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https://github.com/c64scene-ar/llvm-6502.git
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Adjust to MachineConstantPool interface change: instead of keeping a
value/alignment pair for each constant, keep a value/offset pair. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26078 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -112,7 +112,7 @@ MachineFunction::MachineFunction(const Function *F,
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SSARegMapping = new SSARegMap();
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MFInfo = 0;
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FrameInfo = new MachineFrameInfo();
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ConstantPool = new MachineConstantPool();
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ConstantPool = new MachineConstantPool(TM.getTargetData());
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BasicBlocks.Parent = this;
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}
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@@ -345,10 +345,38 @@ void MachineFrameInfo::dump(const MachineFunction &MF) const {
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// MachineConstantPool implementation
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//===----------------------------------------------------------------------===//
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one. User must specify an alignment in bytes for the object.
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///
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unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
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unsigned Alignment) {
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assert(Alignment && "Alignment must be specified!");
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if (Alignment > PoolAlignment) PoolAlignment = Alignment;
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// Check to see if we already have this constant.
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//
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// FIXME, this could be made much more efficient for large constant pools.
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unsigned AlignMask = (1 << Alignment)-1;
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for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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if (Constants[i].Val == C && (Constants[i].Offset & AlignMask) == 0)
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return i;
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unsigned Offset = 0;
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if (!Constants.empty()) {
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Offset = Constants.back().Offset;
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Offset += TD.getTypeSize(Constants.back().Val->getType());
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Offset = (Offset+AlignMask)&~AlignMask;
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}
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Constants.push_back(MachineConstantPoolEntry(C, Offset));
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return Constants.size()-1;
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}
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void MachineConstantPool::print(std::ostream &OS) const {
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for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
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OS << " <cp #" << i << "> is" << *(Value*)Constants[i].Val;
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OS << " , align=" << Constants[i].Alignment;
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OS << " , offset=" << Constants[i].Offset;
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OS << "\n";
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}
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}
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