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https://github.com/c64scene-ar/llvm-6502.git
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Initial commit for the AttributesImpl class.
This opaque class will contain all of the attributes. All attribute queries will go through this object. This object will also be uniqued in the LLVMContext. Currently not used, so no implementation change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@164722 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -22,6 +22,7 @@
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namespace llvm {
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class LLVMContext;
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class Type;
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namespace Attribute {
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@ -134,14 +135,125 @@ const AttrConst MutuallyIncompatible[5] = {
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} // namespace Attribute
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/// AttributeImpl - The internal representation of the Attributes class. This is
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/// uniquified.
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class AttributesImpl;
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/// Attributes - A bitset of attributes.
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class Attributes {
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// Currently, we need less than 64 bits.
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uint64_t Bits;
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explicit Attributes(AttributesImpl *A);
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public:
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Attributes() : Bits(0) { }
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explicit Attributes(uint64_t Val) : Bits(Val) { }
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/*implicit*/ Attributes(Attribute::AttrConst Val) : Bits(Val.v) { }
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Attributes() : Bits(0) {}
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explicit Attributes(uint64_t Val) : Bits(Val) {}
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/*implicit*/ Attributes(Attribute::AttrConst Val) : Bits(Val.v) {}
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class Builder {
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friend class Attributes;
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uint64_t Bits;
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public:
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void addZExtAttr() {
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Bits |= Attribute::ZExt_i;
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}
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void addSExtAttr() {
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Bits |= Attribute::SExt_i;
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}
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void addNoReturnAttr() {
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Bits |= Attribute::NoReturn_i;
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}
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void addInRegAttr() {
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Bits |= Attribute::InReg_i;
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}
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void addStructRetAttr() {
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Bits |= Attribute::StructRet_i;
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}
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void addNoUnwindAttr() {
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Bits |= Attribute::NoUnwind_i;
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}
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void addNoAliasAttr() {
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Bits |= Attribute::NoAlias_i;
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}
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void addByValAttr() {
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Bits |= Attribute::ByVal_i;
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}
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void addNestAttr() {
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Bits |= Attribute::Nest_i;
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}
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void addReadNoneAttr() {
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Bits |= Attribute::ReadNone_i;
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}
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void addReadOnlyAttr() {
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Bits |= Attribute::ReadOnly_i;
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}
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void addNoInlineAttr() {
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Bits |= Attribute::NoInline_i;
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}
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void addAlwaysInlineAttr() {
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Bits |= Attribute::AlwaysInline_i;
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}
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void addOptimizeForSizeAttr() {
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Bits |= Attribute::OptimizeForSize_i;
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}
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void addStackProtectAttr() {
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Bits |= Attribute::StackProtect_i;
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}
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void addStackProtectReqAttr() {
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Bits |= Attribute::StackProtectReq_i;
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}
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void addAlignmentAttr() {
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Bits |= Attribute::Alignment_i;
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}
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void addNoCaptureAttr() {
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Bits |= Attribute::NoCapture_i;
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}
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void addNoRedZoneAttr() {
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Bits |= Attribute::NoRedZone_i;
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}
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void addNoImplicitFloatAttr() {
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Bits |= Attribute::NoImplicitFloat_i;
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}
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void addNakedAttr() {
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Bits |= Attribute::Naked_i;
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}
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void addInlineHintAttr() {
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Bits |= Attribute::InlineHint_i;
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}
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void addReturnsTwiceAttr() {
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Bits |= Attribute::ReturnsTwice_i;
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}
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void addStackAlignmentAttr() {
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Bits |= Attribute::StackAlignment_i;
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}
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void addUWTableAttr() {
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Bits |= Attribute::UWTable_i;
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}
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void addNonLazyBindAttr() {
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Bits |= Attribute::NonLazyBind_i;
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}
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void addAddressSafetyAttr() {
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Bits |= Attribute::AddressSafety_i;
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}
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void addAlignmentAttr(unsigned Align) {
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if (Align == 0) return;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x40000000 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 16;
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}
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void addStackAlignment(unsigned Align) {
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// Default alignment, allow the target to define how to align it.
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if (Align == 0) return;
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assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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assert(Align <= 0x100 && "Alignment too large.");
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Bits |= (Log2_32(Align) + 1) << 26;
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}
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};
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/// get - Return a uniquified Attributes object. This takes the uniquified
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/// value from the Builder and wraps it in the Attributes class.
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static Attributes get(LLVMContext &Context, Builder &B);
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// Attribute query methods.
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// FIXME: StackAlignment & Alignment attributes have no predicate methods.
