/// @brief Get a slot number for a Type.
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SlotNum getSlot(const Type* Typ) const;
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/// @returns true iff the Value is in the table.
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/// @brief Determine if a Value has a slot number.
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bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; }
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/// @returns true iff the Type is in the table.
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/// @brief Determine if a Type has a slot number.
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bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// @brief Completely clear the SlotTable;
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void clear();
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/// @brief Resize the table to incorporate at least \p new_size planes
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void resize( size_t new_size );
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/// @returns the slot number of the newly inserted value in its plane
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/// @brief Add a Value to the SlotTable
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SlotNum insert(const Value* Val, PlaneNum plane );
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/// @returns the slot number of the newly inserted type
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/// @brief Add a Type to the SlotTable
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SlotNum insert( const Type* Typ );
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/// @returns the slot number that \p Val had when it was in the table
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/// @brief Remove a Value from the SlotTable
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SlotNum remove( const Value* Val, PlaneNum plane );
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/// @returns the slot number that \p Typ had when it was in the table
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/// @brief Remove a Type from the SlotTable
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SlotNum remove( const Type* Typ );
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/// @}
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/// @name Implementation Details
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||||
/// @{
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||||
private:
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/// Insert the primitive types into the type plane. This is called
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/// by the constructor to initialize the type plane.
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void insertPrimitives();
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||||
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||||
/// @}
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||||
/// @name Data
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||||
/// @{
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||||
private:
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/// A two dimensional table of Values indexed by type and slot number. This
|
||||
/// allows for efficient lookup of a Value by its type and slot number.
|
||||
ValueTable vTable;
|
||||
|
||||
/// A map of Values to unsigned integer. This allows for efficient lookup of
|
||||
/// A Value's slot number in its type plane.
|
||||
ValueMap vMap;
|
||||
|
||||
/// A one dimensional vector of Types indexed by slot number. Types are
|
||||
/// handled separately because they are not Values.
|
||||
TypePlane tPlane;
|
||||
|
||||
/// A map of Types to unsigned integer. This allows for efficient lookup of
|
||||
/// a Type's slot number in the type plane.
|
||||
TypeMap tMap;
|
||||
|
||||
/// @}
|
||||
|
||||
};
|
||||
|
||||
} // End llvm namespace
|
||||
|
||||
// vim: sw=2
|
||||
|
||||
#endif
|
115
lib/Support/SlotTable.cpp
Normal file
115
lib/Support/SlotTable.cpp
Normal file
@ -0,0 +1,115 @@
|
||||
//===-- SlotCalculator.cpp - Calculate what slots values land in ----------===//
|
||||
//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file was developed by the LLVM research group and is distributed under
|
||||
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file implements a utility class for keeping track of slot numbers for
|
||||
// bytecode and assembly writing.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#include "llvm/Internal/SlotTable.h"
|
||||
#include "llvm/Type.h"
|
||||
#include "llvm/Value.h"
|
||||
#include "llvm/GlobalValue.h"
|
||||
#include "llvm/Constants.h"
|
||||
|
||||
using namespace llvm;
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// SlotTable Implementation
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
SlotTable::SlotTable( bool dont_insert_primitives ) {
|
||||
if ( ! dont_insert_primitives )
|
||||
this->insertPrimitives();
|
||||
}
|
||||
|
||||
// empty - determine if the slot table is completely empty.
|
||||
bool SlotTable::empty() const {
|
||||
return vTable.empty() && vMap.empty() && tPlane.empty() && tMap.empty();
|
||||
}
|
||||
|
||||
// getSlot - get the slot number associated with value Val
|
||||
SlotTable::SlotNum SlotTable::getSlot(const Value* Val) const {
|
||||
ValueMap::const_iterator I = vMap.find( Val );
|
||||
if ( I != vMap.end() )
|
||||
return I->second;
|
||||
|
||||
// Do not number ConstantPointerRef's at all. They are an abomination.
|
||||
if (const ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(Val))
|
||||
return this->getSlot(CPR->getValue());
|
||||
|
||||
return BAD_SLOT;
|
||||
}
|
||||
|
||||
// getSlot - get the slot number associated with type Typ
|
||||
SlotTable::SlotNum SlotTable::getSlot(const Type* Typ) const {
|
||||
TypeMap::const_iterator I = tMap.find( Typ );
|
||||
if ( I != tMap.end() )
|
||||
return I->second;
|
||||
|
||||
return BAD_SLOT;
|
||||
}
|
||||
|
||||
// clear - completely clear the slot table of all entries
|
||||
void SlotTable::clear() {
|
||||
vTable.clear();
|
||||
vMap.clear();
|
||||
tPlane.clear();
|
||||
tMap.clear();
|
||||
}
|
||||
|
||||
// resize - make sure there's enough room for specific number of planes
|
||||
void SlotTable::resize( size_t new_size ) {
|
||||
vTable.resize( new_size );
|
||||
}
|
||||
|
||||
// insert - insert a Value into a specific plane
|
||||
SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) {
|
||||
if ( vTable.size() <= plane ) // Make sure we have the type plane allocated
|
||||
vTable.resize(plane+1, ValuePlane());
|
||||
|
||||
// Insert node into table and map
|
||||
SlotNum DestSlot = vMap[Val] = vTable[plane].size();
|
||||
vTable[plane].push_back(Val);
|
||||
return DestSlot;
|
||||
}
|
||||
|
||||
// insert - insert a type into a specific plane
|
||||
SlotTable::SlotNum SlotTable::insert( const Type* Typ ) {
|
||||
// Insert node into table and map
|
||||
SlotNum DestSlot = tMap[Typ] = tPlane.size();
|
||||
tPlane.push_back(Typ);
|
||||
return DestSlot;
|
||||
}
|
||||
|
||||
// remove - remove a value from the slot table
|
||||
SlotTable::SlotNum SlotTable::remove( const Value* Val, PlaneNum plane ) {
|
||||
// FIXME: not implemented - not sure we need it
|
||||
return BAD_SLOT;
|
||||
}
|
||||
|
||||
// remove - remove a type from the slot table
|
||||
SlotTable::SlotNum SlotTable::remove( const Type* Typ ) {
|
||||
// FIXME: not implemented - not sure we need it
|
||||
return BAD_SLOT;
|
||||
}
|
||||
|
||||
// insertPrimitives - insert the primitive types for initialization
|
||||
// Make sure that all of the primitive types are in the table
|
||||
// and that their Primitive ID is equal to their slot #
|
||||
void SlotTable::insertPrimitives() {
|
||||
for (PlaneNum plane = 0; plane < Type::FirstDerivedTyID; ++plane) {
|
||||
const Type* Ty = Type::getPrimitiveType((Type::PrimitiveID) plane);
|
||||
assert(Ty && "Couldn't get primitive type id");
|
||||
SlotNum slot = this->insert(Ty);
|
||||
assert(slot == plane && "Type slot didn't match plane number");
|
||||
}
|
||||
}
|
||||
|
||||
// vim: sw=2
|
Loading…
Reference in New Issue
Block a user