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Sphixify the GEP FAQ.
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>The Often Misunderstood GEP Instruction</title>
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<link rel="stylesheet" href="_static/llvm.css" type="text/css">
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<style type="text/css">
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TABLE { text-align: left; border: 1px solid black; border-collapse: collapse; margin: 0 0 0 0; }
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</style>
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</head>
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<body>
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<h1>
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The Often Misunderstood GEP Instruction
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</h1>
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<ol>
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<li><a href="#intro">Introduction</a></li>
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<li><a href="#addresses">Address Computation</a>
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<ol>
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<li><a href="#extra_index">Why is the extra 0 index required?</a></li>
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<li><a href="#deref">What is dereferenced by GEP?</a></li>
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<li><a href="#firstptr">Why can you index through the first pointer but not
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subsequent ones?</a></li>
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<li><a href="#lead0">Why don't GEP x,0,0,1 and GEP x,1 alias? </a></li>
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<li><a href="#trail0">Why do GEP x,1,0,0 and GEP x,1 alias? </a></li>
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<li><a href="#vectors">Can GEP index into vector elements?</a>
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<li><a href="#addrspace">What effect do address spaces have on GEPs?</a>
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<li><a href="#int">How is GEP different from ptrtoint, arithmetic, and inttoptr?</a></li>
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<li><a href="#be">I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?</a>
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<li><a href="#vla">How does VLA addressing work with GEPs?</a>
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</ol></li>
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<li><a href="#rules">Rules</a>
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<ol>
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<li><a href="#bounds">What happens if an array index is out of bounds?</a>
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<li><a href="#negative">Can array indices be negative?</a>
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<li><a href="#compare">Can I compare two values computed with GEPs?</a>
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<li><a href="#types">Can I do GEP with a different pointer type than the type of the underlying object?</a>
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<li><a href="#null">Can I cast an object's address to integer and add it to null?</a>
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<li><a href="#ptrdiff">Can I compute the distance between two objects, and add that value to one address to compute the other address?</a>
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<li><a href="#tbaa">Can I do type-based alias analysis on LLVM IR?</a>
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<li><a href="#overflow">What happens if a GEP computation overflows?</a>
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<li><a href="#check">How can I tell if my front-end is following the rules?</a>
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</ol></li>
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<li><a href="#rationale">Rationale</a>
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<ol>
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<li><a href="#goals">Why is GEP designed this way?</a></li>
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<li><a href="#i32">Why do struct member indices always use i32?</a></li>
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<li><a href="#uglygep">What's an uglygep?</a>
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</ol></li>
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<li><a href="#summary">Summary</a></li>
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</ol>
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<div class="doc_author">
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<p>Written by: <a href="mailto:rspencer@reidspencer.com">Reid Spencer</a>.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="intro">Introduction</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>This document seeks to dispel the mystery and confusion surrounding LLVM's
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<a href="LangRef.html#i_getelementptr">GetElementPtr</a> (GEP) instruction.
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Questions about the wily GEP instruction are
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probably the most frequently occurring questions once a developer gets down to
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coding with LLVM. Here we lay out the sources of confusion and show that the
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GEP instruction is really quite simple.
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</p>
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</div>
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<!-- *********************************************************************** -->
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<h2><a name="addresses">Address Computation</a></h2>
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<!-- *********************************************************************** -->
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<div>
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<p>When people are first confronted with the GEP instruction, they tend to
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relate it to known concepts from other programming paradigms, most notably C
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array indexing and field selection. GEP closely resembles C array indexing
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and field selection, however it's is a little different and this leads to
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the following questions.</p>
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<!-- *********************************************************************** -->
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<h3>
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<a name="firstptr">What is the first index of the GEP instruction?</a>
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</h3>
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<div>
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<p>Quick answer: The index stepping through the first operand.</p>
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<p>The confusion with the first index usually arises from thinking about
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the GetElementPtr instruction as if it was a C index operator. They aren't the
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same. For example, when we write, in "C":</p>
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<div class="doc_code">
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<pre>
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AType *Foo;
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...
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X = &Foo->F;
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</pre>
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</div>
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<p>it is natural to think that there is only one index, the selection of the
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field <tt>F</tt>. However, in this example, <tt>Foo</tt> is a pointer. That
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pointer must be indexed explicitly in LLVM. C, on the other hand, indices
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through it transparently. To arrive at the same address location as the C
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code, you would provide the GEP instruction with two index operands. The
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first operand indexes through the pointer; the second operand indexes the
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field <tt>F</tt> of the structure, just as if you wrote:</p>
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<div class="doc_code">
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<pre>
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X = &Foo[0].F;
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</pre>
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</div>
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<p>Sometimes this question gets rephrased as:</p>
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<blockquote><p><i>Why is it okay to index through the first pointer, but
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subsequent pointers won't be dereferenced?</i></p></blockquote>
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<p>The answer is simply because memory does not have to be accessed to
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perform the computation. The first operand to the GEP instruction must be a
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value of a pointer type. The value of the pointer is provided directly to
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the GEP instruction as an operand without any need for accessing memory. It
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must, therefore be indexed and requires an index operand. Consider this
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example:</p>
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<div class="doc_code">
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<pre>
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struct munger_struct {
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int f1;
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int f2;
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};
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void munge(struct munger_struct *P) {
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P[0].f1 = P[1].f1 + P[2].f2;
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}
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...
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munger_struct Array[3];
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...
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munge(Array);
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</pre>
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</div>
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<p>In this "C" example, the front end compiler (llvm-gcc) will generate three
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GEP instructions for the three indices through "P" in the assignment
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statement. The function argument <tt>P</tt> will be the first operand of each
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of these GEP instructions. The second operand indexes through that pointer.
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The third operand will be the field offset into the
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<tt>struct munger_struct</tt> type, for either the <tt>f1</tt> or
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<tt>f2</tt> field. So, in LLVM assembly the <tt>munge</tt> function looks
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like:</p>
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<div class="doc_code">
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<pre>
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void %munge(%struct.munger_struct* %P) {
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entry:
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%tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0
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%tmp = load i32* %tmp
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%tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1
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%tmp7 = load i32* %tmp6
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%tmp8 = add i32 %tmp7, %tmp
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%tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0
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store i32 %tmp8, i32* %tmp9
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ret void
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}
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</pre>
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</div>
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<p>In each case the first operand is the pointer through which the GEP
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instruction starts. The same is true whether the first operand is an
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argument, allocated memory, or a global variable. </p>
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<p>To make this clear, let's consider a more obtuse example:</p>
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<div class="doc_code">
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<pre>
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%MyVar = uninitialized global i32
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...
