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introduce a new CallGraphSCC class, and pass it around
to CallGraphSCCPass's instead of passing around a std::vector<CallGraphNode*>. No functionality change, but now we have a much tidier interface. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101558 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -141,15 +141,14 @@ struct CallGraphSCCPassPrinter : public CallGraphSCCPass {
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CallGraphSCCPassPrinter(const PassInfo *PI) :
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CallGraphSCCPass(&ID), PassToPrint(PI) {}
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virtual bool runOnSCC(std::vector<CallGraphNode *>&SCC) {
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virtual bool runOnSCC(CallGraphSCC &SCC) {
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if (!Quiet) {
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outs() << "Printing analysis '" << PassToPrint->getPassName() << "':\n";
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for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
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Function *F = SCC[i]->getFunction();
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if (F) {
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for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I) {
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Function *F = (*I)->getFunction();
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if (F)
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getAnalysisID<Pass>(PassToPrint).print(outs(), F->getParent());
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}
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}
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}
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// Get and print pass...
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