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@ -234,20 +346,12 @@ public:
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return Bits & Attribute::AddressSafety_i;
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}
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uint64_t getRawAlignment() const {
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return Bits & Attribute::Alignment_i;
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}
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uint64_t getRawStackAlignment() const {
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return Bits & Attribute::StackAlignment_i;
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}
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/// This returns the alignment field of an attribute as a byte alignment
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/// value.
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unsigned getAlignment() const {
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if (!hasAlignmentAttr())
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return 0;
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return 1U << ((getRawAlignment() >> 16) - 1);
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return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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@ -255,32 +359,7 @@ public:
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unsigned getStackAlignment() const {
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if (!hasStackAlignmentAttr())
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return 0;
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return 1U << ((getRawStackAlignment() >> 26) - 1);
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}
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/// This turns an int alignment (a power of 2, normally) into the form used
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/// internally in Attributes.
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static Attributes constructAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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return Attribute::None;
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assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
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assert(i <= 0x40000000 && "Alignment too large.");
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return Attributes((Log2_32(i)+1) << 16);
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}
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/// This turns an int stack alignment (which must be a power of 2) into the
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/// form used internally in Attributes.
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static Attributes constructStackAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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return Attribute::None;
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assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
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assert(i <= 0x100 && "Alignment too large.");
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return Attributes((Log2_32(i)+1) << 26);
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return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
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}
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// This is a "safe bool() operator".
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@ -312,11 +391,29 @@ public:
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Attributes operator ~ () const { return Attributes(~Bits); }
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uint64_t Raw() const { return Bits; }
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/// The set of Attributes set in Attributes is converted to a string of
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/// equivalent mnemonics. This is, presumably, for writing out the mnemonics
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/// for the assembly writer.
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/// @brief Convert attribute bits to text
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std::string getAsString() const;
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/// This turns an int alignment (a power of 2, normally) into the form used
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/// internally in Attributes.
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static Attributes constructAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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return Attribute::None;
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assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
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assert(i <= 0x40000000 && "Alignment too large.");
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return Attributes((Log2_32(i)+1) << 16);
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}
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/// This turns an int stack alignment (which must be a power of 2) into the
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/// form used internally in Attributes.
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static Attributes constructStackAlignmentFromInt(unsigned i) {
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// Default alignment, allow the target to define how to align it.
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if (i == 0)
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return Attribute::None;
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assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
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assert(i <= 0x100 && "Alignment too large.");
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return Attributes((Log2_32(i)+1) << 26);
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}
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/// @brief Which attributes cannot be applied to a type.
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static Attributes typeIncompatible(Type *Ty);
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@ -337,10 +434,9 @@ public:
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// bits.
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uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
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if (Attrs.hasAlignmentAttr())
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EncodedAttrs |= (1ull << 16) <<
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((Attrs.getRawAlignment() - 1) >> 16);
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EncodedAttrs |= (Attrs.Raw() & (0xfffull << 21)) << 11;
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EncodedAttrs |= (1ULL << 16) <<
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(((Attrs.Bits & Attribute::Alignment_i) - 1) >> 16);
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EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
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return EncodedAttrs;
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}
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@ -350,26 +446,31 @@ public:
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static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
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// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
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// the bits above 31 down by 11 bits.
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unsigned Alignment = (EncodedAttrs & (0xffffull << 16)) >> 16;
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unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
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assert((!Alignment || isPowerOf2_32(Alignment)) &&
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"Alignment must be a power of two.");
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Attributes Attrs(EncodedAttrs & 0xffff);
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if (Alignment)
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Attrs |= Attributes::constructAlignmentFromInt(Alignment);
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Attrs |= Attributes((EncodedAttrs & (0xfffull << 32)) >> 11);
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Attrs |= Attributes((EncodedAttrs & (0xfffULL << 32)) >> 11);
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return Attrs;
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}
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/// The set of Attributes set in Attributes is converted to a string of
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/// equivalent mnemonics. This is, presumably, for writing out the mnemonics
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/// for the assembly writer.
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/// @brief Convert attribute bits to text
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std::string getAsString() const;
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};
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/// This is just a pair of values to associate a set of attributes
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/// with an index.
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struct AttributeWithIndex {
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Attributes Attrs; ///< The attributes that are set, or'd together.
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unsigned Index; ///< Index of the parameter for which the attributes apply.
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///< Index 0 is used for return value attributes.
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///< Index ~0U is used for function attributes.
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Attributes Attrs; ///< The attributes that are set, or'd together.
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unsigned Index; ///< Index of the parameter for which the attributes apply.