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%idx1 = getelementptr i32* %MyVar, i64 0
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%idx2 = getelementptr i32* %MyVar, i64 1
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%idx3 = getelementptr i32* %MyVar, i64 2
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</pre>
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</div>
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<p>These GEP instructions are simply making address computations from the
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base address of <tt>MyVar</tt>. They compute, as follows (using C syntax):
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</p>
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<div class="doc_code">
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<pre>
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idx1 = (char*) &MyVar + 0
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idx2 = (char*) &MyVar + 4
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idx3 = (char*) &MyVar + 8
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</pre>
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</div>
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<p>Since the type <tt>i32</tt> is known to be four bytes long, the indices
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0, 1 and 2 translate into memory offsets of 0, 4, and 8, respectively. No
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memory is accessed to make these computations because the address of
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<tt>%MyVar</tt> is passed directly to the GEP instructions.</p>
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<p>The obtuse part of this example is in the cases of <tt>%idx2</tt> and
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<tt>%idx3</tt>. They result in the computation of addresses that point to
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memory past the end of the <tt>%MyVar</tt> global, which is only one
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<tt>i32</tt> long, not three <tt>i32</tt>s long. While this is legal in LLVM,
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it is inadvisable because any load or store with the pointer that results
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from these GEP instructions would produce undefined results.</p>
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</div>
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<!-- *********************************************************************** -->
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<h3>
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<a name="extra_index">Why is the extra 0 index required?</a>
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</h3>
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<!-- *********************************************************************** -->
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<div>
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<p>Quick answer: there are no superfluous indices.</p>
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<p>This question arises most often when the GEP instruction is applied to a
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global variable which is always a pointer type. For example, consider
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this:</p>
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<div class="doc_code">
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<pre>
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%MyStruct = uninitialized global { float*, i32 }
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...
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%idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1
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</pre>
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</div>
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<p>The GEP above yields an <tt>i32*</tt> by indexing the <tt>i32</tt> typed
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field of the structure <tt>%MyStruct</tt>. When people first look at it, they
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wonder why the <tt>i64 0</tt> index is needed. However, a closer inspection
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of how globals and GEPs work reveals the need. Becoming aware of the following
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facts will dispel the confusion:</p>
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<ol>
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<li>The type of <tt>%MyStruct</tt> is <i>not</i> <tt>{ float*, i32 }</tt>
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but rather <tt>{ float*, i32 }*</tt>. That is, <tt>%MyStruct</tt> is a
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pointer to a structure containing a pointer to a <tt>float</tt> and an
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<tt>i32</tt>.</li>
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<li>Point #1 is evidenced by noticing the type of the first operand of
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the GEP instruction (<tt>%MyStruct</tt>) which is
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<tt>{ float*, i32 }*</tt>.</li>
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<li>The first index, <tt>i64 0</tt> is required to step over the global
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variable <tt>%MyStruct</tt>. Since the first argument to the GEP
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instruction must always be a value of pointer type, the first index
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steps through that pointer. A value of 0 means 0 elements offset from that
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pointer.</li>
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<li>The second index, <tt>i32 1</tt> selects the second field of the
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structure (the <tt>i32</tt>). </li>
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</ol>
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</div>
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<!-- *********************************************************************** -->
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<h3>
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<a name="deref">What is dereferenced by GEP?</a>
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</h3>
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<div>
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<p>Quick answer: nothing.</p>
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<p>The GetElementPtr instruction dereferences nothing. That is, it doesn't
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access memory in any way. That's what the Load and Store instructions are for.
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GEP is only involved in the computation of addresses. For example, consider
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this:</p>
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<div class="doc_code">
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<pre>
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%MyVar = uninitialized global { [40 x i32 ]* }
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...
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%idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
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</pre>
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</div>
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<p>In this example, we have a global variable, <tt>%MyVar</tt> that is a
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pointer to a structure containing a pointer to an array of 40 ints. The
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GEP instruction seems to be accessing the 18th integer of the structure's
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array of ints. However, this is actually an illegal GEP instruction. It
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won't compile. The reason is that the pointer in the structure <i>must</i>
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be dereferenced in order to index into the array of 40 ints. Since the
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GEP instruction never accesses memory, it is illegal.</p>
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<p>In order to access the 18th integer in the array, you would need to do the
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following:</p>
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<div class="doc_code">
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<pre>
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%idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0
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%arr = load [40 x i32]** %idx
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%idx = getelementptr [40 x i32]* %arr, i64 0, i64 17
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</pre>
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</div>
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<p>In this case, we have to load the pointer in the structure with a load
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instruction before we can index into the array. If the example was changed
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to:</p>
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<div class="doc_code">
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<pre>
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%MyVar = uninitialized global { [40 x i32 ] }
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...
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%idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17
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</pre>
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</div>
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<p>then everything works fine. In this case, the structure does not contain a
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pointer and the GEP instruction can index through the global variable,
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into the first field of the structure and access the 18th <tt>i32</tt> in the
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array there.</p>
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</div>
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<!-- *********************************************************************** -->
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<h3>
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<a name="lead0">Why don't GEP x,0,0,1 and GEP x,1 alias?</a>
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</h3>
|
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<div>
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<p>Quick Answer: They compute different address locations.</p>
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<p>If you look at the first indices in these GEP
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instructions you find that they are different (0 and 1), therefore the address
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computation diverges with that index. Consider this example:</p>
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<div class="doc_code">
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<pre>
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%MyVar = global { [10 x i32 ] }
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%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1
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%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
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</pre>
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</div>
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<p>In this example, <tt>idx1</tt> computes the address of the second integer
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in the array that is in the structure in <tt>%MyVar</tt>, that is
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<tt>MyVar+4</tt>. The type of <tt>idx1</tt> is <tt>i32*</tt>. However,
|
||||
<tt>idx2</tt> computes the address of <i>the next</i> structure after
|
||||
<tt>%MyVar</tt>. The type of <tt>idx2</tt> is <tt>{ [10 x i32] }*</tt> and its
|
||||
value is equivalent to <tt>MyVar + 40</tt> because it indexes past the ten
|
||||
4-byte integers in <tt>MyVar</tt>. Obviously, in such a situation, the
|
||||
pointers don't alias.</p>
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||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="trail0">Why do GEP x,1,0,0 and GEP x,1 alias?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>Quick Answer: They compute the same address location.</p>
|
||||
<p>These two GEP instructions will compute the same address because indexing
|
||||
through the 0th element does not change the address. However, it does change
|
||||
the type. Consider this example:</p>
|
||||
|
||||
<div class="doc_code">
|
||||
<pre>
|
||||
%MyVar = global { [10 x i32 ] }
|
||||
%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0
|
||||
%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<p>In this example, the value of <tt>%idx1</tt> is <tt>%MyVar+40</tt> and
|
||||
its type is <tt>i32*</tt>. The value of <tt>%idx2</tt> is also
|
||||
<tt>MyVar+40</tt> but its type is <tt>{ [10 x i32] }*</tt>.</p>
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="vectors">Can GEP index into vector elements?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>This hasn't always been forcefully disallowed, though it's not recommended.
