Modified the logic so that library objects with main() are only linked in

if the program currently has main undefined.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10597 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
John Criswell
2003-12-23 20:27:14 +00:00
parent a989b234bd
commit 368751f2b7
2 changed files with 14 additions and 12 deletions

View File

@@ -202,11 +202,14 @@ static bool LinkInArchive(Module *M,
bool ObjectRequired = false; bool ObjectRequired = false;
// //
// If the object defines main(), then it is automatically required. // If the object defines main() and the program currently has main()
// Otherwise, look to see if it defines a symbol that is currently // undefined, then automatically link in the module. Otherwise, look to
// undefined. // see if it defines a symbol that is currently undefined.
// //
if ((DefSymbols.find ("main")) == DefSymbols.end()) { if ((M->getMainFunction() == NULL) &&
((DefSymbols.find ("main")) != DefSymbols.end())) {
ObjectRequired = true;
} else {
for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
E = UndefinedSymbols.end(); I != E; ++I) E = UndefinedSymbols.end(); I != E; ++I)
if (DefSymbols.count(*I)) { if (DefSymbols.count(*I)) {
@@ -217,8 +220,6 @@ static bool LinkInArchive(Module *M,
ObjectRequired = true; ObjectRequired = true;
break; break;
} }
} else {
ObjectRequired = true;
} }
// We DO need to link this object into the program... // We DO need to link this object into the program...

View File

@@ -202,11 +202,14 @@ static bool LinkInArchive(Module *M,
bool ObjectRequired = false; bool ObjectRequired = false;
// //
// If the object defines main(), then it is automatically required. // If the object defines main() and the program currently has main()
// Otherwise, look to see if it defines a symbol that is currently // undefined, then automatically link in the module. Otherwise, look to
// undefined. // see if it defines a symbol that is currently undefined.
// //
if ((DefSymbols.find ("main")) == DefSymbols.end()) { if ((M->getMainFunction() == NULL) &&
((DefSymbols.find ("main")) != DefSymbols.end())) {
ObjectRequired = true;
} else {
for (std::set<std::string>::iterator I = UndefinedSymbols.begin(), for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
E = UndefinedSymbols.end(); I != E; ++I) E = UndefinedSymbols.end(); I != E; ++I)
if (DefSymbols.count(*I)) { if (DefSymbols.count(*I)) {
@@ -217,8 +220,6 @@ static bool LinkInArchive(Module *M,
ObjectRequired = true; ObjectRequired = true;
break; break;
} }
} else {
ObjectRequired = true;
} }
// We DO need to link this object into the program... // We DO need to link this object into the program...