From 3179bf24b4b41c1a5e045a1f342f54a02d212406 Mon Sep 17 00:00:00 2001
From: Rafael Espindola <rafael.espindola@gmail.com>
Date: Tue, 17 Dec 2013 21:28:36 +0000
Subject: [PATCH] Handle i64 first for clarity. No functionality change.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197524 91177308-0d34-0410-b5e6-96231b3b80d8
---
 lib/Target/ARM/ARMTargetMachine.cpp | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/lib/Target/ARM/ARMTargetMachine.cpp b/lib/Target/ARM/ARMTargetMachine.cpp
index 0c9e0a47201..960f5ca5ed2 100644
--- a/lib/Target/ARM/ARMTargetMachine.cpp
+++ b/lib/Target/ARM/ARMTargetMachine.cpp
@@ -76,13 +76,14 @@ static std::string computeDataLayout(ARMSubtarget &ST) {
   if (ST.isThumb())
     Ret += "-i1:8:32-i8:8:32-i16:16:32";
 
-  // We have 64 bits floats and integers. The APCS ABI requires them to be
-  // aligned s them to 32 bits, others to 64 bits. We always try to align to
-  // 64 bits.
+  // ABIs other than APC have 64 bit integers with natural alignment.
+  if (!ST.isAPCS_ABI())
+    Ret += "-i64:64";
+
+  // We have 64 bits floats. The APCS ABI requires them to be aligned to 32
+  // bits, others to 64 bits. We always try to align to 64 bits.
   if (ST.isAPCS_ABI())
     Ret += "-f64:32:64";
-  else
-    Ret += "-i64:64";
 
   // We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others
   // to 64. We always ty to give them natural alignment.