|
||||
It leads to awkward special cases in the optimizers, and fundamental
|
||||
inconsistency in the IR. In the future, it will probably be outright
|
||||
disallowed.</p>
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||||
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||||
</div>
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||||
|
||||
<!-- *********************************************************************** -->
|
||||
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||||
<h3>
|
||||
<a name="addrspace">What effect do address spaces have on GEPs?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>None, except that the address space qualifier on the first operand pointer
|
||||
type always matches the address space qualifier on the result type.</p>
|
||||
|
||||
</div>
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||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="int">
|
||||
How is GEP different from ptrtoint, arithmetic, and inttoptr?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>It's very similar; there are only subtle differences.</p>
|
||||
|
||||
<p>With ptrtoint, you have to pick an integer type. One approach is to pick i64;
|
||||
this is safe on everything LLVM supports (LLVM internally assumes pointers
|
||||
are never wider than 64 bits in many places), and the optimizer will actually
|
||||
narrow the i64 arithmetic down to the actual pointer size on targets which
|
||||
don't support 64-bit arithmetic in most cases. However, there are some cases
|
||||
where it doesn't do this. With GEP you can avoid this problem.
|
||||
|
||||
<p>Also, GEP carries additional pointer aliasing rules. It's invalid to take a
|
||||
GEP from one object, address into a different separately allocated
|
||||
object, and dereference it. IR producers (front-ends) must follow this rule,
|
||||
and consumers (optimizers, specifically alias analysis) benefit from being
|
||||
able to rely on it. See the <a href="#rules">Rules</a> section for more
|
||||
information.</p>
|
||||
|
||||
<p>And, GEP is more concise in common cases.</p>
|
||||
|
||||
<p>However, for the underlying integer computation implied, there
|
||||
is no difference.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="be">
|
||||
I'm writing a backend for a target which needs custom lowering for GEP.
|
||||
How do I do this?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>You don't. The integer computation implied by a GEP is target-independent.
|
||||
Typically what you'll need to do is make your backend pattern-match
|
||||
expressions trees involving ADD, MUL, etc., which are what GEP is lowered
|
||||
into. This has the advantage of letting your code work correctly in more
|
||||
cases.</p>
|
||||
|
||||
<p>GEP does use target-dependent parameters for the size and layout of data
|
||||
types, which targets can customize.</p>
|
||||
|
||||
<p>If you require support for addressing units which are not 8 bits, you'll
|
||||
need to fix a lot of code in the backend, with GEP lowering being only a
|
||||
small piece of the overall picture.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="vla">How does VLA addressing work with GEPs?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>GEPs don't natively support VLAs. LLVM's type system is entirely static,
|
||||
and GEP address computations are guided by an LLVM type.</p>
|
||||
|
||||
<p>VLA indices can be implemented as linearized indices. For example, an
|
||||
expression like X[a][b][c], must be effectively lowered into a form
|
||||
like X[a*m+b*n+c], so that it appears to the GEP as a single-dimensional
|
||||
array reference.</p>
|
||||
|
||||
<p>This means if you want to write an analysis which understands array
|
||||
indices and you want to support VLAs, your code will have to be
|
||||
prepared to reverse-engineer the linearization. One way to solve this
|
||||
problem is to use the ScalarEvolution library, which always presents
|
||||
VLA and non-VLA indexing in the same manner.</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h2><a name="rules">Rules</a></h2>
|
||||
<!-- *********************************************************************** -->
|
||||
<div>
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="bounds">What happens if an array index is out of bounds?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>There are two senses in which an array index can be out of bounds.</p>
|
||||
|
||||
<p>First, there's the array type which comes from the (static) type of
|
||||
the first operand to the GEP. Indices greater than the number of elements
|
||||
in the corresponding static array type are valid. There is no problem with
|
||||
out of bounds indices in this sense. Indexing into an array only depends
|
||||
on the size of the array element, not the number of elements.</p>
|
||||
|
||||
<p>A common example of how this is used is arrays where the size is not known.
|
||||
It's common to use array types with zero length to represent these. The
|
||||
fact that the static type says there are zero elements is irrelevant; it's
|
||||
perfectly valid to compute arbitrary element indices, as the computation
|
||||
only depends on the size of the array element, not the number of
|
||||
elements. Note that zero-sized arrays are not a special case here.</p>
|
||||
|
||||
<p>This sense is unconnected with <tt>inbounds</tt> keyword. The
|
||||
<tt>inbounds</tt> keyword is designed to describe low-level pointer
|
||||
arithmetic overflow conditions, rather than high-level array
|
||||
indexing rules.
