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ARM: fold prologue/epilogue sp updates into push/pop for code size
ARM prologues usually look like: push {r7, lr} sub sp, sp, #4 If code size is extremely important, this can be optimised to the single instruction: push {r6, r7, lr} where we don't actually care about the contents of r6, but pushing it subtracts 4 from sp as a side effect. This should implement such a conversion, predicated on the "minsize" function attribute (-Oz) since I've yet to find any code it actually makes faster. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194264 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1857,6 +1857,103 @@ void llvm::emitARMRegPlusImmediate(MachineBasicBlock &MBB,
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}
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}
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bool llvm::tryFoldSPUpdateIntoPushPop(MachineFunction &MF,
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MachineInstr *MI,
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unsigned NumBytes) {
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// This optimisation potentially adds lots of load and store
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// micro-operations, it's only really a great benefit to code-size.
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if (!MF.getFunction()->hasFnAttribute(Attribute::MinSize))
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return false;
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// If only one register is pushed/popped, LLVM can use an LDR/STR
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// instead. We can't modify those so make sure we're dealing with an
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// instruction we understand.
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bool IsPop = isPopOpcode(MI->getOpcode());
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bool IsPush = isPushOpcode(MI->getOpcode());
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if (!IsPush && !IsPop)
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return false;
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bool IsVFPPushPop = MI->getOpcode() == ARM::VSTMDDB_UPD ||
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MI->getOpcode() == ARM::VLDMDIA_UPD;
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bool IsT1PushPop = MI->getOpcode() == ARM::tPUSH ||
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MI->getOpcode() == ARM::tPOP ||
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MI->getOpcode() == ARM::tPOP_RET;
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assert((IsT1PushPop || (MI->getOperand(0).getReg() == ARM::SP &&
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MI->getOperand(1).getReg() == ARM::SP)) &&
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"trying to fold sp update into non-sp-updating push/pop");
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// The VFP push & pop act on D-registers, so we can only fold an adjustment
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// by a multiple of 8 bytes in correctly. Similarly rN is 4-bytes. Don't try
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// if this is violated.
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if (NumBytes % (IsVFPPushPop ? 8 : 4) != 0)
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return false;
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// ARM and Thumb2 push/pop insts have explicit "sp, sp" operands (+
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// pred) so the list starts at 4. Thumb1 starts after the predicate.
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int RegListIdx = IsT1PushPop ? 2 : 4;
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// Calculate the space we'll need in terms of registers.
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unsigned FirstReg = MI->getOperand(RegListIdx).getReg();
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unsigned RD0Reg, RegsNeeded;
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if (IsVFPPushPop) {
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RD0Reg = ARM::D0;
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RegsNeeded = NumBytes / 8;
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} else {
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RD0Reg = ARM::R0;
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RegsNeeded = NumBytes / 4;
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}
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// We're going to have to strip all list operands off before
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// re-adding them since the order matters, so save the existing ones
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// for later.
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SmallVector<MachineOperand, 4> RegList;
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for (int i = MI->getNumOperands() - 1; i >= RegListIdx; --i)
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RegList.push_back(MI->getOperand(i));
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MachineBasicBlock *MBB = MI->getParent();
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const TargetRegisterInfo *TRI = MF.getRegInfo().getTargetRegisterInfo();
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// Now try to find enough space in the reglist to allocate NumBytes.
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for (unsigned CurReg = FirstReg - 1; CurReg >= RD0Reg && RegsNeeded;
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--CurReg, --RegsNeeded) {
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if (!IsPop) {
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// Pushing any register is completely harmless, mark the
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// register involved as undef since we don't care about it in
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// the slightest.
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RegList.push_back(MachineOperand::CreateReg(CurReg, false, false,
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false, false, true));
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continue;
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}
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// However, we can only pop an extra register if it's not live. Otherwise we
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// might clobber a return value register. We assume that once we find a live
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// return register all lower ones will be too so there's no use proceeding.
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if (MBB->computeRegisterLiveness(TRI, CurReg, MI) !=
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MachineBasicBlock::LQR_Dead)
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return false;
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// Mark the unimportant registers as <def,dead> in the POP.
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RegList.push_back(MachineOperand::CreateReg(CurReg, true, false, true));
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}
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if (RegsNeeded > 0)
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return false;
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// Finally we know we can profitably perform the optimisation so go
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// ahead: strip all existing registers off and add them back again
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// in the right order.
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for (int i = MI->getNumOperands() - 1; i >= RegListIdx; --i)
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MI->RemoveOperand(i);
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// Add the complete list back in.
