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Modified the logic so that library objects with main() are only linked in
if the program currently has main undefined. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10597 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -202,11 +202,14 @@ static bool LinkInArchive(Module *M,
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bool ObjectRequired = false;
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//
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// If the object defines main(), then it is automatically required.
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// Otherwise, look to see if it defines a symbol that is currently
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// undefined.
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// If the object defines main() and the program currently has main()
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// undefined, then automatically link in the module. Otherwise, look to
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// see if it defines a symbol that is currently undefined.
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//
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if ((DefSymbols.find ("main")) == DefSymbols.end()) {
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if ((M->getMainFunction() == NULL) &&
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((DefSymbols.find ("main")) != DefSymbols.end())) {
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ObjectRequired = true;
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} else {
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
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E = UndefinedSymbols.end(); I != E; ++I)
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if (DefSymbols.count(*I)) {
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@ -217,8 +220,6 @@ static bool LinkInArchive(Module *M,
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ObjectRequired = true;
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break;
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}
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} else {
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ObjectRequired = true;
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}
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// We DO need to link this object into the program...
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@ -202,11 +202,14 @@ static bool LinkInArchive(Module *M,
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bool ObjectRequired = false;
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//
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// If the object defines main(), then it is automatically required.
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// Otherwise, look to see if it defines a symbol that is currently
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// undefined.
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// If the object defines main() and the program currently has main()
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// undefined, then automatically link in the module. Otherwise, look to
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// see if it defines a symbol that is currently undefined.
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//
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if ((DefSymbols.find ("main")) == DefSymbols.end()) {
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if ((M->getMainFunction() == NULL) &&
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((DefSymbols.find ("main")) != DefSymbols.end())) {
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ObjectRequired = true;
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} else {
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
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E = UndefinedSymbols.end(); I != E; ++I)
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if (DefSymbols.count(*I)) {
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@ -217,8 +220,6 @@ static bool LinkInArchive(Module *M,
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ObjectRequired = true;
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break;
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}
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} else {
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ObjectRequired = true;
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}
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// We DO need to link this object into the program...
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