|
||||
|
||||
<p>Analysis passes which wish to understand array indexing should not
|
||||
assume that the static array type bounds are respected.</p>
|
||||
|
||||
<p>The second sense of being out of bounds is computing an address that's
|
||||
beyond the actual underlying allocated object.</p>
|
||||
|
||||
<p>With the <tt>inbounds</tt> keyword, the result value of the GEP is
|
||||
undefined if the address is outside the actual underlying allocated
|
||||
object and not the address one-past-the-end.</p>
|
||||
|
||||
<p>Without the <tt>inbounds</tt> keyword, there are no restrictions
|
||||
on computing out-of-bounds addresses. Obviously, performing a load or
|
||||
a store requires an address of allocated and sufficiently aligned
|
||||
memory. But the GEP itself is only concerned with computing addresses.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="negative">Can array indices be negative?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>Yes. This is basically a special case of array indices being out
|
||||
of bounds.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="compare">Can I compare two values computed with GEPs?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>Yes. If both addresses are within the same allocated object, or
|
||||
one-past-the-end, you'll get the comparison result you expect. If either
|
||||
is outside of it, integer arithmetic wrapping may occur, so the
|
||||
comparison may not be meaningful.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="types">
|
||||
Can I do GEP with a different pointer type than the type of
|
||||
the underlying object?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
|
||||
pointer type. The types in a GEP serve only to define the parameters for the
|
||||
underlying integer computation. They need not correspond with the actual
|
||||
type of the underlying object.</p>
|
||||
|
||||
<p>Furthermore, loads and stores don't have to use the same types as the type
|
||||
of the underlying object. Types in this context serve only to specify
|
||||
memory size and alignment. Beyond that there are merely a hint to the
|
||||
optimizer indicating how the value will likely be used.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="null">
|
||||
Can I cast an object's address to integer and add it to null?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>You can compute an address that way, but if you use GEP to do the add,
|
||||
you can't use that pointer to actually access the object, unless the
|
||||
object is managed outside of LLVM.</p>
|
||||
|
||||
<p>The underlying integer computation is sufficiently defined; null has a
|
||||
defined value -- zero -- and you can add whatever value you want to it.</p>
|
||||
|
||||
<p>However, it's invalid to access (load from or store to) an LLVM-aware
|
||||
object with such a pointer. This includes GlobalVariables, Allocas, and
|
||||
objects pointed to by noalias pointers.</p>
|
||||
|
||||
<p>If you really need this functionality, you can do the arithmetic with
|
||||
explicit integer instructions, and use inttoptr to convert the result to
|
||||
an address. Most of GEP's special aliasing rules do not apply to pointers
|
||||
computed from ptrtoint, arithmetic, and inttoptr sequences.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="ptrdiff">
|
||||
Can I compute the distance between two objects, and add
|
||||
that value to one address to compute the other address?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>As with arithmetic on null, You can use GEP to compute an address that
|
||||
way, but you can't use that pointer to actually access the object if you
|
||||
do, unless the object is managed outside of LLVM.</p>
|
||||
|
||||
<p>Also as above, ptrtoint and inttoptr provide an alternative way to do this
|
||||
which do not have this restriction.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="tbaa">Can I do type-based alias analysis on LLVM IR?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>You can't do type-based alias analysis using LLVM's built-in type system,
|
||||
because LLVM has no restrictions on mixing types in addressing, loads or
|
||||
stores.</p>
|
||||
|
||||
<p>LLVM's type-based alias analysis pass uses metadata to describe a different
|
||||
type system (such as the C type system), and performs type-based aliasing
|
||||
on top of that. Further details are in the
|
||||
<a href="LangRef.html#tbaa">language reference</a>.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="overflow">What happens if a GEP computation overflows?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>If the GEP lacks the <tt>inbounds</tt> keyword, the value is the result
|
||||
from evaluating the implied two's complement integer computation. However,
|
||||
since there's no guarantee of where an object will be allocated in the
|
||||
address space, such values have limited meaning.</p>
|
||||
|
||||
<p>If the GEP has the <tt>inbounds</tt> keyword, the result value is
|
||||
undefined (a "<a href="LangRef.html#trapvalues">trap value</a>") if the GEP
|
||||
overflows (i.e. wraps around the end of the address space).</p>
|
||||
|
||||
<p>As such, there are some ramifications of this for inbounds GEPs: scales
|
||||
implied by array/vector/pointer indices are always known to be "nsw" since
|
||||
they are signed values that are scaled by the element size. These values
|
||||
are also allowed to be negative (e.g. "gep i32 *%P, i32 -1") but the
|
||||
pointer itself is logically treated as an unsigned value. This means that
|
||||
GEPs have an asymmetric relation between the pointer base (which is treated
|
||||
as unsigned) and the offset applied to it (which is treated as signed). The
|
||||
result of the additions within the offset calculation cannot have signed
|
||||
overflow, but when applied to the base pointer, there can be signed
|
||||
overflow.
|
||||
</p>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="check">
|
||||
How can I tell if my front-end is following the rules?
|
||||
</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>There is currently no checker for the getelementptr rules. Currently,
|
||||
the only way to do this is to manually check each place in your front-end
|
||||
where GetElementPtr operators are created.</p>
|
||||
|
||||
<p>It's not possible to write a checker which could find all rule
|
||||
violations statically. It would be possible to write a checker which
|
||||
works by instrumenting the code with dynamic checks though. Alternatively,
|
||||
it would be possible to write a static checker which catches a subset of
|
||||
possible problems. However, no such checker exists today.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h2><a name="rationale">Rationale</a></h2>
|
||||
<!-- *********************************************************************** -->
|
||||
<div>
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="goals">Why is GEP designed this way?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>The design of GEP has the following goals, in rough unofficial
|
||||
order of priority:</p>
|
||||
<ul>
|
||||
<li>Support C, C-like languages, and languages which can be
|
||||
conceptually lowered into C (this covers a lot).</li>
|
||||
<li>Support optimizations such as those that are common in
|
||||
C compilers. In particular, GEP is a cornerstone of LLVM's
|
||||
<a href="LangRef.html#pointeraliasing">pointer aliasing model</a>.</li>
|
||||
<li>Provide a consistent method for computing addresses so that
|
||||
address computations don't need to be a part of load and
|
||||
store instructions in the IR.</li>
|
||||
<li>Support non-C-like languages, to the extent that it doesn't
|
||||
interfere with other goals.</li>
|
||||
<li>Minimize target-specific information in the IR.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h3>
|
||||
<a name="i32">Why do struct member indices always use i32?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>The specific type i32 is probably just a historical artifact, however it's
|
||||
wide enough for all practical purposes, so there's been no need to change it.