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MachineInstrBuilder MIB(MF, &*MI);
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for (int i = RegList.size() - 1; i >= 0; --i)
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MIB.addOperand(RegList[i]);
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return true;
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}
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bool llvm::rewriteARMFrameIndex(MachineInstr &MI, unsigned FrameRegIdx,
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unsigned FrameReg, int &Offset,
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const ARMBaseInstrInfo &TII) {
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@ -362,6 +362,17 @@ bool isIndirectBranchOpcode(int Opc) {
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return Opc == ARM::BX || Opc == ARM::MOVPCRX || Opc == ARM::tBRIND;
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}
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static inline bool isPopOpcode(int Opc) {
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return Opc == ARM::tPOP_RET || Opc == ARM::LDMIA_RET ||
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Opc == ARM::t2LDMIA_RET || Opc == ARM::tPOP || Opc == ARM::LDMIA_UPD ||
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Opc == ARM::t2LDMIA_UPD || Opc == ARM::VLDMDIA_UPD;
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}
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static inline bool isPushOpcode(int Opc) {
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return Opc == ARM::tPUSH || Opc == ARM::t2STMDB_UPD ||
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Opc == ARM::STMDB_UPD || Opc == ARM::VSTMDDB_UPD;
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}
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/// getInstrPredicate - If instruction is predicated, returns its predicate
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/// condition, otherwise returns AL. It also returns the condition code
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/// register by reference.
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@ -401,6 +412,13 @@ void emitThumbRegPlusImmediate(MachineBasicBlock &MBB,
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const ARMBaseRegisterInfo& MRI,
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unsigned MIFlags = 0);
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/// Tries to add registers to the reglist of a given base-updating
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/// push/pop instruction to adjust the stack by an additional
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/// NumBytes. This can save a few bytes per function in code-size, but
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/// obviously generates more memory traffic. As such, it only takes
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/// effect in functions being optimised for size.
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bool tryFoldSPUpdateIntoPushPop(MachineFunction &MF, MachineInstr *MI,
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unsigned NumBytes);
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/// rewriteARMFrameIndex / rewriteT2FrameIndex -
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/// Rewrite MI to access 'Offset' bytes from the FP. Return false if the
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@ -93,11 +93,7 @@ static bool isCSRestore(MachineInstr *MI,
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const ARMBaseInstrInfo &TII,
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const uint16_t *CSRegs) {
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// Integer spill area is handled with "pop".
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if (MI->getOpcode() == ARM::LDMIA_RET ||
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MI->getOpcode() == ARM::t2LDMIA_RET ||
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MI->getOpcode() == ARM::LDMIA_UPD ||
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MI->getOpcode() == ARM::t2LDMIA_UPD ||
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MI->getOpcode() == ARM::VLDMDIA_UPD) {
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if (isPopOpcode(MI->getOpcode())) {
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// The first two operands are predicates. The last two are
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// imp-def and imp-use of SP. Check everything in between.
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for (int i = 5, e = MI->getNumOperands(); i != e; ++i)
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@ -221,42 +217,37 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
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}
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// Move past area 1.
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if (GPRCS1Size > 0) MBBI++;
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MachineBasicBlock::iterator LastPush = MBB.end(), FramePtrPush;
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if (GPRCS1Size > 0)
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FramePtrPush = LastPush = MBBI++;
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// Determine starting offsets of spill areas.
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bool HasFP = hasFP(MF);
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unsigned DPRCSOffset = NumBytes - (GPRCS1Size + GPRCS2Size + DPRCSSize);
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unsigned GPRCS2Offset = DPRCSOffset + DPRCSSize;
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unsigned GPRCS1Offset = GPRCS2Offset + GPRCS2Size;
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if (HasFP)
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int FramePtrOffsetInPush = 0;
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if (HasFP) {
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FramePtrOffsetInPush = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
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AFI->setFramePtrSpillOffset(MFI->getObjectOffset(FramePtrSpillFI) +
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NumBytes);
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}
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AFI->setGPRCalleeSavedArea1Offset(GPRCS1Offset);
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AFI->setGPRCalleeSavedArea2Offset(GPRCS2Offset);
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AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
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// Set FP to point to the stack slot that contains the previous FP.
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// For iOS, FP is R7, which has now been stored in spill area 1.
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// Otherwise, if this is not iOS, all the callee-saved registers go
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// into spill area 1, including the FP in R11. In either case, it is
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// now safe to emit this assignment.