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///< Index 0 is used for return value attributes.
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///< Index ~0U is used for function attributes.
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static AttributeWithIndex get(unsigned Idx, Attributes Attrs) {
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AttributeWithIndex P;
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@ -12,6 +12,8 @@
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//===----------------------------------------------------------------------===//
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#include "llvm/Attributes.h"
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#include "AttributesImpl.h"
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#include "LLVMContextImpl.h"
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#include "llvm/Type.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/ADT/FoldingSet.h"
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@ -109,6 +111,36 @@ Attributes Attributes::typeIncompatible(Type *Ty) {
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return Incompatible;
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}
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//===----------------------------------------------------------------------===//
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// AttributeImpl Definition
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//===----------------------------------------------------------------------===//
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Attributes::Attributes(AttributesImpl *A) : Bits(0) {}
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Attributes Attributes::get(LLVMContext &Context, Attributes::Builder &B) {
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// If there are no attributes, return an empty Attributes class.
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if (B.Bits == 0)
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return Attributes();
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// Otherwise, build a key to look up the existing attributes.
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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ID.AddInteger(B.Bits);
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void *InsertPoint;
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AttributesImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!PA) {
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// If we didn't find any existing attributes of the same shape then create a
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// new one and insert it.
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PA = new AttributesImpl(B.Bits);
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pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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}
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// Return the AttributesList that we found or created.
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return Attributes(PA);
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}
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//===----------------------------------------------------------------------===//
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// AttributeListImpl Definition
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//===----------------------------------------------------------------------===//
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lib/VMCore/AttributesImpl.h
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40
lib/VMCore/AttributesImpl.h
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//===-- AttributesImpl.h - Attributes Internals -----------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines various helper methods and classes used by LLVMContextImpl
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// for creating and managing attributes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ATTRIBUTESIMPL_H
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#define LLVM_ATTRIBUTESIMPL_H
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#include "llvm/ADT/FoldingSet.h"
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namespace llvm {
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class AttributesImpl : public FoldingSetNode {
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uint64_t Bits; // FIXME: We will be expanding this.
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void operator=(const AttributesImpl &) LLVM_DELETED_FUNCTION;
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AttributesImpl(const AttributesImpl &) LLVM_DELETED_FUNCTION;
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public:
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AttributesImpl(uint64_t bits) : Bits(bits) {}
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void Profile(FoldingSetNodeID &ID) const {
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Profile(ID, Bits);
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}
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static void Profile(FoldingSetNodeID &ID, uint64_t Bits) {
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ID.AddInteger(Bits);
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}
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};
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} // end llvm namespace
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#endif
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//===----------------------------------------------------------------------===//
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#include "LLVMContextImpl.h"
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#include "llvm/Attributes.h"
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#include "llvm/Module.h"
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#include "llvm/ADT/STLExtras.h"
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#include <algorithm>
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@ -94,6 +95,11 @@ LLVMContextImpl::~LLVMContextImpl() {
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delete I->second;
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CDSConstants.clear();
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// Destroy attributes.
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for (FoldingSetIterator<AttributesImpl> I = AttrsSet.begin(),
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E = AttrsSet.end(); I != E; ++I)
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delete &*I;
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// Destroy MDNodes. ~MDNode can move and remove nodes between the MDNodeSet
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// and the NonUniquedMDNodes sets, so copy the values out first.
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SmallVector<MDNode*, 8> MDNodes;
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@ -107,6 +113,7 @@ LLVMContextImpl::~LLVMContextImpl() {
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(*I)->destroy();
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assert(MDNodeSet.empty() && NonUniquedMDNodes.empty() &&
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"Destroying all MDNodes didn't empty the Context's sets.");
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// Destroy MDStrings.
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DeleteContainerSeconds(MDStringCache);
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}
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#define LLVM_LLVMCONTEXT_IMPL_H
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#include "llvm/LLVMContext.h"
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#include "AttributesImpl.h"
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#include "ConstantsContext.h"
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#include "LeaksContext.h"
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#include "llvm/Constants.h"
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@ -254,9 +255,12 @@ public:
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DenseMapAPFloatKeyInfo> FPMapTy;
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FPMapTy FPConstants;
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FoldingSet<AttributesImpl> AttrsSet;
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StringMap<Value*> MDStringCache;
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FoldingSet<MDNode> MDNodeSet;
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// MDNodes may be uniqued or not uniqued. When they're not uniqued, they
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// aren't in the MDNodeSet, but they're still shared between objects, so no
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// one object can destroy them. This set allows us to at least destroy them
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