|
||||
It doesn't necessarily imply i32 address arithmetic; it's just an identifier
|
||||
which identifies a field in a struct. Requiring that all struct indices be
|
||||
the same reduces the range of possibilities for cases where two GEPs are
|
||||
effectively the same but have distinct operand types.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<h3>
|
||||
<a name="uglygep">What's an uglygep?</a>
|
||||
</h3>
|
||||
<div>
|
||||
<p>Some LLVM optimizers operate on GEPs by internally lowering them into
|
||||
more primitive integer expressions, which allows them to be combined
|
||||
with other integer expressions and/or split into multiple separate
|
||||
integer expressions. If they've made non-trivial changes, translating
|
||||
back into LLVM IR can involve reverse-engineering the structure of
|
||||
the addressing in order to fit it into the static type of the original
|
||||
first operand. It isn't always possibly to fully reconstruct this
|
||||
structure; sometimes the underlying addressing doesn't correspond with
|
||||
the static type at all. In such cases the optimizer instead will emit
|
||||
a GEP with the base pointer casted to a simple address-unit pointer,
|
||||
using the name "uglygep". This isn't pretty, but it's just as
|
||||
valid, and it's sufficient to preserve the pointer aliasing guarantees
|
||||
that GEP provides.</p>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<h2><a name="summary">Summary</a></h2>
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<div>
|
||||
<p>In summary, here's some things to always remember about the GetElementPtr
|
||||
instruction:</p>
|
||||
<ol>
|
||||
<li>The GEP instruction never accesses memory, it only provides pointer
|
||||
computations.</li>
|
||||
<li>The first operand to the GEP instruction is always a pointer and it must
|
||||
be indexed.</li>
|
||||
<li>There are no superfluous indices for the GEP instruction.</li>
|
||||
<li>Trailing zero indices are superfluous for pointer aliasing, but not for
|
||||
the types of the pointers.</li>
|
||||
<li>Leading zero indices are not superfluous for pointer aliasing nor the
|
||||
types of the pointers.</li>
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
|
||||
<hr>
|
||||
<address>
|
||||
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
|
||||
src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
|
||||
<a href="http://validator.w3.org/check/referer"><img
|
||||
src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
|
||||
<a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
|
||||
Last modified: $Date$
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
538
docs/GetElementPtr.rst
Normal file
538
docs/GetElementPtr.rst
Normal file
@ -0,0 +1,538 @@
|
||||
.. _gep:
|
||||
|
||||
=======================================
|
||||
The Often Misunderstood GEP Instruction
|
||||
=======================================
|
||||
|
||||
.. contents::
|
||||
:local:
|
||||
|
||||
Introduction
|
||||
============
|
||||
|
||||
This document seeks to dispel the mystery and confusion surrounding LLVM's
|
||||
`GetElementPtr <LangRef.html#i_getelementptr>`_ (GEP) instruction. Questions
|
||||
about the wily GEP instruction are probably the most frequently occurring
|
||||
questions once a developer gets down to coding with LLVM. Here we lay out the
|
||||
sources of confusion and show that the GEP instruction is really quite simple.
|
||||
|
||||
Address Computation
|
||||
===================
|
||||
|
||||
When people are first confronted with the GEP instruction, they tend to relate
|
||||
it to known concepts from other programming paradigms, most notably C array
|
||||
indexing and field selection. GEP closely resembles C array indexing and field
|
||||
selection, however it's is a little different and this leads to the following
|
||||
questions.
|
||||
|
||||
What is the first index of the GEP instruction?
|
||||
-----------------------------------------------
|
||||
|
||||
Quick answer: The index stepping through the first operand.
|
||||
|
||||
The confusion with the first index usually arises from thinking about the
|
||||
GetElementPtr instruction as if it was a C index operator. They aren't the
|
||||
same. For example, when we write, in "C":
|
||||
|
||||
.. code-block:: c++
|
||||
|
||||
AType *Foo;
|
||||
...
|
||||
X = &Foo->F;
|
||||
|
||||
it is natural to think that there is only one index, the selection of the field
|
||||
``F``. However, in this example, ``Foo`` is a pointer. That pointer
|
||||
must be indexed explicitly in LLVM. C, on the other hand, indices through it
|
||||
transparently. To arrive at the same address location as the C code, you would
|
||||
provide the GEP instruction with two index operands. The first operand indexes
|
||||
through the pointer; the second operand indexes the field ``F`` of the
|
||||
structure, just as if you wrote:
|
||||
|
||||
.. code-block:: c++
|
||||
|
||||
X = &Foo[0].F;
|
||||
|
||||
Sometimes this question gets rephrased as:
|
||||
|
||||
.. _GEP index through first pointer:
|
||||
|
||||
*Why is it okay to index through the first pointer, but subsequent pointers
|
||||
won't be dereferenced?*
|
||||
|
||||
The answer is simply because memory does not have to be accessed to perform the
|
||||
computation. The first operand to the GEP instruction must be a value of a
|
||||
pointer type. The value of the pointer is provided directly to the GEP
|
||||
instruction as an operand without any need for accessing memory. It must,
|
||||
therefore be indexed and requires an index operand. Consider this example:
|
||||
|
||||
.. code-block:: c++
|
||||
|
||||
struct munger_struct {
|
||||
int f1;
|
||||
int f2;
|
||||
};
|
||||
void munge(struct munger_struct *P) {
|
||||
P[0].f1 = P[1].f1 + P[2].f2;
|
||||
}
|
||||
...
|
||||
munger_struct Array[3];
|
||||
...
|
||||
munge(Array);
|
||||
|
||||
In this "C" example, the front end compiler (llvm-gcc) will generate three GEP
|
||||
instructions for the three indices through "P" in the assignment statement. The
|
||||
function argument ``P`` will be the first operand of each of these GEP
|
||||
instructions. The second operand indexes through that pointer. The third
|
||||
operand will be the field offset into the ``struct munger_struct`` type, for
|
||||
either the ``f1`` or ``f2`` field. So, in LLVM assembly the ``munge`` function
|
||||
looks like:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
void %munge(%struct.munger_struct* %P) {
|
||||
entry:
|
||||
%tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0
|
||||
%tmp = load i32* %tmp
|
||||
%tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1
|
||||
%tmp7 = load i32* %tmp6
|
||||
%tmp8 = add i32 %tmp7, %tmp
|
||||
%tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0
|
||||
store i32 %tmp8, i32* %tmp9
|
||||
ret void
|
||||
}
|
||||
|
||||
In each case the first operand is the pointer through which the GEP instruction
|
||||
starts. The same is true whether the first operand is an argument, allocated
|
||||
memory, or a global variable.
|
||||
|
||||
To make this clear, let's consider a more obtuse example:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyVar = uninitialized global i32
|
||||
...
|
||||
%idx1 = getelementptr i32* %MyVar, i64 0
|
||||
%idx2 = getelementptr i32* %MyVar, i64 1
|
||||
%idx3 = getelementptr i32* %MyVar, i64 2
|
||||
|
||||
These GEP instructions are simply making address computations from the base
|
||||
address of ``MyVar``. They compute, as follows (using C syntax):
|
||||
|
||||
.. code-block:: c++
|
||||
|
||||
idx1 = (char*) &MyVar + 0
|
||||
idx2 = (char*) &MyVar + 4
|
||||
idx3 = (char*) &MyVar + 8
|
||||
|
||||
Since the type ``i32`` is known to be four bytes long, the indices 0, 1 and 2
|
||||
translate into memory offsets of 0, 4, and 8, respectively. No memory is
|
||||
accessed to make these computations because the address of ``%MyVar`` is passed
|
||||
directly to the GEP instructions.