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if (HasFP) {
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int FramePtrOffset = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
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emitRegPlusImmediate(!AFI->isThumbFunction(), MBB, MBBI, dl, TII,
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FramePtr, ARM::SP, FramePtrOffset,
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MachineInstr::FrameSetup);
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}
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// Move past area 2.
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if (GPRCS2Size > 0) MBBI++;
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if (GPRCS2Size > 0) {
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LastPush = MBBI++;
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}
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// Move past area 3.
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if (DPRCSSize > 0) {
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MBBI++;
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LastPush = MBBI++;
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// Since vpush register list cannot have gaps, there may be multiple vpush
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// instructions in the prologue.
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while (MBBI->getOpcode() == ARM::VSTMDDB_UPD)
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MBBI++;
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LastPush = MBBI++;
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}
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// Move past the aligned DPRCS2 area.
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@ -272,8 +263,12 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
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if (NumBytes) {
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// Adjust SP after all the callee-save spills.
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if (tryFoldSPUpdateIntoPushPop(MF, LastPush, NumBytes))
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FramePtrOffsetInPush += NumBytes;
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else
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
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MachineInstr::FrameSetup);
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if (HasFP && isARM)
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// Restore from fp only in ARM mode: e.g. sub sp, r7, #24
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// Note it's not safe to do this in Thumb2 mode because it would have
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@ -286,6 +281,18 @@ void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
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AFI->setShouldRestoreSPFromFP(true);
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}
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// Set FP to point to the stack slot that contains the previous FP.
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// For iOS, FP is R7, which has now been stored in spill area 1.
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// Otherwise, if this is not iOS, all the callee-saved registers go
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// into spill area 1, including the FP in R11. In either case, it
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// is in area one and the adjustment needs to take place just after
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// that push.
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if (HasFP)
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emitRegPlusImmediate(!AFI->isThumbFunction(), MBB, ++FramePtrPush, dl, TII,
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FramePtr, ARM::SP, FramePtrOffsetInPush,
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MachineInstr::FrameSetup);
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if (STI.isTargetELF() && hasFP(MF))
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MFI->setOffsetAdjustment(MFI->getOffsetAdjustment() -
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AFI->getFramePtrSpillOffset());
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@ -380,12 +387,17 @@ void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
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if (NumBytes != 0)
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
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} else {
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MachineBasicBlock::iterator FirstPop = MBBI;
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// Unwind MBBI to point to first LDR / VLDRD.
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const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs(&MF);
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if (MBBI != MBB.begin()) {
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do
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do {
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if (isPopOpcode(MBBI->getOpcode()))
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FirstPop = MBBI;
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--MBBI;
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while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
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} while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
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if (!isCSRestore(MBBI, TII, CSRegs))
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++MBBI;
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}
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@ -429,7 +441,7 @@ void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
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ARM::SP)
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.addReg(FramePtr));
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}
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} else if (NumBytes)
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} else if (NumBytes && !tryFoldSPUpdateIntoPushPop(MF, FirstPop, NumBytes))
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emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
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// Increment past our save areas.
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@ -164,11 +164,17 @@ void Thumb1FrameLowering::emitPrologue(MachineFunction &MF) const {
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AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
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NumBytes = DPRCSOffset;
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int FramePtrOffsetInBlock = 0;
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if (tryFoldSPUpdateIntoPushPop(MF, prior(MBBI), NumBytes)) {
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FramePtrOffsetInBlock = NumBytes;
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NumBytes = 0;
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}
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// Adjust FP so it point to the stack slot that contains the previous FP.
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if (HasFP) {
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int FramePtrOffset = MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
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FramePtrOffsetInBlock += MFI->getObjectOffset(FramePtrSpillFI) + GPRCS1Size;
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AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tADDrSPi), FramePtr)
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.addReg(ARM::SP).addImm(FramePtrOffset / 4)
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.addReg(ARM::SP).addImm(FramePtrOffsetInBlock / 4)
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.setMIFlags(MachineInstr::FrameSetup));
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if (NumBytes > 508)
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// If offset is > 508 then sp cannot be adjusted in a single instruction,
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@ -292,8 +298,9 @@ void Thumb1FrameLowering::emitEpilogue(MachineFunction &MF,
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&MBB.front() != MBBI &&
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prior(MBBI)->getOpcode() == ARM::tPOP) {
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MachineBasicBlock::iterator PMBBI = prior(MBBI);
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if (!tryFoldSPUpdateIntoPushPop(MF, PMBBI, NumBytes))
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emitSPUpdate(MBB, PMBBI, TII, dl, *RegInfo, NumBytes);
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} else
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} else if (!tryFoldSPUpdateIntoPushPop(MF, MBBI, NumBytes))
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emitSPUpdate(MBB, MBBI, TII, dl, *RegInfo, NumBytes);
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}
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}
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126
test/CodeGen/ARM/fold-stack-adjust.ll
Normal file
126
test/CodeGen/ARM/fold-stack-adjust.ll
Normal file
@ -0,0 +1,126 @@
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; RUN: llc -mtriple=thumbv7-apple-darwin-eabi < %s | FileCheck %s
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; RUN: llc -mtriple=thumbv6m-apple-darwin-eabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
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; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
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declare void @bar(i8*)
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%bigVec = type [2 x double]
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@var = global %bigVec zeroinitializer
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define void @check_simple() minsize {
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; CHECK-LABEL: check_simple:
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; CHECK: push.w {r7, r8, r9, r10, r11, lr}
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; CHECK-NOT: sub sp, sp,
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; ...
