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Flags and TSFlags were (thankfully) never used, so remove them. But wait,
not so fast, add some fields for spill slot size and alignment git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@15803 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -33,10 +33,10 @@ class MachineInstr;
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/// Registers that this does not apply to simply should set this to null.
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///
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struct MRegisterDesc {
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const char *Name; // Assembly language name for the register
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const unsigned *AliasSet; // Register Alias Set, described above
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unsigned Flags; // Flags identifying register properties (below)
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unsigned TSFlags; // Target Specific Flags
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const char *Name; // Assembly language name for the register
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const unsigned *AliasSet; // Register Alias Set, described above
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unsigned char SpillSize; // Size of this register in bytes
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unsigned char SpillAlignment; // Alignment of stack slot for this reg
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};
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class TargetRegisterClass {
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@ -194,6 +194,18 @@ public:
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return get(RegNo).Name;
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}
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/// getSpillSize - Return the size required of a stack slot used to spill
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/// register into.
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unsigned getSpillSize(unsigned RegNo) const {
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return get(RegNo).SpillSize;
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}
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/// getSpillAlignment - Return the alignment required by a stack slot used to
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/// spill register into.
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unsigned getSpillAlignment(unsigned RegNo) const {
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return get(RegNo).SpillAlignment;
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}
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/// getNumRegs - Return the number of registers this target has
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/// (useful for sizing arrays holding per register information)
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unsigned getNumRegs() const {
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