|
||||
|
||||
The obtuse part of this example is in the cases of ``%idx2`` and ``%idx3``. They
|
||||
result in the computation of addresses that point to memory past the end of the
|
||||
``%MyVar`` global, which is only one ``i32`` long, not three ``i32``\s long.
|
||||
While this is legal in LLVM, it is inadvisable because any load or store with
|
||||
the pointer that results from these GEP instructions would produce undefined
|
||||
results.
|
||||
|
||||
Why is the extra 0 index required?
|
||||
----------------------------------
|
||||
|
||||
Quick answer: there are no superfluous indices.
|
||||
|
||||
This question arises most often when the GEP instruction is applied to a global
|
||||
variable which is always a pointer type. For example, consider this:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyStruct = uninitialized global { float*, i32 }
|
||||
...
|
||||
%idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1
|
||||
|
||||
The GEP above yields an ``i32*`` by indexing the ``i32`` typed field of the
|
||||
structure ``%MyStruct``. When people first look at it, they wonder why the ``i64
|
||||
0`` index is needed. However, a closer inspection of how globals and GEPs work
|
||||
reveals the need. Becoming aware of the following facts will dispel the
|
||||
confusion:
|
||||
|
||||
#. The type of ``%MyStruct`` is *not* ``{ float*, i32 }`` but rather ``{ float*,
|
||||
i32 }*``. That is, ``%MyStruct`` is a pointer to a structure containing a
|
||||
pointer to a ``float`` and an ``i32``.
|
||||
|
||||
#. Point #1 is evidenced by noticing the type of the first operand of the GEP
|
||||
instruction (``%MyStruct``) which is ``{ float*, i32 }*``.
|
||||
|
||||
#. The first index, ``i64 0`` is required to step over the global variable
|
||||
``%MyStruct``. Since the first argument to the GEP instruction must always
|
||||
be a value of pointer type, the first index steps through that pointer. A
|
||||
value of 0 means 0 elements offset from that pointer.
|
||||
|
||||
#. The second index, ``i32 1`` selects the second field of the structure (the
|
||||
``i32``).
|
||||
|
||||
What is dereferenced by GEP?
|
||||
----------------------------
|
||||
|
||||
Quick answer: nothing.
|
||||
|
||||
The GetElementPtr instruction dereferences nothing. That is, it doesn't access
|
||||
memory in any way. That's what the Load and Store instructions are for. GEP is
|
||||
only involved in the computation of addresses. For example, consider this:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyVar = uninitialized global { [40 x i32 ]* }
|
||||
...
|
||||
%idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
|
||||
|
||||
In this example, we have a global variable, ``%MyVar`` that is a pointer to a
|
||||
structure containing a pointer to an array of 40 ints. The GEP instruction seems
|
||||
to be accessing the 18th integer of the structure's array of ints. However, this
|
||||
is actually an illegal GEP instruction. It won't compile. The reason is that the
|
||||
pointer in the structure <i>must</i> be dereferenced in order to index into the
|
||||
array of 40 ints. Since the GEP instruction never accesses memory, it is
|
||||
illegal.
|
||||
|
||||
In order to access the 18th integer in the array, you would need to do the
|
||||
following:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0
|
||||
%arr = load [40 x i32]** %idx
|
||||
%idx = getelementptr [40 x i32]* %arr, i64 0, i64 17
|
||||
|
||||
In this case, we have to load the pointer in the structure with a load
|
||||
instruction before we can index into the array. If the example was changed to:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyVar = uninitialized global { [40 x i32 ] }
|
||||
...
|
||||
%idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17
|
||||
|
||||
then everything works fine. In this case, the structure does not contain a
|
||||
pointer and the GEP instruction can index through the global variable, into the
|
||||
first field of the structure and access the 18th ``i32`` in the array there.
|
||||
|
||||
Why don't GEP x,0,0,1 and GEP x,1 alias?
|
||||
----------------------------------------
|
||||
|
||||
Quick Answer: They compute different address locations.
|
||||
|
||||
If you look at the first indices in these GEP instructions you find that they
|
||||
are different (0 and 1), therefore the address computation diverges with that
|
||||
index. Consider this example:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyVar = global { [10 x i32 ] }
|
||||
%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1
|
||||
%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
|
||||
|
||||
In this example, ``idx1`` computes the address of the second integer in the
|
||||
array that is in the structure in ``%MyVar``, that is ``MyVar+4``. The type of
|
||||
``idx1`` is ``i32*``. However, ``idx2`` computes the address of *the next*
|
||||
structure after ``%MyVar``. The type of ``idx2`` is ``{ [10 x i32] }*`` and its
|
||||
value is equivalent to ``MyVar + 40`` because it indexes past the ten 4-byte
|
||||
integers in ``MyVar``. Obviously, in such a situation, the pointers don't
|
||||
alias.
|
||||
|
||||
Why do GEP x,1,0,0 and GEP x,1 alias?
|
||||
-------------------------------------
|
||||
|
||||
Quick Answer: They compute the same address location.
|
||||
|
||||
These two GEP instructions will compute the same address because indexing
|
||||
through the 0th element does not change the address. However, it does change the
|
||||
type. Consider this example:
|
||||
|
||||
.. code-block:: llvm
|
||||
|
||||
%MyVar = global { [10 x i32 ] }
|
||||
%idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0
|
||||
%idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1
|
||||
|
||||
In this example, the value of ``%idx1`` is ``%MyVar+40`` and its type is
|
||||
``i32*``. The value of ``%idx2`` is also ``MyVar+40`` but its type is ``{ [10 x
|
||||
i32] }*``.
|
||||
|
||||
Can GEP index into vector elements?
|
||||
-----------------------------------
|
||||
|
||||
This hasn't always been forcefully disallowed, though it's not recommended. It
|
||||
leads to awkward special cases in the optimizers, and fundamental inconsistency
|
||||
in the IR. In the future, it will probably be outright disallowed.
|
||||
|
||||
What effect do address spaces have on GEPs?
|
||||
-------------------------------------------
|
||||
|
||||
None, except that the address space qualifier on the first operand pointer type
|
||||
always matches the address space qualifier on the result type.
|
||||
|
||||
How is GEP different from ``ptrtoint``, arithmetic, and ``inttoptr``?
|
||||
---------------------------------------------------------------------
|
||||
|
||||
It's very similar; there are only subtle differences.