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; CHECK-NOT: add sp, sp,
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; CHECK: pop.w {r7, r8, r9, r10, r11, pc}
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; CHECK-T1-LABEL: check_simple:
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; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
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; CHECK-T1: add r7, sp, #16
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; CHECK-T1-NOT: sub sp, sp,
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; ...
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; CHECK-T1-NOT: add sp, sp,
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; CHECK-T1: pop {r3, r4, r5, r6, r7, pc}
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; iOS always has a frame pointer and messing with the push affects
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; how it's set in the prologue. Make sure we get that right.
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; CHECK-IOS-LABEL: check_simple:
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; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp,
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; CHECK-IOS: add r7, sp, #16
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; CHECK-NOT: sub sp,
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; ...
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; CHECK-NOT: add sp,
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; CHEC: pop {r3, r4, r5, r6, r7, pc}
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%var = alloca i8, i32 16
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call void @bar(i8* %var)
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ret void
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}
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define void @check_simple_too_big() minsize {
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; CHECK-LABEL: check_simple_too_big:
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; CHECK: push.w {r11, lr}
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; CHECK: sub sp,
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; ...
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; CHECK: add sp,
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; CHECK: pop.w {r11, pc}
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%var = alloca i8, i32 64
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call void @bar(i8* %var)
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ret void
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}
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define void @check_vfp_fold() minsize {
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; CHECK-LABEL: check_vfp_fold:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: vldmia r[[GLOBREG]], {d8, d9}
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; ...
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; CHECK-NOT: add sp,
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; CHECK: vpop {d6, d7, d8, d9}
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; CHECKL pop {r[[GLOBREG]], pc}
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; iOS uses aligned NEON stores here, which is convenient since we
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; want to make sure that works too.
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; CHECK-IOS-LABEL: check_vfp_fold:
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; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
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; CHECK-IOS: sub.w r4, sp, #16
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; CHECK-IOS: bic r4, r4, #15
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
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; ...
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; CHECK-IOS: add r4, sp, #16
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; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: pop {r4, r7, pc}
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%var = alloca i8, i32 16
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret void
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}
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; This function should use just enough space that the "add sp, sp, ..." could be
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; folded in except that doing so would clobber the value being returned.
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define i64 @check_no_return_clobber() minsize {
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; CHECK-LABEL: check_no_return_clobber:
|
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; CHECK: push.w {r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, lr}
|
||||
; CHECK-NOT: sub sp,
|
||||
; ...
|
||||
; CHECK: add sp, #40
|
||||
; CHECK: pop.w {r11, pc}
|
||||
|
||||
; Just to keep iOS FileCheck within previous function:
|
||||
; CHECK-IOS-LABEL: check_no_return_clobber:
|
||||
|
||||
%var = alloca i8, i32 40
|
||||
call void @bar(i8* %var)
|
||||
ret i64 0
|
||||
}
|
||||
|
||||
define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
|
||||
; CHECK-LABEL: check_vfp_no_return_clobber:
|
||||
; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
|
||||
; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
|
||||
; CHECK-NOT: sub sp,
|
||||
; ...
|
||||
; CHECK: add sp, #64
|
||||
; CHECK: vpop {d8, d9}
|
||||
; CHECK: pop {r[[GLOBREG]], pc}
|
||||
|
||||
%var = alloca i8, i32 64
|
||||
|
||||
%tmp = load %bigVec* @var
|
||||
call void @bar(i8* %var)
|
||||
store %bigVec %tmp, %bigVec* @var
|
||||
|
||||
ret double 1.0
|
||||
}
|
Loading…
Reference in New Issue
Block a user