|
||||
|
||||
With ptrtoint, you have to pick an integer type. One approach is to pick i64;
|
||||
this is safe on everything LLVM supports (LLVM internally assumes pointers are
|
||||
never wider than 64 bits in many places), and the optimizer will actually narrow
|
||||
the i64 arithmetic down to the actual pointer size on targets which don't
|
||||
support 64-bit arithmetic in most cases. However, there are some cases where it
|
||||
doesn't do this. With GEP you can avoid this problem.
|
||||
|
||||
Also, GEP carries additional pointer aliasing rules. It's invalid to take a GEP
|
||||
from one object, address into a different separately allocated object, and
|
||||
dereference it. IR producers (front-ends) must follow this rule, and consumers
|
||||
(optimizers, specifically alias analysis) benefit from being able to rely on
|
||||
it. See the `Rules`_ section for more information.
|
||||
|
||||
And, GEP is more concise in common cases.
|
||||
|
||||
However, for the underlying integer computation implied, there is no
|
||||
difference.
|
||||
|
||||
|
||||
I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?
|
||||
-----------------------------------------------------------------------------------------
|
||||
|
||||
You don't. The integer computation implied by a GEP is target-independent.
|
||||
Typically what you'll need to do is make your backend pattern-match expressions
|
||||
trees involving ADD, MUL, etc., which are what GEP is lowered into. This has the
|
||||
advantage of letting your code work correctly in more cases.
|
||||
|
||||
GEP does use target-dependent parameters for the size and layout of data types,
|
||||
which targets can customize.
|
||||
|
||||
If you require support for addressing units which are not 8 bits, you'll need to
|
||||
fix a lot of code in the backend, with GEP lowering being only a small piece of
|
||||
the overall picture.
|
||||
|
||||
How does VLA addressing work with GEPs?
|
||||
---------------------------------------
|
||||
|
||||
GEPs don't natively support VLAs. LLVM's type system is entirely static, and GEP
|
||||
address computations are guided by an LLVM type.
|
||||
|
||||
VLA indices can be implemented as linearized indices. For example, an expression
|
||||
like ``X[a][b][c]``, must be effectively lowered into a form like
|
||||
``X[a*m+b*n+c]``, so that it appears to the GEP as a single-dimensional array
|
||||
reference.
|
||||
|
||||
This means if you want to write an analysis which understands array indices and
|
||||
you want to support VLAs, your code will have to be prepared to reverse-engineer
|
||||
the linearization. One way to solve this problem is to use the ScalarEvolution
|
||||
library, which always presents VLA and non-VLA indexing in the same manner.
|
||||
|
||||
.. _Rules:
|
||||
|
||||
Rules
|
||||
=====
|
||||
|
||||
What happens if an array index is out of bounds?
|
||||
------------------------------------------------
|
||||
|
||||
There are two senses in which an array index can be out of bounds.
|
||||
|
||||
First, there's the array type which comes from the (static) type of the first
|
||||
operand to the GEP. Indices greater than the number of elements in the
|
||||
corresponding static array type are valid. There is no problem with out of
|
||||
bounds indices in this sense. Indexing into an array only depends on the size of
|
||||
the array element, not the number of elements.
|
||||
|
||||
A common example of how this is used is arrays where the size is not known.
|
||||
It's common to use array types with zero length to represent these. The fact
|
||||
that the static type says there are zero elements is irrelevant; it's perfectly
|
||||
valid to compute arbitrary element indices, as the computation only depends on
|
||||
the size of the array element, not the number of elements. Note that zero-sized
|
||||
arrays are not a special case here.
|
||||
|
||||
This sense is unconnected with ``inbounds`` keyword. The ``inbounds`` keyword is
|
||||
designed to describe low-level pointer arithmetic overflow conditions, rather
|
||||
than high-level array indexing rules.
|
||||
|
||||
Analysis passes which wish to understand array indexing should not assume that
|
||||
the static array type bounds are respected.
|
||||
|
||||
The second sense of being out of bounds is computing an address that's beyond
|
||||
the actual underlying allocated object.
|
||||
|
||||
With the ``inbounds`` keyword, the result value of the GEP is undefined if the
|
||||
address is outside the actual underlying allocated object and not the address
|
||||
one-past-the-end.
|
||||
|
||||
Without the ``inbounds`` keyword, there are no restrictions on computing
|
||||
out-of-bounds addresses. Obviously, performing a load or a store requires an
|
||||
address of allocated and sufficiently aligned memory. But the GEP itself is only
|
||||
concerned with computing addresses.
|
||||
|
||||
Can array indices be negative?
|
||||
------------------------------
|
||||
|
||||
Yes. This is basically a special case of array indices being out of bounds.
|
||||
|
||||
Can I compare two values computed with GEPs?
|
||||
--------------------------------------------
|
||||
|
||||
Yes. If both addresses are within the same allocated object, or
|
||||
one-past-the-end, you'll get the comparison result you expect. If either is
|
||||
outside of it, integer arithmetic wrapping may occur, so the comparison may not
|
||||
be meaningful.
|
||||
|
||||
Can I do GEP with a different pointer type than the type of the underlying object?
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
|
||||
pointer type. The types in a GEP serve only to define the parameters for the
|
||||
underlying integer computation. They need not correspond with the actual type of
|
||||
the underlying object.
|
||||
|
||||
Furthermore, loads and stores don't have to use the same types as the type of
|
||||
the underlying object. Types in this context serve only to specify memory size
|
||||
and alignment. Beyond that there are merely a hint to the optimizer indicating
|
||||
how the value will likely be used.
|
||||
|
||||
Can I cast an object's address to integer and add it to null?
|
||||
-------------------------------------------------------------
|
||||
|
||||
You can compute an address that way, but if you use GEP to do the add, you can't
|
||||
use that pointer to actually access the object, unless the object is managed
|
||||
outside of LLVM.
|
||||
|
||||
The underlying integer computation is sufficiently defined; null has a defined
|
||||
value --- zero --- and you can add whatever value you want to it.
|
||||
|
||||
However, it's invalid to access (load from or store to) an LLVM-aware object
|
||||
with such a pointer. This includes ``GlobalVariables``, ``Allocas``, and objects
|
||||
pointed to by noalias pointers.
|
||||
|
||||
If you really need this functionality, you can do the arithmetic with explicit
|
||||
integer instructions, and use inttoptr to convert the result to an address. Most
|
||||
of GEP's special aliasing rules do not apply to pointers computed from ptrtoint,
|
||||
arithmetic, and inttoptr sequences.
|
||||
|
||||
Can I compute the distance between two objects, and add that value to one address to compute the other address?
|
||||
---------------------------------------------------------------------------------------------------------------
|
||||
|
||||
As with arithmetic on null, You can use GEP to compute an address that way, but
|
||||
you can't use that pointer to actually access the object if you do, unless the
|
||||
object is managed outside of LLVM.
|
||||
|
||||
Also as above, ptrtoint and inttoptr provide an alternative way to do this which
|
||||
do not have this restriction.
|
||||
|
||||
Can I do type-based alias analysis on LLVM IR?
|
||||
----------------------------------------------
|
||||
|
||||
You can't do type-based alias analysis using LLVM's built-in type system,
|
||||
because LLVM has no restrictions on mixing types in addressing, loads or stores.
|
||||
|
||||
LLVM's type-based alias analysis pass uses metadata to describe a different type
|
||||
system (such as the C type system), and performs type-based aliasing on top of
|
||||
that. Further details are in the `language reference <LangRef.html#tbaa>`_.
|
||||
|
||||
What happens if a GEP computation overflows?
|
||||
--------------------------------------------
|
||||
|
||||
If the GEP lacks the ``inbounds`` keyword, the value is the result from
|
||||
evaluating the implied two's complement integer computation. However, since
|
||||
there's no guarantee of where an object will be allocated in the address space,
|
||||
such values have limited meaning.
|
||||
|
||||
If the GEP has the ``inbounds`` keyword, the result value is undefined (a "trap
|
||||
value") if the GEP overflows (i.e. wraps around the end of the address space).
|
||||
|
||||
As such, there are some ramifications of this for inbounds GEPs: scales implied
|
||||
by array/vector/pointer indices are always known to be "nsw" since they are
|
||||
signed values that are scaled by the element size. These values are also
|
||||
allowed to be negative (e.g. "``gep i32 *%P, i32 -1``") but the pointer itself
|
||||
is logically treated as an unsigned value. This means that GEPs have an
|
||||
asymmetric relation between the pointer base (which is treated as unsigned) and
|
||||
the offset applied to it (which is treated as signed). The result of the
|
||||
additions within the offset calculation cannot have signed overflow, but when
|
||||
applied to the base pointer, there can be signed overflow.
|
||||
|
||||
How can I tell if my front-end is following the rules?
|
||||
------------------------------------------------------
|
||||
|
||||
There is currently no checker for the getelementptr rules. Currently, the only
|
||||
way to do this is to manually check each place in your front-end where
|
||||
GetElementPtr operators are created.
|
||||
|
||||
It's not possible to write a checker which could find all rule violations
|
||||
statically. It would be possible to write a checker which works by instrumenting
|
||||
the code with dynamic checks though. Alternatively, it would be possible to
|
||||
write a static checker which catches a subset of possible problems. However, no
|
||||
such checker exists today.
|
||||
|
||||
Rationale
|
||||
=========
|
||||
|
||||
Why is GEP designed this way?
|
||||
-----------------------------
|
||||
|
||||
The design of GEP has the following goals, in rough unofficial order of
|
||||
priority:
|
||||
|
||||
* Support C, C-like languages, and languages which can be conceptually lowered
|
||||
into C (this covers a lot).
|
||||
|
||||
* Support optimizations such as those that are common in C compilers. In
|
||||
particular, GEP is a cornerstone of LLVM's `pointer aliasing
|
||||
model <LangRef.html#pointeraliasing>`_.
|
||||
|
||||
* Provide a consistent method for computing addresses so that address
|
||||
computations don't need to be a part of load and store instructions in the IR.
|
||||
|
||||
* Support non-C-like languages, to the extent that it doesn't interfere with
|
||||
other goals.
|
||||
|
||||
* Minimize target-specific information in the IR.
|
||||
|
||||
Why do struct member indices always use ``i32``?
|
||||
------------------------------------------------
|
||||
|
||||
The specific type i32 is probably just a historical artifact, however it's wide
|
||||
enough for all practical purposes, so there's been no need to change it. It
|
||||
doesn't necessarily imply i32 address arithmetic; it's just an identifier which
|
||||
identifies a field in a struct. Requiring that all struct indices be the same
|
||||
reduces the range of possibilities for cases where two GEPs are effectively the
|
||||
same but have distinct operand types.
|
||||
|
||||
What's an uglygep?
|
||||
------------------
|
||||
|
||||
Some LLVM optimizers operate on GEPs by internally lowering them into more
|
||||
primitive integer expressions, which allows them to be combined with other
|
||||
integer expressions and/or split into multiple separate integer expressions. If
|
||||
they've made non-trivial changes, translating back into LLVM IR can involve
|
||||
reverse-engineering the structure of the addressing in order to fit it into the
|
||||
static type of the original first operand. It isn't always possibly to fully
|
||||
reconstruct this structure; sometimes the underlying addressing doesn't
|
||||
correspond with the static type at all. In such cases the optimizer instead will
|
||||
emit a GEP with the base pointer casted to a simple address-unit pointer, using
|
||||
the name "uglygep". This isn't pretty, but it's just as valid, and it's
|
||||
sufficient to preserve the pointer aliasing guarantees that GEP provides.
|
||||
|
||||
Summary
|
||||
=======
|
||||
|
||||
In summary, here's some things to always remember about the GetElementPtr
|
||||
instruction:
|
||||
|
||||
|
||||
#. The GEP instruction never accesses memory, it only provides pointer
|
||||
computations.
|
||||
|
||||
#. The first operand to the GEP instruction is always a pointer and it must be
|
||||
indexed.
|
||||
|
||||
#. There are no superfluous indices for the GEP instruction.
|
||||
|
||||
#. Trailing zero indices are superfluous for pointer aliasing, but not for the
|
||||
types of the pointers.
|
||||
|
||||
#. Leading zero indices are not superfluous for pointer aliasing nor the types
|
||||
of the pointers.
|
@ -3,6 +3,11 @@
|
||||
LLVM Design & Overview
|
||||
======================
|
||||
|
||||
.. toctree::
|
||||
:hidden:
|
||||
|
||||
GetElementPtr
|
||||
|
||||
* `LLVM Language Reference Manual <LangRef.html>`_
|
||||
|
||||
Defines the LLVM intermediate representation.
|
||||
@ -25,7 +30,7 @@ LLVM Design & Overview
|
||||
|
||||
More details (quite old now).
|
||||
|
||||
* `GetElementPtr FAQ <GetElementPtr.html>`_
|
||||
* :ref:`gep`
|
||||
|
||||
Answers to some very frequent questions about LLVM's most frequently
|
||||
misunderstood instruction.
|
||||
|
Loading…
x
Reference in New Issue
Block a user